Batman: Arkham Knight Gameplay Video – Time To Go To War

I am not feeling it.
The graphic is fricken amazing though.
But the game play...It is the same, and going to be tedious if they add more enemies on screen.
Nothing worse than spamming punches for QTE/automatic takedown/KO scene.
And the Batmobile combat =/, what was that?
We are playing Simon Says now with lines?

Meh, will still buy it day 1 since the preorder is so cheap.
 
no HUD option plz

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Nothing worse than spamming punches for QTE/automatic takedown/KO scene.

Seems like an oversimplification of the combat system. Is it the tutorial tips that cause the constant QTE comparisons? They're optional suggestions, not QTEs, and they can be disabled. Are throw commands in fighting games also QTEs?
 
Seems like an oversimplification of the combat system. Is it the tutorial tips that cause the constant QTE comparisons? They're optional suggestions, not QTEs, and they can be disabled. Are throw commands in fighting games also QTEs?

Optional suggestion?
You mean optimized solution for the situation.
It is more efficient to turn it on so you can end the fight quicker instead of dragging the fight on.
It could be considered QTE since after spamming your combo and you hit the wrong button instead of following up with the correct button prompt then you just prolonged the fight.
I want to give my square button a rest =/.
 
Optional suggestion?
You mean optimized solution for the situation.
It is more efficient to turn it on so you can end the fight quicker instead of dragging the fight on.
It could be considered QTE since after spamming your combo and you hit the wrong button instead of following up with the correct button prompt then you just prolonged the fight.
I want to give my square button a rest =/.

I'll use City as an example since Knight is adding even more combat options.

Say an enemy is about strike you, and the tip the game is giving you is evade. From that position you also have the option of attacking, stunning, countering, using one of five different quick fire gadgets or (conditionally) one of four different special combos. A number of these options might actually be more effective than the evade tip and could actually expedite the conclusion of a given encounter.

So in that situation you have a minimum of eight other different options (that all maintain your combo), how is that a QTE?
 
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Seems like framing has changed. Lighting looks much better for the scene in the PC version, though it suffers from black crush. The vine does get all its leaves and flowers later in the PS4 version, though it seems a little less dense

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Still looks pretty damn good. The faces are some of the best I've seen for an open world game.

Batman looks... weird.
 
I'll use City as an example since Knight is adding even more combat options.

Say an enemy is about strike you, and the tip the game is giving you is evade. From that position you also have the option of attacking, stunning, countering, using one of five different quick fire gadgets or (conditionally) one of four different special combos. A number of these options might actually be more effective than the evade tip and could actually expedite the conclusion of a given encounter.

So in that situation you have a minimum of eight other different options (that all maintain your combo), how is that a QTE?

Counter of course. Spam triangle after square and do more squares to zip-punch to the next enemy.
Even without the pop-up suggestion, the on screen UI marker on the enemy will tell you what to do next.
And that is why these combat system could be considered QTE. You have to press a certain button within that limited moment to do an efficient action on the enemy or you get hit from not doing it.
Does it matter that you have options? You only use those options until you get bored from over-using your most effective combo sequence to spice up the game.
 
I love the 2 batman games by rocksteady but I got to go with others here, the combat is getting tiresome, I was hoping they'd add more to it to keep it fresh. Wish theres was better hit boxes for different parts of the body.
 
I wonder if they set their PS4 visuals RGB and colors on full? I don't recall seeing any of my PS4 games having washed out colors and darkness shading looking grey.

Could be. Or simply bad encoding. I can't imagine that being the final look.
 
Counter of course. Spam triangle after square and do more squares to zip-punch to the next enemy.
Even without the pop-up suggestion, the on screen UI marker on the enemy will tell you what to do next.
And that is why these combat system could be considered QTE. You have to press a certain button within that limited moment to do an efficient action on the enemy or you get hit from not doing it.
Does it matter that you have options? You only use those options until you get bored from over-using your most effective combo sequence to spice up the game.

