Honestly if possible I would love to see modern Final Fantasy with turn based combat but chance of that is very slim. At very least we still have DQ, Bravely and Atlus to give me proper turn based RPG.
I really struggle to understand this.
I really don't see what's the appeal with turn based combats, some games can manage to make menu based combats a bit more fun than usual, like Lightning Returns, but most of the time, and even worse with really classic turn based, turn based is really the... I don't know, the depth of the lack of gameplay, it's just not fun at all.
I'm currently playing through Dragon Quest XI, because I like the visuals, the atmosphere etc... But seriously, the combats? I really don't see how can anyone prefer this over a combat mode with more involvement from the player, here it's just... there's nothing, really nothing, you will just select the same few attacks all the time and it's incredibly boring, the only times where it can be slightly interesting is during some very specific boss fights, because there you will have to try to establish some kind of strategy since it's a long combat, but that's very rare and 90% of the time, turn based combats really aren't strategic, at all.
Sometimes I feel like people who always swear by turn based are people who started playing turn based games when they were kids and thought they were super smart because they were selecting actions in a menu instead of doing it with buttons in real time on a character, people thought it made the games more "strategic" "mature" or whatever, while it simply isn't true.
A combat in a game like dark souls can be a lot more strategic than most combats in dragon quest for example.
The strategy argument really isn't valid in my opinion.
What is it that you like so much in Dragon Quest XI combats for example? I'm not even trying to be demeaning or insult you or anything, I just find it very confusing because I never found any of these combats fun, I just try to avoid them as much as possible because they never bring anything interesting to the player, it's just empty.
I don't see what this has to offer that can't be done with an action, real time gameplay.
Turn based / menu based combats also have the problem that you can't have any sense of scenery, screenplay, it always cut from the action to a combat in a static scene, so you're a lot more limited in the kind of scenes you can do in the game.