Uncharted 4 Trailer runs in-engine, in-game, in realtime on a single PS4 at 1080p60

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I'm wondering if their choice to have the game running at 1080p 60 fps is gonna have a huge impact on level design. I mean of course it will, but I'm wondering if we're gonna still going to have linear levels. The Uncharted formula has been cutscene, level 1: get from point A to point B, cutscene, next level... and repeat. Nothing wrong with this, I mean the Uncharted Series is very formulaic, and it works. Whhen I was playing Uncharted 3, I almost could tell what was going to happen next, it became a predictable experience.

Having open-levels similar to KZSF would be awesome... or just something different that is not entirely linear. I mean sure walking down a mountain trail in the Uncharted games is fantastic but you're always walking forward hearing Nate talk to whoever he is with at the time and at this moment all you're doing is holding the stick forward until something happens.

It's great that they are going for 60 fps, but I really want to see something different as far as gameplay. Not just linear corridors or areas where there's few places to take cover run and shoot.

Anyways, I'm sure the storyline will be great.
 
I'm wondering if their choice to have the game running at 1080p 60 fps is gonna have a huge impact on level design. I mean of course it will, but I'm wondering if we're gonna still going to have linear levels. The Uncharted formula has been cutscene, level 1: get from point A to point B, cutscene, next level... and repeat. Nothing wrong with this, I mean the Uncharted Series is very formulaic, and it works. Whhen I was playing Uncharted 3, I almost could tell what was going to happen next, it became a predictable experience.

Having open-levels similar to KZSF would be awesome... or just something different that is not entirely linear. I mean sure walking down a mountain trail in the Uncharted games is fantastic but you're always walking forward hearing Nate talk to whoever he is with at the time and at this moment all you're doing is holding the stick forward until something happens.

It's great that they are going for 60 fps, but I really want to see something different as far as gameplay. Not just linear corridors or areas where there's few places to take cover run and shoot.

Anyways, I'm sure the storyline will be great.

It will be interesting to see to say the least. With The Last of Us bringing different elements than what was seen in the Uncharted games, I wonder if certain things like crafting will be implemented to Uncharted 4 which could open up exploration quite a bit as well. As for the 60fps target, i'm not that worried as to what it means for level design. It really does seem like they've opened Pandora's Box when it comes to their rendering techniques. The results must be through the roof or else they wouldn't be saying 1080p at 60fps right out of the gate.
 
"In-game" seems way too vague for the liberty taking devs of today.

Is what we see the average, second-to-second gameplay graphic settings?

That will be my question going forward with game previews.
 
I'm wondering if their choice to have the game running at 1080p 60 fps is gonna have a huge impact on level design. I mean of course it will, but I'm wondering if we're gonna still going to have linear levels. The Uncharted formula has been cutscene, level 1: get from point A to point B, cutscene, next level... and repeat. Nothing wrong with this, I mean the Uncharted Series is very formulaic, and it works. Whhen I was playing Uncharted 3, I almost could tell what was going to happen next, it became a predictable experience.

Having open-levels similar to KZSF would be awesome... or just something different that is not entirely linear. I mean sure walking down a mountain trail in the Uncharted games is fantastic but you're always walking forward hearing Nate talk to whoever he is with at the time and at this moment all you're doing is holding the stick forward until something happens.

It's great that they are going for 60 fps, but I really want to see something different as far as gameplay. Not just linear corridors or areas where there's few places to take cover run and shoot.

Anyways, I'm sure the storyline will be great.

Well, moving up from a PS3, the PS4 has 10 times the amount of ram available (Say, Est. 5GB out of 8GB) to play around with, in addition, the PS4 Bluray drive is about 3 times as fast as the one on PS3. In terms of streaming levels in, I would think they wouldn't have too much trouble making open levels if they wanted to.
 
This is true, but the point still stands: tessellation adds a substantial amount of processing to a scene. It exists to generate higher fidelity visuals, not to increase visual fidelity at a lower performance hit. Tessellation is not a technique to improve visuals without extending the compute time.

I guess I just wanted to say something because I tend to see some posters thinking that by adding tessellation, the visuals will improve without any added cost. Every game that has used tessellation has come with a notable performance hit (for, in my opinion, a negligible or sometimes odd-looking visual improvement).

Isn't that how having diferent LOD works?

In this youtube video of TLoU they show how the polys change depending on camera distance and what it's being shown.

http://youtu.be/h0E0JjA9Oig
 
If what plastica-man is actually true (and many people have pointed out flaws in his comments) then what people should expect is a 1080p60 Uncharted 4 with really high detail models and environments, but nothing special in terms of lighting, ambient occlusion or any of the other cool tech games are just now adopting. Likewise, Uncharted 5 (or Naughty Dog's next game) will probably have this stuff but probably won't be 1080p60 and might have some downgrades in number of polygons for character models and the like.

