First light is one of the only good maps.Bastion and First Light, worst maps
Time to max out Crucible marks today. Hoping for super cool Iron Banner gear!
I'm glad I'm not the only one.Yep, the first thing that came to mind when I saw the Cabal was "oh shit! Mondoshawans!"
After almost 90 hours I found out by accident that there are some crates on Venus that you can shoot and they explode.
Is that nightfall/heroic weekly bounty new? I don't remember ever seeing it before (definitely haven't completed that bounty before).
All three of them suck balls. I wanna know what Bungie was smoking when they made them.Nope, worst is definitely a tie between Bastion and Moon. Majority agrees on that. Even the patch has lowered their appearance in the rotation for deathmatch modes.
I really want to love this game, but I'm coming to the conclusion that this game just wasn't made for people like me. I'm a father of a 2 year old boy, house, wife, full time job, etc etc. I just don't have the time to grind.
I bet maybe 1-2 hours of videogame time a night after my son goes to sleep, there is just no way I could grind my way to all the materials and items you need to get legendary and exotic gear/armor.
I'm a level 21, I hit level 20 way later than all my friends, and I think I've gotten maybe 4 blue primary weapons, I've never even seen a legendary weapon. I feel like I've played all of the story missions and strikes multiple times over now, and I don't have the spare time to just grind them for gear.
Its a shame because they really didn't bill the game for what it ended up to be (as we all know). I didn't think it would be such an insurmountable grind to see some of the cooler things the game has to offer. And the worst part is that it seems totally random. I have invested a few nights grinding and doing dailies only to end up with basically NOTHING better than what I started with. Once you finish the story and have seen all the content, it sort of relegates the game to those users that just have endless amounts of time to game (which judging from GAF seems like the majority nowadays, you guys play A LOT!).
TLDR: this game is not for parents with full time jobs, and it makes me sad...
I have found several areas on the Cosmodrone that have level 20, 24 and maybe even 28 ultras that are in the world, but you don't really have reason to go looking for them. I figure that they are there for future content, or as some people said, cut content but the enemies weren't removed.
By today you mean tuesday?
First light is one of the only good maps.
First light is one of the only good maps.
Is that nightfall/heroic weekly bounty new? I don't remember ever seeing it before (definitely haven't completed that bounty before).
I really want to love this game, but I'm coming to the conclusion that this game just wasn't made for people like me. I'm a father of a 2 year old boy, house, wife, full time job, etc etc. I just don't have the time to grind.
I bet maybe 1-2 hours of videogame time a night after my son goes to sleep, there is just no way I could grind my way to all the materials and items you need to get legendary and exotic gear/armor.
I'm a level 21, I hit level 20 way later than all my friends, and I think I've gotten maybe 4 blue primary weapons, I've never even seen a legendary weapon. I feel like I've played all of the story missions and strikes multiple times over now, and I don't have the spare time to just grind them for gear.
Its a shame because they really didn't bill the game for what it ended up to be (as we all know). I didn't think it would be such an insurmountable grind to see some of the cooler things the game has to offer. And the worst part is that it seems totally random. I have invested a few nights grinding and doing dailies only to end up with basically NOTHING better than what I started with. Once you finish the story and have seen all the content, it sort of relegates the game to those users that just have endless amounts of time to game (which judging from GAF seems like the majority nowadays, you guys play A LOT!).
TLDR: this game is not for parents with full time jobs, and it makes me sad...
I stumbled upon this area on Venus today, I had never ever before seen this place. Guarded by level 20 elite Minotaurs and inside of area level 22 mobs. Like you can see at end there is energy lift of sorts that would take us up into Vex structure, but it's force fielded off from access.
Here few more shots to give better idea where on the Venus area is and how it's structured.
More cut content?
If you guys are going to throw around "good map" and "terrible map", please provide your reasoning. Having a few bad games on a map doesn't make it a bad map, nor does having a few good games make it a good one. Pick it apart and share what you don't like about it.
Lol I don't think I need to lay down why Exodus Blue sucks.If you guys are going to throw around "good map" and "terrible map", please provide your reasoning. Having a few bad games on a map doesn't make it a bad map, nor does having a few good games make it a good one. Pick it apart and share what you don't like about it.
Haven't had any issues with the game's servers on PS4, but PSN is the one giving me issues. Why are friend requests and messages glitched/delayed? It loads pretty slow, too.
[Vision of Confluence]
This thing is boner city. Compared to my other scout rifle that has higher damage. The rate of fire on this thing combined with full auto combined with a 29!!!!! magazine clip just shits on anything. And it deals bonus damage to oracles in VoG? Very Very happy with this gun since the Exotic RNG game hasn't been very nice to me.
