Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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I hope everyone here prepares their finest damage control for when the game ships and nothing outside of cut-scenes looks like this.

Do you really think ND would commit suicide like that? If ND doesn't deliver on these visuals they will face a shit storm with the strength of 10,000 Watch_Dogs meltdowns.
 
I'll be surprised if this level of detail is going to be present in game play sections and maintain 60 FPS. It will look like this in cut scenes for sure.

It won't
 
Example A:
xPVW3pu.jpg


The back of the bus is one huge flat polygon with a terrible texture as is the side of the bus minus the wheel wells. 90% of the time it doesn't matter, but in areas where there are a lot of vehicles it's ugly as hell and very distracting how bad the vehicles look.


So they purposely made it look like shit? Also regardless of reasons the fact is that the E3 trailer looked worse than the actual game. No need for other examples. The fact is you can't fully trust tightly focused game trailers to represent a final product. Also what's my agenda exactly ?
It didn't look like that in the game... where you got this pic? I even started the game to see if it is like that.
 
it's not just the character model. look at those environments:

BothBrightGoitered.gif


this freaking tree has more polys than the whole island in TR. how can that be?
 
It proves that you can't look at a selective cut scene like the Last of Us: Remastered and expect the whole game to look incredible, any more than you can look at a <2 min UC4 trailer and expect the whole game to look incredible.

Does anybody in their right mind expect a character in the foreground to have the same poly count as a character's face up close? It will obviously increase or decrease depending on how close the camera is, rather like your eyes work in real life.

That IS how this game will look.
 
Do you really think ND would commit suicide like that? If ND doesn't deliver on these visuals they will face a shit storm with the strength of 10,000 Watch_Dogs meltdowns.

No they won't. They're Naughty Dog, not Ubisoft. The only place that these types of graphical meltdowns happen is here, and people here love Naughty Dog. Plenty of excuses will be made.
 
the doubters are making this more delicious.

I would have been extremely impressed if the camera was controller operated and they did a 360 pan.

All I saw was an in engine cut scene where ND had complete control of what you see and what had to be shown.

That being said, I believe in ND.
 
Does anybody in their right mind expect a character in the foreground to have the same poly count as a character's face up close? It will obviously increase or decrease depending on how close the camera is, rather like your eyes work in real life.

That IS how this game will look.

I honestly don't know what you're arguing against anymore. All I'm saying is that the PS4 isn't some miracle machine. Naughty Dog is great at creating great graphics, but in the past there have been sacrifices to make outstanding character models at the expense of other assets.
 
I don't get why people are doubting this. It is Naughty Dog after all. Just look at ryse, it was a launch game and some of the faces look as good as drake in this trailer. Don't know why they wouldn't be able to do it in 2015.
 
it's not just the character model. look at those environments:

BothBrightGoitered.gif


this freaking tree has more polys than the whole island in TR. how can that be?

Exactly, thats why people is being so skeptical even after those statements. I guess we will only have a proof after its 1st gameplay reveal.

I would say that, just like U3, the pre-rendered scene would look more detailed, but when ingame some details (like Drake's face) would not be that detailed but still looks like the cutscene because of the camera distance, what is amazing anyway and worked like a charm. But I just remembered that theres also that thing that theyre not using pre rendered cutscenes anymore. So that make things even more impressive!
 
No they won't. They're Naughty Dog, not Ubisoft. The only place that these types of graphical meltdowns happen is here, and people here love Naughty Dog. Plenty of excuses will be made.

Hahaha, as if that stops non-fans from blowing up the forum for something as trivial as a slight downgrade.

Watch Dogs was a multiplatform game, people might be neutral to it. But Uncharted is first party, many people from all sides will be partial, and those against will love to make a backlash out of this. Don't kid yourself.

Pretty much, not a whole lot of backlash on downgraded AI from E3.

https://www.youtube.com/watch?v=BF0EaH73ee4

People did complain, others felt that the AI was just the same, with exceptions. The thing is that AI experiences are subjective, graphics are not.
 
it's not just the character model. look at those environments:

BothBrightGoitered.gif


this freaking tree has more polys than the whole island in TR. how can that be?

