Dead Rising 3 PC Performance Thread

That anyone thinks running this at 720p is acceptable is crazy. And even more so with the justifications.

I'm gonna try the 30fps cap + half refresh thing tomorrow and see if that helps at all.
 
If we break it down:
- 2.25x pixel density (1080p versus 720p)
- 3x the framerate (60fps versus ~20fps)
- Higher settings like shadows, textures and AA
- X1 version is single-spec optimized at least to some degree

If X1 GPU is ~HD7790 class, what is a realistically feasible GPU to hit the above requirements? Hmm <.<
The X1 port had drops into the single digits, IIRC. So it wasn't very optimized for the console either.
 
I'm running:

i5 2500k @ 4.2GHZ
Radeon 7970 3GB (stock)
16GB DDR3 1600mhz RAM
Windows 8

With everything on high and such, FXAA, and "full" rendering resolution at 1920x1200, I get a very solid 30fps with the framerate locked. Using FRAPS, I've seen it dip as low as 24fps for a brief second, but it's almost always 30 no matter what happens on screen.

Unlocked with the user.ini file, it fluctuates from 60fps to the high 30s. Obviously, this is a better frame rate than when it's locked, but I'm thinking of just locking it again because the fps jumps can be quite jarring.

With that said, I'm not seeing any tearing at all with v-sync enabled in game. The game itself is a whole lot of fun.
 
How many free roaming current-gen ports in which it's hard to maintain 60fps is it gonna take to get people to consider possibilities outside of "lazy devs"? Looking forward to the GTAV performance thread!

Not to excuse the crashing, of course.
 
Oh, man...

If GTAIV was any indication, it's going to be a shit show.

But GTAIV was a half-assed port and is not really comparable to GTAV.

If anything, look at how good Max Payne 3 ran. Sure, it isn't an open world game. But I could play with all settings maxed out (but had to stay away from MSAA) and got 60+FPS on a 6950.

GTAIV ran like shit on that card. Even with my current 680 I can't keep a stable 60FPS if I want to bump up the settings.
 
Rolling back drivers worked fine. Back at 1080p with no issues no crashes for 3 hours.

Fun game but the linearity of it is a letdown. I liked the open nature of the first two games. It didn't give a shit if you accomplished main story goals or missed them, lol.
 
Has anyone had texture streaming issues? They load in crazily slow/late sometimes.
Yeah. Not permanently but very common. Sometimes textures of walls even unload during a cutscene just to pop in again haha.

Also lol at the guys with the "it's a Xbox One game and not supposed to be played at more than 720p" attitude.
 
The X1 port had drops into the single digits, IIRC. So it wasn't very optimized for the console either.
I wonder how to conclude it is unoptimized, because what open-world game has the same quantity of actors and stuff happening onscreen any given time? Maybe AC Unity hmm
 
How many free roaming current-gen ports in which it's hard to maintain 60fps is it gonna take to get people to consider possibilities outside of "lazy devs"? Looking forward to the GTAV performance thread!

Not to excuse the crashing, of course.
It's hard to maintain 30fps. With the recommended specs. At nearly every setting.
 
Why would you play an Xbox One exclusive that was never never never never never intended for PC at 1080.

This game was NOT DESIGNED FOR THAT.

I'm still at 60 btw, no secrets
While the game was in development the demonstrations they gave for this game (one of which I sat in on) were all running at 1080p on Xbox One. The result? Obscenely low frame-rates rendering the game borderline unplayable. Dropping to 720p was a compromise. It was not how they envisioned the game.

Running a PC game at such a low resolution on high-end hardware just isn't acceptable. You're at 720p and not even seeing a consistent 60 fps. That's terrible by PC standards and this IS a PC game. I'm sure their engine was not designed specifically for Xbox One; it only became an exclusive due to Microsoft's investment in the game.

The X1 port had drops into the single digits, IIRC. So it wasn't very optimized for the console either.
Now it's the single digits? People keep exaggerating the performance of the Xbox One version.

