Ellie uses a little too much foul language. It's clever at first and builds her character, but at a point in the game she says a "bad" word after nearly every kill...kinda seemed forced. Tess was ok though, but she didn't make a big impact on me.
I really liked Elizabeth from Infinite and Kat from Halo Reach was a another strong female.
But don't pretend she wasn't haphazardly lusting after you in the HL2 sequels. At the start of Episode I she literally hugs you in first person.
Not that being attracted to the MC is a bad thing, just that she went from zero to horny in-between games, and no one ever calls notice to that.
Each B&B gets these very melodramatic life story told by Drebin. They're the longest character background monologues of all the games. Yar, I'm saying that when we do get characters who could barely string more than two words together, they're all women.
I just hate B&B so much.
I just hate B&B so much.
the people getting mad about me saying "best"...take a chill pill. I ask for more suggestions too. "best" doesn't necessarily have to mean "only one". I guess I should I have said "some of the best" to appease all. In my recent memory, Naughty Dog made some of the best female characters to date with this game. obviously i haven't played every game out there... I want to know who you think are great representations and satisfy your opinions. man people are critical down to the tee.
And holy shit could people stop listing Alyx as this ultimate, flawless representation of female empowerment in gaming or whatever platitude people toss her way?
She's a good character, no she's a great character.
But don't pretend she wasn't haphazardly lusting after you in the HL2 sequels. At the start of Episode I she literally hugs you in first person.
Not that being attracted to the MC is a bad thing, just that she went from zero to horny in-between games, and no one ever calls notice to that.
Not that being attracted to the MC is a bad thing, just that she went from zero to horny in-between games, and no one ever calls notice to that.
How is a single character, or even two "the best representation of "women" in video games? News flash women are different, so no, Ellie isn't best representation of women in gaming, she's merely an excellent representation of a woman, a girl actually. There is no single individual that encapsulates "woman". And just because it's the newest game you've played with a female in it doesn't make it the best, I thought characters like Jade and Cate Archer were excellent, Ellie just happens to be the latest.
OMG! A hug? WTF, what a whore!!!!
You've never hugged someone you were glad to see? Every time you hug someone it's because you are "lusting" after them? HL2 actually never touches on the romantic part of their relationship and she's definitely not there as a set piece.
Hugging and mild flirtation are your examples of "zero to horny"? O_O
I don't think Alyx is a stand-out character either, but it's not like she was plotting on the dick from the start. It's totally worth an eye-roll or two, but it's a bit more gradual than you make it out to be.
It's really damn weird for a supposedly "great" character to fall in love with a pair of floating hands with guns that never even say anything as a response.
That too. Gordon isn't really a character, he's you: the player.
That's probably why I feel weird about it: it's a one-way infatuation.
99% of the time I'm fine with romance between two characters who experience a long, harrowing journey together. But in this case I would have preferred Alyx was just a platonic friend.
It's really damn weird for a supposedly "great" character to fall in love with a pair of floating hands with guns that never even say anything as a response.
I like the argument you are making here. The more I think about it, it does seem like popular opinion circles around certain stereotypes of great characters. It's good to see you challenge that notion.
As SOLDIER pointed out, Gordon Freeman isn't really a character. Secondly, I hope you know what "falling in love" means. Funny post though.
Women aren't treated like every other soldier. Every single one of them before MGS4 is a big deal. They do get special treatment; male bosses also get this same special treatment, but the main difference is that 99% of the men in the series are disposable grunts, whereas 100% of the women (before MGS4) are not.
When you shoot a man in MGS2, there's a 90% chance that he won't monologue about his motivations. When you shoot a woman in any of the games up to 4, there's a 100% chance that she will. This is why some feminists complain about the lack of generic female enemies in general so much: Because when they do appear, they're treated as an enigma and are inevitably motivated by some traumatic past.
Also that.One of the best characters in anything.
Only the women get really really, really long sobstory delivered by in a cringeworthy monologue, though. And only the women get into a weird white room segment which they suggestively pose for the camera. And the only bosses who seem to be barely functioning mentally are women.
I don't know what you're referencing or saying. Most women characters are NPCs or boss characters, so they're going to have backstory, there will be dialog, there isn't "special treatment" for women characters. Every single important MGS character has a traumatic backstory or a backstory with baggage. You gotta start naming characters or situations, cause this is going in circles. The absolute worst depiction of women soldiers in the series happened in MGS4, with the B&B unit.
Meryl getting gunned down in MGS1 is important because Snake developed feelings for her, which in turn matters because he's a cold hearted killer. Its the bond that's important, not Meryl being a woman. Sniper Wolf's death matters because of her bond with Snake's father, along with Otacon losing someone that was affectionate towards him.
Before or during a boss fight, there is a 100% chance of they'll monologue about something. There were 5 boss fights with women in MGS 1-3.
