Dead Rising 3 PC Performance Thread

The only real issue is that the Steam overlay is strangely not working.

All in all pleasantly surprised.

Yes I noticed it wasn't working either. I tried to take a couple of screenshots but got no notice, then realized I couldn't bring up the overlay at all. I did see achievements pop up in the lower right hand corner though.
 

Gray_Fox

Neo Member
No fucking SLI support.

face-palm-star-trek.jpg
 

Curious_George

Neo Member
Anyone discover any good tweaks to improve performance? I switched between 720, 900, and 1080p but it didn't seem to make much of a difference in performance. I've got a R9 290 for reference and I seem to be getting decent performance but sometimes there are a couple settings that really affect performance more than others.
 
Anyone discover any good tweaks to improve performance? I switched between 720, 900, and 1080p but it didn't seem to make much of a difference in performance. I've got a R9 290 for reference and I seem to be getting decent performance but sometimes there are a couple settings that really affect performance more than others.

That 720p - 1080p setting is the most decisive setting from what I've tested myself and read from others.

Either that, or the actual screen resolution, of course.
 

BONKERS

Member
How is it possible that SMAA T2x has more temporal aliasing than SMAA 1x? Even FXAA has less. (Look at his arms, and then look at the box on the ground (yellow) then the intersection of the floor of the garbage can.

On the arms specifically, SMAA T2x is totally failing, and has basically the same amount of aliasing as noAA. And everything else that it supposedly AA's temporally, doesn't so much as have reduced temporal aliasing as it just has a slight wobble over time instead of being temporally stable. Downsampling+SMAA T2x looks better, but it's still missing the same aliasing so on some part's it's akin to downsampling with no AA at all.

https://mega.co.nz/#!uRABxa4Y!FY4MbrsMhnCYl3UkasLtC9_dbzqHcKoNLLsNKjfNUTk


Performance I think HAS to be a driver issue at this point..
 
So I dodged a bullet by not getting this...

That's kinda how I feel. I have the game on the Bone, so I know what's there, but I wanted to play it again at 1080@60 with a buddy. It's good, but not worth the double dip if the port doesn't perform at that on my 4770k/GTX780. So, this is relegated to a Steam Sale for me.
 
After make it to the garage and leave, I CTD any time I go near the first "Tragic Ending" or whatever it's called.

It's a game breaker for me.

Only thing I haven't tried is rolling back my drivers.
 
Well same "progress" I made then I should have known better then to buy a capcom pc port.
Most Capcom ports are good nowadays. They may have issues at first, but they eventually fix most of them.

This may not be QLOC, but I'm sure they'll send out some fixes soon. Hopefully. And if they don't, it'll be the first bad port in a long while.
 

Bebpo

Banned
Uhh, so I dialed back to Nvidia 335.23, put the game on 720p (ewww) and tried locking the framerate through Nvidia to 30fps,

And it stopped crashing and is sorta playable but IT TEARS ALL THE TIME. Like v-sync doesn't work at all. I tried turning off the Nvidia v-sync and using the in-game one and even with in-game v-sync option on it's constantly tearing. Even with D3D Overrider on it's constantly tearing.

And then cutscenes stutter and fall to like 1-2fps for a few seconds and run at like 15fps.


Metro/Crysis/ANY GAME IN THE UNIVERSE runs better than this. 720p + constant tearing = ugly ass game even though I am impressed with the amount of zombies on screen.

I hope one day they can fix this because I consider it unplayable and borderline illegal to be on sale as is.

580 GTX, i7 2.7ghz, 8 gigs ram
 
Uhh, so I dialed back to Nvidia 335.23, put the game on 720p (ewww) and tried locking the framerate through Nvidia to 30fps,

And it stopped crashing and is sorta playable but IT TEARS ALL THE TIME. Like v-sync doesn't work at all. I tried turning off the Nvidia v-sync and using the in-game one and even with in-game v-sync option on it's constantly tearing. Even with D3D Overrider on it's constantly tearing.

And then cutscenes stutter and fall to like 1-2fps for a few seconds and run at like 15fps.


Metro/Crysis/ANY GAME IN THE UNIVERSE runs better than this. 720p + constant tearing = ugly ass game even though I am impressed with the amount of zombies on screen.

I hope one day they can fix this because I consider it unplayable and borderline illegal to be on sale as is.

580 GTX, i7 2.7ghz, 8 gigs ram
Do you by chance have multiple monitors? I had the same issue with the tearing until I switched to only having my main active while playing.
 
Not like it hasn't been repeated ad nauseam, but Capcom has a history of GREAT PC ports.

ifatZMq.gif

And all that won't matter anymore because of this one. And even though it is by Capcom Vancouver, it'll perpetuate the 'japanese bad pc ports' stereotype even though most capcom ports are great.
 

Mohasus

Member
Played for a long while without crashes after rolling back to 335.23. Performance was fine. 45-60FPS 720p with a GTX660.

Too bad that this game is really repetitive, I'm doing the same thing since I've started, the only things that changes are my weapons/combos.
 
Nah, I do have my TV hooked up but it isn't an active monitor, so it shouldn't effect it.
I had the same thing a TV hooked up alongside my monitor, I did have it set to duplicate though. Another thing I noticed that oddly enough fixed the tearing, was switching the resolution (not game quality) to 720p.
 
And all that won't matter anymore because of this one. And even though it is by Capcom Vancouver, it'll perpetuate the 'japanese bad pc ports' stereotype even though most capcom ports are great.

Sad, but true. BUT, to be fair, all their future ports should be met with cautious skepticism because of this one.
 

