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Wolfenstein: The New Order; PC Performance Thread

Levyne

Banned
But I get horrific screen tearing during cutscenes. Any way to fix this?

I've been forcing triple buffering through Inspector and leaving the in-game option to off.

So, does Wolfenstein TNO only support 4x AF? When I try to use "vt_maxAniso 16" the value will be set to 4.

Yeah, supposedly it is a limit of the engine. I also have inspector trying to force 16x but I haven't taken screenshots to confirm that it's actually doing anything.
 
I've been forcing triple buffering through Inspector and leaving the in-game option to off.



Yeah, supposedly it is a limit of the engine. I also have inspector trying to force 16x but I haven't taken screenshots to confirm that it's actually doing anything.

Could something like SweetFX fix this with an external way of upping the value?
 
Is there an issue with the sound in this game? Everything seems muffled and flat. The guns have a good sound to them, but there's no punch.

I use nice headphones and sound card, and my games usually sound better.
 

Sub Zero

his body's cold as ice, but he's got a heart of gold
Even though I have Vsync enabled, I am still getting screen tearing ocassionaly and it is pretty annoying. If I enable Vsync from Nvidia Control panel will it go away?
 

AkuMifune

Banned
Even though I have Vsync enabled, I am still getting screen tearing ocassionaly and it is pretty annoying. If I enable Vsync from Nvidia Control panel will it go away?
Seems to work for some people (adaptive) but made my tearing worse. 660ti. You could give it a shot though, just remember to turn it off in-game.
 

def sim

Member
I like screen space reflections. Setting it to high and knocking down shadow resolution to 4k is a perfectly fine compromise to me.

3570k @ 4.6
7970 GHz OC to 1135 (14.4)

iB7X1TKrg7McA.jpg


iHh7hFAfvFynR.jpg


Along with v-sync and triple buffering through the driver, I get a consistent 60.
 

Dave_6

Member
Doesn't run too well on mine either-

3570K@4.4
8GB Samsung RAM
3GB 7970 non GHZ
14.4 drivers

I haven't checked the framerate with RadeonPro yet but I can easily tell that it isn't running at 60 fps and it stutters like hell. Compression is on, shadow resolution all the way down, PPF at 16, reflections off, DOF on low (1080p).

I need to hurry up and get an Nvidia card...
 

riflen

Member
Even though I have Vsync enabled, I am still getting screen tearing ocassionaly and it is pretty annoying. If I enable Vsync from Nvidia Control panel will it go away?

In-game V-sync is "adaptive type", Which means you will get tearing as soon as your frame rate drops to 59fps. If you have a nvidia card, the best solution is to enable triple buffering and V-sync through the nvidia control panel.
 
Does anybody else notice pretty bad popin when you rapidly turn on the spot? It's not so bad on normal levels but when you're inside the
Kreisau circle headquarters
, it's really, really bad. Like you turn away, then turn back and it pops in again.

i5 4670, 16gb ram, gtx780.
 

TheD

The Detective
Does anybody else notice pretty bad popin when you rapidly turn on the spot? It's not so bad on normal levels but when you're inside the
Kreisau circle headquarters
, it's really, really bad. Like you turn away, then turn back and it pops in again.

i5 4670, 16gb ram, gtx780.

Welcome to ID Tech 5 and it's megatexture tile cache not being large enough for a full 360 spin (bar the fact that it is meant to be).
 

Moff

Member
Does anybody else notice pretty bad popin when you rapidly turn on the spot? It's not so bad on normal levels but when you're inside the
Kreisau circle headquarters
, it's really, really bad. Like you turn away, then turn back and it pops in again.

i5 4670, 16gb ram, gtx780.

it makes the game unplayable for me, tried dozens of things for hours. goddamn. i cant believe some people dont have these issues at all, I wonder whats wrong with my system. had the exact same problem with rage too, could never fix it, and I am on a completely new system by now. damnit. the worst part is I would love the game itself. but this is the second shooter that idtech5 ruined for me.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
I've tried to enable anisotropic filtering through drivers but it doesn't appear to be working. What gives?
 
I've tried to enable anisotropic filtering through drivers but it doesn't appear to be working. What gives?

Megatextures do not allow such things like that due to how differently the textures are handeled.

