VGLeaks: First look as Durango XDK (always connected, kinect required, must install)

Except equating smart phone functionality to a home console is absurd.

how so? I would say the phone is worse since it is always on your person everywhere you go, not only sending and receiving packets of data, but also sending out your location at all times.

the console is simply sitting in your living room.

Now I can understand the anger about mandatory kinect + always online, but always online in itself is not a bad thing.
 
how so? I would say the phone is worse since it is always on your person everywhere you go, not only sending and receiving packets of data, but also sending out your location at all times.

the console is simply sitting in your living room.

Now I can understand the anger about mandatory kinect + always online, but always online in itself is not a bad thing.

You do know that people aren't complaining about always online because of privacy issues right? People aren't concerned that their 720 is reporting it's location.

No see, it's the Sim City problem that people so quickly forgot.
 
You do know that people aren't complaining about the always online because of privacy issues right? People aren't concerned that their 720 is reporting it's location.

No see, it's the Sim City problem that people so quickly forgot.

but has that type of drm been confirmed fact?

I mean it does say in the documentation itself that "this documentation is preliminary is subject to change."

the animosity is a bit premature in that regards.
 
but has that type of drm been confirmed fact?

I mean it does say in the documentation itself that "this documentation is preliminary is subject to change."

the animosity is a bit premature in that regards.

No, not confirmed yet but we are still free to speak about it being a possibility. If you think it's premature to talk about this, that's cool but I think this discussion is always worth having.
 
the discussion is worth having, but most people here are acting as if it's come from steve balmer himself.

Having seen that but I haven't read the whole thread either. Anyway, I can safely say that I had no intention of getting another Microsoft console and news like this won't make me change my mind. I also firmly believe that next gen we will have another HD Twins scenario and I will probably rule out Sony too because they will be doing some or all of the things Microsoft is doing. I would love for these rumors to be complete BS but looking at far south DRM and greed have come this gen, it's very possible to believe that some of the rumors will turn out to be true.

You know, all of my consoles and my PC are always online, my 3DS too. Still, it's one thing to be connected to the internet and it's quite another to have that "feature" work against you.
 
I'm really hoping there is a feature that plays ads while my game is being installed...

Funny you should mention that. I just came across this on Boing Boing. More restrictive DRM isn't just about no more used games. It is fundamentally about companies exerting more control over their customers. Once people accept it, they are free to do all sorts of things.

Ian Hickson said:
The purpose of DRM is to give content providers leverage against creators of playback devices.

Content providers have leverage against content distributors, because distributors can't legally distribute copyrighted content without the permission of the content's creators. But if that was the only leverage content producers had, what would happen is that users would obtain their content from those content distributors, and then use third-party content playback systems to read it, letting them do so in whatever manner they wanted.

Here are some examples:

A. Paramount make a movie. A DVD store buys the rights to distribute this movie from Paramount, and sells DVDs. You buy the DVD, and want to play it. Paramount want you to sit through some ads, so they tell the DVD store to put some ads on the DVD labeled as "unskippable".

Without DRM, you take the DVD and stick it into a DVD player that ignores "unskippable" labels, and jump straight to the movie.
 
Funny you should mention that. I just came across this on Boing Boing. More restrictive DRM isn't just about no more used games. It is fundamentally about companies exerting more control over their customers. Once people accept it, they are free to do all sorts of things.

Many parents create a backup of their kids DVD"s and keep the original disc in a safe place. If you make a direct backup (that is, you don't edit out the ads) then you will notice that the unskippable ads are now skippable.

IMO, it's a dirty trick to program a DVD/Blu-Ray to take over your player by locking you out of the controls and it should be illegal.
 
Always on, Always connected
Kinect is required to be plugged in

Why does MS want to spy on people?

Pd1EKfj.gif

This is not so tinfoil hat-ish.

If I remember correctly, and if I am mistaken, Microsoft patented a system whereby Kinect could hear and see what you are doing and an appropriate ad would pop up based upon your needs. For example, if you're sitting around and tell your friend, I'm hungry", Kinect would make sure a Doritos ad displays on your tv.

