Ubisoft issues totally convincing response to Assassin's Creed Unity's resolution

I honestly hope all gamers, not just PC/PS4, send Ubisoft a message by not buying this game. While this situation favors your system for the moment, if a precedent is set, it would only be a matter of time before the shoe is on the other foot. I'm seriously not buying this game now. Seems like they have already been compensated.


eh...i wouldn't say ubi was paid.

i see it as ubi not bothering to improve the ps4 version after a certain requirement was met.

and while that may be okay with devs, that shouldn't be okay with consumers.

we all know which is the more capable system.. the ones who are trying to minimise the differences are delusional. in fact, the difference can result in more than a higher resolution. better postproc effects, faster loading, etc. should be attainable in one of the consoles.
 
Sorry that I've come across as condescending and prickish, and invested. Sorry, really. I didn't think I'd end up making a mountain of a mole hill, because I thought we all knew that this isn't just about resolution but about the politics of it as well, for lack of a better word. But yeah, like bishoptl is no doubt recommending, I'm going to go chill out. Again, I'm sorry.
 
I'm right there with you, I bought the PS4 to get the better versions that I thought would exist on the more powerful platform. I guess I've come to the realization that it was never promised to me that it would always be that way.

Again in the end if this game is good/great does this parity topic even register in the bigger picture?

So you bought a PS4 for a specific outcome and now that outcome is compromised you're ok with it? Which is it? You're just jumping from one position to the other.

In the end I bought the PS4 not just for the power, but more importantly to play awesome games.

There's awesome games on the X1 you know. Unless you prefer the PS4's exclusives, in which case if it doesn't bother you I don't see why you have undermine concerns in the first place.

I don't know if I care whether or not it is parity based on luck (which I'll honestly call out as something not likely to ever happen as development isn't that random) versus forced parity. All my comments are using the word parity as what you would call forced parity, and I never even considered the other type of hypothetical party.

Luck? The PS4 is objectively more powerful. It wins in every multi-plat scenario aside from the ones that are equal to the X1. When Ubisoft enforces forced "parity", one consoles is being dragged down which is the PS4. This is the main contention.

I don't know if I can join ranks with gamers who think a game is ruined by not running at a slightly better resolution. Ruined as in the game is not worth playing at all, not because of the story, it's many systems, the fun etc., but because of its resolution. I'm not even sure how to translate my blank stare into words at this moment.

But can you join the ranks of gamers who think a game is not ruined by a slightly "lower" resolution? If not, that makes you a hypocrite.

If advancement of state of the art in gaming is so heavily dependent on resolution, than I will proudly stand alone and hope for the best.

Art, tech, details, effects get significantly better every generation. A lower resolution makes it difficult to access the exact quality of such details; however, that is up to your perspective.
 
The game is still shaping up to be the biggest step in nextgen gaming. thousands of NPCs, 1 to 1 scaling, new climbing mechanics and tons of animations but this isn't advancement? Jesus Christ.

Nope.
I already see thousands of NPC/AI in other games, pretty common in strategy game. BTW, you have new gameplay footage of these thousands of NPC in AC: U? Or are we just going to take Ubisoft words for it?
1 to 1 scaling? Of what? Buildings? Okay...
New climbing mechanics? I read the preview, and they literally added two buttons for up/down...Cool.
Ton of new animations? Wut? You need to be less vague since fighting games have more unique animations and movements than a action adventure game.
Heck, even the climbing animation of AC is a failure when you compare to the more realistic MGSV one, and how BB's usage of his arms and relax stage within the climbing stages.

So no, I don't see any advancement. Just another rehash.
 
Nope.
I already see thousands of NPC/AI in other games, pretty common in strategy game. BTW, you have new gameplay footage of these thousands of NPC in AC: U? Or are we just going to take Ubisoft words for it?
1 to 1 scaling? Of what? Buildings? Okay...
New climbing mechanics? I read the preview, and they literally added two buttons for up/down...Cool.
Ton of new animations? Wut? You need to be less vague since fighting games have more unique animations and movements than a action adventure game.
Heck, even the climbing animation of AC is a failure when you compare to the more realistic MGSV one, and how BB's usage of his arms and relax stage within the climbing stages.

So no, I don't see any advancement. Just another rehash.

Everything can be reduced to shit when you spin it this way. Imo AC:U is currently one of the most beautiful and technologically advanced games this gen.
 
Everything can be reduced to shit when you spin it this way. Imo AC:U is currently one of the most beautiful and technologically advanced games this gen.

if its 900p it can share equally worst graphics on my W900 TV with Watchdogs in 2014.

Being equal worst looking, is that good.

Watchdogs said same thing, it looks like shit compared to every other Ps4 game on my TV.

Fool me once Ubi.....
 
I think the best PR from Ubisoft is no PR at all. Just pretend that nothing happened and maybe Parity Gate will lessen over time. Than again, they are gunning for EA's incompetence crown.
 
if its 900p it can share equally worst graphics on my W900 TV with Watchdogs in 2014.