Unfortunate.

I also get pretty horrible... artefacting on some character's faces. It's like some kind of shimmer or shadow thing or something.

Sounds like bad specular aliasing, something that idtech5 has problems with,.
 

notBald

Member
Does anybody else notice pretty bad popin when you rapidly turn on the spot? It's not so bad on normal levels but when you're inside the
Kreisau circle headquarters
, it's really, really bad. Like you turn away, then turn back and it pops in again.

i5 4670, 16gb ram, gtx780.

This was the only spot where a 360 gave any noticeable pop-in on my system, and then only barley.

I now have a steady 60 FPS (even at the beginning where most seems to have issues), over the 30-50 FPS I had at the start of this thread. What I've done is go down to a 1440x900 resolution + FXAA, all other settings medium or low I think (though I haven't fiddled with them)

I've also upgraded the drivers, as well as downclocked (not overclocked) my GPU with 25%. I have one of those factory overclocked GPUs and it got really hot paying this game. At factory speed my system makes less noise than my slim PS3, which I didn't know and was a nice bonus. Never been fond of fan-noise.

My system:
GTX 460 1GB, i5 750, 12GB

Sure seems to. It's not very aggressive, but if you have settings over capacity you'll see a lot of framerate inconsistencies as it keeps adjusting itself back and forth and the jaggies can be awful.

Good to see I'm not the only one noticing what appears to be a resolution drops. It almost seems intentional, as if B.J has myopia.
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
Bad pop-in is a constant. Literally every time I turn the camera there's pop-in, if ever so slight. Rarely is there a single scene where an asset, usually a door or prop, doesn't quickly pop in as my camera swoops by instead of before. I've a 4GB card, but maybe even that isn't enough.

Megatextures do not allow such things like that due to how differently the textures are handeled.

Cheers. Saw online people were using console commands to increase AF, but New Order wont actually run it above x4.
 

Forsete

Gold Member
Hmm, anyone else experiencing the rage inducing eye destroying "vibration" in the game whenever you look around with the mouse?

As soon as I stop moving the character with the mouse the game seems to add a small but super annoying vibration.
 
Bad pop-in is a constant. Literally every time I turn the camera there's pop-in, if ever so slight. Rarely is there a single scene where an asset, usually a door or prop, doesn't quickly pop in as my camera swoops by instead of before. I've a 4GB card, but maybe even that isn't enough.

It was much, much, MUCH worse in Rage. So while I notice it, I'm just thankful it's not as bad as that.
 

TheTrain

Member
Cheers. Saw online people were using console commands to increase AF, but New Order wont actually run it above x4.

It's a console bug in my opinion, look at this screen:

4x AF
201810_2014-05-24_000jbukc.png


16x AF
201810_2014-05-24_000yauav.png


As you can see the "vt_maxAniso" command actually works but the console don't recognise the new parameter, so it leave the boolean to 4.
This is why you need to reinsert the command every time the game (re)load the megatextures.
 

JaseC

gave away the keys to the kingdom.
It's a console bug in my opinion, look at this screen:

4x AF
201810_2014-05-24_000jbukc.png


16x AF
201810_2014-05-24_000yauav.png


As you can see the "vt_maxAniso" command actually works but the console don't recognise this new parameter, so it leave the boolean to 4.
This is why you need to reinsert the command every time the game (re)load the megatextures.

Interesting. I wonder if the game actually does support vt_useCudaTranscode 2, then.
 

TheTrain

Member
Interesting. I wonder if the game actually does support vt_useCudaTranscode 2, then.

This works in RAGE? If yes, there are good chance that works in Wolf as well.
The problem is how to monitor the CUDA usage? Did you noticed frame rate improvement or less pop in?
I'm an Ati user, good old 5870, so good luck with the test. I can only give you a link:

http://www.geforce.com/whats-new/ar...-resolution-textures-with-a-few-simple-tweaks

vt_useCudaTranscode

This is the variable that is tied to the GPU Transcode option in the in-game menu. 0 is off, 1 is on, and 2 is forced, which cannot be set in-game. When the setting is 1, the game continuously monitors the time spent rendering on the GPU and the time spent transcoding textures. If it detects that the game is likely starting to render too slowly, it dramatically cuts back the amount of GPU transcoding to prevent the game frame rate from becoming sub-optimal. When it detects that there are spare GPU cycles it slowly raises the transcoding rate until a balance is found. As such, GPU Transcoding can be enabled on four-year-old GPUs with little to no impact on the frame rate or in-game texture streaming. The heuristic isn't perfect because the load can change drastically from one second to the next, and the data that the game receives is slightly delayed, which is why it’s impossible to say that GPU Transcoding will never impact your frame rate.

