That's horse shit. The Old Republic has more dialogue than all of those games combined and it's all fully voiced. To a lesser extent the modern fallout and mass effect games are fully voiced as well and there isn't really a shortage of dialogue or options. At a minimum I expect fallout 1 amount of voice acting meshed with text and I think that's more than fair
Looking through this thread there's people who want the game have real-time combat, be developed primarily for the iPad and have the budget blown on full VO. Damn son.
Looking through this thread there's people who want the game have real-time combat, be developed primarily for the iPad and have the budget blown on full VO. Damn son.
BigWeather said:*party-based
*turn-based
*third person
*limited, and maybe no, VO due to the budget
That's horse shit. The Old Republic has more dialogue than all of those games combined and it's all fully voiced. To a lesser extent the modern fallout and mass effect games are fully voiced as well and there isn't really a shortage of dialogue or options. At a minimum I expect fallout 1 amount of voice acting meshed with text and I think that's more than fair
How much did Old Republic cost again?
It's funny because his posts are indistinguishable from the 9823769243 ridiculous posts that show up in every other thread! You guys should know better!Oh, so you were trolling all along. Carry on.
More than $300 million I think.
All that stuff is pretty understandable though. At least no one here (yet) has spoken of a desire to see the romance/marriage awfulness brought into W2.
They dont think theres any interest in a solid, old school type of game. This is our shot at proving them wrong. And more importantly this could help bring back an entire genre of RPGs. The power of the Indie scene continues and we see this as all part of a bigger trend of bringing control back to the developers.
Well, to me the whole point of this, beyond getting a Wasteland sequel, is this (from their pitch)
I used to love WRPGs back in the day. I don't like the modern ones. This is the chance to see if there is room for both in today's market. That's largely the whole point of this project - are old style CRPGs viable commercially?
Were going back to the original and building from there. No first person shooter, were going top down so you get a tactical feel for the situation. And were not ditching the party play to turn it into some hack-and-slash bloodfest. Its turn based, tactical,. with a storyline that will be deeper and broader
Were determined to keep the gritty, grim and satirical writing. Were going to pitch those moral dilemmas at you. Youre going to be faced with the consequences of your actions.
I hope facial animation and mocap quality will be good or I'll demand a refund.
They should license UE4, have samaritan level graphics. dolby 7.1 ipad3 resolution as a base. $0.99 on the app store or I'll demand a refund.
It's not. This stopped being acceptable about half a decade ago.
At any rate, I would never have donated had I known this. I am not going to sit there and read reams of text off a monitor before making decisions.
And I really don't think I'm alone. I basically read for a living, hundreds of pages a day. I enjoy it. But I do t want to read my videogames. It is just awkward and weird. Perhaps if there is some alien nonsense language with "subtitles," but just text with silence is a crummy experience.
Can we find some cap room for celeb likeness/VAs?
Hm... Replaying Fallout New Vegas at the moment. Are the rangers suppose to be a odd at Wastelands?
I've been looking through the last pages and haven't found it posted, but the team is asking what we want them to do with the extra money. So, uh, if you hate the idea of an iOS port I suppose this is the moment to show it! Sorry if it was already posted.
Yeah, my kinda-sorta requirement for WL2 visuals is pretty simple, but unlikely to happen because the look turns many people off (mostly due to certain colors in the palette). As long as they keep the late-20th century/80s-themed reflection of high technology and futurist concepts, I'll be fine with something that represents a middle ground between the drab ranges of earth tones with the Fallout series and the sometimes crazy schemes of Wasteland. I'd love an alternate appearance option whereby an alternate color palette inspired by the wider range of colors from the DOS-EGA/Apple/C64 portraits is used. I like the strangeness of super saturated colors, like the bright cyan and bright magenta, and they fit well with the surrealistic 80s vibe of WL1. Pretty sure this won't happen, but I can hope.I hope they don't rehash Fallout's aesthetics because it's expected of the setting, or to appeal to Fallout fans. Looking at these images from the original gives a really unique vibe I hope they bring into the sequel.
And yeah, they need to get Ron Perlman to tell us about how war never changes when this game starts. I don't care if there isn't a single word of voiced dialogue afterwards, get him to do the intro.