I wonder if contextual animations will be another step above again, watching Nate touching that plant and moving it in that gif looks cool. I hope they improve a lot in those details, they really make a difference in third person games. I was kinda bummed that Snake no longer walks differently over bodies in MGSV:GZ
 
I love Naughty Dog. TLOU was my favorite game last year and I have finished it 3 times. I plan on buying a PS4 and TLOU re-mastered, but they cut corners.

Example A:
xPVW3pu.jpg


The back of the bus is one huge flat polygon with a terrible texture as is the side of the bus minus the wheel wells. 90% of the time it doesn't matter, but in areas where there are a lot of vehicles it's ugly as hell and very distracting how bad the vehicles look.


So they purposely made it look like shit? Also regardless of reasons the fact is that the E3 trailer looked worse than the actual game. No need for other examples. The fact is you can't fully trust tightly focused game trailers to represent a final product. Also what's my agenda exactly ?

Lol... "cutting corners". If it fits your agenda it's cutting corners, but it's called optimization.

Cutting corners makes it imply that they're cheating or being lazy...
 
Jesus christ, are other developers even trying?
Seriously, if these consoles can put out something of this quality then what the hell are other first party developers doing?
 
at this point its just easier to wait for gameplay footage than to try and read between the lines as to whether its in real time or just a cutscene running in-engine but with a higher quality model

nate looks a lot like a certain federal marshall in your avatar. Just noticed that.
 
It's kind of weird that I actually thought it was in engine when they revealed, the claim that it's real time on a ps4 if true is really impressive.
 
No, what you have a problem with is reading the OP to see that nothing is being "pre scripted" anymore. Jesus, how hard is it to read then understand what you've read?


This is going to come in handy for the next year.


perhaps its you that should pay attention to that link

what theyve shown IS completely pre-scripted. its a scripted event within the game engine

it is not however, pre-rendered... it is rendered in real time rather then a pre-recorded video being played back before cutting back over to the gameplay
 
Lol... "cutting corners". If it fits your agenda it's cutting corners, but it's called optimization.

Cutting corners makes it imply that they're cheating or being lazy...
You can call it what you want, but the low poly/low quality texture vehicles stand out in stark contrast to the high quality character models. Vehicles aren't the only thing neglected to focus on character models either. What's my agenda again?
 
For all you fucking doubters and people saying this was KZ:2 all over again hope you eat a health amount of fucking fried crow. I told people in the other thread ND codes to the fucking metal. They are one of the few devs that understand the hardware and can harness it fully.
 
There is noway on this planet Uncharted 4's actual gameplay will have that level of detail, people reeeeeally need to temper their expectations, I'm already walking into other threads with this trailer being used as a trophy for PS4 gfx before we've even seen any actual gameplay.
 
The craziest thing about that trailer is it puts just about every games CGI to shame and this is running in real time on a single PS4. Gameplay arguments aside, thats what blows my mind.
 
I honestly don't know what you're arguing against anymore. All I'm saying is that the PS4 isn't some miracle machine. Naughty Dog is great at creating great graphics, but in the past there have been sacrifices to make outstanding character models at the expense of other assets.

he's simply saying that using a tiny bit of logic, do you think ND are rendering the entire face at the same LOD when zoomed out like he is when walking into the forest? of course not .. why would you waste polys on an eye lash no one could see even with a 4k TV

if you pause and zoomed in, sure, you'd see it .. but then the jungle would be out of view wouldn't it.

these GFX threads are straight up stupid. the game is going to look awesome .. we have a proven track record right back to the orig uncharted demo when PS3 launched.
 
There is noway on this planet Uncharted 4's actual gameplay will have that level of detail, people reeeeeally need to temper their expectations, I'm already walking into other threads with this trailer being used as a trophy for PS4 gfx before we've even seen any actual gameplay.

After seeing gameplay of The Order, I don't doubt U4's graphics. What I doubt is 60fps.
 
There is a HUGE HUGE difference between controlling the game in "real time" with lots of stuff on the screen compared to a close up of one dude lying on the ground. We have seen heads and faces for how long? Who was that old man rendered during last year's e3? Relax the hype people, the whole game will not look like this. Will it look awesome and be awesome? YES! But will it look better than a $3000 nvidia card the whole time, NO!

Oh, man... you're really barking up the wrong tree there. Quantic Dream's games beat their tech demos graphically every time.
It was called The Dark Sorcerer, btw.
 