While they may never take advantage of this patent, it does demonstrate that Microsoft have at least thought about the possibilities if enhanced Kinect.

Speaking of patents, there were at least 5 or 6 Microsoft patents filed in the last month or two that no one mentioned. One or two specifically mention "gaming device". Others are obviously about gaming... I'll throw a few I thought were interesting inherent if anyone wants to see. There were a lot more that I did not list. Forgive typos, I'm typing all this in my phone.

System and Method for using tile based renderers:
http://appft.uspto.gov/netacgi/nph-...osoft+AND+/Gaming&RS=AN/Microsoft+AND+/Gaming

Kinect
http://appft.uspto.gov/netacgi/nph-...osoft+AND+/Gaming&RS=AN/Microsoft+AND+/Gaming

Real-time atlasing if graphics data. Anout Xbox or mobile devices?
http://appft.uspto.gov/netacgi/nph-...osoft+AND+/Gaming&RS=AN/Microsoft+AND+/Gaming


Systems and methods for generating stereoscopic images. ...mentions "augmented reality"...
http://appft.uspto.gov/netacgi/nph-...osoft+AND+/Gaming&RS=AN/Microsoft+AND+/Gaming

New steering wheel controller for a racing game:
http://appft.uspto.gov/netacgi/nph-...osoft+AND+/Gaming&RS=AN/Microsoft+AND+/Gaming

A wide-field of view virtual image projector. ...basically a VR headset or Occultus rift competitor.

http://appft.uspto.gov/netacgi/nph-...osoft+AND+/Gaming&RS=AN/Microsoft+AND+/Gaming
 
the discussion is worth having, but most people here are acting as if it's come from steve balmer himself.
It certainly doesn't, and the document says nothing explicit about DRM. But it does say that all games will install to the hard drive and play from there. Clearly, multiple users won't just be able to install over and over from the same disc. So there are only two possibilities:

1. You have to leave the disc in the tray while playing the game. No game data comes off the disc, but it's used to authenticate. New features: None. This is possible now on 360. Pros: No implications of online DRM or used game obsolescence. Higher loading speed standard for all games. Less wear and tear. Cons: No option to not install, so hard drive space may become a concern.

2. The disc is not required after installation, as the game is authenticated online. There are a couple sub-options here, but that's the general base. New features: Quick game switching across your library with no need to swap discs. Pros: Higher loading speed standard for all games. Less wear and tear. Cons: Requires an internet connection when you first start playing, and maybe other times too. Loaning and used games may be eliminated, or have a cost attached. No option to not install, so hard drive space may become a concern.

So their choice is between the bullet point "faster loading", or the bullet points "faster loading" and "seamless game switching", possibly plus whatever financial benefit from control of reselling (cut of used game licenses, exclusive publisher deals, etc.) I don't think any GAFfer can say with certainty which of those paths would be more attractive to Microsoft.

My personal, prone-to-error opinion is that "seamless game switching" is an extremely attractive feature that they'd love to tout...enough to accept the internet requirements it entails. But they'll try to keep the online hook as unobtrusive as possible.
 
Funny you should mention that. I just came across this on Boing Boing. More restrictive DRM isn't just about no more used games. It is fundamentally about companies exerting more control over their customers. Once people accept it, they are free to do all sorts of things.

I haven't read the article but the part you quoted is largely false. For starters, it's rather off-topic because Microsoft isn't a content creator and so there needs to be some benefit to them to enact these anti-consumer policies. They want their cut of 360 game royalties but beyond that? Anyways, that's just my opinion but back to the quoted stuff... It's factually untrue that:
distributors can't legally distribute copyrighted content without the permission of the content's creators.
In the US, we have the first sale doctrine which means if you buy something you can sell it. This doesn't really work when it comes to encumbered digital goods, but for physical goods (DVDs) it works fine and is alive and well.