Not as funny as people thinking she is a "great" character though
I mean, really, I can never understand what quality that she has that entitles her to the title of a "great" character. Ellie, Big Boss, sure, but her? I always have the feeling that people calling her a great character simply because Valve doesn't try to sexualize her (although in my mind they *did* try to sexualize her only in a different way but that's a different topic I think)
How can I get more specific? Every single grunt is a man. Every single woman is a major NPC with a sob story up until 4. You don't see the issue here? It doesn't show that both genders are equal on the battlefield, because only one gender is portrayed as expendable on it.
I'm pretty sure there are female grunts as well.
This bish gets wet for a dude who never speaks ffs.
Surprised she hasn't been mentioned yet but I'd say Lucina.
This is the first time I've talked about MGS4 in this board, I think (was a Junior Member until about a week ago). Apparently it's a well-tread path, yar? Haha.The bolded I think you've been on record about before.
As stated in a few other female rep. threads, I might be one of the few to like them as characters, because part of their uniqueness in the franchise is being so fucked up that someone else had to tell their stories for them. That plus their lethal battlefield prowess make for good females to me in variety, but certainly not role models.
Again, there are four of them! That's overkill for a statement that's skirting the line, I feel.The B&B are actually a statement about how women are used in video games. Drebin's monologues are the nail in the coffin, where the monologues get told by someone else, because they have no voice of their own. They exist only to be seen and used as they were created. Blade Wolf, Paz and Quiet are natural extensions of this.
I'm gonna say...
Mary from Silent Hill 2. She's the only character I can think of who seems incredibly realistic in all the wrong and right ways. She seems like a real person who wasn't really designed to be the perfect women for the player. Unfortunately most female characters are designed to be the perfect women for the player, so when a game comes along that shows a not so perfect, sexy female character (who you want to protect) something is being done really well. She has a lot of ugly and that's what makes humans feel real.
I can't really think of any other character to be that realistically fearful and true to real life.
To elaborate: Women are conditioned to be polite, pretty, "sexy" and perfect. Because of this we're placed on a pedestal...which actually dehumanizes us in a significant way. "Positive" sexism causes "Hostile" sexism to increase 1:1. Depicting women as not perfect, not pretty and not polite is a necessary way to give us human life and characterization in the medium.
What about Beatrix from FF9? Her inner struggle between honouring her oath to her queen and doing what she knows is right was pretty interesting, not sure if she's the best role model as she killed hundreds of people before realizing her queens a psycho though.
The B&B are actually a statement about how women are used in video games. Drebin's monologues are the nail in the coffin, where the monologues get told by someone else, because they have no voice of their own. They exist only to be seen and used as they were created.
I second this.There are different types of women the same way there are different types of men. There is no "best" when it comes to representation.
Regarding Samus, she is a videogame character not a movie character or literary character. So her characterization doesn't come in the same ways as in movies or novels. Her character is defined by background, scenarios in the game, and what you do as her. Aside from Other M, which most fans recognize is a terrible characterization of who Samus is, Samus has long been thought of as a strong female videogame character, if not the original strong female videogame character. The moment at the end of the first Metriod when Samus takes off her helmet and is revealed as a woman is probably one of the most memorable moments in 8 bit gaming. At the time, I think most people assumed they were playing as a man until that scene. If that's not a statement of female strength then I don't know what is.
Interesting post. I don't entirely agree with the conclusion though. Elizabeth in Bioshock infinite was perfect, polite and pretty. And yet she wasn't remotely dehumanized.
I get where you are coming from. The easiest way to break the chains of gender stereotypes is to portray the opposite. I just don't think it's the only way, which is what your conclusion implies.
How can I get more specific? Every single grunt is a man. Every single woman is a major NPC with a sob story up until 4. You don't see the issue here? It doesn't show that both genders are equal on the battlefield, because only one gender is portrayed as expendable on it.
The current tally of woman in the Russian Army is standing at around 115,000 to 160,000, representing 10% of Russia’s military strength.
This is the first time I've talked about MGS4 in this board, I think (was a Junior Member until about a week ago). Apparently it's a well-tread path, yar? Haha.
Oh, I don't really disagree with your general observation. I think that kind of a character has their place. But there are four of them! There is basically no other boss to contrast them to in that game.
Again, there are four of them! That's overkill for a statement that's skirting the line, I feel.
How can I get more specific? Every single grunt is a man. Every single woman is a major NPC with a sob story up until 4. You don't see the issue here? It doesn't show that both genders are equal on the battlefield, because only one gender is portrayed as expendable on it.
In MGS2 the majority of guards are from Sergei Gurlukovich's group, which are ex-Spetsnaz, Russian special forces. They weren't Russian grunts.
You know exactly what he meant. I doubt that you could hide in a locker from real Spetsnaz special forces. Video game wise they were grunts. Expendable. Simple enemies.
Annie WerschingI want to marry Tess. Who's her mocap actress?
Not on European Extreme or Extreme.
Enemies will spot you across entire rooms, two shot kills, incredible accuracy. MGS2 on its hardest difficulties is pretty damn daunting. The majority of boss fights turn into one hit kill battles.