The writing has basically given up entirely. Westworld spent a *lot* of its running time beating us over the head with its internal logic using the repetition of the story loops so it could subvert those loops interestingly, but none of its own rules are being followed.
also, how did maeve rewrite hector's raid into town and no overseeing agent of the company intervene? no one is watching? is the writing becoming too convenient for the sake of delivering its high points or is it just me?
From your example, Hector's arrival is initially built up as a significant, expensive climax for the audience, the guests, and the GMs. Each time it's shown accompanied by dramatic music and slow motion, and we see the GMs observing it carefully and Sizemore hanging on every word spoken in real time after applying a script revision.
That all makes sense initially since the body count for the Hector loop climax is huge and Sweetwater is inevitably torn to shreds. Earlier in the season that would have actually mattered. Note how much labor is established as being involved in repairing any given host. Techs question the department head about whether Man in Black should be allowed to kill a handful of hosts early on because of the presumed costs he's stacking up by doing so.
...But now, the scope of Westworld is not just hinted at, and finally shown to be vastly larger than Sweetwater with at least one other enormous settlement. That town of inhibition and excess, complete with golden orgy brothel, seems like it has random killing every five seconds regardless of any guest interaction. We see full blown military engagements occurring, too. Despite earlier complaints about some small-scale mayhem, no one at HQ bats an eye when they have to clean up Teddy mowing down an entire brigade with a gatling gun? The logistical complexity we've moved into for ramping up the stakes far, far exceeds the capacity ever demonstrated by HQ, which clearly responds to individual incidents one at a time. It's wildly inconsistent. We have maybe 100 underground floors, and endless halls filled with spare bodies, yet Sizemore only has funding to use 20 new hosts to build his hugely important Board-demanded narrative. The butchers are only surprised to be repairing Maeve multiple days in a row because she died so often, not because they have so many coworkers to split the work between. The scale of the world has opened up in the latest episodes to an enormous scale, all with casual and rampant brutality, but that simply doesn't make sense anymore.
I won't even bother touching on the absolute brain poison of the Butcher/Maeve subplot. I assume there will be some kind of cop-out involved like the guys being robots and Ford walking in with a chuckle and a wan smile in the final episode, but that won't improve it any. Let's just ignore it for now.
Bernardgate. Why does Bernard still have admin privileges with no oversight at all, in a surveillance environment so extreme that personal secrets are compromised on the regular between everyone who has department level access, after being fired for negligence determined to have endangered the entire park? This is a bit much. If we allow for absolute trust in him despite his firing and the obvious new motivation and opportunity to easily sabotage the park in any way he wants, which is fucking stupid, there would still be logs of every step that he took in covering his tracks, probably even more damning than the surveillance logs themselves being left intact. All we really have to work with is that he's a super-programmer robot who developed much of the AI routines and has been around forever and intentionally has Ford-based unfettered system access that no one else realizes.
Also, do we really get Elsie's disappearance explained in a random one second flashback that doesn't hold any narrative weight, right after going through all the existentially reflective motions about Bernard killing Theresa and asking Ford whether he's ever been told to kill anyone else before? Why does having retained knowledge of Elsie's murder after all not seem to matter to Bernard or the narrative, when we're told Bernard is "sensitive" and shown that he's a wreck about murdering Theresa, and the story continues emphasizing the looming threat of Bernard finding out about Theresa after the memory wipe and its potential consequences for his character? What the fuck about Elsie then?! Is it not a big deal if he killed his coworker and friend if he wasn't screwing her? :|
Let's move on from the subplot specifics, though, and get into the broader world-building issues. I don't know how much this has been touched upon in detail so I'll have at it.
The pilot establishes Asimov's Laws and takes great pleasure in all the money shots of flies walking on robot eyeballs. We have special guns that don't work on humans, and it asks for a far future sci-fi pass about how the guns still obey the laws of physics to splinter through wood and blow holes in hosts while only being able to lightly bruise players. Fair enough, but as the season progresses the show seems like it has concerns about any dramatic tension being possible within those constraints, and increasingly abandons them seemingly by necessity. It has a very "oh shit, we sure wrote ourselves into a corner" vibe to it; a strange problem to justify within a pre-planned storyline.
Man in Black is the only character on the show who seems to notice or care that knives don't have magical safeties built in, and that's really the core element that makes him legitimately intimidating: using a knife. Okay. The logic kind of breaks down on the spot there, but we initially aren't forced to think about it too much, since by and large everyone else is just playing Duck Hunt early on. In these last few episodes, though, melee combat with deadly weapons is being leaned on a hell of a lot for dramatic tension, in both timelines and by everyone.
To highlight this, in the establishing scene for Man in Black, Teddy has a showdown with him, shoots him, and recognizes that the bullets are definitely hitting but have no effect. In a twist for the audience that had been following Teddy's storyline through his eyes, he becomes overwhelmed with fear, standing there paralyzed by the realization of the god -- or devil -- in his presence. In another relatively early instance, Logan gets bored with maintaining roleplay during the bounty hunt climax and walks out of cover to casually absorb some bullets, to a similar reaction from the bounty target.
