Dead Rising 3 PC Performance Thread

played up to the diner, got a crash in the middle of the cutscene which was running like a dog and made my computer pant like one.

Hopefully some patches bring this up to par. At least the XB1 version was $10 recently and i got in on it, lol.
 
60fps is so fucking easy to get on this game. This thread and all the posters have thrown hand grenades on themselves.

4 hours in god I'm loving it.

This thread needs a reboot.

I'm so ready for coop after I beat this. Fucking amazing game hope it never ends!
Pray tell what parts are in your PC, sir.
 

BONKERS

Member
Man, SMAA is still really damn impressive for the performance impact it has.

But yeah looking at that SMAA T2x is totally borked unfortunately.

Aside from the borked parts, for the performance hit. It's not bad. It's a far cry from temporally stable, and the wobbling/slight ghosting from the frame blending bothers me a little bit. But I still think it should be used as a baseline for consoles at least.

I'd still rather have a costlier option that is HQ that doesn't involve having to use downsampling.

Also: To whom are having issues with the 30FPS lock feeling choppy, use MSI Afterburner's OSD Server, add the .exe to create a profile for it and then limit the framerate to 30. See if that evens out the frametimes.

If that still doesn't work, try that in combo with the in game vsync off with vsync forced in Nvidia inspector (Or whatever for AMD cards). If that doesn't work, try the 1/2 refresh option as well.
 

Fantasmo

Member
Nvidia tester running the new titan 2 eXtreme edition with 12 gb vram, eh?
670 working overtime.

2012 card brah.

This is an Xbox one port. From such a smart forum, smarter decisions should be made. Been almost 60 the whole time for over four hours. Loving every minute.

Programming hacks made it work on the One.

Stop thinking it's a perfect port and play this shit.
 
670 working overtime.

2012 card brah.

This is an Xbox one port. From such a smart forum, smarter decisions should be made. Been almost 60 the whole time for over four hours. Loving every minute.

You're like the only one claiming this... the situation isn't from just GAF bro, you can read everywhere else that the game runs like ass.
 
670 working overtime.

2012 card brah.

This is an Xbox one port. From such a smart forum, smarter decisions should be made. Been almost 60 the whole time for over four hours. Loving every minute.

Stop thinking it's a perfect port and play this shit.
Then share your secrets. You running it at 720p internal res or something? My card is barely worse than yours, if at all (760 OC'd), and I get dips from 30, let alone 60.
 

Inuhanyou

Believes Dragon Quest is a franchise managed by Sony
The amazing MT Framework engine had a lot to do with the port quality. Capcom, for wahtever reason, has decided to stop using it.

MT framework is only used by the Japanese side of Capcom, this is an entirely different engine by a western developer in Canada. There's a reason why Revelations 2 is using it and not this obviously

To begin with, MT framework eventually will be phased out for Panty Raid, like UE3 to UE4, because Panty Raid is much more optimized to take advantage of next gen hardware and high end PC configurations. Once that comes around, there should be no excuse for a shit PC port.
 

JBourne

maybe tomorrow it rains
670 working overtime.

2012 card brah.

This is an Xbox one port. From such a smart forum, smarter decisions should be made. Been almost 60 the whole time for over four hours. Loving every minute.

Programming hacks made it work on the One.

Stop thinking it's a perfect port and play this shit.
I have a 670 as well and lol.
 
670 working overtime.

2012 card brah.

This is an Xbox one port. From such a smart forum, smarter decisions should be made. Been almost 60 the whole time for over four hours. Loving every minute.

Programming hacks made it work on the One.

Stop thinking it's a perfect port and play this shit.

I think you're trolling but i have 670 as well and it was struggling with all settings on high, at 1080p and no mods for 60fps.

Before it crashed 45 min in.
 

Fantasmo

Member
Then share your secrets. You running it at 720p internal res or something? My card is barely worse than yours, if at all (760 OC'd), and I get dips from 30, let alone 60.
Why would you play an Xbox One exclusive that was never never never never never intended for PC at 1080.

This game was NOT DESIGNED FOR THAT.

