Dead Rising 3 PC Performance Thread

Not sure if people know this already, but i just realized that having shadowplay on while playing this means i love about 15fps. Went from 45fps in one section right down to 30 as soon as i turned shadowplay on
 
People saying it's ok to play at 30fps and 720p on PC.

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Thank you. If I'd wanted that I'd have gotten an xbone.

As in going from the lowest settings I'd get a minimum of 80fps and it topped out at 120fps (I don't think the engine goes any higher though) where as everything dialled up and I was getting lowest of 40fps and vsynced at 60fps with performance to spare. After fiddling around with each setting individually to guage their impact this would be in and around the settings I'd need to maintain 60fps minimum at 1920x1080.


Took about 30 mins to find a happy medium. Obviously low settings are really horrible in places but there's some wiggle room in between. A horrible port wouldn't even let you adjust any settings outside resolution or have any scalability between them which is far from what I am seeing here. Granted not accounting for some stability issues (and I was missing 1.5gb of files so I couldn't even run the game) there does apear to be issues affecting both Nvidia and AMD users relating to their graphics drivers so fingers crossed this is being worked on. SLI Support from Nvidia would be nice as would CrossFire but you're better off pestering both Nvidia and AMD about that (on their forums they have threads open for requests so that's the first port of call).

Outside of resolution (which any sane person wouldn't drop bellow their native monitor resolution unless a last resort) the settings with the biggest impact are Shadow Quality, Mirror Quality, Ambient Occlusion, Depth of Field (when present) and Zombie Quality, in that order. Level of Detail had a negligible impact and works in a linear scales (maximum is to infinity with intractable object being pulled back to the edge of the screen whilst the lowest setting is about 20 foot in front of you and then increments in between with every other value) and using SMAA and setting 16x AF are a next to nothing hit for the extra quality they bring. One thing of note is Texture Quality. If you have 2gb or less of VRAM you're going to struggle at the High value as it uses between 2.4 and all of my 3gb of VRAM. Dropping down to Medium it's in and around 1.6 to 2gb and Low is just over 1gb rising a little higher.
What are your specs? I'm guessing a 780/780ti and a high end I5/I7.
 
I don't mind being mistaken, but respond to the question with relevant data. People with i5s are getting frame stutter and drops with the locked 30, people with AMD chips are claiming the game is running smoothly, hell look at the first post on this page.

How on earth can I respond with relevant data to what can be a matter of perception or subjective opinion. How one person perceives irregular frametime variance and frame pacing issues can differ greatly. What you did also ask, and I quote, was...
Is this a thread heavy game that doesn't benefit as much from high IPC?

which from the data I supplied from some tested benchmarks shows is not the case.

You then proceeded to bring up console ports and about their CPU which has no bearing at all on how the vast majority of game are threaded on PC, port or not. This was uttered to the moon and back at the start of last generation and is getting brought up again and again this generation. Look at the data I provided a dual core i3 is outperforming 8 core AMD chips.

What are your specs? I'm guessing a 780/780ti and a high end I5/I7.

Pretty much. As I said in the quoted post, I found there to be about 100% give or take scalability in the settings provided without dropping my resolution. Granted textures on Low and lowering the Shadow Quality look really, really bad but most of the hard hitting settings like Mirror Quality and Ambient Occlusion might be less obvious to those not knowing or looking for what those effects bring to the table.
 
well, with old drivers the game didn't crash for me anymore, but the framerate is still shitty. The thing that amaze me is, even if I put some options of low, or I toggle off others, the game seems running always in the same manner, poorly.

I think now I'll wait for a patch, is so unstable, it goes betwenn 14 and 29 fps.

What is your CPU and GPU?
 
So just got to trying it out and stopped at when you got to the garage.

Running it maxed with SMAA AA @ 1080p and rock solid 30 fps all around. What I can't get rid of is the goddamn tearing. I've limited to 30 fps with Riva Tuner and have used the half adaptive refresh rate with Nvidia Control Panel and I'm still tearing for some reason.

Other than that, no crashes at all in game, though I cannot go back to the main menu once I'm in game since then the game crashes.

