Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

Status
Not open for further replies.
Oh man this is gonna be great. When is this expected to come out? Any release window? I'm not a huge uncharted fan, but I cant help but get excited for this game. If they improve the gameplay, then I'm happy.
 
If that's the standard we reach and it stays at that standard for the next ten years, I'll be contented for that ten years.

Now at last, we can concentrate on what matters: The characters, the story and contextual gameplay.
 
Naughty Gods have never failed to show why they are not masters of their craft! When ND steps on stage you can't help but sit and lean in for what always seems to be amazing work! 60 frames is a bold move for 3rd person, which should cement their legacy as the premier console graphics king
.
 
It looks to me like a beefed up cinematic. Might be in engine for sure, but I doubt the actual gameplay looks like that.

Crysis 3 looks like a generation behind that Nate model and the art behind all that.
 
Yeah, while I will buy a PS4 for exclusives like UC4. The extra power of the PC will allow me to play multi-platform games at higher res/frame rates than the PS4. This looks great, but let's not forget that this is a sub 2 min clip of non interactive rendering that has been optimized to hell and back for the sole purpose to impress at E3. That being said, I'm sure the final game will look amazing, but let's not pretend that the game will have anywhere near this level of IQ during gameplay.

stage 1: denial.


optimized to hell and back for the sole purpose to impress.


just lol. yeah, where are those games trailers whose purpose isn't to impress?
 
Yes, how stupid of me. 8 PS3's in parallel to pre-render a scene vs a single PS4. Guess they should have used more PS3's so it would look better. The gameplay of UC4 we have seen will probably look the same...

Seriously, how hard is it to read the OP? So yeah, how stupid of you.

That pic is also more than just a bit disingenuous. We all know ND adjusted the lighting in that scene, which made it look like shit. Gameplay however, looked identical. It's also very convenient for you to have left out the pics that show an improvement from UC2's unveil compared to release. But, that wouldn't fit the narrative you're trying to create, would it?
 
Just for comparison, what did ND stated about that Ucnharted 3 reveal on that time?
https://www.youtube.com/watch?v=DHHcM6aHPnE

They said it was "in-engine" or "rendered on PS3"?

I mean, not after release, but really at the reveal, like theyre stating today!


About that bus comparion pictures, people usually uses that one all the time. But other scenes actually, if I remember correctly, did not suffered that downgrade (most of them were almot just a concept change, like the clothes changes on The Order trailer).
 
No doubt the game will look good, but it will not look as good as this trailer during gameplay. I don't doubt they'll be able to pull off some impressive stuff during the heavily controlled real-time cutscenes, but gameplay will not match this fidelity, particularly not at 60fps.

I get it, GAF really, really likes Naughty Dog. I understand it's not cool to talk bad about them or doubt them 'round these parts, but anyone who actually believes the game will look that good consistently during gameplay is setting themselves up for disappointment.
 
Or the opposite...

I love Naughty Dog. TLOU was my favorite game last year and I have finished it 3 times. I plan on buying a PS4 and TLOU re-mastered, but they cut corners.

Example A:
xPVW3pu.jpg


The back of the bus is one huge flat polygon with a terrible texture as is the side of the bus minus the wheel wells. 90% of the time it doesn't matter, but in areas where there are a lot of vehicles it's ugly as hell and very distracting how bad the vehicles look.
Seriously, how hard is it to read the OP? So yeah, how stupid of you.

That pic is also more than just a bit disingenuous. We all know ND adjusted the lighting in that scene, which made it look like shit. Gameplay however, looked identical. It's also very convenient for you to have left out the pics that show an improvement from UC2's unveil compared to release. But, that wouldn't fit the narrative you're trying to create, would it?

So they purposely made it look like shit? Also regardless of reasons the fact is that the E3 trailer looked worse than the actual game. No need for other examples. The fact is you can't fully trust tightly focused game trailers to represent a final product. Also what's my agenda exactly ?
 
I'd prefer to eat crow and be legitimately amazed than get on the hype train prematurely and then be disappointed by downgrades.

I will remain skeptical until I see the HUD pop
up and rotate around to see Drake's face rendered with that fidelity in actual gameplay.

The thing people don't actually understand is that this is a high detail cutscene model, just like they did in MGS4, All the Uncharted games, Ryse, Crysis 1/2/3, etc.

When the camera is in close and focusing on dialog you get models like the one shown.