This is assuming what plastica-man said about U4 running on the PS3 engine being pushed to its limits being true, and that ND switches/upgrades their engine between U4 and ND's next game.
 
If what plastica-man is actually true (and many people have pointed out flaws in his comments) then what people should expect is a 1080p60 Uncharted 4 with really high detail models and environments, but nothing special in terms of lighting, ambient occlusion or any of the other cool tech games are just now adopting. Likewise, Uncharted 5 (or Naughty Dog's next game) will probably have this stuff but probably won't be 1080p60 and might have some downgrades in number of polygons for character models and the like.

This is assuming what plastica-man said about U4 running on the PS3 engine being pushed to its limits being true, and that ND switches/upgrades their engine between U4 and ND's next game.
UC4 clearly already has good subsurface scattering and ambient occlusion so...
 
Didn't Naughty Dog say they were "targeting" 60fps, so the cut scenes may be 60fps, but I doubt it will be 60fps when your in control of the character and there are a bunch of explosions and action on screen.
 
This thread is going in circles, still debating the meaning of in-game.

60fps is the reason I can't begin to wrap my hear around it. 30fps and I'd chalk it up to Naughty Dog gonna Naughty Dog but 60 just seems insane.

It's not insane. Just Naughty Dog being Naughty Dog.
 
This thread is going in circles, still debating the meaning of in-game.



It's not insane. Just Naughty Dog being Naughty Dog.

Fun to do a full breakdown with their evolution of graphics.

Crash Bandicoot: Warped, 1998.

crash-bandicoot-3-warped-screenshot.jpg

Jak 3, 2004


Uncharted 3: Drakes Deception, 2011


Uncharted 4: A Thief's End, 2015


Amazing what we had not 20 years ago.
 
The more I think about it this game is probably using some really advanced tessellation solution for detail scaling. Only way to explain the fact that this is only a 60k poly model, smooth edges, and 60fps.

I have a powerpoint saved on my computer from when a Naughty Dog programmer spoke at GDC and he mentioned they've experimented with an adaptive form of tessellation.

There's more information like how he goes into detail about the hull and domain shaders.
 
I have a powerpoint saved my computer from when a Naughty Dog programmer spoke at GDC and he mentioned they've experimented with an adaptive form of tessellation.


There's more information like how he goes into detail about the hull and domain shaders.

Wow, tessellating silhouettes only would make so much sense (and contribute so much to cutscenes especially).
 
I won't believe that's real time until they create a vertical slice of the demo, stamp it out, record someone from ND going to a store and purchasing a retail PS4, putting the demo in the tray, going to that scene and moving the camera around!
 
I had always believed that edge tessellation is the only type that matters since the silhouettes are the only part that normal maps can't hide the infrastructure beneath.
 
It is kinda funny nowadays that 75% of what is important (or at least the first impression of games now) is first and foremost, the graphics.
How many resolution it can punch on the screen and the frame rate.

Perhaps I can't blame them now that innovation in games is [almost] pretty much rehearses and sequels..
Video games are a visual medium. Graphics are important, whether you like it or not. What I see on screen can enhance or detract from the experience.
 
I have a powerpoint saved my computer from when a Naughty Dog programmer spoke at GDC and he mentioned they've experimented with an adaptive form of tessellation.


There's more information like how he goes into detail about the hull and domain shaders.
Thanks for that.
 
60fps is the reason I can't begin to wrap my head around it. 30fps and I'd chalk it up to Naughty Dog gonna Naughty Dog but 60 just seems insane.
Yeah, looks as good as the order but at double the frame rate and full 1080p... But so far they sound damn confident
 
I have a powerpoint saved my computer from when a Naughty Dog programmer spoke at GDC and he mentioned they've experimented with an adaptive form of tessellation.


There's more information like how he goes into detail about the hull and domain shaders.

Had not seen this before, neat.
 
I've watched this demo several times and it doesn't seize to amaze me. It looks absolutely fantastic. However (you knew it was coming) I just thinking that this is similar to the Final Fantasy VII demo from 2006. It was realtime and looked great, but was not indicative of how FF XIII would look.

Is there confirmation that this very same sequence is part of the game that will eventually be released?
 
In one of the other Uncharted 4 threads there was a source where one of the Naughty Dog guys said that this was from an actual level in the game.

Yea, it's in the OP.

They (Naughty Dog’s Studio Coordinator Rodney Reece and Lead FX Artist Keith Guerrette) confirmed to us that the Uncharted 4 trailer showcased during Sony’s E3 2014 press conference was a part of an actual level in game. Secondly, they also confirmed that the entire trailer was running in real time on the PlayStation 4 and it was all in-engine.
 