A DVD store buys the rights to distribute this movie from Paramount, and sells DVDs.
Not really. This is true of rental places, but that is only because they get a favorable deal out of it. Retail stores simply buy copies from a distributor and sell them at a markup. They don't need any special permission to do this.

Paramount want you to sit through some ads, so they tell the DVD store to put some ads on the DVD labeled as "unskippable".

This is nonsense too. It has nothing to do with the DVD store. Even if we ignore what I just established -- DVD stores are unlikely to make deals directly with the content creator -- DVD stores certainly have nothing to do with this practice. The ads are put on the DVD when they're pressed by the content creator.

Without DRM, you take the DVD and stick it into a DVD player that ignores "unskippable" labels, and jump straight to the movie.
This has nothing to do with DRM, but rather the DVD standard that lets you flag content as unskippable. User Operation Prohibition is part of the standard. There is nothing stopping DVD players from ignoring it, they're just not standard-compliant. Technically they shouldn't be advertised with the DVD logo but fortunately this is not enforced.
 
I haven't read the article but the part you quoted is largely false. For starters, it's rather off-topic because Microsoft isn't a content creator and so there needs to be some benefit to them to enact these anti-consumer policies. They want their cut of 360 game royalties but beyond that? Anyways, that's just my opinion but back to the quoted stuff... It's factually untrue that:
In the US, we have the first sale doctrine which means if you buy something you can sell it. This doesn't really work when it comes to encumbered digital goods, but for physical goods (DVDs) it works fine and is alive and well.


Not really. This is true of rental places, but that is only because they get a favorable deal out of it. Retail stores simply buy copies from a distributor and sell them at a markup. They don't need any special permission to do this.



This is nonsense too. It has nothing to do with the DVD store. Even if we ignore what I just established -- DVD stores are unlikely to make deals directly with the content creator -- DVD stores certainly have nothing to do with this practice. The ads are put on the DVD when they're pressed by the content creator.


This has nothing to do with DRM, but rather the DVD standard that lets you flag content as unskippable. User Operation Prohibition is part of the standard. There is nothing stopping DVD players from ignoring it, they're just not standard-compliant. Technically they shouldn't be advertised with the DVD logo but fortunately this is not enforced.

Those are good points about the DVD content flags. His point is a little more nuanced than my quote. https://plus.google.com/107429617152575897589/posts

another pertinent part
Nobody has been stopped from violating a copyright. All these movies are probably available on file-sharing sites. The only people who are stopped from doing anything are the player providers — they are forced to provide a user experience that, rather than being optimised for the users, puts potential future revenues first (forcing people to play ads, keeping the door open to charging more for more features later, building artificial obsolescence into content so that if you change ecosystem, you have to purchase the content again).

I am not arguing that he is 100% right on any of this. It is simply a lens through which to look at DRM that I had not considered.

But Microsoft is absolutely a content creator. They are one of the worlds biggest software companies and have a two decade relationship with DRM. Sony is also a content creator. Both companies play both sides of the coin in regards to consoles.
 
You mean like region blocking? C'mon guys this is getting ridiculous. This isn't the first time Sony has allowed third parties choices.
Everyone in here is fighting against something. We go on and on about docs are old and nothing is confirmed and its all rumors. Its like we like in la la land now forgetting all about the technical side of things and how they are brought from paper to full production models. All of a sudden a year is old and hardware parts and circuit paths can be twist and turned overnight.

Also, I donot believe the new Xbox console will always need to be online to play. That's just dumb and anyone thinking otherwise need to stop.

No, I don't mean region blocking. I mean Sony clearly stating that third parties are free to introduce activation codes to their games. This isn't similar to the online passes we know today, this is the natural evolution of those. The end goal, the point where the online pass becomes a tax on all second hand games, single player, multplayer, etc. Buy a second hand game? You'll have to pay an activation fee and it certainly won't be $10. Expect it to rise to $20 - $25.