When you're running around and 10+feet away from the character some of those details can go away in order to keep the game world around you looking better.

This has been the standard for games using real time cutscenes for a LONG time. All the way back to the original MGS. Level of Detail is a reality of real time rendering.

It makes zero sense to have this kind of detail on a model that is used in gameplay that is always seen from 10+feet away which you won't be able to discern anyway because his face is reduced to a few thousand pixels vs the millions used in a close up shot like the one in the trailer.
 
One has a 10 foot radius in battles and everything else is blurred out for performance and one if past nd is anything to go by involves set plays of environments like whole bridges , trains with many more particle effects to boot combined with the fact the game is ALREADY at 1080p and targeting not 30 fps but 60 fps.

A poor comparison indeed then
 
I love Naughty Dog. TLOU was my favorite game last year and I have finished it 3 times. I plan on buying a PS4 and TLOU re-mastered, but they cut corners.

Example A:
xPVW3pu.jpg


The back of the bus is one huge flat polygon with a terrible texture as is the side of the bus minus the wheel wells. 90% of the time it doesn't matter, but in areas where there are a lot of vehicles it's ugly as hell and very distracting how bad the vehicles look.

What the hell sort of screengrab is that? Are you sure you didn't knock it up in Paint?
 
Game will he pimp, but the game will look nothingreat close to that except for on pre scripted cinematic scenes and I have no problem with that. Ryse had some sweet scenes like this, but this looks way way way better. Can't wait to play it

No, what you have a problem with is reading the OP to see that nothing is being "pre scripted" anymore. Jesus, how hard is it to read then understand what you've read?

Here's a site id like you to visit then since you clearly missed the statements from Naughty Dog staff saying the scene is from an actual level of the game.

http://www.sylvanlearning.com/tutoring/reading

This is going to come in handy for the next year.
 
Just for comparison, what did ND stated about that Ucnharted 3 reveal on that time?
https://www.youtube.com/watch?v=DHHcM6aHPnE

They said it was "in-engine" or "rendered on PS3"?

I mean, not after release, but really at the reveal, like theyre stating today!


About that bus comparion pictures, people usually uses that one all the time. But other scenes actually, if I remember correctly, did not suffered that downgrade (most of them were almot just a concept change, like the clothes changes on The Order trailer).

You are forgetting a key difference or ignoring what has been stated a dozen times over

Every uc game has had their reveal which runs on a render farm of 4-8 ps3s while they have explicitly stated this one is running on a single ps4.

What does this mean?

That for previous uc games they had to try to get the performance of what they showed on 4 to 8 ps3's on a single console while in this case they are already getting this to run one 1 console a year before release .....


Which game do you think will end up matching the reveal... Think about it.. Really hard
 
What I don't really understand is we know this will be bested by other devs like SSM, QD and ND themselves in a few years. This will look "bad" by then. It just seems like something this good would happen at the end of the gen, not right at the beginning. If the gameplay comes even close I have no idea what the future will bring. Is QD's next game for example actually going to look like CG!? Like WTF

Yeah, this is what I can't wrap my head around. Will this honestly look like Uncharted 1 does compared to something that comes out 3 or 4 years down the line? It's almost hard to imagine a game looking substantially better even being possible on the same hardware.
 
What the hell sort of screengrab is that? Are you sure you didn't knock it up in Paint?

It's a low res pic no doubt, but if you go in game you can see how terrible the vehicles look. No window transparencies and the huge textures applied to the side of the vehicles just look bad. Mostly the game looks fantastic and that's why these things stick out to me.
 
You are forgetting a key difference or ignoring what has been stated a dozen times over

Every uc game has had their reveal which runs on a render farm of 4-8 ps3s while they have explicitly stated this one is running on a single ps4.

What does this mean?

That for previous uc games they had to try to get the performance of what they showed on 4 to 8 ps3's on a single console while in this case they are already getting this to run one 1 console a year before release .....


Which game do you think will end up matching the reveal... Think about it.. Really hard

There's almost no point trying to reason with people that either

A. Don't read the OP
B. Don't understand what they're reading
C. Are armed with nothing more than an agenda and blinders
D. All of the above
 
Disc space may be a major reason why there moving to make all the cut-scenes real-time. Dont the video files take up more space?

yep, i think this is the reason as well.


videos in uncharted 3 took up 11 gbs of disc space.


also, the order 1886 does not have prerendered cutscenes as well and all are real-time. the dev told machinima their engine doesn't even support video playback at all. just wow.
 