It was a reasonably stable 30 fps MOST of the time. There were areas where drops did occur (and occasionally they were pretty severe) but it was nowhere NEAR as bad as people seem to believe.

The early demonstrations were that bad but the final game was not.
 
I wonder how to conclude it is unoptimized, because what open-world game has the same quantity of actors and stuff happening onscreen any given time? Maybe AC Unity hmm
Or Kingdom Under Fire 2. Neither game is exhibiting performance issues on high end PC hardware, that I'm aware of.
 
Not even going to bother trying the game on my new 1440p monitor unfortunately, not even with my 780. I almost can't believe what I'm reading about what's going on with this game.
 
Not even going to bother trying the game on my new 1440p monitor unfortunately, not even with my 780. I almost can't believe what I'm reading about what's going on with this game.
Well, if you lock the frame-rate at 30 fps, 1440p is pretty consistent. The only performance issues you'll encounter are in cutscenes.
 
While the game was in development the demonstrations they gave for this game (one of which I sat in on) were all running at 1080p on Xbox One. The result? Obscenely low frame-rates rendering the game borderline unplayable. Dropping to 720p was a compromise. It was not how they envisioned the game.

Running a PC game at such a low resolution on high-end hardware just isn't acceptable. You're at 720p and not even seeing a consistent 60 fps. That's terrible by PC standards and this IS a PC game. I'm sure their engine was not designed specifically for Xbox One; it only became an exclusive due to Microsoft's investment in the game.


Now it's the single digits? People keep exaggerating the performance of the Xbox One version.


It was a reasonably stable 30 fps MOST of the time. There were areas where drops did occur (and occasionally they were pretty severe) but it was nowhere NEAR as bad as people seem to believe.

The early demonstrations were that bad but the final game was not.
2569892-8377439050-5ggs6.jpg
 
Yeah, maxed settings while locked at 30 is pretty solid for me after going back to the recommended nVidia drivers. Game is fucking fun.
 
That's an issue due to hitching (which doesn't regularly occur) rather than an actual frame-rate dip. It's being picked up as extra duplicate frames and reporting a super low frame-rate.

Posting an image like that and then extrapolating that across the entire game is silly. It definitely has trouble spots but it's not as bad as that image suggests. I've been putting a lot of time into the XO version in comparison to the PC version and the experience isn't that bad.
 
Why would you play an Xbox One exclusive that was never never never never never intended for PC at 1080.

This game was NOT DESIGNED FOR THAT.

I'm still at 60 btw, no secrets


So you are against playing it at 1080p because it was not designed for that and in the very next sentence you admit to unlocking the fps using the ini trick which OBVIOUSLY isn't what it was designed for. Sometime I wonder if people even read what they post or just wonder through life as walking contradictions. Must be frustrating that people seem irritated all the time eh?
 
http://static.giantbomb.com/uploads/scale_super/3/32201/2569892-8377439050-5ggs6.jpg[img][/QUOTE]

Deciding a game's average framerate by its minimum is an odd thing.

Anyway, to add:

7970 GHz Edition overclocked
3570k @ 4.6

I uncapped then capped to 30 using rivatuner and v-sync with radeonpro for better frame pacing. Maxed out w/ SMAA gets me 30 for the most part. I'm not exactly thrilled, but it'll do.
 
Are you guys sure it's rolling back the drivers and not just disabling Shadowplay?

I was having the random crashes, and read that everyone was saying to roll back the drivers, then I thought, hmm... maybe it's not the fact that they are rolling back the drivers but that when they install the new drivers shadowplay is deactivated. So I deactivated it and never had a crash since.

Are you guys re-enabling shadowplay (if you use it) before playing again??
 
Or Kingdom Under Fire 2. Neither game is exhibiting performance issues on high end PC hardware, that I'm aware of.
Not sure about Kingdom Under Fire 2, kinda identical models, canned animations, and limited environment interactivity on open plain.