I definitely think it'll look extremely close to this, just not at 60fps.

If they hit 60fps @ those visuals we can all put away the 'best technical developers of all time' awards - Naughty Dog gets them all, for the rest of eternity.

I'll probably get some heat for this but I don't think 60 fps is absolutely essential for a game like this. I care more about the visuals and the scope of this game. Although of course I don't have any technical knowledge, no compromise may be necessary.
 
Well, if there's any studio that could actually pull this off, it would definitely be ND. Still, it seems like we're getting maybe just the tiniest bit ahead of ourselves given that we haven't seen even a snippet of actual gameplay footage yet.

But heck, I'm a PC guy who doesn't particularly care for cinematic third person action adventure games, and I'll nonetheless be picking up a PS4 for TLOU and UC4 just for the sheer spectacle.
 
the cut scene is real time, but by the time this game is released, it will for sure be cut down. i highly doubt the ps4 can move this amount of detail 60 fps @ 1080p. i really hope to eat crow though
 
Man, I think youre a little angry for nothing. If you dont feel you should answer, all you had to do, is not to answer!

Anyway, I know they stated that on U3 the reveal scenes were rendered with 4~8 PS3s, I read that on the last pages. All I want to know is if they, on the reveal time of Uncharted 3, said at least once that the game would look like that or something like it.

I dont know when exactly they said that it was pre rendered with 4~8 PS3, but I guess it was after the release, or a time after its 1st reveal. So I just want to understand what they stated at U3 1st reveal.

Im not starting a war here, in another forum I just said that I give ND all the benefit of doubt because from my experience they ever delivered what they promised. So Im not really sayinh they wont deliver that, I just wanted to know their public responses on the very 1st reveal.



Since youre judging me all wrong and misinterpreted what I wanted to say, I guess your statement kind of apply to yourself, specially your "B" option.

After all, I dont know why its a big problem to be a little skeptical after seing what is possibly the most incredible game ever made visually speaking, since this is far away from anything I have seen to date (and I have Ryse and InFamous SS right here). Its not only about Drake's face detail, its about every single detail on his model and all the environment.


I was generalizing, hence use of the word "they." I also saw that you qualified your statement toward the end, which is another reason I didn't even mention your name. So yeah, seems like "B" applies to you, not me. Nice try with the persecution complex though.
 
Yeah, while I will buy a PS4 for exclusives like UC4. The extra power of the PC will allow me to play multi-platform games at higher res/frame rates than the PS4. This looks great, but let's not forget that this is a sub 2 min clip of non interactive rendering that has been optimized to hell and back for the sole purpose to impress at E3. That being said, I'm sure the final game will look amazing, but let's not pretend that the game will have anywhere near this level of IQ during gameplay.

he's simply saying that using a tiny bit of logic, do you think ND are rendering the entire face at the same LOD when zoomed out like he is when walking into the forest? of course not .. why would you waste polys on an eye lash no one could see even with a 4k TV

if you pause and zoomed in, sure, you'd see it .. but then the jungle would be out of view wouldn't it.

these GFX threads are straight up stupid. the game is going to look awesome .. we have a proven track record right back to the orig uncharted demo when PS3 launched.

Which is what my original post said in a nutshell.
 
perhaps its you that should pay attention to that link

what theyve shown IS completely pre-scripted. its a scripted event within the game engine

it is not however, pre-rendered... it is rendered in real time rather then a pre-recorded video being played back before cutting back over to the gameplay

Perhaps it's you that should pay attention to the conversation.

"Game will he pimp, but the game will look nothingreat close to that except for on pre scripted cinematic scenes and I have no problem with that. Ryse had some sweet scenes like this, but this looks way way way better. Can't wait to play it"

The implication is that is what not rendered in real time, which is why I used quotes.
 
I was generalizing, hence use of the word "they." I also saw that you qualified your statement toward the end, which is another reason I didn't even mention your name. So yeah, seems like "B" applies to you, not me. Nice try with the persecution complex though.

Oooh... of course! You just used "they" to a quote aimed for me, and was actually talking about someone else. Yeah, my mistake!
/s

It doenst matter though. All I want now is some U4 gameplay! Sadly it will take a little longer! =(
 
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