It's something Sony acknowledge is going to happen, but they don't want to talk about it. The reasons why they don't want to talk about it are stated above. The negative press for whoever reveals this first in immeasurable. It will do significant and lasting damage to the brand.
 
Yep, same thing that happens now this gen, MCV made a click bait headline about that some people are still confused by. Nothing has changed since Yosp said PS4 will play used games.

He said should work. For someone who loves specificity, you don't seem particularly concerned by the vague and non committal language used.

Not only that, he then goes on to say that third parties can introduce activation codes. Note, he doesn't say online passes, which is something even Sony have embraced, but activation codes. This along with the comment seconds later that they don't want to talk about it, heavily suggests/points towards an all new system whereby all games are blocked until you pay an activation fee.

Not dissimilar to to buying a licence. You buy the disc, put it into the console, enter the code that's in the box, if there's no code, you're presented with the option to buy a code, for a fee, which will be higher than the current $10.
 
You are forgetting that a used car degrades and has less value. A used game is good as new. In most cases due to reduced VALUE of a used car it does not cannibalize new car sales as people who buy a used car typically could or would not invest in new. Used games clearly cannibalize new especially since most used games for quite a time are only $5 less then new. You can often do better with new on sale these days. Oh and used cars sales is a model that works for their own dealers and keep them coming in for service sales so it is more complicated than that.

I was thinking about that, and I think that a good solution/compromise would be to have DRM that allow a game to be sold as used once. It would use similar techniques than those suggested to block used games (registering the game ID to a user account), but give better solutions for all concerned actors :
- gamers who don't want to keep their games forever can still sell them
- companies like Gamestop can still live from the second hand market (although it would decrease)
- gamers who cannot afford games at full day1 price can still have access to cheaper games (although when buying a cheap used game they agree that they cannot resell it any more)
- gamers who have a cycle of buying games, reselling them and using the money to buy other games will still do it, but they will have to buy new games.
- because of the above point, and the fact that the used games life cycle will be shorter, publishers will lose less from the used game market.

It's not a perfect solution for everybody (especially Gamestop), but by creating an artificial "mortality" of the game, it can lead to a more reasonable situation.
 
I was thinking about that, and I think that a good solution/compromise would be to have DRM that allow a game to be sold as used once. It would use similar techniques than those suggested to block used games (registering the game ID to a user account), but give better solutions for all concerned actors :
- gamers who don't want to keep their games forever can still sell them
- companies like Gamestop can still live from the second hand market (although it would decrease)
- gamers who cannot afford games at full day1 price can still have access to cheaper games (although when buying a cheap used game they agree that they cannot resell it any more)
- gamers who have a cycle of buying games, reselling them and using the money to buy other games will still do it, but they will have to buy new games.
- because of the above point, and the fact that the used games life cycle will be shorter, publishers will lose less from the used game market.

It's not a perfect solution for everybody (especially Gamestop), but by creating an artificial "mortality" of the game, it can lead to a more reasonable situation.

Why isn't the current situation reasonable?
 
Except equating smart phone functionality to a home console is absurd.
In this particular instance? Hardly, smartphones don't actually depend on the internet all the time, they simply go into a lower power/sleep mode but stay connected if it's there in case there's messages to receive or whatever. It's what's going to happen with Durango IF Microsoft isn't completely stupid, the system will be designed to be able to enter a tablet/phone-esque sleep mode and snap back out instantly at a word, literally, and in that time will receive messages or whatever. It probably own't actually depend on the internet connection to be there.

If they do that though then yeah, they really will lose my interest, I've had ENOUGH issues in the past and disconnect notifications during PS3 games to know it'll be a headache.
All caused by games being too expensive.
Just as much (more likely) to do with budgets as the cost of a new game. If they didn't aim for the stratosphere with every damn game we'd probably not see them so eager to squeeze money out every way they can, they'd look into it but just selling the base product would be enough.
 
The full text in the OP mentioned that the Durango will have a "full set of system API for Natural User Interface (NUI)", If I remember rightly, not supporting NUI is why Logitech's wheels won't work on the 360, does this mean that they will work on the Durango?
 
