Splatoon |OT| Squidstyler

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nice
 
I was backed to a cliff once in Saltspray Rig at the top area facing against Walkman04 playing a roller. He turned into a Kraken and I immediately just submerged myself in ink in place figuring that I'm pretty much a goner anyway. He jumped around trying to hit me but I guess he just missed the corner. Another of his teammate super jumped to him and he ran out of Kraken after several attempts at trying to locate me.

All the time I never moved an inch, then I popped up and splatted the guy who just landed and then him.

It was good times.
Damn guess you didn't bother to mention it was my first time playing as the roller
 
lol just got matched with 3 splattershot jr and it was impossible to hold the zone in warehouse. We lost 100% due to weapons in my team. I don't know what to think of all of this bullshit tbh. Maybe I should quit playing.
 
Read that you should just quit and rejoin after every ranked match. Is this actually working? Because it sure as hell seems like it's actually working.
 
Squid Sisters haters just mad they ain't fresh

(I find myself instinctively performing that motion though it's so dumb but I can't help it)

I feel bad, because I love them. But sometimes I find myself spamming the A button to get through it. I just need my Splatoon fix and want to just get into the lobby as quick as possible. :P
 
Anybody have any idea what might be going on with my friend? He can't connect to any splatoon matches, just gets connection errors. He can play Mario kart 8 online and every other game on the Wii U just fine. He tried turning off his fire wall on his router but that did nothing. He got a brand new router and that STILL did nothing.

FWIW, I also occasionally have issues connecting to the lobby (I always get the same kind of error message, don't remember what it is now though). I just try again, sometimes even multiple times. Once I have connected to the lobby everything is fine and no further connection issues.
 
Sorry, I didn't mean to come off as dismissive. I can understand your frustration. I really love this game, but I think it has kinks to work out for sure. Sometimes people get specials way too early in a match, and that can be really frustrating.

Personally, my biggest issue with the game right now is matchmaking, and how they divide up teams. It's been way too common for me, where matchmaking will put all the low levels on one team, and it makes no sense, when they are playing with levels 14-20. I know that your level in Turf War doesn't = skill, as a bad player can be 20. But at least in my experience, usually when a team gets all low level when playing high level, they get rolled hard.

I guess in general, my experience with Splatoon has been that, really close games don't happen as often as I would like (although Ranked kind of fix's that), and a team usually wins substantially with the other team getting crushed. And usually that team has two or more players doing 200 pts each.

All this said, purely anecdotal experiences. And I know nothing about matchmaking balancing. It's just been my experience.

Oh you are fine, you didn't seem rude or dismissive. I agree, the matchmaking experience is a bit shoddy right now. The game is such a joy when it works though. If I could describe Splatoon is that it's a game with the highest highs and the lowest lows. When you lose a zone due to lag, derpy teammates, or some such BS it is SOUL CRUSHING lol. When you come back in overtime and when the game when the opposing team only needed one more point it makes you FEEL LIKE A GOD. ;)

Rollers with Kraken are my biggest nemesis in ranked. I've adapted my playstyle around taking the opponent rollers out. The trick is to prevent them getting the special in the first place, there are certain areas rollers always seem to flock to and well, I go there to contain/kill them with my long range assault weapon and it works very well (unless they are Japanese and lag)

If they collect ink at the base then you can just 4v3 the zone, so it works out either way.

That's good you are developing a strategy against that. I'll be mindful of that going forward. I'm noticing it's really crucial to take a quick look at your teammates builds and the opponents builds and plan really quick accordingly right before the game starts.
 
Oh you are fine, you didn't seem rude or dismissive. I agree, the matchmaking experience is a bit shoddy right now. The game is such a joy when it works though. If I could describe Splatoon is that it's a game with the highest highs and the lowest lows. When you lose a zone due to lag, derpy teammates, or some such BS it is SOUL CRUSHING lol. When you come back in overtime and when the game when the opposing team only needed one more point it makes you FEEL LIKE A GOD. ;)

Cheers. I would say we should play together sometime, but playing with friends is really shoddy and more trouble then it's worth. I guess maybe after the patch I'll jump in and add myself to a list of GAF Splatoon players. Once things are improved, I think doing GAF Splat parties would be incredible.
 
Read that you should just quit and rejoin after every ranked match. Is this actually working? Because it sure as hell seems like it's actually working.

Ya, it works. Otherwise it has to wait on d players and then replace them with suitable players. It can't merge two 7s, but if you quit you alone can fill out a 7. This is a common issue with persistent team matchmaking.

Oh hey, old news I'd assume but Inkbrush is coming out tonight at 7PST.

Woah brush already?

lol just got matched with 3 splattershot jr and it was impossible to hold the zone in warehouse. We lost 100% due to weapons in my team. I don't know what to think of all of this bullshit tbh. Maybe I should quit playing.


Bubble troubles?
 
Motion controls are going off and that saddens me. They got the implementation completely wrong in my opinion.
 
Cheers. I would say we should play together sometime, but playing with friends is really shoddy and more trouble then it's worth. I guess maybe after the patch I'll jump in and add myself to a list of GAF Splatoon players. Once things are improved, I think doing GAF Splat parties would be incredible.

They're already pretty awesome. The troubles are pretty minor and worth it anyways.
 
