Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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Version fitting of this thread.

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Why is it so hard for people to believe the finished game will not look like this? Are all the salty posters AAA game developers themselves or just talking out their ass?

Why is it so hard for people to believe that some could have a differing and more skeptical position, without having anything to do with "being salty"? Is the Console War trash so ingrained in the mind of some of you? It's really annoying to argue something with this background framework.
 
Why is it so hard for people to believe that some could have a differing and more skeptical position, without having anything to do with "being salty"? Is the Console War trash so ingrained in the mind of some of you? It's really annoying to argue something with this background framework.
There are plenty of people who've said they doubt it'll look this good or at least look this good at 60fps(amirox comes immediately to mind), who haven't been chastised. The main contingent of those who have, have made simple claims without any substance, or have tried using false equivalences which come across as desperate and don't hold up to any sort of scrutiny.
So for the most part, fair enough.
 
I'll remain skeptical, solely based on the Last of Us reveal trailer which also had the "directly captured from a PS3" line.

But if anyone could pull this off it would probably be Naughty Dog
 
I'll remain skeptical, solely based on the Last of Us reveal trailer which also had the "directly captured from a PS3" line.

But if anyone could pull this off it would probably be Naughty Dog

Well, that was why there was scepticism in the first place. We've since had multiple sources indicate that what we saw, was real time and in game; which would tell us that the cutscenes are not prerendered, ala their PS3 output.
 
Silly question but one I don't know the answer to so I will ask anyway. How many lines of code in a modern engine?

My line of thinking is that I've never assumed that engines are written from scratch because they are too large of an investment to just throw out. I've always thought that they are added to and modified and only thought of as new when significantly large portions are reworked.
 
Well, that was why there was scepticism in the first place. We've since had multiple sources indicate that what we saw, was real time and in game; which would tell us that the cutscenes are not prerendered, ala their PS3 output.
Well it would be interesting to know what they said when pressed on the issue after the last of us reveal.

Also stuff like Halo 3's reveal trailer also ran in real time but received a significant downgrade afterwards so I'm simply cautious about teasers like that where levels, AI and overall gameplay are probably not set in stone yet.
 
Why do people think this is not possible running on PS4 in RT? The scene is fixed and not dynamic (i.e. actual gameplay footage). Also, you can clearly tell the rendering quality is not equal to an offline renderer like that AC Unity trailer.
 
Why do people think this is not possible running on PS4 in RT? The scene is fixed and not dynamic (i.e. actual gameplay footage). Also, you can clearly tell the rendering quality is not equal to an offline renderer like that AC Unity trailer.

The 60fps part is the most suspicious thingy really. But this might be a closed cinematic sequence anyway.
 
I stand corrected. I've never seen that version before. Where was that shown?

VGA reveal i believe?

the thing with that footage though is that the level of quality isn't like that of the games cinematics. joels expressions are very "in-game", so i actually think that was capture from a single PS3. now, if that message appeared before the cinematic with joel and ellie in the jeep where they get ambushed...then that would be an example of ND lying, since that was a pre-rendered cutscene.
 
Who knows if the in-game visuals will be like the reveal trailer when it releases. But as of right now, those are real time graphics. Of course the game could be cut back... or it could turn out even better. There is still plenty of time for changes to happen
 
Hmmm.... I actually forgot about this reveal trailer, the part where it said directly captured from PS3.

That said, this trailer showed the visuals that did end up in the final game. I don't remember any downgrade, the character model actually looked even better in the final game. The very last shot of the city also has visible aliasing. Not to mention this trailer was also from an in-game level.
 
Hmmm.... I actually forgot about this reveal trailer, the part where it said directly captured from PS3.

That said, this trailer showed the visuals that did end up in the final game. I don't remember any downgrade, the character model actually looked even better in the final game. The very last shot of the city also has visible aliasing. Not to mention this trailer was also from an in-game level.
The gameplay didn't look like that.
 
Well it would be interesting to know what they said when pressed on the issue after the last of us reveal.

Also stuff like Halo 3's reveal trailer also ran in real time but received a significant downgrade afterwards so I'm simply cautious about teasers like that where levels, AI and overall gameplay are probably not set in stone yet.

Read the OP?
 
There's also this tweet by Evan Wells. Understandably, ND's previous use of the "directly captured" phrase is why many were initially so hesitant to believe Yu's tweets meant real-time.

They're misleading as fuck, right? I've beaten TLOU and was really disappointed when i saw that cutscenes where not representative of gameplay.

They explicitly said that was "in-engine in-game" (that was never been used by a developer before, or it's in-engine or in-game). If the game comes out and the cutscenes are yet again not representative of gameplay, i will be really disappointed again and will never believe his lies.
 