Reminds me of Dynasty Warriors.
 
Are you guys sure it's rolling back the drivers and not just disabling Shadowplay?

I was having the random crashes, and read that everyone was saying to roll back the drivers, then I thought, hmm... maybe it's not the fact that they are rolling back the drivers but that when they install the new drivers shadowplay is deactivated. So I deactivated it and never had a crash since.

Are you guys re-enabling shadowplay (if you use it) before playing again??
I don't have it enabled at all and I'm getting the crashes.
 
People saying it's ok to play at 30fps and 720p on PC.

giphy.gif

...get better hardware then?

I mean the game was designed to run at 30 fps 720p on what amounts to a 7790. Forcing the game to push 4-5x the crap (1080p60, + better graphical effects) is going to demand 4-5x the power, flat out.

I mean I understand the crashing complaints, I do. I'm suffering from them as well. But the performance complaints seem asinine from my perspective, and I have a 780 that's getting rocked by the game.
 
People saying it's ok to play at 30fps and 720p on PC.

giphy.gif

Yeah, you know, not everyone is giving two fucks about super graphics and high framerates at huge resolutions.
Some of us are just fine with the fact that we are actually able to play the game and have fun with it.

remember when capcom were knocking it out the park with pc ports last gen?
None of the Dead Rising games (DR2 and DR:OTR) had very good PC ports.
 
None of the Dead Rising games (DR2 and DR:OTR) had very good PC ports.
And those were also done by Capcom Vancouver, if I remember right... I'm sensing a trend.

I just want the game to get sorted out on the current or soon-to-be-current drivers. I can handle 1080p/30, I had to settle for that in GTA4. (but this is worse than 1080p/30) I just want to be able to play properly.
 
How many free roaming current-gen ports in which it's hard to maintain 60fps is it gonna take to get people to consider possibilities outside of "lazy devs"? Looking forward to the GTAV performance thread!

Not to excuse the crashing, of course.

GTAIV runs like an optimized dream compared to this one. This is literally the worst running game I've ever seen. When people can't even play it at 1080p on $400-500 cards...yeah :\
 
And those were also done by Capcom Vancouver, if I remember right... I'm sensing a trend.

Not really. The only reason the MT framework games do so well on PC hardware is inafune had the engine built to create games on PC hardware and downport them to consoles. All capcom has to do with them is basic optimization for a wider array of hardware configurations and shove it out the door for $$$. Capcom Van doesn't have that luxury, and essentially have to create ports of the existing console work they have on PC hardware, which is a much harder task, on probably the same shoestring budget that gets thrown on the PC MT framework teams because that's what capcom has decided is "appropriate" for their PC versions. It also didn't help them any on their last two attempts that they were hamstrung by GFWL due to Capcom JPNs stupidity.
 
Played the game for about 30min. Ran fine, no problems. Some of the cut scenes stuttered a little bit but for the most part the game ran very well. I have everything set to max with internal res set at 1080p. My PC specs is 3570K at 4.4Ghz, GTX670 2 GB, 16GB ram, SSD.

The game did crash when I exited, however.
 
The Digital version on Steam seems to have files missing, making it so some people can't even get past the loading start up. I'm one of them and it's very frustrating.
 
It doesn't help that the game doesn't even look great. I mean it's not even the top 100 best looking games on PC. The zombie count is great but otherwise it's a fairly ugly looking game and should not be struggling to even run playable on good rigs.
 
I have finished DR3 on X1 with the 4 addons (got all the achievements) and the framerate was pretty stable 30fps most of the time

people claiming it was running at 20fps and dropping to single digits constantly are full of it


In hindsight I'm actually impressed by how good it ran on X1 compared to what we got on PC now. A much more powerful system shouldn't get these results.
 
Yeah, you know, not everyone is giving two fucks about super graphics and high framerates at huge resolutions.
Some of us are just fine with the fact that we are actually able to play the game and have fun with it.