Anyway I can play this at 1440p? My monitor is native 1080p, but I set-up a custom resolution of 1440p, but not sure if the "full" setting is taking advantage of this or not.

My specs are a GTX 780 Ti Classified + i7 2600k @ stock.
 
After messing around with the various options to improve the frametime, Nvidia half refresh rate + 1 frame buffer is by far the smoothest for this game in my experience. No Riva Tuner this time.

Remember to uncap the framerate before and set in-game V-Sync to off.

Played about 7h and still no crashes.
 
Rolled back my Nvidia drivers to 337 in the hopes of avoiding the loading screen crash. Well, it doesn't crash but it just hangs on loading forever until I try to kill it, where it says it's not responding.
 
Game crashes on loading screen when I play through my dedicated graphics card but launches fine with my integrated card. Is this a common problem for other laptops?
 
This game is pretty unoptimized. The game's not really a looker whatsoever. There is no way this game should be that taxing even if it is open world.

Isn't it hardware intensive because of the mass amount of zombies that all have unique textures, all the physics objects that can be interacted with, and the seamless interiors?
 
Game crashes on loading screen when I play through my dedicated graphics card but launches fine with my integrated card. Is this a common problem for other laptops?

Yeah, I was getting this. Crashed with the dedicated, I was able to play with the integrated but it had an atrocious framerate.
 
Thank you. If I'd wanted that I'd have gotten an xbone.

I really really hate this fucking argument. No, even if it's only at Xbox quality, I still wanted to play it on my PC, because I like my PC more, and I prefer to own the majority of my game as possible on one platform. I get that this game was not made with PC in mind, but if it's at least as good as it's console original then it's a parity port, even if not an acceptable one that uses PC properly.


Also, don't take my hostile tone of this post as being directed at you, it's just the argument itself that gets to me since it's insinuating that if PC ports aren't 2342% better than their console counterpart, there's literally no reason why anyone should buy it on PC over console. As if preference doesn't exist.
 
So you are against playing it at 1080p because it was not designed for that and in the very next sentence you admit to unlocking the fps using the ini trick which OBVIOUSLY isn't what it was designed for. Sometime I wonder if people even read what they post or just wonder through life as walking contradictions. Must be frustrating that people seem irritated all the time eh?
Read this again and again SURGEdude (and the rest of you negative people)


If we break it down:
- 2.25x pixel density (1080p versus 720p)
- 3x the framerate (60fps versus ~20fps)
- Higher settings like shadows, textures and AA
- X1 version is single-spec optimized at least to some degree

If X1 GPU is ~HD7790 class, what is a realistically feasible GPU to hit the above requirements? Hmm <.<

1080p just isn't realistic for a lot of reasons. Most of all is probably a lack of experience on the devs part.

I recorded a video, but ShadowPlay doesn't actually record the onscreen FPS. Regardless, it's 60 most of the time for me. The quick drops occur most when new textures / areas are being swapped in. There are ACTUAL drops to ~50 when massive amounts of zombies are onscreen.

Dead Rising 3 09 06 2014 09 58 29 01: http://youtu.be/CJPpYWmTMcA

YouTube is still processing HD so wait a bit.

I consider this fully acceptable with the sheer volume of "stuff" <--technical term
is on-screen.

Regardless of technical weaknesses, with my settings a couple pages back, the game is perfectly playable and worth the money (TO ME).
 
Guys check your overclocks and make sure they're legit stable. This game exposed a weakness in my overclock and is why I kept crashing. This is likely the first CPU bound game I'm playing, which makes sense considering hundreds of zombies, explosions, and open world's seem difficult.

That's what I was thinking too. Had some minor crashing issues with games some time ago and couldn't figure out what it was because my OC in prime95 was stable. Then I found out that I actually had parity errors in the windows event viewer from time to time. Since I upped my voltage a tiny bit, everything is great. Not saying it is the main issue here, but some people run crazy OCs without knowing they are not stable.
 
Runs ok on my rig, if I leave the 30 FPS cap on. 1080p, and everything else on high. Performance in cutscenes is arse though

i5 4690K (4.4 Ghz)
GTX 750Ti
16GB DDR3-1866Mhz
 
I dont really get this game performancewise.

