GB: The game goes to some serious places. It seems like part of what you did with The New Order was say okay, a Wolfenstein game has to have you kicking Nazi ass, its gotta be over-the-top, but how do you make people care about that where, in 2014, every single piece of media is over-the-top?
Matthies: I think, to a degree, you answered your own question there. Thats exactly it. Just because it has those things doesnt mean it has to be emotionally alienating. Some people have a problem with this, and they see it as an odd mix, in terms of the tone of the game. For us, that was never the case. Its weird to me that you cant have rambunctious attitude in a video game. This is the medium for those kinds of expressions.
But I also use movies like Inglourious Basterds, which has this amazing balancing act between really intense drama, personal drama, and over-the-top mayhem shooting stuff. I think thats an excellent reference. Another reference of the same sort of style that we used when we talked about it internally and just to get everybody on the same page as to what kind of experience it was
we also used District 9, which is a very good example of that blend, in terms of tone. Also, the original RoboCop, Paul Verhoevens original RoboCop from 1989. Its an incredibly well-made piece of fiction, not just in terms of its plot, which is amazing, but the story is great, the characters are great. It straddles this line between completely over-the-top craziness--the guy is called RoboCop for crying out loud--but its also this really intense personal drama about him losing his family, losing his memory. It has a feeling about corporate psychopathy, which is really powerful. We looked at those kinds of things and thats the wheelhouse that we feel is appropriate for a Wolfenstein game.
GB: I cant name any video games that have been able to do that. I think video games have, to this point, proven pretty bad at switching between tones. Its usually why most video games pick one or the other. Youre either bombastic or youre trying to do something more grounded and serious.
Matthies: Maybe thats true. Obviously, there are many, many different kinds of video games, but if youre looking at a shooter, even those that strive for realism, there is quite a lot of over-the-top craziness in those games, too. [laughs] I think thats a part of really over-the-top video games. So we chose to play with those aspects.