What does Final Fantasy XVI need to do in order to impress?

I believe a game is only as good as the creative minds behind the games and once those people left Square, that was when things started to go down hill. When Sakaguchi left specifically. Mistwalker produces Lost Odyssey which is a better RPG than anything Square has done since the PS1 Final Fantasies. There is no coincidence.

They need people running these projects who have the vision to make the kind of RPGs people love, and until that happens I don't think it matters.

It's kind of like when a really good director leaves a movie franchise and it goes to shit.
 
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Nothing since they arent going back to turn based combat with full party control. Without those I'm not interested.
 
I personally enjoyed FF XV a lot, really a great JRPG. I would like for FF XVI to be built on the same kind of open design, lots of things to find, optional dungeons, powerful enemies etc... With an in-house engine that enables things you don't see in other games.

I hate corridor games, and I hate remakes. So FF VII is actually not checking any box for me. No real preference between real time and turn based battles though.
 
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I'd vote for sexy naked girls (as much as possible).
I expect the story will be ok and the battle system will be pretty good - that was the case from the last FF game I played anyway (FFX in 2003?).
 
Final Fantasy XV is a beautiful Final Fantasy. And it could easily become the base from which to build the future Final Fantasy XVI.

Obviously every Final Fantasy is always different in its own way. And this will make it a game different from the previous ones not only for the themes and the settings, but in particular for the gameplay. It will never be identical to the old ones, and it is only fair that it is not identical to the old ones.
So it will be an evolution of the gameplay of Final Fantasy XV and Final Fantasy VII Remake, probably. Or something still different and new.

This is to say that SquareEnix can do everything with Final Fantasy. And I already know it will do it well. Because they know how to create something always new and exceptional.
Exactly as it was the new and exceptional the last Final Fantasy XV.
 
Final Fantasy XV is a beautiful Final Fantasy. And it could easily become the base from which to build the future Final Fantasy XVI.

Obviously every Final Fantasy is always different in its own way. And this will make it a game different from the previous ones not only for the themes and the settings, but in particular for the gameplay. It will never be identical to the old ones, and it is only fair that it is not identical to the old ones.
So it will be an evolution of the gameplay of Final Fantasy XV and Final Fantasy VII Remake, probably. Or something still different and new.

This is to say that SquareEnix can do everything with Final Fantasy. And I already know it will do it well. Because they know how to create something always new and exceptional.
Exactly as it was the new and exceptional the last Final Fantasy XV.
i love XV...but totally dissapointed if it become baseline..thats bad benchmark to choose.

infact, XIV should be future FF baseline..HW and Shb...this is come from me, who fews years ago didnt want to acknowledge XIV as a 'final fantasy game' due to the mmo nature...but i regret not played it sooner..it definitely what modern FF should be, what other FF in this past decade failed to be..it had more 'FF Souls' than any FF in this decade, a single player FF at heart despite being an MMO... also a prove that square still had it in them to create amazing FF/RPG..a title that return back my faith to square
 
Yeah but kh and ff are different series. Having FFVII and FFXVI compete is cannibalize mindshare. It's quite clear that from a strategic and resource perspective, FFVII Remake may as well be FFXVI.
 
Take whatever Final Fantasy XV was and don't do that. Release a coherent story with the games initial release. I would like the series to go back to Fantasy roots instead of a futuristic setting.
 
Take whatever Final Fantasy XV was and don't do that. Release a coherent story with the games initial release. I would like the series to go back to Fantasy roots instead of a futuristic setting.

Great post

When I first played FF15 I thought the setting was cool. Driving a car around demons and whanot, but after a little while it just didn't feel right to me, just didn't mesh well (for me, anyway).

I also still don't fully understand the story up to the point I stopped playing. Maybe I am just a moron though.
 
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Yeah but kh and ff are different series. Having FFVII and FFXVI compete is cannibalize mindshare. It's quite clear that from a strategic and resource perspective, FFVII Remake may as well be FFXVI.
SE has had multiple teams for Final Fantasy before. If you think that they're will wait with FF16 until FF7R series is over in about 10-15 years you are wrong.
 
It needs to have a cohessive narrative that has characters that actually have chemistry, depth, and growth. 15 was a fucking trainwreck outside of the barely passable combat.
 
