Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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it's not just the character model. look at those environments:

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this freaking tree has more polys than the whole island in TR. how can that be?
It's probably tessellated. Tessellation will be a huge boon to developers that can harness it properly. It's a game changer for detailing and optimization. Adaptive tessellation is smoother and actually utilizes less memory than storing multiple LoD models but requires significant hardware and mature tools.

is anyone else mentally slapping a hud on top of this and grinning?

Yep
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Disc space may be a major reason why there moving to make all the cut-scenes real-time. Dont the video files take up more space?

This is good if true. Realtime cutscenes should be the standard this gen for the sake of keeping game sizes small. Damn these 25GB+ games.
 
Oooh... of course! You just used "they" to a quote aimed for me, and was actually talking about someone else. Yeah, my mistake!
/s

It doenst matter though. All I want now is some U4 gameplay! Sadly it will take a little longer! =(

You must be really smart.
/s

Look at my post history. I have no trouble addressing people directly. I replied to another person's post about a similar grievance. If I had taken issue with your post, I would have mentioned or quoted you. So yeah, your mistake.
 
This is good if true. Realtime cutscenes should be the standard this gen for the sake of keeping game sizes small. Damn these 25GB+ games.

Nah… If cut scenes become realtime, then textures and art work will becomes much higher resolution. 25+ GB games are here to stay. Sorry :P
 
Except it proves contrary to what some believe, Naughty Dog has misrepresented final graphics in the past, pre-rendered or not.

Please show us some examples where they misrepresented in-game graphics. You know, the thing that people like you in this topic are so concerned about. Possible Pre-rendered model change + lighting change for a pre-rendered cutscene doesn't really matter. Did the in-game real-time stuff downgrade? Nope.
 
Except it proves contrary to what some believe, Naughty Dog has misrepresented final graphics in the past, pre-rendered or not.

All it proves is that you can cherry pick one shitty comparison that was shot down years ago as an adjustment in lighting conditions. Again, you never bothered to show the improvements made from the initial unveiling of U2 compared to the release version. Funny, that.
That's in addition to the fact that you're still comparing pre-rendered scenes that had to go from 8 PS3s to a single unit, versus a real time scene running off a single PS4.

I still can't wrap my head around why that particular cutscene looks so bad anyway. It stood out when playing the game too. There's even a lot of pop in outside the bus windows. It's like they put the wrong file on the disk or something. It's been a mystery that's bothered me since Uncharted 3 came out.

Some of the changes made to MGS4 confused me as well. It almost seems like an example of people doing too much tinkering and ending up making something that looks worse than it did originally.
 
Please show us some examples where they misrepresented in-game graphics. You know, the thing that people like you in this topic are so concerned about. Pre-rendered model change + lighting change. Woopdeedoo. Did the in-game real-time stuff downgrade? Nope.

I still can't wrap my head around why that particular cutscene looks so bad anyway. It stood out when playing the game too. There's even a lot of pop in outside the bus windows. It's like they put the wrong file on the disk or something. It's been a mystery that's bothered me since Uncharted 3 came out.
 

All it proves is that you can cherry pick one shitty comparison that was shot down years ago as an adjustment in lighting conditions. Again, you never bothered to show the improvements made from the initial unveiling of U2 compared to the release version. Funny, that.
That's in addition to the fact that you're still comparing pre-rendered scenes that had to go from 8 PS3s to a single unit, versus a real time scene running off a single PS4.



Some of the changes made to MGS4 confused me as well. It almost seems like an example of people doing too much tinkering and ending up making something that looks worse than it did originally.

Jesus, I'll just say this. The UC3 trailer looked better than the final game. It could happen again.
 
Jesus, I'll just say this. The UC3 trailer looked better than the final game. It could happen again.


I love how incredulous you act. The scene you've displayed is pre-rendered, while what we saw of U4 isn't. It's already running in real time on a single PS4. Completely different situation. Also, nice of you to ignore all the other posts that don't allow your shitty narrative to continue.

Edit: So, you edited in my comment, and didn't change your reply, even though I again brought up points you've continually ignored. Looking more and more like shit posting.

You're making no sense. Are you saying ND had to tone down the pre-rendered cutscene because the PS3 couldn't handle it?
Also, they still had 5 months of dev time between E3 and release date. The E3 trailer was from an unfinished product.
Have the in-game graphics suffered any downgrades? You know, the stuff that actually stress the hardware?

That's too much logic for him, apparently.
 
Jesus, I'll just say this. The UC3 trailer looked better than the final game. It could happen again.

You're making no sense. Are you saying ND had to tone down the pre-rendered cutscene because the PS3 couldn't handle it?
Also, they still had 5 months of dev time between E3 and release date. The E3 trailer was from an unfinished product.
Have the in-game graphics suffered any downgrades? You know, the stuff that actually stress the hardware?
 