It is kinda funny nowadays that 75% of what is important (or at least the first impression of games now) is first and foremost, the graphics.
How many resolution it can punch on the screen and the frame rate.

No, once you have many enemies on the screen in busy combat, none of that matters anymore, -especially- the framerate which takes a nose-dive. It's all about facial animation and close up of faces. That's what matters.
 
No, once you have many enemies on the screen in busy combat, none of that matters anymore, -especially- the framerate which takes a nose-dive. It's all about facial animation and close up of faces. That's what matters.
I think you missed the Dead Rising 3 thread.
 
60fps is the reason I can't begin to wrap my head around it. 30fps and I'd chalk it up to Naughty Dog gonna Naughty Dog but 60 just seems insane.

I can believe that this demo runs at 60fps on PS4. But I don't think that the final game will run at 60fps.
 
I made the mistake of reading his full article on the subject. The evolution of fanboyism.

Sigh... I made the same mistake... in one line he says that

"uncharted 4 only looked a little better then ryse in game"

and in the next, he says

"i don't believe 1.8Tf console could render this in-game real-time"
"This trailer is 3 steps to what we see already this gen."


So which is it? Is it only a little better than ryse? or is it 3 steps ahead of it?
 
I have a powerpoint saved my computer from when a Naughty Dog programmer spoke at GDC and he mentioned they've experimented with an adaptive form of tessellation.


There's more information like how he goes into detail about the hull and domain shaders.

awesome find!
 
Sigh... I made the same mistake... in one line he says that

"uncharted 4 only looked a little better then ryse in game"

and in the next, he says

"i don't believe 1.8Tf console could render this in-game real-time"
"This trailer is 3 steps to what we see already this gen."


So which is it? Is it only a little better than ryse? or is it 3 steps ahead of it?

I once read a few articles at his blog, just for the giggles.

But in the end I had nothing to giggle. This guy must be having some serious issues.
 
I have a powerpoint saved my computer from when a Naughty Dog programmer spoke at GDC and he mentioned they've experimented with an adaptive form of tessellation.


There's more information like how he goes into detail about the hull and domain shaders.
Now, that is a smart use of tessellation. Usually its just overused to the point it kills the performance and gives comparatively little in return.

That is why I appreciate console development, it isn't about implementing new technology regardless of the benefits it will bring, but actually finding a smart way to use it.
 
In one of the other Uncharted 4 threads there was a source where one of the Naughty Dog guys said that this was from an actual level in the game.

Yea, it's in the OP.

Thanks. Mind blown. I can't wait for a preview.

I once read a few articles at his blog, just for the giggles.

But in the end I had nothing to giggle. This guy must be having some serious issues.

Same here. The stuff these guys come up with leaves me flabbergasted.
 
Just put some good AA , ND games has one of the best art design/direction especially in the TLOU . too bad the AA in that game was bad and non existent at times so it didn't give the art its justice .
 
If this trailer is for real Naughty Dog should share some of that special sauce with the other 1st party studios.

All of Sony's internal studios and second party studios share. Naughty Dog actually found out how to eliminate screen tearing after releasing Uncharted 1 from Insomniac and Guerrilla.
 
I once read a few articles at his blog, just for the giggles.

But in the end I had nothing to giggle. This guy must be having some serious issues.

The newest article is something else. What's worse than him spreading this nonsense is that people believe it. Reading the comments to the article....people seriously believe the Halo 5: Guardians multiplayer trailer and Crackdown trailer were real-time when a quick search will quickly tell you they were both CGI. I can't wrap my head around it.

It truly does go from laughing at them to feeling sorry....they seriously believe that trash.

If this trailer is for real Naughty Dog should share some of that special sauce with the other 1st party studios.

Naughty Dog's lead programmer said their goodies will be shared with the other Sony studios.
 
I've watched this demo several times and it doesn't seize to amaze me. It looks absolutely fantastic. However (you knew it was coming) I just thinking that this is similar to the Final Fantasy VII demo from 2006. It was realtime and looked great, but was not indicative of how FF XIII would look.

Is there confirmation that this very same sequence is part of the game that will eventually be released?
The Final Fantasy VII PS3 tech demo looked amazing at the time, but I've said this once and I'll say it again, it looks pretty crappy compared to FFXIII cutscenes, seriously, go back and watch it.

Square does alot wrong but their tech demos are actually pretty accurate to how things are gonna play out (watch the FFVIII PS2 tech demo and compare to FFX. even their N64 tech demo was fairly accurate).

You remember those tech demos being amazing because they actually were amazing when they were shown, but everyone managed to match the quality before SE released FFXIII, So when it was came out, it wasn't that impressive because it was being compared to all of those impressive looking games.

More on topic: If ND says this is real time I believe them, they've never been ones to lie. Even if the final game doesn't look that good, I'll still fully accept that this was rendered on a PS4 in real time.
 
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