Actually it did. The lighting and shadows might have taken a setback but the character models were pretty much the same. Animation in the trailer is always going to be better.
The IQ,lighting,shadows,foliage and textures took a significant hit in the final release.
 
Read the OP?
I meant pressed on the issue during the time the last of us trailer came out. What their responses would have been back then.

But also seems like they're very open about it here and anything but vague, so I believe them that it's running in real time (perhaps the last of us reveal did as well). I'm just cautious about what ends up in the game because lots of stuff can change after the initial teaser (they themselves are still talking about targeting 60fps, right? So that's for example something that isn't set in stone)
 
The IQ,lighting,shadows,foliage and textures took a significant hit in the final release.

comparisons? based on that in-game animated headshot of joel that's in this thread somewhere, i'd say non of that was true tbh. at least not compared to that VGA reveal footage. i mean, that VGA footage has quite major aliasing, the animation arn't anywhere near an nuanced as they are in the retail cinematics, the textures look the same, the lighting looks the same, the shadows look the same.
 
That VGA 2011 trailer looks like the pre-rendered cutscenes from the game which look much better than the gameplay.
 
I meant pressed on the issue during the time the last of us trailer came out. What their responses would have been back then.

But also seems like they're very open about it here and anything but vague, so I believe them that it's running in real time (perhaps the last of us reveal did as well). I'm just cautious about what ends up in the game because lots of stuff can change after the initial teaser (they themselves are still talking about targeting 60fps, right? So that's for example something that isn't set in stone)

I see, I apologise. This is my concern as well, despite the evidence showing. The words that I want to hear haven't been uttered yet, so I'm only 80% confident.
 
That VGA 2011 trailer looks like the pre-rendered cutscenes from the game which look much better than the gameplay.
They are still rendered on a PS3 and as explained in OP, Naughty Dog have ditched these pre-rendered scenes from now on, so I doubt if we will see them again.
 
I'll remain skeptical, solely based on the Last of Us reveal trailer which also had the "directly captured from a PS3" line.

But if anyone could pull this off it would probably be Naughty Dog

Did you feel like there was a downgrade between the reveal trailer for TLOU and the release? I am watching the trailer again and my memory could be playing tricks but isn't that what the game looks like?

The IQ,lighting,shadows,foliage and textures took a significant hit in the final release.

Did it? I think if we do screencaps that won't be the case.

Where is Nib?
 
for me the more exciting thing isn't the graphical quality, but that they now have the lead animator from ACIII working at naughty dog. hopefully he can bring that 'grounded' look from AC to ND's games.
 
Well it would be interesting to know what they said when pressed on the issue after the last of us reveal.

Also stuff like Halo 3's reveal trailer also ran in real time but received a significant downgrade afterwards so I'm simply cautious about teasers like that where levels, AI and overall gameplay are probably not set in stone yet.

That was a CG, the game itself wasnt downgraded lol
 
for me the more exciting thing isn't the graphical quality, but that they now have the lead animator from ACIII working at naughty dog. hopefully he can bring that 'grounded' look from AC to ND's games.

:lol

In all seriousness: no game human character moves likes a Naughty Dog character. Joel, Nate, Ellie... Dat animation is what makes 'em evade uncanny valley for me.
 
Haha what?

I'm not sure if my reality is skewed or your reality is screwed.


Something's wrong here.

I'm not really sure what you're objecting to? The graphics are amazing, they always have been in ND games, but the animation to me has always seemed kind of 'disconnected'. It's obviously very good, but Drake seems kind of a little slippery, and it hasn't had much 'weight' to it. The AC series has absolutely nailed the idea that the main character is actually interacting with the world, as part of it, on the animations. He has weight, solidity, mass.

So I'm very excited about that.
 
for me the more exciting thing isn't the graphical quality, but that they now have the lead animator from ACIII working at naughty dog. hopefully he can bring that 'grounded' look from AC to ND's games.

Pre-pre-order canceled?

I don't want AC in my Uncharted.

Edit* Ah...I see what you mean above.

As long as I'm not running towards a platform and my character suddenly decides to randomly climb a rock next to it.
 
ND said that Drake has more than twice the amount of polygons than Joel (30k polygons) from TLOU, but Nate UC4 looks extremely detailed without any of that polygon "blockyness", even up close everything is nicely rounded.


What I'm saying is it looks more than 60-70k

This is a cinematic sequence they showed. Once the HUD is placed onscreen and the player is in full control of Nathan Drake the animations and graphics will likely be scaled back. It will still look beautiful mind you but I'm not expecting this level of realism during actual gameplay.
 
Pre-pre-order canceled?

I don't want AC in my Uncharted.

Edit* Ah...I see what you mean above.

As long as I'm not running towards a platform and my character suddenly decides to randomly climb a rock next to it.

Yeah, I'm talking about the actual animations not the movement systems.
 
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