It really looks to me like they transition from a cutscene (one running real-time on a PS4, granted) to gameplay. The Drake model looks really nice, but I doubt the one that you'll see for most of the game will have the small details like the sand in his eyebrow and mustache and the few white hairs on his chin. Ryse did a similar thing where a lot of its cutscenes ran real-time on the console and transition straight to gameplay.They did end up making some of the cutscenes prerendered, but that was to hide load times and according to Crytek even the prerendered cutscenes could run on an Xbox One if it didn't have to render anything in the background. And to be honest, this seems like a similar situation here.
 
Why the hell all those offenses against people?!

The first one was directed at you and your sarcastic post to me.

The second we've already discussed

The third was directed at a shit poster that ignores logic while attempting to make a point that doesn't exist.

It really looks to me like they transition from a cutscene (one running real-time on a PS4, granted) to gameplay. The Drake model looks really nice, but I doubt the one that you'll see for most of the game will have the small details like the sand in his eyebrow and mustache and the few white hairs on his chin. Ryse did a similar thing where a lot of its cutscenes ran real-time on the console and transition straight to gameplay.They did end up making some of the cutscenes prerendered, but that was to hide load times and according to Crytek even the prerendered cutscenes could run on an Xbox One if it didn't have to render anything in the background. And to be honest, this seems like a similar situation here.

Yes, there will be some kind of LOD management, just like every other game.
 
The uncharted cutscenes have always been made with the in-game engine, but they've always been way more detailed than the gameplay scenes, uncharted 4 is gonna be like that too, no way they can achieve that gameplay graphics already, you'll se when they'll release a real gameplay video.
 
The first one was directed at you and your sarcastic post to me.

The second we've already discussed

The third was directed at a shit poster that ignores logic while attempting to make a point that doesn't exist.
So mad.
The point exists you're just blinded by your love for ND. It's OK though. The only logic I need is UC3 trailer>UC3 actual. That's a misrepresentation no matter the circumstances.
 
The uncharted cutscenes have always been made with the in-game engine, but they've always been way more detailed than the gameplay scenes, uncharted 4 is gonna be like that too, no way they can achieve that gameplay graphics already, you'll se when they'll release a real gameplay video.

Read the damn thread.
 
The uncharted cutscenes have always been made with the in-game engine, but they've always been way more detailed than the gameplay scenes, uncharted 4 is gonna be like that too, no way they can achieve that gameplay graphics already, you'll se when they'll release a real gameplay video.

And if you'd bothered to read the OP you'd notice that, unlike U4, the old scenes weren't rendered in real time. This is a completely different situation. Good to see you brought your crystal ball though. Maybe you should have used it to see this comment coming. Good day, sir.
 
guys do you remember one of the ICE team members Twitted about game he saw and in that game there was guys on an island passing through some plants and plants reacting correctly I think he was talking about this game or even this scene :D
 
It really looks to me like they transition from a cutscene (one running real-time on a PS4, granted) to gameplay. The Drake model looks really nice, but I doubt the one that you'll see for most of the game will have the small details like the sand in his eyebrow and mustache and the few white hairs on his chin. Ryse did a similar thing where a lot of its cutscenes ran real-time on the console and transition straight to gameplay.They did end up making some of the cutscenes prerendered, but that was to hide load times and according to Crytek even the prerendered cutscenes could run on an Xbox One if it didn't have to render anything in the background. And to be honest, this seems like a similar situation here.

Yes it's called LOD.

It's existed for forever.
 
So mad.
The point exists you're just blinded by your love for ND. It's OK though. The only logic I need is UC3 trailer>UC3 actual. That's a misrepresentation no matter the circumstances.

You're blinded by an agenda, apparently. You're really trying to make the point that a pre-recorded scene has any bearing on what runs real time. Again, do you really think that the PS3 had trouble playing the original video? Also, you never did point out the downgrade to game play. You know why? Because it never happened. And you certainly haven't even acknowledged the upgrades seen with U2 from unveil to release. You don't have a point, never did. I don't have love for ND, but I certainly do like logic and reason, which is why I dislike you and your shit posting.
 
Killzone looked better when released then it did at the reveal, same for Infamous. The order looks better now then the reveal and its still a ways off. I doubt ND are going to be the ones to end this trend. You will be able to smell Drake by the time this game releases.
 
Has this been posted yet?

UPDATE 11/06/14 19:07:This report from GamingBolt.com suggests that the Uncharted 4 trailer is indeed running in real-time - a simply phenomenal achievement. We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.

http://www.eurogamer.net/articles/digitalfoundry-2014-watch-uncharted-4-and-the-last-of-us-at-60-fps
 
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