It can be overwritten however by setting the value in the config file to 2. In this case, vt_useCudaTranscode will always try to do all the work on the GPU, which can cause frame rate disruptions, especially when rendering Rage at higher resolutions on slower GPUs. However, if a user feels that image fidelity is more important than a constant sixty frames per second, this is perfectly acceptable to use, though it is only recommended for users of GeForce 500 series GPUs.

vt_cudaBudget

This is the budget in milliseconds that the CUDA GPU Transcode feature uses to determine when to increase or decrease workload. The default threshold is 14 milliseconds, which is well below the 16.6 needed to maintain sixty frames per second. This is deliberately conservative to err on the side of caution to ensure that even in the most demanding situations the frame rate remains rock-solid. For users seeking the absolute best image quality, the threshold can be raised, and for those seeking a consistent frame rate, lowered.
 

JaseC

gave away the keys to the kingdom.
This works in RAGE? If yes, there are good chance that works in Wolf as well.
The problem is how to monitor the CUDA usage? Did you noticed frame rate improvement or less pop in?
I'm an Ati user, good old 5870, so good luck with the test. I can only give you a link:

http://www.geforce.com/whats-new/ar...-resolution-textures-with-a-few-simple-tweaks

Yeah, it works in Rage, but since the console wasn't reflecting the value change I assumed it wasn't being accepted. As for monitoring CUDA usage, I've no idea, and I can't say I've experienced any pop-in issues myself aside from the infamous 1fps bug.
 
Not getting the best performance. i7 4930K, 780TI, struggling to find a good setup for holding 60fps without dropping too much quality. Would expect better : /


Running these options and rarely holding 60. What the hell. Wonder if I should try moving it to my SSD.
 

Mike Golf

Member
I like screen space reflections. Setting it to high and knocking down shadow resolution to 4k is a perfectly fine compromise to me.

3570k @ 4.6
7970 GHz OC to 1135 (14.4)

iB7X1TKrg7McA.jpg


iHh7hFAfvFynR.jpg


Along with v-sync and triple buffering through the driver, I get a consistent 60.

Is that an i5 3570k? How did you overclock it to run at 4.6 GHz? Otherwise I have the same setup as you with a 7970 Ghz but at 1100 MHz and running 14.4. Could my 3570k at 3.4-3.8 GHz be bottle necking me?
 

Metal-Geo

Member
Not getting the best performance. i7 4930K, 780TI, struggling to find a good setup for holding 60fps without dropping too much quality. Would expect better : /



Running these options and rarely holding 60. What the hell. Wonder if I should try moving it to my SSD.
Turn of screen space reflections. Shit is hardly noticeable and axes your framerate drastically.
 
Strange, I can't set my resolution to 1920x1080 when I have my TV connected.

1600x900 works.

No problems without the TV connected.

Does anyone have the same issue or know what could be the problem?
 

Xyber

Member
Not getting the best performance. i7 4930K, 780TI, struggling to find a good setup for holding 60fps without dropping too much quality. Would expect better : /
Running these options and rarely holding 60. What the hell. Wonder if I should try moving it to my SSD.

As previous poster said, disable reflections. Only noticeable difference will be better framerate.

Is that an i5 3570k? How did you overclock it to run at 4.6 GHz? Otherwise I have the same setup as you with a 7970 Ghz but at 1100 MHz and running 14.4. Could my 3570k at 3.4-3.8 GHz be bottle necking me?

Get a better cooler and up the voltage. The i5 can usually hit 4.0 without even touching the voltage so it's weird you can't get above that. But your CPU shouldn't bottleneck you.
 
ok people, should I get this game for my pc, upgrade my pc to play it, OR just get a ps4 and play it on that?

