Shao Kahn Brewing a Stew
Banned
The old cover is so much better it's embarrassing.
Yep.
The old cover is so much better it's embarrassing.
Yep.
So they added slots to the 10k tier but they didn't do a single thing about the 2,500k tier that literally nobody is interested in? Modify that shit dudes.
The rewards can't be edited after the kickstarter goes live. You can edit the number handed out but not their content. You could make an update and say you will be giving new stuff out at the $2,500 level, but people would either not see it or be understandably weary of it not being "official."
That's how most the kickstarters seem to work. Big spike in the first couple of days, then it slows down a lot but picks up a bit whenever there's an update, then another big spike at the end.
yeah the game is funded,next target is 1.25 which is achievable,maybe it tanks and don't go any higher but it will still be a success....
For example, they need $345,832 to reach 1.5 million. They have approximately 742 hours left. Do the math and that will require them to earn $466.08 an hour average for the rest of its duration. They are still on a pace way above $466.08 an hour, so something closer to 2 million+ isn't completely out of the question.
The old cover is so much better it's embarrassing.
So they added slots to the 10k tier but they didn't do a single thing about the 2,500 tier that literally nobody is interested in? Modify that shit dudes.
The old cover is so much better it's embarrassing.
???
In which kind of way?
ADuck said:Anyone around here bought this magazine? For a long time it was my favorite C64 mag and still in my top3 best gaming mags/sites ever made. For those of us who bought it but don't have the issues anymore or those that never read it, here's the Zzap!64 review of the original Wasteland. Let the memories flood in.
http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=041&page=056&magazine=zzap
http://www.zzap64.co.uk/cgi-bin/displaypage.pl?issue=041&page=057&magazine=zzap
Damn, it was that long ago...
and down voted this.
???
In which kind of way?
So they added slots to the 10k tier but they didn't do a single thing about the 2,500 tier that literally nobody is interested in? Modify that shit dudes.
I said I would go for romance if it's a minor fling that didn't affect the plot much. Travelling along with your wife or something is something I'm not interested in for this game. Now sleeping with a lusty barmaid who gives you a few interesting quests, and afterwards, discounted supplies, is something else entirely. In Wasteland, I remember trying to get into Laurie's pants, but I don't think it worked out that way.
I said I would go for romance if it's a minor fling that didn't affect the plot much. Travelling along with your wife or something is something I'm not interested in for this game. Now sleeping with a lusty barmaid who gives you a few interesting quests, and afterwards, discounted supplies, is something else entirely. In Wasteland, I remember trying to get into Laurie's pants, but I don't think it worked out that way.
Except the player isn't playing a *character*, they're playing a team, whereas romance is really a single-character thing (well, in *general*).
I have to say, I wouldn't necessarily be opposed to a 'seduction' skill. Does that count as romance? It certainly feels Wastelandy enough.
One of the funnier parts in Fallout 2 is to get a brother and sister to marry each other after their farther discovers them doing nasty stuff
Tell us about the game. How true to the original do you plan to make it?
I want this game to be comfortable for either a Wasteland of Fallout 1/2 player to be able to step into like a comfortable pair of shoes. Obviously the graphics need to be updated, and it will have different combat systems, etc., but there is a tone, stats, and interface that come with the RPGs from that era. People are very clear about wanting that experience and none of this "re-imagining" business. The game will initially take place in the (American) southwest as you are controlling a band of desert rangers like in the first game. The game will have scope and scale like both Wasteland and Fallout; it will be open-world in the sense that we don't lead you around by the nose; it will have multiple approaches to most things to avoid the moralistic "right" solution; it will be skill-based; NPCs will join the group and not always behave like you want; and it will not require hand-eye coordination. Oh, and there will be tons of weapons so people can shoot their way through situations instead of charming anyone.
You're confusing the Modoc siblings shotgun marriage "quest". If you had the stats and slept with either one, their father would burst in and force you into a shotgun marriage unless you passed a certain skillcheck. Your spouse is also in the running for Worst-NPC-Companion in the game, but at least you can sell them off or make them a part-time fluffer.
Edit: I'm seeing a lot of "make it more like Fallout"-type comments. While I'm a huge fan of Fallout 1 and 2, I hope Fargo doesn't forget that most of us put in money because we were promised a Wasteland sequel.
The game will initially take place in the (American) southwest as you are controlling a band of desert rangers like in the first game.
Owning a house and getting married? What is this, The Sims?
I actually don't mind romance if they're done right (see BG2 and PS:T for example), and I'll love for the option to be in Wastland 2 if it's not mandatory, or in your face, or something like that. It's just one more aspect of interacting with your party members - I mean, you're traveling a desolate wasteland with some guys - surly getting intimate shouldn't be out of the question. Now, potentially this could result in marriage, and I could be fine with it, but that's kind of pushing it.
@ pic hahahahahahah
Damn, I missed wasteland. Part of the charm was the written description. How can anything animated match that?!
btw some clown is asking for MP in wasteland2. Goddamn dregs.
I do think it's just a matter of prioritizing the tone and establishing some rules in the language used for a more natural effect, like updating the player through text-based observations of the NPC conveyed in the very same style that the combat is described, sans the numbers, of course.Can someone tell them that they should never, ever, no matter what, include these sort of "Lorrie +1 respect gain". I mean, we should effect the party and there should probably be parameters for that, but never let us now when that happen. It's just so stupid, like it's some skill you need to get better at "oh yeah, I need 5 more respect for Bob for his special quest man".
I hated this shit in NWN2.
Fallout stuff comes close. I never got tired of seeing those brutal death animations.
I always wondered: wasn't Fallout pretty much considered Wasteland 2 when it released? And did Fargo lead it or just supervise?
Brian Fargo didn't have much creative input into Fallout actually. He was more the studio boss during the time. Unlike with Fallout, which he did have direct design input into.
Brian Fargo honestly has done very little strictly in terms of design over the past two decades. He's credited as producer or executive producer on almost everything he's done since the early 90s.
Him producing Castles II: Siege & Conquest, one of my favorite strategy games of all time, is enough to make me throw money at him, though.
Hmmm
Why the hell is the green guy shouting? Aren't they hiding? And this girl is wide open, at least a fourth of her is outside the door! And she's with her back to the danger.
They're going to get killed in like 5 minutes.