What's the next step for next-gen consoles - 1080p/60, 1440p, 4K?

If the foundries can pull off 2 die shrinks in the next 5 years (we already have one coming in the next year, so one more after that), plus stacked ram and other advancements in actual chip design, and I can easily something along the lines of a Titan level of power (or even a decent amount better) being able to be had in next gen consoles and fitting into both the power and price requirements that MS and Sony would lay out. Now the question of whether they'd used that power to do 4 times the resolution, or just make things prettier at 1080p, depends on where 4K TV adoption goes in the next couple of years. It looks like the prices will be coming out of the stratosphere on them as early as next year (you can buy well known brand name 4KTVs now for around $2500, so next year could easily see them getting to around $1000-1500), and if they can get the prices to around $500-700 by two or three years from now, then I can see them getting enough penetration to make console makers target them. But that's a pretty large if.

LG's new line of 4K TVs start at $1500, and Samsung is coming out with some cheaper models (HU6900 series) in the coming months. It's really only Sony that is keeping their prices sky high on 4K.

That's why I say, by next year, most people shopping for a new TV will be going 4K whether they want to or not. 1080p is going to be phased out on everything but the cheapest models.
 
1080p@60 is enough for me.

I want better effects.
- High quality less-compressed textures
- Much better lighting. Lighting should match the quality that we see in movies.
- Anti Aliasing. As good as pixar movies. Rasterized AA
- No loading screen. Have large fast RAM, so that all the data can be streamed quickly
 
I think it will be safe to say we'll finally have 1080p/60fps as a minimum standard across the board. 4KTV adoption is increasing yearly, I've been surprised by how quickly prices are falling to consumer acceptable levels. Consumers are going to want to have gaming hardware that matches the capabilities of their screen -- can these consoles afford not to support native 4K when PC components will almost certainly be able to provide affordable 4K gaming in 5/6 years time?

I disagree entirely with this. the 360 gen was the "HD" gen, and nothing was in HD, it was all upscaled on consoles. This new gen, they're struggling to get to 1080p/60fps on both consoles. xbone can't even do 1080p currently. Naughty Dog and Bungie seem to have this knack for creating great looking games, without them actually being the best resolution. Once Destiny and whatever ND is going to show at E3 comes out, I think we already will hit the max these consoles can output.

It makes me sad that every generation gamers fall for the pre-rendered cutscenes crap, and then are saddened by the marketing garbage that companies like MS, EA and Ubi pull.

It's beeen ~7months since the US release of Xbone and PS4 and we are already dealing with PR spins of why a game looks mediocre on these consoles.

Next gen(ps5, MS' next console)will finally hit 1080p standard after two generations of pretending they could do it. 4k/1440p are nowhere in sight for these two consoles. I'm already tired of this generation and if Destiny, new Halo, MGS5 and the next Uncharted came to PC, I would sell off my next-gen(excluding Nintendo) right now.

Nintendo will do what Nintendo wants, and I will blindly buy the system because I love Mario and Zelda too much to stop myself.
 
Why I am sticking to PC and Big N for this gen (will have PS4 only for exclusives). You either can get well done GFX via power or publisher that has proven its self. The next gen consoles will be equal to a modern phone in 3-4 years. IE they already super outdated and 3D processors(stacking them) is coming. IE huge leaps in performance.

This is how I know you have no idea about tech. Also 360/PS3 games had game in there first year that weren't 720p aswell, guess they were fucked too.
 
There's no way games will be 4k next gen. Maybe the consoles will support it but it won't be used for any meaningful number of titles. 4k is four times the pixels compared to 1080p, and many games can't even hit that today. We haven't seen a leap in resolution like that since the dreamcast
 
It would be a huge shame if next-gen is still about trying to get to 1080p/60fps. This really calls into question the whole idea of a 5-6 year fixed platform with no options to upgrade or improve things. I don't see what's wrong with the iPhone model of coming out with a new device every year, and selling older models as the "low performance" version. If you want the best graphics, buy the new version, and if you just want a cheap console, the older model will still give you the same set of games but with lower performance.

This is a lot more flexible than trying push really old hardware as if it was competitive when it is clearly not.
 
There's no way games will be 4k next gen. Maybe the consoles will support it but it won't be used for any meaningful number of titles. 4k is four times the pixels compared to 1080p, and many games can't even hit that today. We haven't seen a leap in resolution like that since the dreamcast

Though the next step would be 4k given there is no plans for any TV format between 1080p and 4k.