My current rig
I7 3770
12 gigs ram
Nvidia 660 gtx 2 gigs 192 bit oem

I plan to play on the controller if that helps.
 
You can inhance the ingame MSAA with supersampling via the Nvidia control panel like so:

ibvjXimsk0C29A.png


This will cause a slight blurring but you can counter that with this command :

vt_lodbias (Insert negative number here)

I would recommend vt_lodbias -0.5 for 2x supersampling and vt_lodbias -1.0 for 4x supersampling

Enhancing with 4x supersampling is actually less demanding and looks better than the games 16xAA option.
4x supersampling is still very demanding I would recommend setting it to 2x
 

Mike Golf

Member
Get a better cooler and up the voltage. The i5 can usually hit 4.0 without even touching the voltage so it's weird you can't get above that. But your CPU shouldn't bottleneck you.

I actually haven't tried OCing it yet, only ever tried my GPU with negative results every time. Just figured if you're getting a solid 60 with the same seteup as me bar the OCed CPU that might be my issue. I have a Hyper Evo 212 cooler on it, what program do you recommend to OC it?
 

def sim

Member
I actually haven't tried OCing it yet, only ever tried my GPU with negative results every time. Just figured if you're getting a solid 60 with the same seteup as me bar the OCed CPU that might be my issue. I have a Hyper Evo 212 cooler on it, what program do you recommend to OC it?

You overclock through the BIOS. There should be a tutorial in our PC hardware thread if you need further help.

I don't think your CPU would be the problem in this case. I didn't have acceptable performance using the ultra preset and the only meaningful changes I did to get the framerate where it needed to be is lowering shadow resolution and using vsync through the driver.
 

Mike Golf

Member
You overclock through the BIOS. There should be a tutorial in our PC hardware thread if you need further help.

I don't think your CPU would be the problem in this case. I didn't have acceptable performance using the ultra preset and the only meaningful changes I did to get the framerate where it needed to be is lowering shadow resolution and using vsync through the driver.

I see, I'll give it a shot. As it is right now I'm using the same settings as you, with Triple buffering through CCC, and getting fluctuations of 40-60 depending on what's going on and sometimes just randomly. I'll check out that thread for OC info, thanks for the help.
 

def sim

Member
I see, I'll give it a shot. As it is right now I'm using the same settings as you, with Triple buffering through CCC, and getting fluctuations of 40-60 depending on what's going on and sometimes just randomly. I'll check out that thread for OC info, thanks for the help.

Sure, it can't hurt.

With rivatuner on, I did a brief firefight soon after finding the LWK and 58 was the absolute lowest it gave me. I'd be looking at the random framerate drops you're getting, maybe use afterburner or look at the resource monitor to see if there's anything going on that shouldn't. Also, are you absolutely sure you have vsync off in game and on through the driver? I know you mentioned triple buffering, but that's a separate option.
 

DocSeuss

Member
Does anybody else notice pretty bad popin when you rapidly turn on the spot? It's not so bad on normal levels but when you're inside the
Kreisau circle headquarters
, it's really, really bad. Like you turn away, then turn back and it pops in again.

i5 4670, 16gb ram, gtx780.

I've had some minor pop-in that's almost unnoticeable. It's nowhere near as bad as Rage is for me. Bit baffled--did they actually get streaming to work BETTER on AMD hardware somehow? AMD's what I've got.
 

TheD

The Detective
Bad pop-in is a constant. Literally every time I turn the camera there's pop-in, if ever so slight. Rarely is there a single scene where an asset, usually a door or prop, doesn't quickly pop in as my camera swoops by instead of before. I've a 4GB card, but maybe even that isn't enough.

4GB is way more than enough.
A good sized tile cache should be less than 300MB (i.e rage's tile cache on PC was a 8192x8192 texture). It is just that ID tech 5 is a POS.
 

sk3tch

Member
Not getting the best performance. i7 4930K, 780TI, struggling to find a good setup for holding 60fps without dropping too much quality. Would expect better : /



Running these options and rarely holding 60. What the hell. Wonder if I should try moving it to my SSD.