Have a story and world I care about enough to play through more than once. Hasn't happened since X for me. Doesn't help that the scope of the games just never seems as grand as the PS1 era FFs due to them trashing the world map experience.
 
copy : FF7, FF9, FF12, FFT, FF10
ignore : FF11, FF14, FFU, FF15

FF15 is in every aspect worse than FF13. FF13 was visually a blender, was not perfect but was more FF than FF15 ever will be.

ALSO, some hackers among you ... please hack developers minds or computers and delete OPEN WORLD from their vocabulary, database. Much appreciated.

OPENWORLD has destroyed so many IPs

- burnout
- final fantasy
- shenmue
- dragon warrior?
- elden ring ....

- any other im missing?
 
Release a full product? And not chop it up into unfinished DLC packs? Have a decent and cohesive narrative that is easy to follow yet instills it's audience to want to finish the story. Good characters that have soul and substance would be great too.

Probably shouldn't announce it and then have it release 10-15 years later.

GILGAMESH should be in it.

Fun and engaging gameplay. Preferably something you have to control instead of letting game play itself.

Choices that matter to go a good/neutral/evil path would give some replayability.

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But I'd rather a group of people just have ambition and soul and want to bring a story and world to life just because they want to and not just because of money.
 
Honestly if possible I would love to see modern Final Fantasy with turn based combat but chance of that is very slim. At very least we still have DQ, Bravely and Atlus to give me proper turn based RPG.
I really struggle to understand this.

I really don't see what's the appeal with turn based combats, some games can manage to make menu based combats a bit more fun than usual, like Lightning Returns, but most of the time, and even worse with really classic turn based, turn based is really the... I don't know, the depth of the lack of gameplay, it's just not fun at all.

I'm currently playing through Dragon Quest XI, because I like the visuals, the atmosphere etc... But seriously, the combats? I really don't see how can anyone prefer this over a combat mode with more involvement from the player, here it's just... there's nothing, really nothing, you will just select the same few attacks all the time and it's incredibly boring, the only times where it can be slightly interesting is during some very specific boss fights, because there you will have to try to establish some kind of strategy since it's a long combat, but that's very rare and 90% of the time, turn based combats really aren't strategic, at all.

Sometimes I feel like people who always swear by turn based are people who started playing turn based games when they were kids and thought they were super smart because they were selecting actions in a menu instead of doing it with buttons in real time on a character, people thought it made the games more "strategic" "mature" or whatever, while it simply isn't true.
A combat in a game like dark souls can be a lot more strategic than most combats in dragon quest for example.
The strategy argument really isn't valid in my opinion.

What is it that you like so much in Dragon Quest XI combats for example? I'm not even trying to be demeaning or insult you or anything, I just find it very confusing because I never found any of these combats fun, I just try to avoid them as much as possible because they never bring anything interesting to the player, it's just empty.
I don't see what this has to offer that can't be done with an action, real time gameplay.

Turn based / menu based combats also have the problem that you can't have any sense of scenery, screenplay, it always cut from the action to a combat in a static scene, so you're a lot more limited in the kind of scenes you can do in the game.
 
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1. Well thought out characters with development and story arcs throughout the game. Bonus points for musical themes specific to each character.

2. Large scale scripted simultaneous events. Characters spread out and effecting the world at the same time.

3. Theme of love. Doesn't have to be the main theme, just stop quarter assing relationships like it's 6th grade.

4. Go big and don't listen to anybody. FF used to be a grandiose spectacle. Not just cause cutting edge graphics and size, but creativity and ideas. Let some talented artists go crazy on character and environment design, a writing group go over the top with a script. Don't hold back. FF used to feel strange but welcoming at the same time. Odd ideas presented massively.

5. Flying airship
 
I really struggle to understand this.
Its very simple, I personally enjoy turn based combat, with turn based combat I feel much more control over the battle and control over my party's actions.

For example: In Octopath I will combine my party's different class abilities to set up huge damage on the boss, and Its satisfying pull off. Even in DQXI using Draconian Quest for strong enemies, the battles is very fun.

I like good action combat in RPGS but I like good turn based combat even more.
 
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