But countering is not optimal in every situation, and the UI counter markers are really just broadcasting the enemies attack animations (on the hardest difficulty these are removed and the player must rely entirely on animation cues). You don't have to press a certain button, you can press any number of buttons to perform any number of actions. Some of the options are restricted by maintaining a combo, but besides that (limited as it may be) it's no different than any other action game. If you don't evade in time in DMC, you get hit. QTE?

The most effective sequence of attacks is also entirely situational. Depending on positioning and group composition, you could clear a large number of enemies in very few moves. Tutorial tips will never communicate the combo required to perform that truly optimal sequence.

Boredom resulting from over-using the most effective combo sequences also applies to every other action game.
 
If you are hyped for Arkham Knight you may be interested in some very good comics :
Batman Golden Dawn (if you think Batman in AK is ruthless....Here he's not afraid of breaking a few bones)
Batman Vol.3 : Mad (I'd like to see a Mad Hatter as well written in an Arkham game)
Batman Death of the family
Batman Earth One Vol.1 (Alfred is just badass in this comics)
Batman : Black Mirror

By no means exhaustive, there would be many more to add but that's just the last few I've been reading in anticipation for Arkham Knight.
 
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Rocksteady sure likes themselves sum Blade Runner.

I wonder if they set their PS4 visuals RGB and colors on full? I don't recall seeing any of my PS4 games having washed out colors and darkness shading looking grey.

This Batman has such a stupid-looking face jeezus. Why.
 
I am not feeling it.
The graphic is fricken amazing though.
But the game play...It is the same, and going to be tedious if they add more enemies on screen.
Nothing worse than spamming punches for QTE/automatic takedown/KO scene.
And the Batmobile combat =/, what was that?
We are playing Simon Says now with lines?

Meh, will still buy it day 1 since the preorder is so cheap.

The city is soulless, I don't know if that was the aim.
 
i dont know what to get this on pc or ps4.
PC because its so much cheaper or ps4 because mine is gathering dust i havent touch it since i installed my 4k monitor and 980GTX
 
Friend just informed me whatever you do don't go to Arkham Knight Steam Community page. Huge spoilers!!!

It could be fake but just be careful.
 
Batman looks... weird.
Rocksteady doesn't understand human proportions, they do a better job with the body this time and the face goes to shit.
latest

Please come back!

His face has no definition to it, it looks completely flat like he has no nose, cheekbones also seem nonexistent.
that along with the mile long gap between his mouth and nose is absolutely horrendous.

They had this problem with Asylum, the design didn't lend to a normal looking human under the suit.
So Asylum got an edit, legs and arms proportions are still messed up but a human face fits under that mask.
Now we have the suit somewhat proportional but the face reverted to not looking normal and undersized.
 
But countering is not optimal in every situation, and the UI counter markers are really just broadcasting the enemies attack animations (on the hardest difficulty these are removed and the player must rely entirely on animation cues). You don't have to press a certain button, you can press any number of buttons to perform any number of actions. Some of the options are restricted by maintaining a combo, but besides that (limited as it may be) it's no different than any other action game. If you don't evade in time in DMC, you get hit. QTE?

The most effective sequence of attacks is also entirely situational. Depending on positioning and group composition, you could clear a large number of enemies in very few moves. Tutorial tips will never communicate the combo required to perform that truly optimal sequence.

Boredom resulting from over-using the most effective combo sequences also applies to every other action game.

Yeah, fedexpeon really needs to drop this QTE argument. Or then every character action game has QTEs. If you put a UI icon on an enemy in Bloodborne to indicate it's about to hit you, does it become a QTE even when you're not timed and can fail without getting a game over and have other options? Of course not.
 
Rocksteady doesn't understand human proportions, they do a better job with the body this time and the face goes to shit.
latest

Please come back!

His face has no definition to it, it looks completely flat like he has no nose.
that along with the mile long gap between his mouth and nose is absolutely horrendous.

One and only

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There are more valid criticisms of Arkham's combat than QTEs. The lack of meaningful enemy variety. How you pretty much NEVER have to consider the range of anything cuz you'll fly across the room if you just point towards them. You don't need to worry about positioning yourself or anything outside the current foe you're fighting.

