Except it proves contrary to what some believe, Naughty Dog has misrepresented final graphics in the past, pre-rendered or not.That's a pre-rendered cutscene.
False equivalence.
It's probably tessellated. Tessellation will be a huge boon to developers that can harness it properly. It's a game changer for detailing and optimization. Adaptive tessellation is smoother and actually utilizes less memory than storing multiple LoD models but requires significant hardware and mature tools.it's not just the character model. look at those environments:
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this freaking tree has more polys than the whole island in TR. how can that be?
is anyone else mentally slapping a hud on top of this and grinning?
Disc space may be a major reason why there moving to make all the cut-scenes real-time. Dont the video files take up more space?
This is good if true. Realtime cutscenes should be the standard this gen for the sake of keeping game sizes small. Damn these 25GB+ games.
The shading and animation and assets aren't that hard to believe, but the extreme lack of aliasing is impressive.There are people that thought this wasn't real time. It looks good, but not that good.
Except it proves contrary to what some believe, Naughty Dog has misrepresented final graphics in the past, pre-rendered or not.
Oooh... of course! You just used "they" to a quote aimed for me, and was actually talking about someone else. Yeah, my mistake!/s
It doenst matter though. All I want now is some U4 gameplay! Sadly it will take a little longer! =(
This is good if true. Realtime cutscenes should be the standard this gen for the sake of keeping game sizes small. Damn these 25GB+ games.
game will not look like that at all.
We can only hope. It also makes HD re-releases that much better.
Except it proves contrary to what some believe, Naughty Dog has misrepresented final graphics in the past, pre-rendered or not.
Except it proves contrary to what some believe, Naughty Dog has misrepresented final graphics in the past, pre-rendered or not.
I still can't wrap my head around why that particular cutscene looks so bad anyway. It stood out when playing the game too. There's even a lot of pop in outside the bus windows. It's like they put the wrong file on the disk or something. It's been a mystery that's bothered me since Uncharted 3 came out.
Please show us some examples where they misrepresented in-game graphics. You know, the thing that people like you in this topic are so concerned about. Pre-rendered model change + lighting change. Woopdeedoo. Did the in-game real-time stuff downgrade? Nope.
How?
All it proves is that you can cherry pick one shitty comparison that was shot down years ago as an adjustment in lighting conditions. Again, you never bothered to show the improvements made from the initial unveiling of U2 compared to the release version. Funny, that.
That's in addition to the fact that you're still comparing pre-rendered scenes that had to go from 8 PS3s to a single unit, versus a real time scene running off a single PS4.
Some of the changes made to MGS4 confused me as well. It almost seems like an example of people doing too much tinkering and ending up making something that looks worse than it did originally.
Jesus, I'll just say this. The UC3 trailer looked better than the final game. It could happen again.
You're making no sense. Are you saying ND had to tone down the pre-rendered cutscene because the PS3 couldn't handle it?
Also, they still had 5 months of dev time between E3 and release date. The E3 trailer was from an unfinished product.
Have the in-game graphics suffered any downgrades? You know, the stuff that actually stress the hardware?
Jesus, I'll just say this. The UC3 trailer looked better than the final game. It could happen again.
is anyone else mentally slapping a hud on top of this and grinning?
You must be really smart./s
There's almost no point trying to reason with people that either
A. Don't read the OP
B. Don't understand what they're reading
C. Are armed with nothing more than an agenda and blinders
D. All of the above
That's too much logic for him, apparently.
Can't believe how many people are falling for this.
Why the hell all those offenses against people?!
It really looks to me like they transition from a cutscene (one running real-time on a PS4, granted) to gameplay. The Drake model looks really nice, but I doubt the one that you'll see for most of the game will have the small details like the sand in his eyebrow and mustache and the few white hairs on his chin. Ryse did a similar thing where a lot of its cutscenes ran real-time on the console and transition straight to gameplay.They did end up making some of the cutscenes prerendered, but that was to hide load times and according to Crytek even the prerendered cutscenes could run on an Xbox One if it didn't have to render anything in the background. And to be honest, this seems like a similar situation here.
So mad.The first one was directed at you and your sarcastic post to me.
The second we've already discussed
The third was directed at a shit poster that ignores logic while attempting to make a point that doesn't exist.
Pc gamers have spent thousands to play games that look half as good as this.Lol. So many people ITT desperately want UC4 to not look like this.
Can't imagine why.
The uncharted cutscenes have always been made with the in-game engine, but they've always been way more detailed than the gameplay scenes, uncharted 4 is gonna be like that too, no way they can achieve that gameplay graphics already, you'll se when they'll release a real gameplay video.
This will be fun thread to look back on when the game finally launches.
Pc gamers have spent thousands to play games that look half as good as this.
The uncharted cutscenes have always been made with the in-game engine, but they've always been way more detailed than the gameplay scenes, uncharted 4 is gonna be like that too, no way they can achieve that gameplay graphics already, you'll se when they'll release a real gameplay video.
you're trying to have too much fun in this thread aren't you?
I wonder who will bite
There is a small sliver of truth there.Well, He's not lying.
It really looks to me like they transition from a cutscene (one running real-time on a PS4, granted) to gameplay. The Drake model looks really nice, but I doubt the one that you'll see for most of the game will have the small details like the sand in his eyebrow and mustache and the few white hairs on his chin. Ryse did a similar thing where a lot of its cutscenes ran real-time on the console and transition straight to gameplay.They did end up making some of the cutscenes prerendered, but that was to hide load times and according to Crytek even the prerendered cutscenes could run on an Xbox One if it didn't have to render anything in the background. And to be honest, this seems like a similar situation here.
So mad.
The point exists you're just blinded by your love for ND. It's OK though. The only logic I need is UC3 trailer>UC3 actual. That's a misrepresentation no matter the circumstances.
UPDATE 11/06/14 19:07:This report from GamingBolt.com suggests that the Uncharted 4 trailer is indeed running in real-time - a simply phenomenal achievement. We've studied the video in a little more depth and have concluded that it's definitely running at native 1080p resolution (as opposed to being rendered at a very high resolution, then scaled down - a process known as super-sampling). Small clipping anomalies, a touch of specular aliasing on Nate's shirt as he sits up, along with some shadow aliasing on his forehead also suggest a real-time render. On the face of it, we're still looking at some pretty incredible anti-aliasing here for a real-time technique on a game running at 60fps, particularly when it comes to the perfect, artefact-free rendering of Nate's hair - but the combination of the low contrast setting, slow camera movement, motion blur and depth of field would work well generally in making aliasing much less of an issue.
Seriously. I don't get it. People should be thrilled at this news.Lol. So many people ITT desperately want UC4 to not look like this.
Can't imagine why.
Yes, it's "source 3" in the OP.Has this been posted yet?