It's a low res pic no doubt, but if you go in game you can see how terrible the vehicles look. No window transparencies and the huge textures applied to the side of the vehicles just look bad. Mostly the game looks fantastic and that's why these things stick out to me.

What does it prove exactly? That the PS3 couldn't do what the PS4 can clearly do?
 
Disc space may be a major reason why there moving to make all the cut-scenes real-time. Dont the video files take up more space?

Good. I like real time cut-scenes. Going back to play older games that have been up-ressed with the original low res pre-rendered cut-scenes is terrible.
 
There's almost no point trying to reason with people that either

A. Don't read the OP
B. Don't understand what they're reading
C. Are armed with nothing more than an agenda and blinders
D. All of the above

.

Its been stated time and time again, confirmed by more than one Naughty Dog dev.

At this point its just blatant shit posting.
 
You are forgetting a key difference or ignoring what has been stated a dozen times over

Every uc game has had their reveal which runs on a render farm of 4-8 ps3s while they have explicitly stated this one is running on a single ps4.

What does this mean?

That for previous uc games they had to try to get the performance of what they showed on 4 to 8 ps3's on a single console while in this case they are already getting this to run one 1 console a year before release .....


Which game do you think will end up matching the reveal... Think about it.. Really hard


i thought uc3 trailer was on a devkit ps3.


'cause nd was playing uc3 at 60 fps with a devkit ps3, i remember. it looked smooth.

too bad the retail ps3s have half the memory, so we didn't get 60 fps uc3.
 
Disc space may be a major reason why there moving to make all the cut-scenes real-time. Dont the video files take up more space?

if the uncharted/tlou cutscenes which were 7020p/30fps took a shit-ton of space from the blu-ray disk, imagine when the cutscenes are 1080p/60fps. The quality would have to be comparable to youtube or else it won't fit the 50gb disk.
 
Incredible, that is Final Fantasy TSW level graphics, in real time.

It's better in many ways:

Code:
[img]http://pic.pimg.tw/allen201242002/1338638204-1288518833.png[/img]

[img]http://i4.minus.com/iboTgLEaOWwKSy.png[/img]

TSW head has mannequin syndrome.
 
You are forgetting a key difference or ignoring what has been stated a dozen times over

Every uc game has had their reveal which runs on a render farm of 4-8 ps3s while they have explicitly stated this one is running on a single ps4.

What does this mean?

That for previous uc games they had to try to get the performance of what they showed on 4 to 8 ps3's on a single console while in this case they are already getting this to run one 1 console a year before release .....


Which game do you think will end up matching the reveal... Think about it.. Really hard

Man, I think youre a little angry for nothing. If you dont feel you should answer, all you had to do, is not to answer!

Anyway, I know they stated that on U3 the reveal scenes were rendered with 4~8 PS3s, I read that on the last pages. All I want to know is if they, on the reveal time of Uncharted 3, said at least once that the game would look like that or something like it.

I dont know when exactly they said that it was pre rendered with 4~8 PS3, but I guess it was after the release, or a time after its 1st reveal. So I just want to understand what they stated at U3 1st reveal.

Im not starting a war here, in another forum I just said that I give ND all the benefit of doubt because from my experience they ever delivered what they promised. So Im not really sayinh they wont deliver that, I just wanted to know their public responses on the very 1st reveal.

There's almost no point trying to reason with people that either

A. Don't read the OP
B. Don't understand what they're reading
C. Are armed with nothing more than an agenda and blinders
D. All of the above

Since youre judging me all wrong and misinterpreted what I wanted to say, I guess your statement kind of apply to yourself, specially your "B" option.

After all, I dont know why its a big problem to be a little skeptical after seing what is possibly the most incredible game ever made visually speaking, since this is far away from anything I have seen to date (and I have Ryse and InFamous SS right here). Its not only about Drake's face detail, its about every single detail on his model and all the environment.
 
three words come to mind

bull...fricking...shite.

cant wait for ND to join the ranks of Ubi as downgrade central. No offense to PS4, i own it and love it, but to stomp a mudhole in PC graphics achievement is just asnine.

Feel sorry for anyone who believes this is in game, real time.

the doubters are making this more delicious.
 
Status
Not open for further replies.
Top Bottom