I'm still at 60 btw, no secrets
 

Fantasmo

Member
I think you're trolling but i have 670 as well and it was struggling with all settings on high, at 1080p and no mods for 60fps.

Before it crashed 45 min in.
Fxaa, vsync off, 720p game quality, adaptive vsync, 1080p 60 resolution, everything on and high. 50-60fps

3770k 670gtx 16gb ram 256gb SSD for Windows 7, 3tb 7200rpm drive, headset, 47" screen. I'm set for Dead Rising 3.
 
Why would you play an Xbox One exclusive that was never never never never never intended for PC at 1080.

This game was NOT DESIGNED FOR THAT.

so much truth. some people cant live without their precious max settings. This game better be worth it cause you've convinced me to buy it.
 
MT framework is only used by the Japanese side of Capcom, this is an entirely different engine by a western developer in Canada. There's a reason why Revelations 2 is using it and not this obviously

To begin with, MT framework eventually will be phased out for Panty Raid, like UE3 to UE4, because Panty Raid is much more optimized to take advantage of next gen hardware and high end PC configurations. Once that comes around, there should be no excuse for a shit PC port.

I'm sorry i couldn't help myself
79426e816ad05555d8265814116c98f6ff1b38702d7a89a095e9d742a20a6429.jpg
 

pa22word

Member
What's the best way to rollback on nvidia hardware? Use the tried and true drivercleaner way, or does nvidia have software set up to streamline it in GeForce experience somewhere?
 

SZips

Member
Fxaa, vsync off, 720p game quality, adaptive vsync, 1080p 60 resolution, everything on and high. 50-60fps

3770k 670gtx 16gb ram 256gb SSD for Windows 7, 3tb 7200rpm drive, headset, 47" screen. I'm set for Dead Rising 3.

Well, there it is.

Sure, 60fps can be hit, but it's not a stable and solid 60fps for you or anybody else.
 

Fantasmo

Member
I like how I got a bunch of responses before my answer and only one after.

I thought we were all technically minded.

You guys are way too emotionally minded.

Back to beyond3d I go.
 
I like how I got a bunch of responses before my answer and only one after.

I thought we were all technically minded.

You guys are way too emotionally minded.

Back to beyond3d I go.

You play at 720p FXAA and still can't hit 60fps locked on a PC game. Enjoy discussing that with Beyond3D.
 

Fantasmo

Member
You play at 720p FXAA and still can't hit 60fps locked on a PC game. Enjoy discussing that with Beyond3D.
Did you really think you'd get a highly optimized port on a first gen Xbox One exclusive with a small developer and an even smaller port team?

I'm not the amateur here.
 

Kid Ska

I Was There! Official L Receiver 2/12/2016
Did that recent 1.4gb patch help the crash on launch shit? Because I'm pretty sure I haven't gotten it yet
 

Kid Ska

I Was There! Official L Receiver 2/12/2016
There was a patch? Unless it came out prior to the game's launch yesterday, I didn't get any patch.

Someone here said something about it and one of the Capcom reps mentioned it on the Steam community.
 

SZips

Member
Someone here said something about it and one of the Capcom reps mentioned it on the Steam community.

Just from a quick glance at the Steam Community section for the game, it seems as though there is a patch coming and that some people are claiming they have downloaded it. I'm not sure how valid their claims are though but neither myself nor my co-op buddy downloaded anything yet tonight.

Edit: Both myself and my co-op buddy are in the States. Some of those claiming to have gotten the patch are in other regions of the world.
 

twdnewh_k

Member
Sad to see all these performance issues; Capcom usually has well optimized PC ports.

Some posters were saying the reason for this performance is because it is an Xbox One port, if anything, that is the reason it should be a great port.

Hopefully some patches and new drivers can improve things.
 

Kid Ska

I Was There! Official L Receiver 2/12/2016
Just from a quick glance at the Steam Community section for the game, it seems as though there is a patch coming and that some people are claiming they have downloaded it. I'm not sure how valid their claims are though but neither myself nor my co-op buddy downloaded anything yet tonight.