Lol I don't think I need to lay down why Exodus Blue sucks.
Shitty sight lines
Clutter everywhere
It's just looks bad. No inspiration in design.
More the half the time everyone is just cluttered around the middle running with their heads cut off. The rest of the map remains untouched.
How much rep does the weekly/nightfall strike bounty give? 100?
It's the Mars one, *sigh*, can't be bothered. The final boss gives Phogoth a run for his money in the bullet sponge department.
Seriously, Bungie, give us the option to buy our factions shaders, instead of making us rely on RNG to get them as gifts whenever we level up our factions rep. It makes no sense that you can buy shaders for the Queen's faction, but you can't buy shaders for other factions.
How much rep does the weekly/nightfall strike bounty give? 100?
It's the Mars one, *sigh*, can't be bothered. The final boss gives Phogoth a run for his money in the bullet sponge department.
Seriously, Bungie, give us the option to buy our factions shaders, instead of making us rely on RNG to get them as gifts whenever we level up our factions rep. It makes no sense that you can buy shaders for the Queen's faction, but you can't buy shaders for other factions.
If you guys are going to throw around "good map" and "terrible map", please provide your reasoning. Having a few bad games on a map doesn't make it a bad map, nor does having a few good games make it a good one. Pick it apart and share what you don't like about it.
Anyone have tips for playing a Defender Titan in Vault of Glass? So far I haven't found a whole lot of uses for Ward of Dawn. Especially since many of the fights feature "DPS segments" where everyone blows their stuff at a certain time during the fight. Placing Ward of Dawn at this time can just cause people to shoot into a bubble and not hit the boss for a few crucial seconds. And the melee shield perk also really doesn't come into play as staying at a range, is also crucial in most Vault fights. Let me know what you guys have found works.
Any word if the weapon balance update is coming BEFORE iron banner?
:/
Vehicles in this game are just bad. As a result, First Light and Bastion are not fun.
Anyone have tips for playing a Defender Titan in Vault of Glass? So far I haven't found a whole lot of uses for Ward of Dawn. Especially since many of the fights feature "DPS segments" where everyone blows their stuff at a certain time during the fight. Placing Ward of Dawn at this time can just cause people to shoot into a bubble and not hit the boss for a few crucial seconds. And the melee shield perk also really doesn't come into play as staying at a range, is also crucial in most Vault fights. Let me know what you guys have found works.
Anyone have tips for playing a Defender Titan in Vault of Glass? So far I haven't found a whole lot of uses for Ward of Dawn. Especially since many of the fights feature "DPS segments" where everyone blows their stuff at a certain time during the fight. Placing Ward of Dawn at this time can just cause people to shoot into a bubble and not hit the boss for a few crucial seconds. And the melee shield perk also really doesn't come into play as staying at a range, is also crucial in most Vault fights. Let me know what you guys have found works.
I've been at 27 for almost a week and finally got my first purple weapon yesterday (from a blue engram no less). About damn time. Still no exotic bounties though >:[
Nightfall gives 500 rep
Vehicles in this game are just bad. As a result, First Light and Bastion are not fun.
Anyone have tips for playing a Defender Titan in Vault of Glass? So far I haven't found a whole lot of uses for Ward of Dawn. Especially since many of the fights feature "DPS segments" where everyone blows their stuff at a certain time during the fight. Placing Ward of Dawn at this time can just cause people to shoot into a bubble and not hit the boss for a few crucial seconds. And the melee shield perk also really doesn't come into play as staying at a range, is also crucial in most Vault fights. Let me know what you guys have found works.
Killed Atheon in 18 minutes with people I hadn't played with before. I'm impressed.
the pike just needs some fine tuning to its auto aim and bullet magnetism. i don't mind it otherwise.
the interceptor is junk. i've been saying since the alpha how ridiculous it was not just from a design standpoint, but also balance wise. the nerf only neutered it in the PvE section.
the main problem i have with these vehicles though rests in the way the maps are designed. in control, you basically patrol the map in a circle chasing vehicles or people who are spawning until they get in a control point. then you take your vehicle in there and run them over. They're single seater, so there's no risk or intelligent decision making in the way you approach encounters; similarly, it means everyone else can ignore the vehicles and run indoors. With no objective that makes use of the vehicles, it feels like they exist for the sake of existing. The resulting problem then is that we're being spawned on the outskirts of the map to use our Sparrows. This makes spawn killing much easier since we don't have cover or a safe means to return to battle. I don't think I've ever spawned indoors on First Light or Bastion.
Those maps layout-wise are decent, but the design philosophy behind the spawning and vehicle combat is poorly conceived.