What is the final consensus on GTAIV?

I really like it, nothing else has come close of that genre this generation. Been playing through Ballad of Gay Tony again recently, few developers can match Rockstar on their social commentary, humour, and general world building.

I've still not played that through entirely. I flew through LotD but stalled before I got more than an hour into BoGT.

I really liked GTA multiplayer. I had some great moments in it. Single player GTA was just too contrived for me. I hated playing through the game, rolling in cash, and listening to all the whining about lack of money during every cut scene.
 
Meh. Not as good as San Andreas.

GTA IV is a great game with a nice new engine.
The latter part though is also one of its weaknesses. GTA III was great as well, but then Vice City surpassed it (best setting ever, best soundtrack ever). Finally San Andreas was a marvelous achievement on the PS2. GTA IV then was quite a step back in scope, back to the size of GTA III (well, actually more VC, but it felt like III).
Also the PS2 GTA games were fun, IV went more for realism (the Oscars, lol) and that was at least in my opinion a step backwards. Only with the DLC Rockstar focused again on the fun part more.

So GTA IV is better than III but not as good as VC and SA.
 
I enjoyed it quite a bit. I was actually thinking of replaying it for the Liberty City Minute achievement earlier today. That will probably never happen though...

As far as game worlds are concerned though, GTA IVs rendition of Liberty City is probably one of the best ever created. So much attention to detail. I remember finding lots of cool places when doing the stupid pigeon hunt, even after having played the game for 50+ hours.
 
Repetitive missions, so-so story, no over-the-top stuff like in GTA:SA... That's what killed it for me.

Free Roam in MP was pretty fun though, I'll give it that.
 
Great world. Shitty, shitty gameplay.

I'm currently playing Sleeping Dogs and the brawling, shooting and driving makes you realise how badly GTAIV played.

I can't stand the driving in sleeping dogs. It's horrible, there's no skill involved.

TBoGT, as short as it is, shits on any other open world game/mechanics/narrative this gen.
 
Utter garbage compared to Vice City and San Andreas.

Because it dared to be different? Saints Row came out and out-SA'd SA. Rockstar tried to do something a little different with GTA4. It traded its ultraviolent cartooniness in for a dash of realism.

It's okay to say "I didn't like it because it didn't suit my expectations", but to say it's "utter garbage" is ignorant.

I just finished Saints Row 3 a couple weeks ago (my first run through) and immediately started up GTA4 (second run; first was on release on Xbox, now I'm playing on PC). Neither game is garbage, and neither game is objectively better than the other. They're both a lot of fun and very interesting for different reasons.

SR3 has crazy fun driving controls, You can drift with a giant truck and still make your turn at 90mph. In GTA, you need to take your corners a little more realistically. It's not exactly FUN, but it's not BAD. It's a different world. Niko doesn't rule Liberty City like the Saints rule Steelport, so tonally it completely works.

In SR3 you freefall from a jet into a tank which is also freefalling to then shoot the jet that you jumped from while it spills more tanks at you. In GTA4 you have to choose whether to murder a crooked cop who's got you by the balls, or his heroin-addicted brother. One of those missions isn't "better" than the other, but they both got me where they needed to get me. SR3 gave me the over the top adrenaline, GTA4 gave me the despair of a life of crime.

I can go point-counterpoint with myself like this for an hour. GTA4 is not the same as its ancestors or its contemporaries, and I appreciate it for that.

That said, its checkpointing sucks. Having to drive to that damn bank robbery mission over and over and over again was nuts.
 
GTA 4 ?
Great game, with weird driving physics.
The 2 expansions should have been in the game from the start..they make the game "whole" and provide a good experience.

Voice acting was excellent , it is still impressive visually ( with or without mods )
i spent 123 hours in it ( without multiplayer ).

Multiplayer should have taken more polish, it is deeply flawed ..thankfully community managed to keep it alive.

Final result 8.5/10 .. game is great fun , even if it's not a master piece.

This is from someone who just turned his phone off when he wanted to roam around
 
Niko Bellic deserved a better game.

I think he got the one he deserved. Just after SA I think the GTA crowd split a bit between the ones that liked playing with toys (jetpacks) and the ones who liked the grounded reality of the protagonists struggle for the coin. GTA IV catered so far to the right on that one that the reaction was bound to be mixed, giving all of the hangers on who always hated the series enough room to jump on.

I think they found the right balance of reality vs. insanity in TBoGT that V should be something special for everyone again, but with Rockstar, you never know!
 
I think the main thing I took away from GTA IV was the massive problems it had with respect to narrative dissonance between Niko Bellic the character and Niko Bellic protagonist. They paint the guy out to be all about trying to reform himself, and sure he finds himself despite his efforts in some difficult circumstances, but ultimately the bulk of his actions ran contrary to that portrait and in large part it was voluntarily..not out of desperate necessity. The bit where you ended up kidnapping the mafiosi's daughter and then slapping her around was pretty much the tipping point for me as regards being invested in the character. I played the game through to completion because I wanted to give it a fair shake of the dice, but after than I just didn't give a shit about the characters narrative because he was already broken as far as I was concerned.
 
