Dead Rising 3 PC Performance Thread

Isn't it hardware intensive because of the mass amount of zombies that all have unique textures, all the physics objects that can be interacted with, and the seamless interiors?

Yes. I don't think the game uses the CPU as well as it could though. But I'm not a game developer so it's just a hunch. Lots of people seem to be throwing around the 'optimisation' word as usual without giving any reason why other than "it's an Xbox One game, my PC is much more powerful so it should run at X resolution and Y settings at 60 FPS."
 
Yes. I don't think the game uses the CPU as well as it could though. But I'm not a game developer so it's just a hunch. Lots of people seem to be throwing around the 'optimisation' word as usual without giving any reason why other than "it's an Xbox One game, my PC is much more powerful so it should run at X resolution and Y settings at 60 FPS."

According to many people, the framerate even tanks when theres not much going on.
 
According to many people, the framerate even tanks when theres not much going on.

This is true for me. The number of zombies displayed on screen seems to have little effect on the frame rate.
 
This is true for me. The number of zombies displayed on screen seems to have little effect on the frame rate.

Pretty much. Sometimes, it'll run at 60 even when there's a ton of zombies on screen. Then I'll go into a safehouse, pull out a fire weapon and it'll dip heavily.
 
Just played through the intro (up until the first safe house is unlocked) and noted my VRAM usage goes up to 3895MB :|
 
I have a GTX 780 and was curious as to whether I should bite on this game, as I already own it for Xbox One. Would the general consensus be "no?" given technical issues? Better IQ would be great, of course, but a hypothetically improved framerate would be my reasons for buying it for Steam.
 
I have a GTX 780 and was curious as to whether I should bite on this game, as I already own it for Xbox One. Would the general consensus be "no?" given technical issues? Better IQ would be great, of course, but a hypothetically improved framerate would be my reasons for buying it for Steam.

If you are willing to give up some IQ differences, the frame rate should stay high on your box. I have a 670 and I have better IQ than the one and a more stable frame rate in general.
 
I actually think FXAA looks better in this game...
 
It run on default settings very well until I got to the car. Then the framerate kept running wild between fine (30 fps I presume, I can't catch that with my eye) and unplayable jaggy (a lot less than 30 fps). After I put down the options a bit, it got better, although the framerate is still going down sometimes at seemingly random moments. heavy white flickering while starting and loading, random and very rare ingame.

Ultimately it runs better than I would've thought after reading the posts here, since my PC isn't that strong.
 
I have a GTX 780 and was curious as to whether I should bite on this game, as I already own it for Xbox One. Would the general consensus be "no?" given technical issues? Better IQ would be great, of course, but a hypothetically improved framerate would be my reasons for buying it for Steam.

The biggest concern right now are random crashes, though most of them seem to be solved by rolling back Nvidia drivers.
 
If you turn skies to low it gets rid of a lot of the shitty grimdark atmostphere in the game by doing away with the hilarously misguided "smokey dust" look the game has with the dynamic black clouds everywhere and instead leaves you with the standard sunshine.

It's a a seemingly vast improvement, imo. Still doesn't do anything to help with nick's stupid in game VA lines where you're slaughtering thousands of zombies in one long combo and nick is screaming "OH GOD PLEASE NO" and "OH SHIT OH SHIT OH SHIT THIS IS AWFUL" like he's horrified, when you're wearing a knight's full suit of armor and swinging a flaming death scythe that throws minibombs on heavy attacks.

Nick is a fucking terrible protagonist. A whiny idiot who sees military personnel shooting survivors, then runs up and exclaims that "You shot that person!". Jeeeeesus. Dunno what it is with them bringing in increasingly bland and uninteresting protagonists, just give us Frank West as the star of the series again FFS. Bring back cheesy one liners and get rid of the shitty grimdark atmosphere that clashes with the silly campiness that's inherent to the series.
 
The game is maxed at 1080 stable 30fps it dips to 25 during cut scenes, but the game keeps crashing every 10 mins or so.

I would like a refund until they fix the problems, but not possible on steam sigh :(

| ASUS Maximus VI Forumula | 4770K @ 4.5 Ghz |
| 16GB DDR3 2400 MHz | Asus DC2 GTX 780 Ti | Samsung 840 Pro 256GB |
 
If the ShadowPlay fps counter is to be believed, when I'm NOT recording I never fall below 60fps.

Except in cutscenes where it's usually 30-40, with a min fps of 24.
 
GTAIV runs like an optimized dream compared to this one. This is literally the worst running game I've ever seen. When people can't even play it at 1080p on $400-500 cards...yeah :\

Well yeah, GTAIV was made to fully utilize a console from 2005 and this was made to fully utilize a new console from 2013. And people absolutely can play it at 1080p on $400-$500 cards, just not at a consistent 60+fps.