Of course in a generation immersive games of the type consoles play in might have started to shift away from TVs and towards HMD's. And with that the next step might be 1080p per eye.

I guess alot of it also depends on whether things like Playstation Now is accepted by the market. If it does, that opens up another can o worms in terms of the future.
 
I'd rather have a great looking 1080p game then a mediocre 4k game; no questions asked! We have SO much farther to go before the limitations of what is shown on a 1080p display is of concern. I'm not good at crunching numbers but something tells me if they wanted to output TLOU into 4k that it would take all the processing power within the PS4 to do it and it would only get a resolution bump but basically look the same. (aren't they currently aiming for 1080p @ 60?) So if a generation leap ahead can only take a previous gens game and only bump it up that much why do we assume next gen we can take it 8x farther than that?

PC gamers need the 4k more then console gamers, if you can resolve 1080 vs 4k at 10 feet on a 55" display doesn't matter because you sure as .....can on a 25" monitor 1 foot away! Even if we could do 4k that means games would look at lelast 4x better at 1080p so why would I want 4k?

I'd gladly eat Crow if next gen 4k @ 30 is the standard with glorious details; it's just not going to happen.
 
I'd rather have a great looking 1080p game then a mediocre 4k game; no questions asked! We have SO much farther to go before the limitations of what is shown on a 1080p display is of concern.

Of course you could say that very thing now wrt 720p. And yet people instead scream about things not being 1080p60.
 
Of course you could say that very thing now wrt 720p. And yet people instead scream about things not being 1080p60.

I know and don't understand that either! I mean would they be happy with Super Mario 3 at 1080p x 60? No, they'd complain that the graphics are shyte ....because they would be. Granted, native 1080p res is where we should really be. Next gen too. I don't personally think a 4k tv under 60" is worth it. Not because of resolve but because I think the minor improvement at that size and distance is pointless with current visuals in videogames.

Also, raytracing...just sayin give me that at 720p x 60 next gen and I'd be tickled pink!
 
2x TITANS or 780 Tis (both similar cards) is not enough to run 4k60 for Crysis 3.

According to benchmarks that I have googled, they won't even run Battlefield 4 maxed out at 4k60.

It seems to me that you simply need to much power too actually max out a game at 4k60.

I have 2x 780Tis and can get 60+ in BF4 on ultra settings minus AA. Single Player and MP. AA isn't really needed at 4k.

Crysis 3 is a different story. My rig gets eaten alive by it. I'm usually in the 30s-40s. Looks jaw droppingly good though.
 
This is 1080p and we're still no where near close with real time graphics.


IMHO PS4 developers could do so much more if they go 720p and focus on quality per pixel.

No no no no no. You're forgetting that the IQ of that scene is actually pretty independent of the final presented resolution. They internally render at MUCH higher resolutions than the final displayed resolution, sample multiple points for each pixel and average said point to get a final pixel value. So to say that Toy Story is pic is 1080p is pretty disingenuous, in reality its the result of supersampling from a much higher resolution.

So restricting render resolution to 720p and expecting that to look more 'Toy Story' will actually have the absolute OPPOSITE effect.
 
I thought, if anything, frame rates on average get worse further into a generation for big budget games.

VR is the only thing that can shift priorities into fast framerates and high resolution at the expense of shiny graphics, not TVs.

First point, no, devs will squeeze more, more tricks / api's / tools.

They already meet the 1080p requirement (bar BF4 and Watchdogs) so FPS will get attention.

Second point yes, VR will push technology as its more demanding.

4K not going mainstream for a long time imo..
 
I'll quote Crytek



This is 1080p and we're still no where near close with real time graphics.

IMHO PS4 developers could do so much more if they go 720p and focus on quality per pixel.

TV pictures of films / TV shows or even fancy animations are different, think of them as super sampled down from almost infinite resolution.

Those toy story pics will have been created in super high definition and sampled down to the media being used.

So, yes in a way 720p would be fine if the image of each frame was created in say 4K and then down sampled to 720p..


So just create it in 1080p and display it is best way to good quality.

Crytek / MS were defending 900p with Ryse - if Ryse was on a stronger GPU and was in 1080p it would look sharper and better.
 
Actually I hope that the next console generation stays with 1080p

It´s really enough even for beamer-users.

60 fps would be good, but not essentially necessary

Use better AA techniques and the picture will look MUCH better.
 
