Have XSEED and/or Sara commented about more patches coming? Or are the major issues fixed? I was planning on waiting a few patches before starting this but I haven't seen any in a while.
SteamSpy data doesn't make any sense to me. It was sitting at ~3k owners before randomly dropping way down to half? This is why I'm waiting to hear from Tom/Sara/H. Protagonist about whether this net sales expectations for the year, if there were any before launch.
Off the top of my head I only remember exploding slimes whose range was too big, and a few achievements not unlocking / unlocking immediately. I thought there were a few more but I wasn't reading the thread too closely.They did patch it a couple of times, but IMO there never really even were any major issues.
Off the top of my head I only remember exploding slimes whose range was too big
Nope, they are suppose to explode but only in a small range.Wasn't that by design?
It's a silly idea but IMO having some of the popular gaming YT channels like say Lazy Game Room or Ragnarrox, to name a few, review or discuss the game might help it get more awareness.
It boggles my mind how you have these channels that talk about game design etc., yet Falcom gets ignored. Maybe I am overthinking it, but Falcom are among the few devs that utilize simple game design to make a big well lengthed game.
Falcom forever the Roadies of video games I guess
That you're guaranteed a chest drop from the last enemy you defeat in a room is a great way to handle drops and should be standard in ARPGs.
Speaking of drops, I feel like the extra gold passive is a noob trap :V Like by end game you won't need gold that much but you've gotten so used to keeping it on that you forget to remove it.
Outside of colour palette it doesn't have much in common with Vagrant Story.
Its pretty much Falcom's take on Diablo with the great gameplay and animé clichés that usually brings.
Outside of colour palette it doesn't have much in common with Vagrant Story.
Its pretty much Falcom's take on Diablo with the great gameplay and animé clichés that usually brings.
I don't really agree with this. I think the game really doesn't have much in common with Diablo. It's more like a Ys game with more RPG elements and Dark Souls-ish hub-based level design (yeah I know it's older than Dark Souls) with a little metroidvania sprinkled in (as in you find new items that allow you to reach new areas and secrets in previous areas).
Can't say how it compares to Vagrant Story as I haven't played it, but it does indeed have a very cool storyline, even though it might look like the story is only secondary to gameplay at first. Man, the ending still haunts me. So good.
We'll have to agree to disagree then. I went in expecting an Ys game with more RPG elements and was initially disappointed by its gameplay compared to Ys, after a bit more play managed to appreciate what it does differently to Diablo, but I think your setting the game up to fail if you say it plays like Ys.
Oh yes it does.
The perspective, the box puzzles, the methodical "the better you play the faster you play" requirement, the mood, the story (which is a backstory in XN instead of all up in your business with VS), the dungeon layouts...it's very very clear upon playing this several at NF played VS a good bit.
We'll have to agree to disagree then. I went in expecting an Ys game with more RPG elements and was initially disappointed by its gameplay compared to Ys, after a bit more play managed to appreciate what it does differently to Diablo, but I think your setting the game up to fail if you say it plays like Ys.
Later in the Steam thread that KainXVIII created, DarkSpartan posted a link to a different DirectX 8 wrapper that, in my experience at least, works even better:
https://bitbucket.org/ThirteenAG/d3d8-wrapper/downloads
Just unzip the two files, and put them in the same folder as the Xanadu Next .exe. No configuration needed (though again, I can only speak to my experience here, no guarantees of course). The .ini has a few options, but I didn't need to change any of them.
There's no penalty to load times at all, unlike the other option (I thought that the longer loads were gone when disabling borderless windowed mode, but there was still a slight increase compared to normal). Still, big thanks to KainXVIII for finding out about the first program and creating the thread, or else I never would have found out about either fix!
To anyone just picking it up today, here's a lil' something that makes the game run even better:
This game is also the perfect one to test the Steam Controller API (Steam Controller/DS4) since the game uses a mouse based inventory system. You can have your right stick/pad set as a mouse 100% of the time instead of having to hold a button down.
Thanks a lot. It indeed ended some weird stuttering I was having.
Loving the game. Even the ugly graphics are kind of charming, though I would love cinematic cutscenes like in Vagrant Story.
This game would be perfect for Vita (or Switch).
A question: is it better to use the bone carving knife or selling the bones?
Thanks a lot. It indeed ended some weird stuttering I was having.