None of the Dead Rising games (DR2 and DR:OTR) had very good PC ports.

Why even play on PC then? Why even bother to even buy it? I will never understand this.
 
Not really. The only reason the MT framework games do so well on PC hardware is inafune had the engine built to create games on PC hardware and downport them to consoles. All capcom has to do with them is basic optimization for a wider array of hardware configurations and shove it out the door for $$$. Capcom Van doesn't have that luxury, and essentially have to create ports of the existing console work they have on PC hardware, which is a much harder task, on probably the same shoestring budget that gets thrown on the PC MT framework teams because that's what capcom has decided is "appropriate" for their PC versions. It also didn't help them any on their last two attempts that they were hamstrung by GFWL due to Capcom JPNs stupidity.
I could understand your PC porting thing if DR2 was a late port that got hacked together later, but it launched day and date with the console versions. I was more referring to their previous efforts being games that didn't really look all that hot, had some performance hiccups, and both of those traits carried across all versions for some reason.
 
I have finished DR3 on X1 with the 4 addons (got all the achievements) and the framerate was pretty stable 30fps most of the time

people claiming it was running at 20fps and dropping to single digits constantly are full of it

.

I played about 50+ hours of the game on X1, and while the "dropping into the teens constantly" is a crock of shit, it ran nowhere near a stable 30. I'd say it was probably averaging in the mid 20s overall, with moment to moment gameplay remaining in the high 20s/even 30 and things dropping to the low 20s when shit got real crazy and occasional micro drops into the teens when you did something super crazy with the explosive weapons.

I could understand your PC porting thing if DR2 was a late port that got hacked together later, but it launched day and date with the console versions.

Which is even worse, really, when you think about it. I would have rather had a late port of DR2 than the one we got, that while decent, had its fair share of issues at launch. Don't even get me started on OTR, a game I had to actually EMAIL CAPCOM VAN to findout if it was still releasing for PC less than 2 weeks before launch because they hadn't issued any press about the PC version since the game's announcement and actually had trailers that didn't list the game for the platform...
 
So judging by the terrible performance on both Xbone and PC, this game isn't running on MT Framework, is it ?

Why not ?
 
So judging by the terrible performance on both Xbone and PC, this game isn't running on MT Framework, is it ?

Why not ?
Capcom Vancouver has used their own engine since DR2, IIRC. I think by the time MT Framework was available for them to use, they were already pretty used to their engine and didn't want to switch, maybe.
 
So judging by the terrible performance on both Xbone and PC, this game isn't running on MT Framework, is it ?

Why not ?

mt framework does not have english instructions apparently

the torque engine that bluecastle/capcom vancouver made is supposedly their own interpreted copy of the DR1 MT framework engine or somethign
 
Running an i5-750 and a 660 I get decent performance (30-35fps) when I dropped settings down to medium with 1080p res. The crashing and low framerate in the cutscenes is inexusable though and has to be fixed asap. The negative mouse accel should be fixed as well, even if this isn't really an 'aimers' game.

Still, even with as bad a port as this appears to be it is still a new game running on my 5 year old PC better than it does on a new console.
 
That didn't take long for Watchdogs getting dethroned being the worst port this year.

Watch dogs, like every other Ubi PC game ever, will remain just as shitty as it was day1 until the end of time because Ubi doesn't really give a shit.

Dead Rising 3 on the other hand will probably be cleaned up within the next two weeks if capcom's usual PC launch kerfuffles are anything to go by. Maybe longer this time as it seems a lot of the crashing issues seem to stem from driver issues on Nvidia's end, and who knows when Nvidia will get off their ass and issue new drivers, if the drivers are what's to blame here. Which wouldn't surprise me, given the game was designed around a 7790.

I honestly wouldn't be shocked if stuff like this becomes the norm for games nvidia doesn't moneyhat once crossgen stuff finally ends.
 
Top Bottom