It works in the context of its other systems, but it aint exactly DMC or Bayonetta or nothing. It can't hold up on its own.
 
no HUD option plz

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I doubt they'll include one in the options, in the previous games you could atleast on PC edit the .ini files and bind a key to toggle HUD.

I hope that still works with this game...
The HUD toggle broke the smoke bomb and freeze grenade reticule in past games. Here's hoping that's accounted for in AK.

Games tend to seem far better looking when the HUD is turned off because you're no longer staring at a mini-map, waypoint or health bar all the time. You can appreciate the visuals and world design more. The HUD in this game looks okay, but being able to customize or remove it during gameplay would be ideal.
 
Yeah, fedexpeon really needs to drop this QTE argument. Or then every character action game has QTEs. If you put a UI icon on an enemy in Bloodborne to indicate it's about to hit you, does it become a QTE even when you're not timed and can fail without getting a game over and have other options? Of course not.

This is just a personal theory, but I think what some purists don't like is how the Arkham games do away with many attack range and positioning considerations so important to other action games. You press the strike button, the game spits out a different animation each time, and locks the attack to an enemy based on directional input and attack priorities. It reduces an aspect of control that some players place great value on, but it's not QTE fighting.

I love the Souls games, and the type of action games Platinum makes, but I enjoy the Arkham way of doing things as well.


Edit:

There are more valid criticisms of Arkham's combat than QTEs. The lack of meaningful enemy variety. How you pretty much NEVER have to consider the range of anything cuz you'll fly across the room if you just point towards them. You don't need to worry about positioning yourself or anything outside the current foe you're fighting.

It works in the context of its other systems, but it aint exactly DMC or Bayonetta or nothing. It can't hold up on its own.

I missed your post somehow. I guess what I'm saying makes sense then.

There are certain range and positioning considerations, but it's basically just the lunge and lock on ranges of enemy attacks. Origins did a lot to improve enemy variety (martial artists, Bane's hanchmen, armored heavies), which is why I prefer it's combat.
 
They shouldn't have made it a dead city yet again.

Give me a night and day cycle with Bruce at day Batman at night. Something to do in the city (it's an open-world game after all) beside fighting crime and solving riddles. some social moments with Bruce at a party, restaurant.. etc. That's part of the charm in GTA games and recently Witcher 3. Maybe This is not their style and I respect that.
 
So I have a PS4 and never played any Batman Games, is arkham knight a good game to start or will I feel lost story wise?
 
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Rocksteady sure likes themselves sum Blade Runner.

For me, one of the defining characteristics of Blader Runner's city was now so much oppressive look of the city, but total overcrowding and incredible number of variety in the pedestrian design.

I hope that we will see that kind of thing this gen. Maybe in Quantic Dream's next game. :)
 
So I have a PS4 and never played any Batman Games, is arkham knight a good game to start or will I feel lost story wise?

AK is the last game in Rocksteady's on going Arkham trilogy so you should definitely play Asylum and City before that.

There is a chance Rocksteady made it so you don't have to play the other games but so many important events happened in those two previous games, for example you will learn and understand why Scarecrow looks so fucked up and the ending of City will be important too in AK.

In fact Arkham City has one of the biggest ending twists in the entire Bats universe i'd say.


Oh and there is Origins which is a freakin great game too but Origins will have nothing to do with AA, AC or AK so you don't need to play that.

Edit:
But at the same time there is a chance you might get burned out.... it's always hard to answer those questions.
 
There are more valid criticisms of Arkham's combat than QTEs. The lack of meaningful enemy variety. How you pretty much NEVER have to consider the range of anything cuz you'll fly across the room if you just point towards them. You don't need to worry about positioning yourself or anything outside the current foe you're fighting.

It works in the context of its other systems, but it aint exactly DMC or Bayonetta or nothing. It can't hold up on its own.

How dare you say that about what games journalists and scrubs the world over have declared to be "the best melee combat in gaming!"
 
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Seems like framing has changed. Lighting looks much better for the scene in the PC version, though it suffers from black crush. The vine does get all its leaves and flowers later in the PS4 version, though it seems a little less dense

vlcsnap-2015-05-28-22h19m31s36.png


Still looks pretty damn good. The faces are some of the best I've seen for an open world game.

