nordique
Member
Smartest from what angle? Profit? I'd give them that. It definitely wasn't a smart move from a "hardcore franchise" point of view. And it definitely isn't smart from a share price point of view either.
As I said it was brilliant as far as profit goes but little else.
Their online was for the most part awful.
Their shopping experience was shit.
They hardly even showcased their own motion+ tech.
They never took advantage of their Wii Connect 24 in any meaningful way
Engines like UE play a big part in game development and Nintendo just ignored them. I imagine they never once went to the major third parties to ask what they wanted as the industry started going through the tech revolution (Shaders etc). If they did, they went to the same ones that supported the GC (based on that statement by Iwata about people with experience on GC being set up for Wii), or just ignored them.
If they had have gone to, say, Epic or Crytek or EA back then to get their input on where they tech was going I'm sure those 3rd parties would have said "Dudes, make it as cheap as you want but just make the core tech is shader based. It's all going that way.".
I'd be my left nut Nintendo could have put in base shader support, kept the console SD and lower end like the Wii and they still would have made a killing and also had tonnes more 3rd party support.
Yeah but look at them, seriously. A lot of casual titles of no interest to me. A few nice ones to see like Epic Mickey, Rayman and CoD. RedSteel was launch so it gets a free ride. RE:4 was a gamecube game.
Overall I think it's a pretty underwhelming list as far as core 3rd party franchises go.
I am not doubting their 3rd party situation was unfortunate. I think that is pretty clear. Also, I did game on my 360 and PS3 more than Wii overall I would say. So I am not in disagreement regarding hardcore priorities. And yes, at times it may seem Nintendo is behind the times on that.
But why would this warrant a swift kick to the family jewels for Iwata? How were they "incredibly arrogant" and "shortsighted"?
This I fail to see, and your reasoning here does not explain that.
Your logic when you mention Unreal as an example is flawed, since Nintendo had their design by that time.
In hindsight, even Nintendo acknowledged they were wrong, so I don't see what the issue is. There are so many factors they could not have foreseen in 2004/2005 when they were finalizing their business model for the Wii, all the way to leading up to launch.
One must consider the transitional stage they were in, the fact they were braving a new portable, and facing doom & gloom articles among stiff competition from the PS2. Their "traditional way" of thinking did not suit them well.
Put in another, more simpler way, had Iwata not had the balls in the first place to do something drastic, and very much needed regardless of subjective opinions of the console, you may very well have not been able to anticipate a Wii U release today.
edit - as an added note, it should be quite apparent that Nintendo has no control over what third parties choose to do. Nintendo learned the hard way why games such as GTA did not appear on their system even though Reggie tried his best to court Take-Two for a Wii GTA.
Again, don't forget the current people behind Nintendo have only been at this since the DS and Wii launch. The "Iwata era" has much more potential than the Yamauchi era ever did, in my opinion.