That's really strange...I don't think I had any dips (monitoring with MSI Afterburner OSD) with a 4770K (4.5 GHz) and a GTX 780 (Lightning, 1100 MHz - light OC). My OS drive is an SSD (Samsung 830) and the game is installed on my D:\ drive (Seagate Momentus XT Hybrid drive). Using NVIDIA 337.50 driver...and I'm absolutely maxed out. V-sync is on, btw...because I know the game doesn't go over 60 FPS (120hz monitors all around, grrr).
 

Mike Golf

Member
Sure, it can't hurt.

With rivatuner on, I did a brief firefight soon after finding the LWK and 58 was the absolute lowest it gave me. I'd be looking at the random framerate drops you're getting, maybe use afterburner or look at the resource monitor to see if there's anything going on that shouldn't. Also, are you absolutely sure you have vsync off in game and on through the driver? I know you mentioned triple buffering, but that's a separate option.

I actually did not, I had Triple Buffering on in CCC but still had in game Vsync on. I turned it off, turned on Vsync in CCC along with Triple Buffering and played a bit of the beginning of the part where you encounter the prison blockade
after the chainsaw torture scene.
Played for abut 5 minutes and got dips down to low 40s consistently. Even just standing at the gate behind the truck at the start and looking out at the prison area got me in the low 50s. From a pure performance stand point it makes no sense, there isn't much going on graphically in the scene to make that kind of dip happen.

I think I'll wait and go through the CPU OC guide before going further, I have nothing else happening in the background that's eating up resources and have none of these kinds of issues in far more graphically intensive titles.
 

Bydobob

Member
I'm still getting motion sickness with this game and it's totally putting me off. I've maxed FOV and minimised mouse sensitivity but still have to quit after an hour or so for feeling queasy. Shame as I'm really enjoying the game.

Anyway, I'm surprised at the poor performance people are getting with similar rigs to mine (4670k, 780 and 16Gb). I'm getting a perfect 60fps on Ultra with no screen-tearing at 144 Hz (60Hz is a different story), and texture pop-in is minimal. Using 335.23 drivers. For reference I'm between 45-60fps at 2560x1440.
 
Thanks for the replies about Space Reflections and thanks to JaseC for helping out on Steam chat.

That's really strange...I don't think I had any dips (monitoring with MSI Afterburner OSD) with a 4770K (4.5 GHz) and a GTX 780 (Lightning, 1100 MHz - light OC). My OS drive is an SSD (Samsung 830) and the game is installed on my D:\ drive (Seagate Momentus XT Hybrid drive). Using NVIDIA 337.50 driver...and I'm absolutely maxed out. V-sync is on, btw...because I know the game doesn't go over 60 FPS (120hz monitors all around, grrr).

Turning Space Reflections off helped alot but I still dip to low 50's alot. Occasionally into the high 40's. No idea why I can't keep a steady 60 but multiple people with slightly weaker hardware can. Frustrates me. The game is currently running on a WD 1TB Black drive, going to move it to my SSD and see if it changes anything(doubt it).
 

elektrixx

Banned
i5 2500K
GTX 670 4GB
8GB RAM

It likes to stay at the 59FPS mark. I'm very happy with the performance considering the recommended specs. It's just that I get occasional screen tearing even though Vsync is on.

I thought for a moment that this may mean good things for Watch Dogs on my PC because I'm only aiming for 30FPS in that game but then I remembered it's an Ubisoft game.
 

Dave_6

Member
Anyone else have issues with both Afterburner and/or RadeonPro's OSD not showing with this game? I'd like to see what my framerate (I know it's low) and VRAM usage is but I can't get either one of them to show up.
 
SSD didn't change anything. Oh well, something musn't be right with my system, just going to turn some things down for now. Just want to play.
 

sk3tch

Member
Anyone else have issues with both Afterburner and/or RadeonPro's OSD not showing with this game? I'd like to see what my framerate (I know it's low) and VRAM usage is but I can't get either one of them to show up.

MSI Afterburner 3.0.0 Beta 19 here (RivaTuner Statistics Server v6.1.0.7285) - no problems getting the OSD to display.
 

Xyber

Member
Anyone else have issues with both Afterburner and/or RadeonPro's OSD not showing with this game? I'd like to see what my framerate (I know it's low) and VRAM usage is but I can't get either one of them to show up.

Dxtory isn't showing for me, but Fraps does.
 
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