Got my PS2 RGB cable. It's pretty good. There's still a bit of noise which may be from the cable or the framemeister, but it's reduced over my component cables. I have put together a comparison for folks using the framemeister. Almost every setting is default with a slight increase in the A/D Level. All color settings are at their defaults.
Comparison:
I believe the component input is over saturated though I'm not sure. There are resistors in the RGB lines in my RGB cable that may contribute to this difference in color (I honestly have no idea). The RGB cable has way less noise (far more noticeable in motion) and a cleaner, sharper image.
**Oh, it's also worth mentioning that both of these images are in slightly different physical locations on my display. I'm not sure why this is. Additionally, because I used the default and only slightly modified the scaler settings, I can almost guarantee that neither of these are perfectly scaled. Also: these are both scaled to 720p, not 1080p. This was mostly for capture reasons but I can do them in 1080p if people want. I'll also look in to better scaler settings if I do this.
Very nice! Thanks a lot for taking the time to do it.
It's strange that the bands of color in the text box are blending together in the Component shot. I just fired up my copy of X4 on my PS2 on my CRT over component and no such thing occurs. Though some of the other things in your component image I can see (Such as slightly less detail in dark areas)
Here are some pictures, though mind you, my camera sucks at low light photography, had to try and adjust the white balance on the camera with a manual measure. With a CRT that's a bit hard, I have pretty shaky hands,etc. The bias lighting helped a bit though. Colors are still off in most shots
http://u.cubeupload.com/MrBonk/DSCN0842.jpg
http://u.cubeupload.com/MrBonk/DSCN0847.jpg
http://u.cubeupload.com/MrBonk/DSCN0846.jpg
http://u.cubeupload.com/MrBonk/DSCN0845.jpg
EDIT: Here's a 3x3 point upscale of a raw emulated capture from arbex. Seems your RGB shot has more noise and things that don't exist in the raw output
http://u.cubeupload.com/MrBonk/ARBEX201505050511018.png
which are the consoles whose internal resolution matches the output resolution? i'm wondering because those would be the only ones capable of true 1:1 pixel mapping going from what i've read about the ways consoles are outputting internal resolution.
aww. that sucks.
i got mine from ebay and didn't have any trouble. all these horror stories i hear about ebay make me feel like i'm very lucky there since i've never had big issues. the one time a package was lost, it was something that didn't even work since it was junk parts that i wanted for an experiment.
The PS1. The most commonly used video mode of the PS1 is 320x240. Exactly 240p
Here are other video modes it uses
+-------+--------------------+-------------------+
| Mode | Resolution (H x V) | Scan |
+-------+--------------------+-------------------+
| 0 | 256 x 240 | |
| 1 | 320 x 240 | Non-Interlaced |
| 2 | 512 x 240 | |
| 3 | 640 x 240 | |
+-------+--------------------+-------------------+
| 4 | 256 x 480 | |
| 5 | 320 x 480 | Interlaced |
| 6 | 512 x 480 | |
| 7 | 640 x 480 | |
+-------+--------------------+-------------------+
1:1 mapping though however, I guess only really applies if you are using square pixels. The NES/SNES don't for ex.