Sad Affleck
Member
This is kind of where I'm at for the story writ large.
Earlier in the thread people were like "story is cheesy and terrible. They should just strip it out and have the mechanics, since that's why you're there anyway."
To be honest, I agree with them. In the classic X-Com game it was very intimidating encountering a new unit for the first time. It just stood there, silent and menacing, often just a silhouette drenched in shadow, you had no idea what to expect. NuXCOM never achieved the same atmosphere. Less is more in this case.