I'm wondering if their choice to have the game running at 1080p 60 fps is gonna have a huge impact on level design. I mean of course it will, but I'm wondering if we're gonna still going to have linear levels. The Uncharted formula has been cutscene, level 1: get from point A to point B, cutscene, next level... and repeat. Nothing wrong with this, I mean the Uncharted Series is very formulaic, and it works. Whhen I was playing Uncharted 3, I almost could tell what was going to happen next, it became a predictable experience.
Having open-levels similar to KZSF would be awesome... or just something different that is not entirely linear. I mean sure walking down a mountain trail in the Uncharted games is fantastic but you're always walking forward hearing Nate talk to whoever he is with at the time and at this moment all you're doing is holding the stick forward until something happens.
It's great that they are going for 60 fps, but I really want to see something different as far as gameplay. Not just linear corridors or areas where there's few places to take cover run and shoot.
Anyways, I'm sure the storyline will be great.
Having open-levels similar to KZSF would be awesome... or just something different that is not entirely linear. I mean sure walking down a mountain trail in the Uncharted games is fantastic but you're always walking forward hearing Nate talk to whoever he is with at the time and at this moment all you're doing is holding the stick forward until something happens.
It's great that they are going for 60 fps, but I really want to see something different as far as gameplay. Not just linear corridors or areas where there's few places to take cover run and shoot.
Anyways, I'm sure the storyline will be great.