It 100% depends on how far GPU tech comes along in the next few years. If 150 Watt GPUs are capable of supporting 4k with medium + settings then I can see them going for it.

At the moment it takes a 500 Watt 295 X2 to play at 4k resolutions with medium + settings but with how much longer we are staying on the same process node I find it doubtful that we will have the GPU performance for consoles to reach 4k. Just to show you the 40nm node lasted for 2 years between high end releases (5870 --> 7970) and the current 28nm node is already 2 and a half years old with no 20nm GPU on the horizon and I do not expect the transition from 20nm --> 14nm will be any easier.

I think next gen at 1080p will be fine as long as they use good quality AA and they use pixel doubling when outputting at 4k to retain the crispness of the image. The main reason that sub 1080p games are disappointing is due to the loss of clarity the scaling methods incorporate but you can avoid that when scaling from 1080p to 4k so it is not as bad.

If you are not quite sure what I mean by this then take the following example. Lets say you have 2 60" screens, one is 1080p and one is 4k. They are both displaying 1080p content, with pixel doubling on the 4k screen the images should look practically identical with no loss in clarity.

The issue currently is if you had 2 60" screens, one 720p and one 1080p and both were displaying 720p content the 720p screen would look crisper because you cannot use pixel doubling when going from 720p to 1080p.
 
Just imagine how powerful something like the PS5 could be:


GPU with ~14+ TFLOPS

128 GB RAM with ~1400 GB/s bandwidth


This is assuming a ~8x increase (16x for RAM amount) as before. And then imagine what happens if tech suddenly makes another jump... (graphene chips etc.)


I fully expect 4K with 30/60 fps for 2D and 2x1080p or more with 60fps for VR.
 
There's no way games will be 4k next gen. Maybe the consoles will support it but it won't be used for any meaningful number of titles. 4k is four times the pixels compared to 1080p, and many games can't even hit that today. We haven't seen a leap in resolution like that since the dreamcast

The cause and effect are kind of backwards here - we saw it in the Dreamcast, but also in the PS3 (at least one launch game was 1080p/60!), the original Xbox (many 720p titles), and of course a rush from 640x480 all the way to 2048x1536 in PC gaming from maybe 1995 to 2001.

Target res has historically been driven by matching the top res available mass-market as a marketing point. We've only drifted away from that in console gaming over the past generation, mainly in the AAA, hype-driven rather than spec-driven, identity-based paradigm that's already beginning to rot at the edges.

Now, will 4k be commonly available? I think it will be. Honestly, even though both current consoles are extremely safe bets, the big holdup is the HDMI chip rather than the GPU, and both Sony and MS updated that in revisions last gen. $600 4k sets are on the market, and as much as we love to make fun of them here the panels and circuitry aren't gonna be worse than the $250 Magnavox 720p in the same size that most of the general public is happy to use. Quality sets are marked extremely high in the US right now, but that's a local US issue. In Japan they were down to the $5,000 range in 2012, about equal to where 1080p sets were in 2005. In China, they're no doubt significantly lower as that's where around 90% of global 4k adoption currently is.

A possible counterexample is 3D - it was hyped heavily by the industry, entered the market at a premium price, and it turns out no one wanted to use it, so it's seen as a failure. But the failure of 3D to find common use, or to make people upgrade from existing sets of the same size, doesn't mean that 3D sets haven't found wide market adoption. Most premium sets sold now are "3D" even though they'll never be used with the goofy glasses to display 3D content. If 4k follows a similar path, it will find viable adoption by next gen just in turnover of high-end TVs, but unlike 3D won't require any extra accessories or effort to enable, and won't be a "different" experience, just a cleaner, sharper, and objectively better one that there's no reason not to take advantage of.
 
I'm expecting 1080p/60fps to be most common for next generation, although I had hoped it would be the rule this generation as well, at least on ps4xb1.

Unless 4K televisions suddenly takes of to a large degree, then it's probably 4K, sup-30 fps :p
 
I'm expecting 1080p/60fps to be most common for next generation, although I had hoped it would be the rule this generation as well, at least on ps4xb1.

Unless 4K televisions suddenly takes of to a large degree, then it's probably 4K, sup-30 fps :p

1080p/60fps will be the norm this gen. Remember, we're only in year ONE of next gen. Look at the year one games last gen compared to games that came out at the end of the life cycle.
 
1080p/60fps will be the norm this gen. Remember, we're only in year ONE of next gen. Look at the year one games last gen compared to games that came out at the end of the life cycle.