Started it and see like thousands of Zombies, have about 25-30fps. Drive with the card and see like... maybe 20 Zombies and it runs with 5 fps...
Then a cutscene starts and they also run like with 5 fps to 15fps...
 
I just want to be able to play the game. >.< Game doesn't run amazingly on my PC but I can live with it. What I can't live with is the constant random crashing every 5-10 mins. Rolling back my driver to the one they specified did nothing too. :/
 
Youtube finished the HD processing:

http://www.youtube.com/watch?v=CJPpYWmTMcA

Hardware used:
16GB RAM
i7 3770k (with i7 cores enabled, don't know if it matters)
gtx 670
Samsung 830 pro SSD (for OS)
Seagate Barracuda 7200 RPM 64MB cache SATA 6.0Gb/s (for the game)

Settings:
Resolution 1080p 60hz
Game Quality 720p
FXAA
Aniso 4x
V-Sync OFF
Nvidia Adaptive V-Sync ON
Everything else On and High

Shadowplay FPS
Shadowplay Recording

Edit: If there's someplace I can upload the MP4 file, so you can see 60fps, I can do that. The file is 715MB.
 
Isn't it hardware intensive because of the mass amount of zombies that all have unique textures, all the physics objects that can be interacted with, and the seamless interiors?

I think what I mean by unoptimized is just the kind of hardware required to run this thing decently.

Youtube finished the HD processing:

http://www.youtube.com/watch?v=CJPpYWmTMcA



Edit: If there's someplace I can upload the MP4 file, so you can see 60fps, I can do that. The file is 715MB.

I really don't want to sound PC elitist, but being PC gamers, we shouldn't even have to stand for a 720p resolution.

There's a reason why I was asking a while ago how to force other resolutions since I want to play this at 1440p.
 
I think what I mean by unoptimized is just the kind of hardware required to run this thing decently.



I really don't want to sound PC elitist, but being PC gamers, we shouldn't even have to stand for a 720p resolution.

There's a reason why I was asking a while ago how to force other resolutions since I want to play this at 1440p.

There is no other game in my library trying to put as much on screen as this game.
And this wasn't made by Capcom Japan, unfortunately.

I get where you're coming from, but I doubt it's going to get better. The game is fun, and looks great to boot. Your choice is to hate it and not play, or enjoy it. I'm going with the latter. It's a blast.
 
There is no other game in my library trying to put as much on screen as this game.
And this wasn't made by Capcom Japan, unfortunately.

I get where you're coming from, but I doubt it's going to get better. The game is fun, and looks great to boot. Your choice is to hate it and not play, or enjoy it. I'm going with the latter. It's a blast.

I never said I wasn't enjoying the game. It's a blast, and it looks pretty decent with all the bells and whistles turned on. I'm just surprised you can play it at a 720p native resolution when even on 1080p native for me, the IQ still leaves a lot to be desired.

Anyway, that's all I'll be doing on the benchmarking front. Gonna be enjoying the game now.
 
Well that looks fine to me, which gives me hope as I have a 3770k and a 3GB 780, I'll probably get it on sale at christmas.
You'd be doing yourself a disservice otherwise. Really fun.
Mega.co.nz or I believe Gamersyde are the best place for stuff like that currently.

I'm not certain on Gamersyde, but I believe they recently implemented user uploads.

Mega is going to take 3 hours, they apparently don't have the bandwidth Youtube does (less than 10 minute upload).

Also:
capture2yfskc.jpg


If GamerSyde is better, let me know where I can do that.
 
This game is pretty unoptimized. The game's not really a looker whatsoever. There is no way this game should be that taxing even if it is open world.

Dude, there are like a million character models on the screen at any given moment. I'm not saying it's the best optimized game in the world but some people's expectations totally lack context or reasonableness.
 
Well that looks fine to me, which gives me hope as I have a 3770k and a 3GB 780, I'll probably get it on sale at christmas.

I have a 780 and I run it on high settings and haven't noticed any hiccups.


