PhatSaqs said:
So how do you explain Halo continuing to sell 100k per month? It's certainly not from internet hype. A game doesnt sell in the millions of copies without having casual appeal. Now if you're arguing which game has more casual appeal, then the award obviously goes to GTA as it has sold more. This is obvious stuff....
Actually. Now i'm really confused as to what your point is

.
Half-Life is still on store shelves nearly six years after release (try finding a new copy of SHOGO on store shelves).
My point is that even with 50 "game of the year awards," millions in sales, popular add-ons like Counter-Strike, and still being widely available for purchase, The Sims is still the top selling PC game ever. If you're talking about sales, than you can basically ignore every factor besides
the sales. It's a black and white situation based on solid numbers, not a reviewer's opinion, or how much time players dedicated to a particular game (look at how many hours are still logged into CS on the steam website).
Games like Grand Theft Auto and The Sims simply extend to audience of people who wouldn't even regularly call themselves "gamers." You can say the same about Madden, though it would be to a lesser, but more consistent extent.
If the reasoning is too complicated, just look at this way - San Andreas is going to sell
at least 6.5 million copies over the course of it's shelf life. Maybe even seven million if they're really adding as much to the game as the previews claim. Can anyone guarantee Halo 2 is gonna sell that much? I don't think so. It will outsell GTA in November for sure (unless initial GTA shipments are really screwed and only 1.5 million people manage to get a copy). But nobody can really say it's gonna top GTA in the long run. I think it has the potential to go just past 5 million in lifetime sales. Even then, it's still not topping GTA in sales, just like Half-Life doesn't top the Sims in sales.