Yeah, my kinda-sorta requirement for WL2 visuals is pretty simple, but unlikely to happen because the look turns many people off (mostly due to certain colors in the palette). As long as they keep the late-20th century/80s-themed reflection of high technology and futurist concepts, I'll be fine with something that represents a middle ground between the drab ranges of earth tones with the Fallout series and the sometimes crazy schemes of Wasteland. I'd love an alternate appearance option whereby an alternate color palette inspired by the wider range of colors from the DOS-EGA/Apple/C64 portraits is used. I like the strangeness of super saturated colors, like the bright cyan and bright magenta, and they fit well with the surrealistic 80s vibe of WL1. Pretty sure this won't happen, but I can hope.
They can always go back to one of their original sources (Gamma World) and have the best of both worlds.Yeah, my kinda-sorta requirement for WL2 visuals is pretty simple, but unlikely to happen because the look turns many people off (mostly due to certain colors in the palette). As long as they keep the late-20th century/80s-themed reflection of high technology and futurist concepts, I'll be fine with something that represents a middle ground between the drab ranges of earth tones with the Fallout series and the sometimes crazy schemes of Wasteland. I'd love an alternate appearance option whereby an alternate color palette inspired by the wider range of colors from the DOS-EGA/Apple/C64 portraits is used. I like the strangeness of super saturated colors, like the bright cyan and bright magenta, and they fit well with the surrealistic 80s vibe of WL1. Pretty sure this won't happen, but I can hope.
Wasteland plays nothing like Fallout. They have completely different interfaces.Just funded it, even though I don't like Fallout 1 and 2, and would most likely hate Wastleland if I tried it (my main problem with Fallout is the horrible interface and considering Wasteland was released in 1988 it must be even worst), but I like that kind of ballsy project. I'm super tired of all these asceptised AAA games. I really like this Kickstarter thing, and I hope we'll see more projects like that in the future.
They can always go back to one of their original sources (Gamma World) and have the best of both worlds.
And yeah, they need to get Ron Perlman to tell us about how war never changes when this game starts. I don't care if there isn't a single word of voiced dialogue afterwards, get him to do the intro.
In the 4 hours since I posted that I put in $50, another $10k has been pledged. I wonder how much money this project will get in the next 32 days.
In the 4 hours since I posted that I put in $50, another $10k has been pledged. I wonder how much money this project will get in the next 32 days.
Can we find some cap room for celeb likeness/VAs?
Except those images are from the most recent edition which came out a few years ago, so are inspired by Wasteland, not the other way around.
This is what that first Edition of Gamma World art style looked like.
http://img.photobucket.com/albums/v646/trancejeremy/BBSPhotos/GammaWorld_cover1.jpg[IMG]
And this is second edition, which is definitely 1980s, and closer, but still, most of the other art from that edition had that Larry Elmore Style
[IMG]http://img.photobucket.com/albums/v646/trancejeremy/BBSPhotos/Gamma_World2_cover.jpg[IMG][/QUOTE]
I have the 1st edition book; the vast majority of the art was B&W. And even then it was just as wild and wacky in parts; a mix of Forbidden Planet and the scifi shlock of the 70s.
This was from 1982; wacky over the top style and wide color palette already established.
[IMG]http://i.imgur.com/OGHeZ.jpg
The 4e edition is a huge homage...
The style even caused down-to-earth style Elmore to branch out a bit as seen in your link.
Gamma World has always been split between those who treated it super cereal and those who reveled in the shlock.
I have the 1st edition book; the vast majority of the art was B&W. And even then it was just as wild and wacky in parts; a mix of Forbidden Planet and the scifi shlock of the 70s.
This was from 1982; wacky over the top style and wide color palette already established.
The 4e edition is a huge homage...
The style even caused down-to-earth style Elmore to branch out a bit as seen in your link.
Gamma World has always been split between those who treated it super cereal and those who reveled in the shlock.
Since hitting the target the funding has slowed massively. In the last 24 hours less than 200k have been added. Still, if it stays at this rate, it should hit 1.5 million in 2-3 days.