The full text in the OP mentioned that the Durango will have a "full set of system API for Natural User Interface (NUI)", If I remember rightly, not supporting NUI is why Logitech's wheels won't work on the 360, does this mean that they will work on the Durango?

You're thinking of HID, the Human Interface Device protocol. The Xbox 360 uses a proprietary form of it, called XID.

NUI is the general term for Natural User Interface and describes input methods like touch screens or Kinect.
 
You're thinking of HID, the Human Interface Device protocol. The Xbox 360 uses a proprietary form of it, called XID.

NUI is the general term for Natural User Interface and describes input methods like touch screens or Kinect.

Quite right, thank you. One day I'll remember something correctly...
 
In this particular instance? Hardly, smartphones don't actually depend on the internet all the time, they simply go into a lower power/sleep mode but stay connected if it's there in case there's messages to receive or whatever. It's what's going to happen with Durango IF Microsoft isn't completely stupid, the system will be designed to be able to enter a tablet/phone-esque sleep mode and snap back out instantly at a word, literally, and in that time will receive messages or whatever. It probably won't actually depend on the internet connection to be there.
Rumor has at a word or gesture which means the AUX input for the stereo cameras and Microphones will be part of the ARM low power standby system that will also be used for XTV low power modes. My opinion anyway.
 
I totally see always online being a requirement.

Think about it. MS are more than likely gonna take a loss on Durango. Who's more likely to generate revenue for MS?

The user who buys one or two games a year and never takes their console online?

Or the user who has a sub to XBL Gold, buys DLC and other such digital content?

An offline user is pretty much useless to MS in terms of generating revenue. MS aren't a charity; they want your cash so why take a loss on users who'll never cover that loss?
 
I totally see always online being a requirement.

Think about it. MS are more than likely gonna take a loss on Durango. Who's more likely to generate revenue for MS?

The user who buys one or two games a year and never takes their console online?

Or the user who has a sub to XBL Gold, buys DLC and other such digital content?

An offline user is pretty much useless to MS in terms of generating revenue. MS aren't a charity; they want your cash so why take a loss on users who'll never cover that loss?
Agree although I think there will be a free on-line tier as there are other opportunities to make money.

First you define the market needs then you design the products to fill that need: (Sometimes you nudge the market.)

Microsoft sells XTV IP to TV media, (how to add Xtended TV features to commercials and programming) already have a group doing this.
Rents the platforms to various IPTV providers, (Netflix and more) already doing this but low price point not being serviced.
Both Sony and Microsoft support Special events with Xtended features like extra camera views and REW-FF-Play-Zoom of selected plays real time ( at least 2 4K cameras per event are now on-line).
Gaikai like games on-line by 2015 (in leaked Xbox 720 power point)
Free to play games and more.
Interactive Educational and AR

Some observations and guesses:

All use Low Power ASIC accelerators for codec and Kinect 2 NUI interface and all support Skype and Trustzone. Microsoft store sells Media, games, Apps, Whole Home alarms and control for lights, hot tub, drapes, AC and more.

Xbox TV, Xbox lite, Xbox loop = Low Cost Low power ARM with the same performance of a Xbox 360 to fill the Google TV XTV niche maket. Takes the price point place of the Xbox 361 that was supposed to ship late 2012.
Xbox 720 = Combination of low power ARM and AMD X86 + GPU for the Google TV XTV market and high end games (from leaked Xbox 720 powerpoint)

ARM IP cost is shared across all products with large volume allowing Low price points which they need to compete with China produced Android-ARM-Google TV with DLNA/RVU. The advantage for Microsoft and Sony will be Skype, Camera and NUI ASIC and their stores selling games and apps.

2015-2017 with 14nm and 3D stacking creates a revolution in accessories as well as a possible new more powerful Xbox and Playstation. AMD designs become VERY power efficient and may not need ARM sub systems to support Low Power XTV modes. ARM is getting more powerful but using more power (big.LITTLE is an example) and AMD is getting more performance/watt. Eventually the performance/watt for ARM and AMD is going to converge.
 