Isn't it hardware intensive because of the mass amount of zombies that all have unique textures, all the physics objects that can be interacted with, and the seamless interiors?

"nah, it's clearly no more demanding than those other open-world games" lol
 
Well yeah, GTAIV was made to fully utilize a console from 2005 and this was made to fully utilize a new console from 2013. And people absolutely can play it at 1080p on $400-$500 cards, just not at a consistent 60+fps.



"nah, it's clearly no more demanding than those other open-world games" lol

Strange then, how I get FPS drops when I'm standing around an interior and holding a flaming sword, but not when there's actually shit happening on screen. It's probably just me, but that does seem like the mark of a shittily optimized port.
 
Might have been mentioned already, but unlocking the games' frame rate cap, and then capping it to 30FPS through Afterburner seems to mitigate any frame pacing problems. When running with the game-enforced cap, my FPS stays at around 29.2, which causes bad microstutter. Running Nvidia.
 
Might have been mentioned already, but unlocking the games' frame rate cap, and then capping it to 30FPS through Afterburner seems to mitigate any frame pacing problems. When running with the game-enforced cap, my FPS stays at around 29.2, which causes bad microstutter. Running Nvidia.

Afterburner works fine even with non-MSI hardware, right?
 
Strange then, how I get FPS drops when I'm standing around an interior and holding a flaming sword, but not when there's actually shit happening on screen. It's probably just me, but that does seem like the mark of a shittily optimized port.

Still not ready to write it off as "lazy devs." I could completely believe that this game would try to do some predictive streaming of other nearby interiors or start accounting for zombies off-screen.
 
You'd be doing yourself a disservice otherwise. Really fun.


Mega is going to take 3 hours, they apparently don't have the bandwidth Youtube does (less than 10 minute upload).

Also:
capture2yfskc.jpg


If GamerSyde is better, let me know where I can do that.

Gamersyde is always better ;)
Just create an account, then go the community tab and you should have the ability to upload a video :)
 
Well, excuse me for having fun with a game.
I don't have crashes every 30 minutes and the game performs quite fine considering my laptop isn't even meeting the minimum requirements.

Also I pre-ordered this game, how was I supposed to know how good the port would turn out?
I paid them up front not because I was hoping for some magical port that goes up and beyond everything else but because I simply want to play Dead Rising 3.
Is that really so hard to understand?

Believe me, I don't like lazy ass PC ports of console games. Hate them in fact.
But this game got just released. Cut them some fucking slack, man. It's not like every PC game performs wonderfully at 4k resolution and 60 fps day fucking one.

Also, I don't think that PC is so easy a platform to port console games to.
With console games you have a closed hardware. You can't add nothing to your hardware, aside maybe from external harddrives or whatever. So games on consoles perform the same for everyone.

With PC however every rig is built differently. Not everyone has an Octa-core Intel processor and a nVidia Titan whatever with sixty bajillion Jiggabytes of RAM clocking at over three million GHz.
Porting (and developing) for PC means you have to satisfy a WIDE RANGE of different built PCs, different combinations of CPU and GPU, different amounts of RAM, different monitors with different capabilities, different clock rates and so on.

Yes it sucks that DR3 performs bad on high-end PCs. But hey, guess what: With this specific title, I don't care, because the game runs on my laptop and performs in a way I can play the game, and enjoy it too.
I wasn't attacking you dude. Just explaining why people don't like the port since you said you don't get it.

I agree that making something work well isn't easy. However, if others can do it, why can't they?

It's great if it runs well for you. But if I had paid full price only for something that crashes constantly, I would be annoyed for paying for a broken product.
 
According to many people, the framerate even tanks when theres not much going on.

I don't think I've seen an instance of the game where that can be said. Apart from cutscenes where the performance drops like a stone. Just because there's nothing on screen during gameplay doesn't mean there's nothing being processed.
I still think the multithreading performance might be the main performance issue.
 
It's rubbish ports which make me wary of getting a gaming Pc again.

Until this generation is settled and games are getting more optimised ports I'm going to sit out... Until next month when Pc gaf may help me pick what I need.

Ubisoft is the worst but I fear this may be a trend for a couple of years
 
Gamersyde is always better ;)
Just create an account, then go the community tab and you should have the ability to upload a video :)

"Identification
You have not been recognized by the database. If you have lost your password, go to the previous page and click on "Lost password" "

It said it activated properly but this is what I get when I try to login.