Loving the game. Even the ugly graphics are kind of charming, though I would love cinematic cutscenes like in Vagrant Story.
This game would be perfect for Vita (or Switch).
A question: is it better to use the bone carving knife or selling the bones?
Yeah, looks like selling the bones might be more profitable.
Any skills I should be pursuing? Is stealth attack worth grinding with the mace? I'm using the two handed sword right now.
In my opinion, almost all skills are useful to some extent, stealth attack is actually one of the better ones, especially in the beginning. It also doesn't take that long to level a proficiency to 100%, especially if you use a certain guardian. You also get an achievement for getting every skill, if you are into that
You'll find a second (technically third) entrance back into Eternal Maze via Eaglet Mountain. Just explore as much as you can going that way; all you need is the gauntlet to keep on going.
At this point you should be using stat-buff passive skills in case you've got the money for new weapons but can't normally equip them. Leveling up skills in this game's pretty quick, and you can also reallocate skill points to other stats before leveling up. This gives you multiple ways to master new skills ahead of bosses/story beats.
Just got this. Anything in graphics options to watch out for? In particularly curious about the frame buffer size, how it works in widescreen, and whether "standard resolution textures" should be enabled or disabled for sharpest quality.
Later in the Steam thread that KainXVIII created, DarkSpartan posted a link to a different DirectX 8 wrapper that, in my experience at least, works even better:
https://bitbucket.org/ThirteenAG/d3d8-wrapper/downloads
Just unzip the two files, and put them in the same folder as the Xanadu Next .exe. No configuration needed (though again, I can only speak to my experience here, no guarantees of course). The .ini has a few options, but I didn't need to change any of them.
There's no penalty to load times at all, unlike the other option (I thought that the longer loads were gone when disabling borderless windowed mode, but there was still a slight increase compared to normal). Still, big thanks to KainXVIII for finding out about the first program and creating the thread, or else I never would have found out about either fix!
As a bonus, this one even worked for me with the Trails in the Sky series! There's an issue with those games (at least for me and some other people) on Windows 10 where they ignore vsync and always run at 125 FPS - they can be capped to 60 with RivaTuner, but that solution still leaves intermittent stuttering, similar to the issue with Xanadu. This ThirteenAG d3d8 wrapper fixes that entirely - they now run at a smooth 60 with no RivaTuner needed!
Absolutely follow this post:
Very late, but this is also handy on laptops, particularly those with Optimus. It still ignores the nVidia card (probably not much to be done there short of making it work in dx9 instead) but it's a hell of a lot better and makes it kind of irrelevant it's not running on the nVidia now.Later in the Steam thread that KainXVIII created, DarkSpartan posted a link to a different DirectX 8 wrapper that, in my experience at least, works even better:
https://bitbucket.org/ThirteenAG/d3d8-wrapper/downloads
Just unzip the two files, and put them in the same folder as the Xanadu Next .exe. No configuration needed (though again, I can only speak to my experience here, no guarantees of course). The .ini has a few options, but I didn't need to change any of them.
There's no penalty to load times at all, unlike the other option (I thought that the longer loads were gone when disabling borderless windowed mode, but there was still a slight increase compared to normal). Still, big thanks to KainXVIII for finding out about the first program and creating the thread, or else I never would have found out about either fix!
As a bonus, this one even worked for me with the Trails in the Sky series! There's an issue with those games (at least for me and some other people) on Windows 10 where they ignore vsync and always run at 125 FPS - they can be capped to 60 with RivaTuner, but that solution still leaves intermittent stuttering, similar to the issue with Xanadu. This ThirteenAG d3d8 wrapper fixes that entirely - they now run at a smooth 60 with no RivaTuner needed!
Got this for Christmas and just started. I beat the first boss and progressed a bit beyond that (punched a few walls in the maze, felt like Dogi).
I like it so far, but I have a couple of issues:
- How do I make the aliasing go away? I checked the AA setting obviously but it's still horribly jagged everywhere.
- What is "frame buffer" in the options? Pardon my ignorance. I left it at 1024x1024, which was the default. (My resolution is 1080p)
- I don't like the key mechanic much. It's annoying to run out of keys and having to warp back (and then trek back) to buy more, and hoard bones to reduce the prices or make more (the former seems a better solution unless you're really broke). Maybe if bones dropped more often...
- Why is controller support so damn poor? I'm switching between mouse for menus and gamepad for normal play, but it's pretty clunky.