1. It runs better than the XBO version

2. I's cheaper than even a current used copy of the XB1 version at Gamestop and includes all the DLC.

3. You don't have to buy a $400 console to play it.

Those alone are good reasons to buy this version. Sometimes I think some people only buy PC games for e-peen reasons because they think they are going to massage their ego about how awesome their rig is.
 
Dude, there are like a million character models on the screen at any given moment. I'm not saying it's the best optimized game in the world but some people's expectations totally lack context or reasonableness.

Yup, I do find some aspects of the game impressive. Textures and models are on the weak side, but the scale and zombie amount are pretty awesome. Lighting also has its moments.

I can't give final judgement on the new timer system yet... The old DR games were more stressful to play, but I feel it is nice to have a bit more time in this open world.

edit: One question... Is it normal to have so many weapons available in the hideout locker? Or is that part of the DLC?
 
I don't really want to get into this whole Xbox One version over the PC version debate as they both cater to different crowds and have merits either way but let's put it this way, in 5 years time when you go to play Dear Rising 3 in either an Xbox One or if the newer Xbox has backwards compatibility it's probably going to play exactly the same as it does today. On your PC, even if you're using the same hardware you might get better performance through newer drivers. If you have made some further upgrades to your hardware, especially on the GPU side you will definitely get better performance. Dead Rising 2 ran at about an average of 40fps for me when it came out on my Q6600 and 480 combo, which at the time was about the best GPU you could get (short of SLI) and today I get into the high 100's easily on a single card.
 
There's a reason why I was asking a while ago how to force other resolutions since I want to play this at 1440p.


1. *eyeroll* @ 720p comment. You do realize there are some pc gamers with hardware that can't play it at more than 720p30, right? Not everyone has 780s.

2. You can play it at whatever your monitors native res is by setting game quality to "full" in the advanced options menu.
 
Okay my specs are as follows :

i7 3770 @ 3.4GHz
R9 290x
16GB RAM

I'm running at full 1440p, motion blur off, SMAA, and LOD slightly lowered - everything else on high.

Outside of cutscenes, it is playable and it rarely drops below 30fps otherwise it is variable 35-60fps - with the lower end of that on the Rollerhawg running over a lot zombies and higher end when on foot and smaller areas.
 
Just played the game for about an hour, my findings:

pc specs:

i7 870 @ 2,93 ghz
GTX 460
4 GB RAM

Because my pc specs are quite a bit below minimum, i put all the options on low and resolution on 720p. With this, i get 30 fps most of the time, with the exception being if there are a lot of zombies on screen at the same time. The game is very playable like this, even if it isn't super nice to look at. I didn't have any crashes (yet). Pretty happy with the performance until now.
 
For simplicity I'll all videos in this post:

Youtube:

http://www.youtube.com/watch?v=CJPpYWmTMcA


DropBox:
http://dl.dropboxusercontent.com/u/7026896/Dead Rising 3 09.06.2014 - 09.58.29.01.mp4

Mega upload:
https://mega.co.nz/#!jxFyTRwS!xX6IESIq9aLtnNhTIE7ieUamYU9i6UdhngHXTk9dQ-o

The 60fps MP4 file is 719MB

And once again here is my hardware and my settings
Hardware used:
16GB RAM
i7 3770k (with i7 cores enabled, don't know if it matters)
gtx 670
Samsung 830 pro SSD (for OS)
Seagate Barracuda 7200 RPM 64MB cache SATA 6.0Gb/s (for the game)

Settings:
Resolution 1080p 60hz
Game Quality 720p
FXAA
Aniso 4x
V-Sync OFF
Nvidia Adaptive V-Sync ON
Everything else On and High

Shadowplay FPS
Shadowplay Recording

Edit: If someone wants to rehost the video on Dropbox or Mega that'd be great, Dropbox doesn't allow for much traffic and Mega is slow.
 
I rolled back to 337 (didn't want to go back further for fear of hurting my gsync capabilities), and the game hasn't crashed since. Seems to definitely be a driver issue on Nvidia's end.
I was crashing literally every 15 minutes. (A total of 11 times).
I rolled back to 335 and played 2 hours. No crashing.
 