Because it dared to be different? Saints Row came out and out-SA'd SA. Rockstar tried to do something a little different with GTA4. It traded its ultraviolent cartooniness in for a dash of realism.

It's okay to say "I didn't like it because it didn't suit my expectations", but to say it's "utter garbage" is ignorant.

I just finished Saints Row 3 a couple weeks ago (my first run through) and immediately started up GTA4 (second run; first was on release on Xbox, now I'm playing on PC). Neither game is garbage, and neither game is objectively better than the other. They're both a lot of fun and very interesting for different reasons.

SR3 has crazy fun driving controls, You can drift with a giant truck and still make your turn at 90mph. In GTA, you need to take your corners a little more realistically. It's not exactly FUN, but it's not BAD. It's a different world. Niko doesn't rule Liberty City like the Saints rule Steelport, so tonally it completely works.

In SR3 you freefall from a jet into a tank which is also freefalling to then shoot the jet that you jumped from while it spills more tanks at you. In GTA4 you have to choose whether to murder a crooked cop who's got you by the balls, or his heroin-addicted brother. One of those missions isn't "better" than the other, but they both got me where they needed to get me. SR3 gave me the over the top adrenaline, GTA4 gave me the despair of a life of crime.

I can go point-counterpoint with myself like this for an hour. GTA4 is not the same as its ancestors or its contemporaries, and I appreciate it for that.

That said, its checkpointing sucks. Having to drive to that damn bank robbery mission over and over and over again was nuts.

Calling someone ignorant over their own opinion they are entitled to is rather silly.
 
I think the main thing I took away from GTA IV was the massive problems it had with respect to narrative dissonance between Niko Bellic the character and Niko Bellic protagonist. They paint the guy out to be all about trying to reform himself, and sure he finds himself despite his efforts in some difficult circumstances, but ultimately the bulk of his actions ran contrary to that portrait and in large part it was voluntarily..not out of desperate necessity. The bit where you ended up kidnapping the mafiosi's daughter and then slapping her around was pretty much the tipping point for me as regards being invested in the character. I played the game through to completion because I wanted to give it a fair shake of the dice, but after than I just didn't give a shit about the characters narrative because he was already broken as far as I was concerned.

I can see that. I just thought he had a hair trigger temper. People's actions and how they view themselves are often different beasts. It wasn't as pronounced as John Marston's.
 
Ambitious. I still love playing it for the atmosphere and graphics (PC). If you mod it to where you have more ped/traffic density, it makes for a very alive city indeed. There is still no other open world game out there that produces that feeling so well for me.

Negatives include a story with an utterly squandered premise, fighting/shooting/chase missions, you have to spend 40 hours on mods to feel good about playing it.

With all those negatives, just cruising the streets and hitting random missions is still a great way to spend 20 minutes.
 
The game is a lot more technologically advanced under the hood than people give it credit for, mostly because the actual visuals are not bleeding edge.

1. Soft-body deformation physics on cars - I don't know of another game that even has this
2. Euphoria applied to all persons in the game - Few games have this even though it makes games feel so realistic
3. Hundreds of items that you can physically interact with on the screen at once
4. Insanely detailed world, match by few and not exceeded by any (that I know of)

The game definitely has its faults and may not be the most fun to play or have the most engaging storyline, but it is certainly a technological masterpiece.
 
I think he got the one he deserved. Just after SA I think the GTA crowd split a bit between the ones that liked playing with toys (jetpacks) and the ones who liked the grounded reality of the protagonists struggle for the coin. GTA IV catered so far to the right on that one that the reaction was bound to be mixed, giving all of the hangers on who always hated the series enough room to jump on.

I think they found the right balance of reality vs. insanity in TBoGT that V should be something special for everyone again, but with Rockstar, you never know!

I would want to point out that I think that San Andreas is that balance. TBoGT & LaTD were a closer balance as well, but I think San andreas walked it very well.

San Andreas' core narrative is realistic, gritty, and rewarding. The missions that you do along the main narrative of the game are never in the completely ridiculous stage. Ultimately, it's a rags to riches ghetto story where the main character is framed by a crooked cop, betrayed by close friends who get 'wrapped up in the game,' and who [CJ] ends up revenge on his betrayers. Ultimately, the crooked cop is his own downfall. The missions that you do that are directly related to this narrative are realistic (though rather limiting -- you rarely do more than partake in gun battles and car chases during these missions), and they do not sway into the realm of ridiculousness.

What San Andreas does along the way, though, is give you a huge amount of mission variety by introducing ridiculous subplots, and these missions are all very memorable.