Xbox TV, Xbox lite, Xbox loop = Low Cost Low power ARM with the same performance of a Xbox 360

This ARM will emulate 360 games? Is it from the future?
 
You do know that people aren't complaining about always online because of privacy issues right?

That sure as hell is part of the problem for me. Not all of it, but a part. A camera in my living room connected to the internet 24/7 with Microsoft and who knows what other businesses or government agencies at the other end? No thanks.
 
This ARM will emulate 360 games? Is it from the future?
No, No BC for any platform just a min spec to produce or port games. Xbox 360 performance with ASIC accelerators using ARM for low cost and power. Low Price point where PS3 and Xbox 360 should have been heading but with no Xbox 361 or PS3 with Cell or RSX shrink and no price reductions, it appears that low price is not happening for them.

CastleOS Unveils New Home Automation Software with Microsoft Kinect Integration

The CastleOS home automation software is available for download now, and features the world’s first whole-house voice control system, powered by CastleOS and the Microsoft Kinect™

http://www.prweb.com/releases/home-automation/castleos/prweb10298436.htm said:
CastleOS, featuring the world’s first whole-house voice control system. CastleOS is the first home automation controller to fully integrate the power of the Microsoft Kinect™ and modern home automation systems like Insteon, X10, and soon, Z-Wave and ZigBee, among others.
With this capability, CastleOS allows users to adjust their lighting, HVAC systems, and other devices by simply speaking out loud from anywhere within their home. Imagine sitting down for a movie, and rather than having to stand up to turn off the lights, simply saying out loud, “Computer, turn off the lights”. Or, tossing and turning in bed because it’s a little too hot, and instead of getting up to adjust the thermostat, saying, “Computer, turn up the A/C”.
 
He said should work. For someone who loves specificity, you don't seem particularly concerned by the vague and non committal language used.

Not only that, he then goes on to say that third parties can introduce activation codes. Note, he doesn't say online passes, which is something even Sony have embraced, but activation codes. This along with the comment seconds later that they don't want to talk about it, heavily suggests/points towards an all new system whereby all games are blocked until you pay an activation fee.

Not dissimilar to to buying a licence. You buy the disc, put it into the console, enter the code that's in the box, if there's no code, you're presented with the option to buy a code, for a fee, which will be higher than the current $10.

No, I don't think all used games will be blocked since he said they won't be. Doesn't really point to games being blocked when everything yosp said heavily points to the opposite.
 
That sure as hell is part of the problem for me. Not all of it, but a part. A camera in my living room connected to the internet 24/7 with Microsoft and who knows what other businesses or government agencies at the other end? No thanks.

Well, we weren't talking about Kinect at that point. We were talking about the 720 reporting it's location like a smartphone does.

Always on Kinect is another reason not to buy the 720, if it's true.
 
That sure as hell is part of the problem for me. Not all of it, but a part. A camera in my living room connected to the internet 24/7 with Microsoft and who knows what other businesses or government agencies at the other end? No thanks.

I hope you don't own a webcam in that case, or a smartphone for that matter.
 
I see a lot of people are having issue with being "stuck" with the game upon purchase, similar to digital purchases. What if MS and publishers look at this as a defeat against piracy and think they can push bigger sales, which could mean a lower MSRP to generate the same revenue.

If you couldn't sell the game but the MSRP of new games were now $39.99 compared to $59.99 or possibly $69.99, would that change your opinion? I realize some releases reach 39.99 soon but in this new model, a drop to 39.99 might equate to a drop to 24.99 or 29.99 months after release.
 
No, I don't think all used games will be blocked since he said they won't be. Doesn't really point to games being blocked when everything yosp said heavily points to the opposite.

No, it's obvious to even the layman that he doesn't rule it out.

He's purposefully vague with his comments by saying should play used games and third parties are free to introduce activation codes. Nothing in the language he uses is direct or concise. It's vague at best.