I have never played a game that ran so badly online for me. I can play games like TF2, Starcraft or LoL just fine with my connection yet in Splatoon I experience a permanent, seconds-long delay between my actions and those of other players that makes it nearly unplayable. Sucks the all the fun out of it and I have to wait at least until the end of the month before I can upgrade my connection
 
They're already pretty awesome. The troubles are pretty minor and worth it anyways.

Really? I've had nothing but issues when trying to play with a friend. It was such a hassle, that I just gave up. *shrugs*

Playing with a lot of GAF players though, probably is awesome right now. Maybe I should just jump in now.
 
How so? I find them completely superior to any dual stick control scheme.

I'm usually a vocal champion of motion/pointer controls but the bizarro, nonsensical restriction of vertical analogue aiming in combination with motion controls feels absolutely terrible to me. Almost every other motion controlled aiming game I've played does a combination of analogue + motion and it works beautifully. Why this only half works is baffling.
 
I want to enjoy this game but the latency is ruining it for me. When I have a match where I don't get mutually killed by flying ink spurts coming from the spot where the player I just killed 5 seconds ago died, then the game is really fun, like a lot of fun. It's been happening to me a lot today but it's been annoying me for a while to be honest.
 
I'm usually a vocal champion of motion/pointer controls but the bizarro, nonsensical restriction of vertical analogue aiming in combination with motion controls feels absolutely terrible to me. Almost every other motion controlled aiming game I've played does a combination of analogue + motion and it works beautifully. Why this only half works is baffling.
How much have you tested it? I also found the restriction janky as hell when I first tried the game, but after a half hour or so I acclimated, and the controls are significantly more precise (and quick!).
 
I'm usually a vocal champion of motion/pointer controls but the bizarro, nonsensical restriction of vertical analogue aiming in combination with motion controls feels absolutely terrible to me. Almost every other motion controlled aiming game I've played does a combination of analogue + motion and it works beautifully. Why this only half works is baffling.

Agreed. I had to turn them off after a day of trying them out. I really worked hard to get used to them, but they didn't click with me. I'm curious, do the majority of people on here use them?

I kind of figured a lot of players would stick to analog. I'm kind of curious how many people actually use motion controls.

How much have you tested it? I also found the restriction janky as hell when I first tried the game, but after a half hour or so I acclimated, and the controls are significantly more precise (and quick!).

I tried it for a day, before giving up. I found my game improved substantially switching to the analog sticks. But it could just be that, I don't have the best sense of balance/vision. I just found it so hard to get a hold of the camera movement with the motion controls. Felt like I either had a heavy weight attached to my neck, or I was drunk and swung wildly around because my muscles were really loosey goosey.
 
I'm usually a vocal champion of motion/pointer controls but the bizarro, nonsensical restriction of vertical analogue aiming in combination with motion controls feels absolutely terrible to me. Almost every other motion controlled aiming game I've played does a combination of analogue + motion and it works beautifully. Why this only half works is baffling.

It would be better if there was stick + gyro in both directions, true. But I still find the gyro controls superior than stick only though, especially for weapons that require accuracy like the chargers.
 
How much have you tested it? I also found the restriction janky as hell when I first tried the game, but after a half hour or so I acclimated, and the controls are significantly more precise (and quick!).

Meh. With mouse + KB controls the keyboard also only moves you in one plane while the mouse lets you look around. I had zero issues with splatoon's controls.
 
I'm usually a vocal champion of motion/pointer controls but the bizarro, nonsensical restriction of vertical analogue aiming in combination with motion controls feels absolutely terrible to me. Almost every other motion controlled aiming game I've played does a combination of analogue + motion and it works beautifully. Why this only half works is baffling.

I think the reason the second stick will only control the X axis is because the vertical control can easily be managed by subtle tilts of the wrist. Same doesn't apply to the horizontal motions as it becomes much more easier to control that with just the thumb. It feels much more smoother and eventually becomes second nature to deal with it as a form of minute precision. I hated gyro doing the test fire but the single player turned into a massive learning experience when I figured "why not".
 
How much have you tested it? I also found the restriction janky as hell when I first tried the game, but after a half hour or so I acclimated, and the controls are significantly more precise (and quick!).

I played it at PAX AU. You're missing the point; precision isn't a problem. The motion itself is fine. But I like to play analogue + motion as broader sweeps with analogue tend to work far better, and the motion controls allow for quick precise accuracy. In most motion control games the way this works is that analogue aiming remains intact, but motion controls allow you to precisely manipulate the crosshair in combination with the former.

Splatoon has this, only for some reason on horizontal analogue input. Vertical analogue input is disabled forcing you to rely exclusively on motion. Obviously this can be learned and controls "fine", but for my taste is a bizarre setback that I've never seen before and makes no sense.

I think the reason the second stick will only control the X axis is because the vertical control can easily be managed by subtle tilts of the wrist. Same doesn't apply to the horizontal motions as it becomes much more easier to control that with just the thumb. It feels much more smoother and eventually becomes second nature to deal with it as a form of minute precision.

This doesn't matter though because it's the absence of an option. Motion controls are fine, but it still feels off to me to have horizontal control with stick that negates all input feedback the moment you start introducing a vertical angle. You lose nothing of what's already there by combining it with vertical analogue control.
 
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