Edit: Both myself and my co-op buddy are in the States. Some of those claiming to have gotten the patch are in other regions of the world.

Okay, fair enough. I'm also in the States and haven't gotten anything yet.
 

Renekton

Member
Some posters were saying the reason for this performance is because it is an Xbox One port, if anything, that is the reason it should be a great port.
Not sure about that.

The thing they share is the x86 instruction set but most other things are quite different: UMA, cache management, bus, ESRAM, 8 low-powered core, API, compute etc.
 

Teeth

Member
Not sure about that.

The thing they share is the x86 instruction set but most other things are quite different: UMA, cache management, bus, ESRAM, 8 low-powered core, API, compute etc.

I'm assuming he means that the comparatively low power of the Xbone should have created a limiting factor that should be able to be brute forced by much more powerful PC hardware. A Titan and 4770k should be able to crush a game at 1080 that runs at 720 on an Xbone.
 

sirap

Member
Sucks that I can't run this at a constant 60fps even with a Titan. Hope they fix sli on this thing soon...and the goddamn cut scene crashes (fuck rolling back drivers)
 
I'm assuming he means that the comparatively low power of the Xbone should have created a limiting factor that should be able to be brute forced by much more powerful PC hardware. A Titan and 4770k should be able to crush a game at 1080 that runs at 720 on an Xbone.

Or because XB1 uses DirectX as its API.
 

Renekton

Member
I'm assuming he means that the comparatively low power of the Xbone should have created a limiting factor that should be able to be brute forced by much more powerful PC hardware. A Titan and 4770k should be able to crush a game at 1080 that runs at 720 on an Xbone.
If we break it down:
- 2.25x pixel density (1080p versus 720p)
- 3x the framerate (60fps versus ~20fps)
- Higher settings like shadows, textures and AA
- X1 version is single-spec optimized at least to some degree

If X1 GPU is ~HD7790 class, what is a realistically feasible GPU to hit the above requirements? Hmm <.<
 

Tain

Member
If we break it down:
- 2.25x pixel density (1080p versus 720p)
- 3x the framerate (60fps versus ~20fps)
- Higher settings like shadows, textures and AA
- X1 version is single-spec optimized at least to some degree

If X1 GPU is ~HD7790 class, what is a realistically feasible GPU to hit the above requirements? Hmm <.<

This sounds pretty reasonable to me. We don't even know how settings line up.
 

Lord Panda

The Sea is Always Right
After reading all the feedback here, I entered the game with some trepidation.

All settings are maxed (AF is at 4x | v-sync enabled) and locked in at 30FPS and it's been solid at 2560 x 1600. I'm running a pair of SLI'ed 780 Ti Classifieds (340.52 driver) on a prehistoric 980x@4.3GHz and 12GB ram.

Ironically, the only time I experienced a crash was when I was trying to exit to the desktop. Go figure.
 
Game runs great for me. on high settings at 720 res

i7 2600k @ 3.4
GTX 670
8 GB RAM

no crashes yet, cutscenes are choppy though.
 

Alo81

Low Poly Gynecologist
Fxaa, vsync off, 720p game quality, adaptive vsync, 1080p 60 resolution, everything on and high. 50-60fps

3770k 670gtx 16gb ram 256gb SSD for Windows 7, 3tb 7200rpm drive, headset, 47" screen. I'm set for Dead Rising 3.

I imagine that the typical consumer would (reasonably) expect better performance from a game that looks like this, using settings like you've listed, at the resolution you're using.

Whether or not you're saying "I can make it run great on my machine!" doesn't mean that it's a well running game if it runs comparatively poorly for the hardware powering it.

On top of that, it doesn't really excuse crashes many are seeing. Whether that's a fault of the game or the drivers we're not certain yet, but something is at fault.
 

BONKERS

Member
The only thing really shitty looking about the game IMO is the IQ really. Not much you can do about that and still have it playable.

The textures aren't amazing, but a lot better than I expected TBH given the game being somewhat open and whatnot. Character models are pretty alright too.
 
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