I'm more than a little surprised that as someone who, like me, likes specificity, didn't notice his purposefully vague language/answers.
 
No, it's obvious to even the layman that he doesn't rule it out.

He's purposefully vague with his comments by saying should play used games and third parties are free to introduce activation codes. Nothing in the language he uses is direct or concise. It's vague at best.

I'm more than a little surprised that as someone who, like me, likes specificity, didn't notice his purposefully vague language/answers.
Yes activation codes like what has been going on this gen, that's a publisher decision, he already said used games can be played. Them being blocked is your own interpretation. Not sure why we are talking about this here anyway.
 
Well, we weren't talking about Kinect at that point. We were talking about the 720 reporting it's location like a smartphone does.

Always on Kinect is another reason not to buy the 720, if it's true.

I'd be surprised if it wasn't optional. These are features, not a corporate vice grip on your neck.
 
Yes activation codes like what has been going on this gen, that's a publisher decision, he already said used games can be played. Them being blocked is your own interpretation. Not sure why we are talking about this here anyway.

No, online passes are what we have now. Activation codes will be something new entirely, which is why he refuses to talk about it and why he doesn't call them online passes.

I'm also pretty sure he never directly says you can play used games, it's almost always preceded by a vague caveat.

Still, you're right. This perhaps isn't the thread to continue this discussion.
 
On the used game front. IF there truly is some kind of online DRM that keeps used games locked, could MS use Xbox Live Gold Subscription as a Unlock Key? If you are a gold or whatever level member you will be able to unlock used games? or Even just a $5 unlock fee that they then give a cut to developers / publishers? Suddenly MS becomes a preferred console in the eyes of the devs and publishers who all seem to hate used game sales since they get no cut.
 
Any chance that Kinect could be used to secure discs to a user?

As in, face the sensor to "unlock" the disc for play (one time only)? That way you can still go to friends houses to play the game once you face verify.

That way discs become "unusable" by anyone except for the original owner, unless they pay a fee to re-associate a new face with the disc, while still making allowances for sharing games/taking them on the road.

If they went that route, it'd be interesting if they sold a season pass like thing that would allow you to unlock a limited number of discs per month to allow for a used game/rental market.

Talk about identity theft.... >_>
 
I don't think face analysis is reliable enough for security features. It's fine for auto-login because if it fails you can still login manually and it's not much of a trouble (and it happens, even with fingerprint readers). But you can't prevent someone from accessing his game just because the lighting was different when he was facing the sensor.
 
How would people feel if the mandatory installs required a one time online activation at the point of install which would mean you would not need the disc, would deregister when you uninstall, and the disc doesn't becomes completely useless as a result? This would mean easy switching between games, no need for always online DRM, a physical back up in case you run out of space or for other reasons, and still the ability to lend or resell your games. Each game would have a unique ID on the disc that would automatically handle authentication. The caveats are of course someone who doesn't have any Internet access and maybe the issue of stores like Gamestop needing to verify if the game is registered currently or not, but I don't think I would be totally against seeing that method of DRM.
 
On the used game front. IF there truly is some kind of online DRM that keeps used games locked, could MS use Xbox Live Gold Subscription as a Unlock Key? If you are a gold or whatever level member you will be able to unlock used games? or Even just a $5 unlock fee that they then give a cut to developers / publishers? Suddenly MS becomes a preferred console in the eyes of the devs and publishers who all seem to hate used game sales since they get no cut.

If most or all developers use unlock keys for used content and MS was to do this then Live would be a killer app for the first time in years. At least until Sony did the same thing with PS+
 
If most or all developers use unlock keys for used content and MS was to do this then Live would be a killer app for the first time in years. At least until Sony did the same thing with PS+

Will this additional revenue offset all the people who don't have broadband internet?

Fuck off, potential buyers! We don't care about you!

http://en.wikipedia.org/wiki/List_of_countries_by_number_of_broadband_Internet_subscriptions

(we don't all live in Liechtenstein or Bermuda)
 
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