That is insanity.
I have played both Ryse and Infamous and while I agree those are spectacular looking games this is so far outside of the realm of any of that you just have to be joking. If the character models look like this trailer and the foliage, scenery and lighting is the same it is as I said a huge leap.
I completely disagree character model wise, hair, lighting, foilage wise. The one thing I may give you is the water, but I'm still confident it is just a great detail they included. At 1080p on my 46" Aquos that looks like a gameplay model to me. Not CG. You can see the textures on the face..it's not a seamless CG render if it were CG.
I mentioned earlier...have you, and how many people have, swung the camera to within inches of Marius' face in Ryse? It's incredibly detailed. His hair is absolutely INSANE...in REAL TIME.
I'm an absolute detail/graphics lover. I stop in games and will run the camera into my characters faces...look at their clothing, materials, every object in a scene. I'll spend an hour in a single room studying things (my initial schooling was in graphic art and game design, I ended up in civil engineering).
The PS4 is more powerful...so I don't doubt this being possible and seeing things like Marius' REALTIME character model, especially up close, it doesn't at all look to be impossible or shocking. Do people not think ND is capable of this?
DOF, well done lighting, confined areas, and many other tricks can create incredible looking scenes.
I have to agree. Comparing that trailer to visuals of Ryse and Infamous.....not much sense going on there.
You know what, I'm just going to have to accept some people don't pay as much attention to detail when actually playing games as I do.
Point is, I have no doubt this is in-engine using the games assets in a controlled environment.