The frame rates got worse and worse from what I recall. Cross gen games are struggling to hit 1080p and 60fps, I don't imagine even with optimization that games built only current gen will run very smoothly.
 
I can see no reason that they would go for 60 FPS suddenly, as some people seem here to think. Extra power seems to go other things, not the framerate. At the end of this gen we'll probably be in the same situation as previous one, with plenty of games having trouble hitting 30 FPS.

Maybe if Avatar 2 with its higher framerate makes it more popular for the masses things might change, but I doubt so.

About the faster frame rate - is that what The Hobbit movie did? I hated that because it looked speeded up and not right to me. Why change something needlessly like that? The way movies have always been was better because the characters moved like real life, which is surely what you want?
 
I have zero interest in 4K.

I'm more looking forward to seeing advancements in things like VR and head/body tracking to really put you in the game.,
Also, much better physics so that arms and legs don't disappear into walls etc...
 
1080p/60fps will be the norm this gen. Remember, we're only in year ONE of next gen. Look at the year one games last gen compared to games that came out at the end of the life cycle.

1080p maybe.. 60 fps, not so sure. Crave for cinematic feels is too strong :p
 
If there is a next console generation, you can bet that the games will still be 30fps but 4K will become the big buzzword.
 
1080p/60fps will be the norm this gen. Remember, we're only in year ONE of next gen. Look at the year one games last gen compared to games that came out at the end of the life cycle.

Graphics become more complex, resolutions and framerates fall down. This has always been the case. I don't know why you expect 1080p/60 to be the norm if it's not from the start.
 
4k is four times the pixels compared to 1080p, and many games can't even hit that today.

I remember laughing at 1080p 60fps AAA graphics on PS4 in early 2013 and ppl called me a troll.

Same thing will happen for next gen when ppl will overhype their expectations for AAA 4K gaming at 60fps.
 
Anyone who doubts 4k for PS5, are likely the same people who couldn't comprehend why a game console would need more than 2 or 4 GBs of RAM, and assumed 8 would be a waste or overkill.

Think big. Dream big. Believe.
 
I can't imagine needing a game to look cleaner than a Blu-Ray movie.

Stick with 1080p, and max out on AA.

Oh dear God. Film and how films are transfered to a BD is not remotely comparable to real-time rasterised graphics. It's somewhat similar to taking a photograph, then producing a 2MP image from it and claiming games should look like that because it's 1080p.
 
I think we should predict (realistic) next gen specs haha

in 5 years

64 to 128 GB RAM
24/ 36 - core processor
at least GPUs with the power of 4 titans.
SSDs
Archival disc reader

And probably a lot more focus on Digital. I will probably bookmark this post just to see if im right when next gen hits

I can't imagine next gen consoles being unable to play in 4K though. PCs are already capable of doing that.
 
Gemüsepizza;114379255 said:
Just imagine how powerful something like the PS5 could be:


GPU with ~14+ TFLOPS

128 GB RAM with ~1400 GB/s bandwidth


This is assuming a ~8x increase (16x for RAM amount) as before. And then imagine what happens if tech suddenly makes another jump... (graphene chips etc.)


I fully expect 4K with 30/60 fps for 2D and 2x1080p or more with 60fps for VR.

But then, Drive Club 3 will simulate the physic of every leaves in millions of threes and the proper dynamic of every planet in the space, and it will be 1080p/30fps

But seriously, i think we won't see 4k games on consoles for a loooooong time, and certainly not next gen. Why ? Cause look at what devs are doing. They push the max they can at acceptable IQ, that's it. Will a properly AAed 1080p game look great on a 4K tv ? Oh yeah, and they'll go for that happily.
 
They internally render at MUCH higher resolutions than the final displayed resolution, sample multiple points for each pixel and average said point to get a final pixel value.

l know CGI render at much higher resolutions. You'll note l quoted 'Quality per pixel versus number of pixels' and this is no different to the point you're making.
 
in 5 years

64 to 128 GB RAM
24/ 36 - core processor
at least GPUs with the power of 4 titans.
SSDs
Archival disc reader

And probably a lot more focus on Digital. I will probably bookmark this post just to see if im right when next gen hits

I can't imagine next gen consoles being unable to play in 4K though. PCs are already capable of doing that.
4 titans?! Not sure about all that.
 
4k is unrealistic for next gen. It will not be the standard. Whether devs even bother with resolutions beyond 1080p will depend on HDTV adoption rate.
 
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