I think that GTA5 is going to deliver something similar, but do so through the "three protagonists" idea, which I think is a good one. It seems obvious that the redneck guy is going to deliver the crazy, zany missions -- the sort of missions from GTA:SA where you're grinding up neonazi survivalists with industrial agriculture machines; stealing F16 jets and blowing up "enemy" spy boats; Going on a interstate chase using hover crafts, motorcycles, and go-carts just to steal back a stolen Rapper's rhyme book (that you heisted to begin with). I'd imagine the African American guy will follow a henchman story who also mixes in high speed races. The old white guy will probably have the grittier, more realistic story, masterminding heists similar to CJ being the mastermind behind casino heists in San Andreas.

I think it'll work for the series.

The major drawback to IV was that they decided that all of those extra-narrative elements, the things that were over the top, had to be stripped out because "an immigrant wouldn't do them" (like ride a bike, I guess). It was a contrived decision, and one that ultimately disappointed gamers who had come to expect not only that tight, realistic narrative, but also the myriad side activities that helped flesh out the gameplay.
 
Calling someone ignorant over their own opinion they are entitled to is rather silly.

Saying something is garbage is not an opinion. You're stating that an object has no value and should be discarded.

As I said IN THAT VERY SENTENCE, the way you phrased your opinion was (and is) ignorant.
 
Oh, so question --

Thinking of replaying GTA4 on PC. Any must get mods or anything? I dont have a super great graphics card (i7, 16GB ram, but it's a Mac Mini, so the graphics card is just 256MB mobile card).. so avoiding all of the insane graphics mods.
 
It is garbage. The controls, the story and writing, the characters (Fuck Nico, Roman, Packie, his sister, etc) the visuals, the characters (Seriously), the ragdoll, the checkpointing (THE WORST), the side missions, everything is garbage. All of it.
 
It is garbage. The controls, the story and writing, the characters (Fuck Nico, Roman, Packie, his sister, etc) the visuals, the characters (Seriously), the ragdoll, the checkpointing (THE WORST), the side missions, everything is garbage. All of it.

This one thing is pretty much objectively wrong. The best ragdoll (Euphoria) in the business actually.
 
It is garbage. The controls, the story and writing, the characters (Fuck Nico, Roman, Packie, his sister, etc) the visuals, the characters (Seriously), the ragdoll, the checkpointing (THE WORST), the side missions, everything is garbage. All of it.

Ragdoll?

Just made your whole post pointless, you don't like seeing NPCs react realistically and properly to getting shot, ran over etc...? Prefer to see NPCs fly into the air with no animations like in all other open world games?

Lemme, guess in comparison Saints row or Sleeping dogs is a masterpiece right?
 
The most boring GTA game to date after you complete it. There is nothing to do after the story. The only fun area is the airport and that swing set glitch that gets old after 5 minutes.
 
The most boring GTA game to date after you complete it. There is nothing to do after the story. The only fun area is the airport and that swing set glitch that gets old after 5 minutes.

They counted for multiplayer and some classic mini games ( blowing , billard and stuff ) for stuff to do.
And they did have some extra character missions hidden on the map for you to discover.
 
Ragdoll?

Just made your whole post pointless, you don't like seeing NPCs react realistically and properly to getting shot, ran over etc...? Prefer to see NPCs fly into the air with no animations like in all other open world games?

Lemme, guess in comparison Saints row or Sleeping dogs is a masterpiece right?
so realistic lol

The ragdoll comment was mostly a joke. But I honestly dont see why its so highly praised, it is about as ridiculous as any other game.

I sure did have more fun with sleeping dogs
 
I recently just started playing the two GTA4 episodes. They seem much more reflective of the vision of GTA4 than the main game. They're far more enjoyable and fleshed out.

The first "act" (the first island) of the main GTA4 was brilliant (up to the bombing of the apartment), but then it devolved into a bunch of brainless fetch quests and meandering mission stories. The episodes returned to that original structure with a much tighter story, greater focus on character, and more inventive mission structures.

I hope the three-character focus for GTA5 means that we'll get something more like the Episodes and first island of GTA4 than the rest of the game.
 
The most boring GTA game to date after you complete it. There is nothing to do after the story. The only fun area is the airport and that swing set glitch that gets old after 5 minutes.

I would agree ( still a lot of side missions, random friends you can run into, activities with friends, activities through the in game PC/EMAIL like collecting cars and the assassination missions) BUT you do still have one of the best open world game MP IMO, free roam alone is pretty amazing and they still added a lot of modes for everyone, racing is were I spent most of my time as I loved the driving in IV.

The not so good SP in IV ( comapred to SA) was balanced with an amazing online MP that still no other game does.


Heck even GTA SA is improved though the SAMP mod, a lot of fun.

Sleeping dogs, 30 hours later, done everything and now collecting internet dust, same with SR3 ( 2 player co op is not enough), thankfully the JC2 MP mod is looking pretty amazing.

IV, from PC to ps3, over a thousand hours probably, with most of it from the MP.
 
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