Might try the rolling back my GPU driver, because as is, the game is a mess, crashes so much.

Otherwise, it runs ok, not great at 30fps and 1080p on my rig, looks ok on my tv, except the cutscenes look bad with textures loading late or not at all.

My rig:
core i7 3770
GTX 670
8gb ram
 
I was crashing literally every 15 minutes. (A total of 11 times).
I rolled back to 335 and played 2 hours. No crashing.
Yup.... you guys should install 335.23, i tried to rollback to 337 at first and game still crashed, played for 5 hours with 335 without a single crash. Rock solid 30 frames if you don't count some cutscenes.
Someone with a 8-core AMD CPU? FX 8350 or similar?
AMD FX 8120 overclocked to 4.6 ghz, so basically same perfromance. Works great at 30 frames. With unlocked framerate drops to 30, so there is no point if you don't want to lower graphics quality.
 
It worked for me this morning, it doesn't work anymore now, the game keeps crashing.
Unlocked framerate? I am playing without .ini tweaks. Forced vsync(normal) and triple buffering in nvidia control panel, also locked deadrising3.exe in riva tuner statistics server to 30 frames just in case :D, oh and turned off ingame vsync option.
 
How on earth can I respond with relevant data to what can be a matter of perception or subjective opinion. How one person perceives irregular frametime variance and frame pacing issues can differ greatly. What you did also ask, and I quote, was...


which from the data I supplied from some tested benchmarks shows is not the case.

You then proceeded to bring up console ports and about their CPU which has no bearing at all on how the vast majority of game are threaded on PC, port or not. This was uttered to the moon and back at the start of last generation and is getting brought up again and again this generation. Look at the data I provided a dual core i3 is outperforming 8 core AMD chips.

I think you misunderstood my original question then.

The data you provided shows how IPC affects the average frame-rate when the game is ran in an unlocked, untested and unoptimized configuration. What it doesn't show is frame-time variance of the game as released. My understanding is that the game has frame time instability across the board for all chips when ran with the framerate unlocked. That's why I said it wasn't relevant, because it doesn't answer my question at all. Average framerate doesn't show anything regarding frame stutters, it just shows that higher IPC leads to a higher average.I don't think anyone would disagree with that. An average means nothing when discussing frame stutter unless you are comparing two identical chips and see an increase between graphical configurations or an overclock, even then you're just postulating that the increase means less stutter until you actually see a frame time breakdown.

My question was about how the game was optimized. As in, the way it runs unaltered. Did the devs optimize the game for more threads vs higher IPC.

I wasn't claiming they did this. I wasn't waving an AMD flag as this would also affect i7s. I was asking a question based on the posts of people in this thread, I was hoping people here would post their frame times and we could see evidence one way or the other. Posting averages of the game running with settings the devs didn't bug test doesn't really say anything.

Regarding the threading of PC game ports, remember that the current consoles are code compatible to regular desktop chips this time. The CPU instructions don't have to be rewritten from IBM code anymore. It's possible that the CPU code could transition to the PC port mostly unaltered.
 
By the way my fps never went under 51 in my video. I was watching the counter like a hawk. It's too bad that shadowplay doesn't have an option to record the counter on screen.

Also notice that Nvidia adaptive vsync was doing its job. Tearing didn't occur at all.
 
i5 4690k @ 3.5GHz
560 Ti
16GB RAM
SSD

No crashes so far, but the game doesn't really run well at all at 1080p with no AA/motion blur/DoF. Cutscenes are almost a slideshow, and regular gameplay framerate isn't very good, either. I'm using the latest GPU drivers, I'll try rolling back to see if I fare any better but I suspect my GPU is the culprit. I was planning on waiting to upgrade since nothing has really pushed it so far.
 
LOL:


I'll upload to Mega. They're really slow though and it failed twice during upload.

Edit: Actually it's hitting 450KB/s now that I made a free account. I'll link the video when it's done. Looks like about 25 min for the upload.
Edit 2: Down to 230KB/s. Ugh. I have 3MB/s upload capability. Oh well.
 
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