Oops, hold on, though, that's not very effective now that we actually want dramatic tension, so instead of hosts assuming that guns work on everyone and being shocked and confused by confirmation that "newcomers" are bulletproof, that's been ditched and hosts now fire off a few shots and then run straight to melee range to knock out or grab the players, and Wyatt's minotaurs carry axes and machetes and swing to kill.
???
You can't have it both ways. Is Westworld, barring the reverie glitch, actually safe at all for the players? If that's so, why would hosts have knives and axes and be seen swinging them with deadly force on players without breaching protocol, past and present? We have absolutely no reason to believe that they pull their swings at the last possible moment. To the contrary.
It's not just a problem with the way hosts work. This is an obscenely violent and fucked up theme park where "nothing is taboo," and murder and rape are happening by the truckload. Players are promised absolute safety in this horrific environment, we see them revel in the certainty of it as they go about their $40k/day well spent, and the GMs never express concern about player safety or believe themselves to be in harm's way either (except with the glitch). Human safety is ensured by three things: Westworld guns using selective physics, hosts having strict programming to never harm humans, and the GM oversight of all the fun and games. What the hell about human players harming *other* humans, though? We can forgive some of this through assumptions made about the orientation process before entering, but then we're shown the orientation process: left deliberately mysterious for total exhilaration. While that scene is from -30 timeline, we're not given any reason to believe it's different later.
Still, okay, let's remain as forgiving as possible here and assume guests sign a bunch of waivers and contracts and watch a bunch of classroom PSA videos about PVP etiquette. How can any of that possibly work in a roleplay-encouraged ultra-realistic insane rape and murder simulator where humans and robots are totally indistinguishable unless a human is shot or completely breaks character? The GMs have no illusions about what kind of place they're running, and the show's tone goes more down the path of horror than fantasy with each episode.
Incredibly depraved as it is, Sweetwater is still just the "newbie zone," where some pretense of humanity remains. A very small pretense. As we follow the narrative we realize Westworld is structured to desensitize players to that initial depravity and then use narrative quest hooks to lure players away from its confines to greater stakes, greater darkness, and greater opportunity for gratification, so how in the *hell* aren't situations constantly coming up where humans either mistake other humans for hosts and harm them, or cease caring about the human/robot distinction and harm anyone they come across thanks to their constantly reinforced psychopathy?
Keep in mind, humans don't have safety programming and everything other than guns work as they do in real life. Man in Black has spent 30 years coming to Westworld, but it's a first for him when Teddy springs into action and stops him from threatening Ford with his knife, and he doesn't shy away from threatening humans elsewhere. We can reasonably conclude hosts don't have an intervention function programmed in that normally activates if a human targets another human with deadly force in Westworld, only in the specific case when Ford is targeted.
Players don't even have a particularly good way of telling who's a fellow player or a host. I mean, if we're going there, given how unreliable command responses have become, *no one* does; the only effective test would be shooting them and seeing if they die from it or just get tickled. Under that insane premise, I'd probably shoot all my coworkers with a Westworld gun every day at HQ to confirm none of them are fuckin' Cylons, since this future tech and hyper-surveillance can't seem to identify the difference between hosts and humans by default. None of this is really a problem at the start, when we just assume it's all under control since they've been going through the motions for decades relatively successfully, but as events unfold all of this makes very little ongoing sense.
We have the reveal of a major GM figure being a Cylon, too, and around that point the Butchers explain that there isn't much of a biological difference visible at a glance between hosts and humans other than that under normal circumstances they can pull up a control interface for a typical host or use command phrases on them. Only the GMs know the command phrases or perhaps are even flagged with the power to use them, though. So, back to harm avoidance inside the park: where's the safe word for players to use with other players? This is never touched upon at all, and as mentioned Man in Black threatens to gut two human players who cramp his style, to zero consequence. We have no indication that it's free-for-all PVP to the death whatsoever, though; beyond the assurances of safety, humans have not harmed other humans on-screen at all, and a husband and wife bring their child to the park and mention not venturing too far into the wilderness only because it's not age appropriate, not because of any actual danger.
Is there a standard player-player interaction protocol we don't know about that's keeping all these folks happy and satisfied customers instead of everyone leaving with PTSD or in a body bag?
"Hey, buddy, sorry for breaking immersion and all, but I'm on vacation here too and not a robot, so, could you maybe take your penis out of me now and call a medical team for this hemorrhaging? Honest mistake, I know, consent issues sure are tricky in Rapeworld, ha-ha-ha." :| Or, "pause, pause, hold up on the beating me to death! Truce! I'm the CFO of Snapchat, not a murder puppet! Can you find my teeth and take this knife out of my gut?"
???
Imagine Interstellar if it still had its inhuman preachy characters and overbearing exposition dumps, but didn't bother with the years of effort put into its hard sci-fi world-building framework.
Well, no need to imagine it now.