Edit: nevermind, uploading now. Thanks Blim.
Edit 2: Hey Blim, this video is an MP4 file, but it's the Shadow Play default. I don't know if it's H.264. Any idea if it is or not?
Edit 3: Looks like ShadowPlay defaults to MP4 H.264 so I should be within the guidelines.
 
Guys, High VRAM usage is not a bad thing. Just so you know.

It is a bad thing when you start getting hitching from texture load though, which no one here has reported (to my knowledge).
 
At 900p and with most settings at max, I get steady 30 FPS, even with 100s of zombies on screen!
How do I unlock the frame rate to 60 FPS? Game looks really good btw.
 
Firstly my specs for comparison:

i5 2500K @ 4Ghz (Usually 4.6Ghz so going to tweak this back up a bit now summer is pretty much done with)
MSI GTX 780 Twin Frozr Gaming OC edition
16GB Corsair Dominator Platinum Memory

Playing at 1920x1080 with all main settings full but not frame rate unlocked I didn't have any dips from 30fps. Even the cutscenes seemed fine.

Will wait for a patch or two perhaps before trying to unlock the frame rate. One thing I did notice is the card was running at near 100% usage according to MSI afterburner and the GPU memory usage was very near 3GB.

No crashing for the first hour or so of gameplay at least, but will report any issues as and when they appear.
 
my specs

i5 2500k (not overclocked)
GTX 760
16 GB memory

I played for a few hours with mostly consistent 30 frames, even with maxed out game quality. I removed the framerate cap later and while it occasionally jumped up beyond 30, it stayed around that point for the most part. Fire really killed the framerate though, and cutscenes still tend to drop to around 20 or below at times.

it's too bad, because I'm still having a ton of fun, but this needs to be fixed with a patch or driver update
 
Yeah, you know, not everyone is giving two fucks about super graphics and high framerates at huge resolutions.
Some of us are just fine with the fact that we are actually able to play the game and have fun with it.


None of the Dead Rising games (DR2 and DR:OTR) had very good PC ports.
You serious? Both DR2 games had more than good ports. Run like champs aside from GFWL shenanigans
 
On a related note! Here are my specs

i5 2500K @ 3.2Ghz
Nvidia GTX 680 2GB
8GB RAM

I get pretty terrible performance at High. It can be ~50fps but when there are crowds it's around 30-40. Tried it at medium and received a very minor boost but at Low I was usually 50-60 (though it looked horrid). Happy to play at medium with some drops.

Haven't experienced any crashes but I only played for about an hour. Having a weird controller issue though. When I aim guns with the Left Trigger, it will zoom in and out really fast as if I was mashing the trigger. Also does a similar thing with the right bumper when trying to select a weapon. Tried with a Wired 360 controller and XBONE controller. Might try DS4 to see if I have any more luck with it. Anyone else had this issue? It's the only thing that is really bothering me so far.

This is what I am experiencing and the game is almost unplayable. I can't stay zoomed in to aim. I've tried keyboard and 360 controller. I've tried rebinding the keyboard controls. Nothing works for me.
 
Specs:

i5-2400
GTX 750 ti OC'd
8 GB
7200rpm HDD

Game settings:

Resolution - 1080p (30fps)
Quality - 720p
Anti-aliasing - None
AF - 8x
Motion Blur, DOF, AO, Subsurface - On
Mirror - Medium
Everything else - High

Getting a stable 30 fps even in cutscenes. No crashes either. Tried turning quality to 1080p and it's a big improvement to image quality, but comes with frequent dips in framerate. 900p is mostly OK but dips pretty hard sometimes. Not worth it vs. stable 30 fps at 720p.

Never attempted an unlocked framerate since a 750 ti is not beefy enough for that.
 
It's rubbish ports which make me wary of getting a gaming Pc again.

Until this generation is settled and games are getting more optimised ports I'm going to sit out... Until next month when Pc gaf may help me pick what I need.

Ubisoft is the worst but I fear this may be a trend for a couple of years
If the crashes ever get fixed then it's the only way to play the game. The XB1 version is unplayable as far as I'm concerned. I rarely play 30fps games and I never play games that can't even keep a steady 30fps.
 
Edit: If someone wants to rehost the video on Dropbox or Mega that'd be great, Dropbox doesn't allow for much traffic and Mega is slow.

Mega is getting 6Mbps down for me. Maybe it's not good service in your area? Gamersyde is always a great option as well though. Watching video now.

Edit: I play on a monitor, and as such I watched on a monitor, but the 720p blur, alongside I'm assuming FXAA(?) and motion blur made that seem like a pretty unattractive thing to play.

I'd be interested in seeing a short clip like this, but instead being 720p like you have, no motion blur, and SMAA (not SMAA 2tx). I feel like it might be a more desirable experience.
 
Top Bottom