However, game framerate targets have to be decided during your scoping stage (as in, pre production).
That trailer, like many many e3 trailers from many different companies/developers, was bullshit. It's not a bad thing to call out bullshit, even from a developer with a good track record.
True, but I doubt it hurt at all. Uncharted 4 (with those graphics) at 60fps was a very big deal around here at the time, because it basically showed the PS4 displaying graphics miles ahead of anything shown for the Xbox One, whilst also being twice the framerate of whatever the best looking Xbox offering was shown at the time.
We, as a community, are a lot better at hyping things up, than we are about getting our disappointment across.
And early into a console generation it's very easy for perceptions to be set, that last a very long time, even when circumstances change (just ask MS about that, lol).
I mean, it's not like anyone working on Killzone 2, Motorstorm, Madden '06 etc really thought the final game was going to resemble what they were showing. So why show it? Because excitement > disappointment.
Anyway, I'm not saying they did mislead deliberately, but I also don't think it'd be all that strange if they did.
Motorstorm CG was made externally IIRC. Devs didn't talk about how proud they were in making those. They were most probably asked to shut up about it and concentrate on making the game while PR and marketing took over. In any case, all 3 are extreme examples of false advertising that don't apply here. We are talking about an in-game frame rate that a majority of the mainstream population never actually watched.
It wouldn't have been strange if they didn't go out of their way to convince us that we should expect the final game to be close to the initial reveal. Sure, they didn't explicitly say "this is what the final game will look like" (or did they? Can't remember), but Corinne was tweeting out left, right and center, they were blogging about it and hyping up 60 fps like it's their new standard going forward. There is even an interview where they openly suggested that they won't go back to 30 fps and how 30 fps felt broken now. They said the reveal segment was in game from an actual level running on a PS4 for crying out loud. You don't expect someone intentionally misleading to do that as it only makes them look bad at the end. You'd expect PR spin and obfuscation. Instead we had devs openly excited and proud of their work. This appears more like they were hit by unforeseen ground realities and their confidence to meet their targets had been shaken. They are in a holding pattern until they can figure out how far optimizations will get them before they commit again. Whether they overcome the hurdles or not remains to be seen, but it rings more of "falling short" than "deception".
I don't actually think it simply being revealed in realtime later, without the CG trailer preceeding it would have generated anywhere near the same level of excitement.
Speaking of which... if MS ever do decide to put Forza 5 on PC... I want the version Jimmy Fallon was playing!
Am I wrong to hope at least one of you would actually explain what you are trying to say and why?![]()
Hmmm I guess that's what motivates marketing departments to do it in the first place. I just want the damn technology to catch up so that shit like that never happens again. With games like QB, Ryse, DC, UC & Order early this gen, I'm glad that we are almost there.
My original reply was to clarify that It's not just a framerate difference, and I simply googled comparisons, clicked on images and that was one of the hits. Image or no image, it's pretty clear that there was a downgrade to the visuals as well, not just the framerate. That was the point of my reply, not to shit on anything as you're wrongfully accusing me of.
why was this bumped?
why was this bumped?
why was this bumped?
These bumps are killer lmao
I'm more interested if they actually kept to their 1080p target. They have been quiet on that front.
1080p/30 SP
900p/60 MP
I have seen nothing recent from them confirming single player.
Other than the lighting those look pretty much identical to me, but, whatevs.
I'd imagine dark10x could confirm?
Yeah, DF is what I'm waiting for. The early preview some Youtubers got looked really intermittent when it came to FPS.
Failed trolling after this?Failed Trolling.
Really?They (Naughty Dogs Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette) confirmed to us that the Uncharted 4 trailer showcased during Sonys E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.
Oh, you were trying to be serious? Jesus dude, do you not know what a target render is? ND weren't lying when they said that.Failed trolling after this?
Really?
Failed trolling after this?
Really?
Failed trolling after this?
Really?
It still looks absolutely amazing, just not as much as the top image which was running 60fps
So its pointless.Just to note, the E3 scene does not actually exist in the final game. That's a similar bit, but not really the same. I was hoping to do a comparison video but, alas, it doesn't really work outside of that moment there.
Other than the lighting those look pretty much identical to me, but, whatevs.