PseudoViper

Member
The game runs perfectly fine on my computer*, only issue is it's a shitty port, man. It's like the image is choppy at times... annoying.

Specs:
CPU: Intel i7 4770K
GPU: Asus R9 290
RAM: 16GB RAM
 

badb0y

Member
Based on TotalBiscuit's I can't buy this game until SLI is fixed because I have a similar rig and he dropped a lot of frames.
 

SURGEdude

Member
Here is my experience: Capcom screwed the pooch on this port. I'm used to good ports from them so I pre-ordered but I'm kinda regretting double dipping on this.

So I have an FX-9590 @ 5.2Ghz (8core) 290 retail clock, 20GB RAM 1600mhz and I'm getting anywhere from 22-55FPS @1080p maxed non-vsync tons of tearing.

Now the FX isn't much compared to a higher-end i5+ but compared to the Jaguar junk in the Bone it should be fucking flying. I mean it is AMDs top chip at the moment. And the 290 is so far above what is in there it isn't even funny.

Game looks a tad better than my bone version but still pretty "meh" and the textures are still crap. Don't know what went wrong on this port but performance is pathetic.

I hope patches do some good on this front. No excuse for this and dipping below 30 is especially shocking.
 
I played about an hour of it (up until you get to the safehouse) on whatever the default settings are. Gameplay itself stayed at around 30 frames, while cutscenes tanked to around 20 frames, with a few seconds going as low as 15.

Game once again locked up when I tried to quit to desktop, requiring another task manager kill. A minor complaint, but how does this even happen?
 

JohnGrimm

Member
And all that won't matter anymore because of this one. And even though it is by Capcom Vancouver, it'll perpetuate the 'japanese bad pc ports' stereotype even though most capcom ports are great.
The amazing MT Framework engine had a lot to do with the port quality. Capcom, for wahtever reason, has decided to stop using it.
 

Futaba

Member
running not so great for me

4x 780TI (3 of them useless for this atm)
i7 3970X
64gb ram
game installed on ssd
running at 1440p

blergh.
 
i5 2400(wish I would have sprung for 2500K 4 yrs ago)
7870 Tahiti Le 2GB
8GB DDR3
Win 7 (64)

Playing at 1080p
VSync on
Everything maxxed except
Med Mirrors
Med Zombies
No DOF
No Motion Blur

I'm pretty locked at 30fps and happy with what I'm getting. No crashes, and frame rate only really dips during max carnage. Cut-scenes are usually 30fps, but some are 20fps for seemingly no reason.
 

Alo81

Low Poly Gynecologist
How is it possible that SMAA T2x has more temporal aliasing than SMAA 1x? Even FXAA has less. (Look at his arms, and then look at the box on the ground (yellow) then the intersection of the floor of the garbage can.

On the arms specifically, SMAA T2x is totally failing, and has basically the same amount of aliasing as noAA. And everything else that it supposedly AA's temporally, doesn't so much as have reduced temporal aliasing as it just has a slight wobble over time instead of being temporally stable. Downsampling+SMAA T2x looks better, but it's still missing the same aliasing so on some part's it's akin to downsampling with no AA at all.

https://mega.co.nz/#!uRABxa4Y!FY4MbrsMhnCYl3UkasLtC9_dbzqHcKoNLLsNKjfNUTk


Performance I think HAS to be a driver issue at this point..

Man, SMAA is still really damn impressive for the performance impact it has.

But yeah looking at that SMAA T2x is totally borked unfortunately.
 

Salsa

Member
well.. locking at 30fps solves pretty much all my issues and it runs solid and stable framerate at max settings

dammit
 
What was your average fps? I'm getting a similar GPU to yours.

Sorry for the late answer.

On my PC the average framerate was...I don't know, maybe 15 fps max. I used the same graphics settings as I did on my laptop (see page 1 for that) except that I used a resolution of 1680x1050 and an internal rendering resolution of 900p.

Not only did the framerate stutter like Porky Pig tripping on acid, it also had various graphical glitches which probably resulted from strange things during loading. For example during the first in-game cutscene where Nick opens a trunk of a car, there was no car.
Yet when I got to play the first section where you gather food I couldn't pick up the bagel because a car mysteriously spawned on top of it as well as three zombies on that car whcih didn't do nothing except look at Nick.

I played it on my PC until I got to the Diner, then turned it off because I couldn't play the game at this framerate anymore.
20 fps is one thing for me but frequent dips to 10 or lower fps is absolutely unacceptable.



I also played the game on my laptop again after that (see page 1 in this thread for specs) and after turning off Subsurface Scattering it ran smooth as fuck. 30 fps everywhere (except cutscenes, these still bug out on the framerate). Really nice and smooth.
 
I can get solid performance at 1080p res with most stuff maxed, but now the game started crashing every 5-10 minutes. Always because of nvwgf2umx.dll too.

It's annoying because the game is damn fun.
 

Fantasmo

Member
60fps is so fucking easy to get on this game. This thread and all the posters have thrown hand grenades on themselves.

4 hours in god I'm loving it.

This thread needs a reboot.

I'm so ready for coop after I beat this. Fucking amazing game hope it never ends!
 

pa22word

Member
60fps is so fucking easy to get on this game. This thread and all the posters have thrown hand grenades on themselves.

4 hours in god I'm loving it.

This thread needs a reboot.

I'm so ready for coop after I beat this. Fucking amazing game hope it never ends!
Nvidia tester running the new titan 2 eXtreme edition with 12 gb vram, eh?
 
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