I doubt the pc version will have the older lighting, PC will end up with the same as consoles but with options to make shadows sharper and all the normal stuff. These sort of changes are just things which vary in development.

The change I dislike is that they toned down the colour, ivy's top now looks washed out instead of red.
 
origins is IMO the best batman game, many hated the game but im guessing is more brand association than anything else, i believe the model of the batman on origins is perfect and representation of the character is amazing, looking forward to the game, looks good
 
Pedestrians really wouldn't make much sense in terms of storyline. Would be nice if they have little touches like people running, hiding, or even hellping you.
 
I just finished replaying City and after Harley's Quinn's Revenge,
it's still really disappointing to have such an anticlimactic ending where Batman just goes away after hinting how psychologically scarred he is from killing Joker and Talia's death. I really hope Arkham Knight takes it slow in the beginning to reflect on how broken he is instead of jumping head first into more "I'm Batman and I've got nothing but strength and gadgets!"
 
How dare you say that about what games journalists and scrubs the world over have declared to be "the best melee combat in gaming!"

This ain't even remotely a common sentiment. Barely anyone compares Arkham combat directly to the likes of Bayonetta or DMC. If they do and are seriously saying it's objectively better, then you just disregard their opinion and move on, instead of try to drag some strawman into the discussion.

That said, Arkham combat would ideally not be so reliant on retaining a combo and wouldn't have the player character soar across the room quite so far and so fast. The attack overall "guiding rather than 1:1 control" approach is fine here considering basic combat is supposed to be easy here (as it's a Batman game and the titular character is built up as a master fighter) and the challenge comes from varied enemy types and high enemy counts.Considering how the combat can transition into and out of stealth gameplay and open world traversal (and all of this has to be mappable to a single controller or keyboard), the basic approach to the combat in these games is fine. It was never going for a DMC or even a classic beat-em-up approach. There are a lot of instances in the Arkham game where the player has a high-degree of control of the player character, but the player character is still more badass than the player themselves — e.g.throwing a batarang and landing the hit is automatic because Batman is that good with them, but it's up to the player to do it at the right time in the right circumstance.

Even still, I would've liked if the "glide across the room" attacks had better transitional animations. As they are now, they clash with the really fantastic and entertaining attacks and counter animations. Going by past games, Batman's are somehow the worst offenders with Catwoman more often doing cool cartwheels and flips as opposed to just floating through the air. Again, I feel like the heavy emphasis on keeping a combo going has led to Rocksteady wanting to avoid either making attempts to attack far away enemies a combo-breaker, or making players sit through the character flipping/running across the room automatically. Hopefully Batman games that adopt this approach in the future change it up enough to avoid the heavy reliance on combos and inconsistent animation priority.
 
Really looking forward to the opening to this game. The previous games have always had something interesting that really set the tone. AA with the asylum walkthrough and then AC with that cool Bruce Wayne stuff.
 
Pedestrians really wouldn't make much sense in terms of storyline. Would be nice if they have little touches like people running, hiding, or even hellping you.

I'm really tired of the storyline. Did they really need to expand the Arkham concept for 3 more games? I want to explore a Gotham that's actually populated, with a day/night cycle and fully explorable Bat Cave (that you can drive and park into with no loading screens). Or just something other than OMGERD CRIMINALS ARE TAKING OVER ARKHAM CONTINENT PLEASE STOP THEM IN ONE NIGHT BATMAN!
 
I'm really tired of the storyline. Did they really need to expand the Arkham concept for 3 more games? I want to explore a Gotham that's actually populated, with a day/night cycle and fully explorable Bat Cave (that you can drive and park into with no loading screens). Or just something other than OMGERD CRIMINALS ARE TAKING OVER ARKHAM CONTINENT PLEASE STOP THEM IN ONE NIGHT BATMAN!

That's what I was hoping for. It's way overdue, the storyline excuse should've expired last time. Instead we get a dead and completely soulless city again. Disappointing.
 
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