Being equal worst looking, is that good.

Watchdogs said same thing, it looks like shit compared to every other Ps4 game on my TV.

Fool me once Ubi.....

I was talking about graphical fidelity, amount of stuff happening on screen and how good it looks, not about resolution. Don't know how WD running 900p on 1080p display feels like, but that game looked pretty damn good on my pc.
 
It's difficult to assess the validity of Pontbriand's claims in the wake of the PR explosion, but I feel for him and can sympathize. When you're in the middle of an interview your mind is constantly scrambling to answer the question you just got tossed, and sometimes things just come out wrong. It can be so easy to have your off the cuff in-person answer be different from how you'd articulate yourself given the opportunity to think through your answer. And I don't mean that in the sense that you're trying to cover something up or spin it in a positive manner, I just mean that it's easy to say something that can easily sound bad, and once it's been said there's no good way to correct your statement without making it worse.
 
We decided to lock them at the same specs to avoid all the debates and stuff
Let’s be clear up front: Ubisoft does not constrain its games. We would not limit a game’s resolution
fuck-you-gifs-26.gif
 
Wouldn't it just have been easier and more polite to say "We just wanted everyone to experience the game the same way and we didn't want to play favorites"

sure it's still a horrible argument but whatever at least it's better than that mess which still basically got to a similar point, but it's the way you say these things that fucks you over ubi.
 
Let’s be clear up front: Ubisoft does not constrain its games...

First sentence is already a lie. You're no longer bearable Ubisoft.

For example you restricted Watch_Dogs PC. You deactivated graphic files 'too improve performance' instead of implementing them as options ind the graphic settings.

Later they were reanabled by modders (TheWorse,Kadzait24 e.g.). And the improvment to graphical fidelity was huge like adding dynamic shadows from headlights.

But no, you would never ever constrain your games... Sure
 
Why would people be cranky?
It makes business sense to not waste additional resources on a system with a small userbase.

How about last generation. When the PS3 got shoddy ports due to its difficult architecture, Sony fans squealed. When devs spent extra time on the PS3 version to achieve "parity" did anyone cry about it?
 
How about last generation. When the PS3 got shoddy ports due to its difficult architecture, Sony fans squealed. When devs spent extra time on the PS3 version to achieve "parity" did anyone cry about it?

The PS3 was not technically inferior to the 360. The Xbone is technically inferior to the PS4.
 
How about last generation. When the PS3 got shoddy ports due to its difficult architecture, Sony fans squealed. When devs spent extra time on the PS3 version to achieve "parity" did anyone cry about it?

PS3 and 360 did not have that big of a difference hardwearwise, PS3 was actually even better, exclusives show that.

The gap between PS4 and Xbox one is much bigger
 
How about last generation. When the PS3 got shoddy ports due to its difficult architecture, Sony fans squealed. When devs spent extra time on the PS3 version to achieve "parity" did anyone cry about it?

Why would anyone cry, both hardwares were inferior.
However, the PS3 cell was still better/powerful so if they achieved "parity", it was expected since the 360 was already at cap.
So why would anyone be angry if both were at 100% capped? Parity would have meant that they reduced 360 optimization to fix/match the PS3 port.
But we didn't see that did we?

This gen is different since new games have been able to reach 1080 for one system on a regular basic.
There is a huge gap between two hardwares.
 
How about last generation. When the PS3 got shoddy ports due to its difficult architecture, Sony fans squealed. When devs spent extra time on the PS3 version to achieve "parity" did anyone cry about it?

As has been stated, the PS3 was harder to develop for, often resulting in inferior multiplats. Parity in those instances would have been developing the PS3 version to the best level they could, then limiting the 360 version to that level when they could achieve more.

You know, to avoid debates and stuff.
 
How about last generation. When the PS3 got shoddy ports due to its difficult architecture, Sony fans squealed. When devs spent extra time on the PS3 version to achieve "parity" did anyone cry about it?

The power difference last gen was negligible and differences were mostly down to tools and ease of development. I also can't think of a singly instance of parity happening.
 
And yet Creed 4 was aimed at Ps3 and 360 and its not hard to patch in 1080p on a game that is using HALF or less the resources Unity is trying to use. Come on now people. Lets use some common sense.

Yet Unity is running 900p on Xbox One, with a 30-50% more powerful GPU the PS4 can run it at 1080p without question.

Not to make you angry but I think you are in for a dissapointment!

How so?

The ICE Team who helped develop the PS4 hardware and software, the team that develops graphics engines, tools and technologies for all first party studios comprise of Naughty Dog engineers among other studios. I think if anyone can set a new benchmark then it is them.
 
Unisoft,
That didn't explain anything. We want to know why you aim for parity, not why you aim for 900p.
It you claim one console is on its hardware limits with 900p then there is either one left that has more power reserves, or one that should have less.
 
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