Metroid Prime Federation Force Announced (Next Level, 3DS, 4 Player, Mission Based)

Poor next level, if those tweets are correct about them wanting to do Samus in isolated world and being rejected is even more crushing.

Nintendo doesn't get Metroid, so it's kind of a miracle the Prime games exist now that I think about it. And this thread slipped to the third page, Nintendo is being purposefully obtuse, it's a damn shame for such a spectacular series.
 
its more like Miyamoto didnt agree...

Recalled Pacini, “Right around the time of signing the Metroid project, I know there was a lot of discussion in the studio and at Nintendo if the title was going to be first-person or third-person. And right before that ,we’d done some work with Rare on Jet Force Gemini, and we had some real problems with the camera, so it was a major discussion.”

As for Pacini, he said he was one of the number-one proponents of third person. "I almost didn’t want to be on the project if it wasn’t," he recalled. "And one of the things that NCL had talked to us about -- and Mr. Miyamoto was heavily involved with Metroid Prime 1, and at the time Miyamoto felt that shooting in third person was not very intuitive."

He continued, "We’ve come along a lot since then, but that was one of the reasons they were moving towards the first-person angle. And what’s one of the main themes of Metroid? – exploration. And the easiest way to observe your surroundings, even in a third-person game, is usually to switch to first person and move the camera around to observe where you are.”

Sorta, but also because they wern't sure of 3rd Person after they messed up in JFG.
 
The game might be fun, but the art style and controls might put me off. To me, a spinoff was the worst way to bring back Metroid after a 6 year hiatus. I would of rather had a 2D Metroid on the 3DS than this strange thing. It was one of the things that soured me during the digital event.
 
Feel so bad for Next Level Games right now. They were riding so high after Luigi's Mansion,only to come crashing down with one disastrous game reveal. Sadly, what we saw of this game not only bears none of the hallmarks of the Metroid series, it has none of the hallmarks of a Next Level Game either! Most Next Level Games are filled with life and expressiveness. They imbue so much character and charm into their games even when they are simple arcade sports titles. But MP:FF seems to have none of that. It's like someone told the devs that sterility was the key component in a Metroid title and to make sure that this game has it in spades. I wouldn't really even card about the stunty art style if it came along with some expressive and interesting character quirks or something, but instead you get a bunch of bland, odd looking robots lumbering around shooting crap. That's entirely the sort of game Nintendo fans have been not wanting to play on other platforms for years, but not even a good version of it.

The word to describe this game's development and announcement really is tone deaf. It comes across as if Nintendo has no concern for or understanding of what its fanbase likes about its franchises. I'm not overly mad about this announcement or anything. I even understand Nitnendo's desire to do something different with a handheld version of Metroid. Hell, I am even still likely to buy this game. What I don't understand, however, is how Nintendo could have been so blind as to think that announcing this on its own was anything other than a horrendous idea. It sounds apparent that a console Metroid title is in development. If that's the case, why send this game off to die by announcing it as the lone new Metroid title in 5+ years? Just show off the bigger title as well. Reassure your fans that you understand why they are your fans and want to continue making the same sorts of games that earned their fandom in the first place.

I don't actually take this to mean the Metroid fanbase is overly toxic as someone mentioned earlier. Rather, they are rabid for a great game in the franchise to evoke the familiar feelings of isolation, discovery, tension, and power development that come with a great Metroid title. I could see a new Metroid game that deviates in huge ways from previous iterations of the franchise, but still gets received well by fans due to retaining these core tenets. Unfortunately, none of that is on display here, and I think people are right to be disappointed about that.

Very well said. I was shocked to hear that Next Level is on this game, because it doesn't look like it at all. Their games are absolutely chalk full of personality, and this has none of that personality whatsoever (that we've seen).

I do think, though, that the Metroid fanbase has become toxic. It's not entirely their fault, Other M was a fairly big misstep, and now Nintendo has given us this game. But the way people entirely blame Sakamoto for it, the way they call for his head, demanding he not be allowed anywhere near the series is absolutely ridiculous and childish. The man created the Metroidvania genre, directed one of the greatest games of all time, and refined/expanded upon the series successfully with Fusion and Zero Mission.
 
You know how there would've been much much less backlash and hate? If the game featured the actual Federation marines instead of those cartoonish chibi-robos or whatever. I think that is the major problem.

If the characters looked like this:

250px-Galactic_Federation_Marine_mp2_Artwork.png


Instead of this:

v9CAzw6m.jpg


People would not be complaining that much.

And of course, if the enemies, scenarios, etc. looked at least a little bit like Metroid.

Many people have toyed with the idea of a Galactic Federation spin-off, and it would have been the perfect game to play online in the mean time while a new main line Metroid is developed. They just screwed it up with the design in my opinion. The premise is good (except for the space soccer part).
 
And of course, if the enemies, scenarios, etc. looked at least a little bit like Metroid.
The majority of the enemies seen so far are lifted straight from Prime. You got Ice Shriekbats, Jet Troopers, even pirate "bruisers" that look like the Elite Pirates from Prime. The only ones I've seen without a Prime equivalent were the Ice Beasts.
 
Now you're confusing me.
The best part is how this is called Metroid Prime, yet outside the Federation trooper designs looks nothing like Metroid Prime. What a fucking joke.
The majority of the enemies seen so far are lifted straight from Prime. You got Ice Shriekbats, Jet Troopers, even pirate "bruisers" that look like the Elite Pirates from Prime. The only ones I've seen without a Prime equivalent were the Ice Beasts.
 
I think this game has some of that Prime feeling. The character movement and shooting has the feel you'd expect from a Prime game. The snow world looks like Phendrana Drifts; the cloud world looks like Skytown. The ice-beasts, while new, evoke similar creatures from MP1. Other enemies are pulled directly from the Prime games. And the music feels like Prime, in particular the lobby music. Makes for a tense atmosphere.

I think they should tweak the designs of the marines. They might need the bulkiness for their hit-boxes or readability on the battlefield, but I think you could make it work with the traditional trooper design. Just give them bulky armor.

I also think they should make the text boxes and character portraits look more interesting. No flat cartoons and basic font. Make it feel sleek and futuristic like the console games.
 
The majority of the enemies seen so far are lifted straight from Prime. You got Ice Shriekbats, Jet Troopers, even pirate "bruisers" that look like the Elite Pirates from Prime. The only ones I've seen without a Prime equivalent were the Ice Beasts.

Yeah, and the marines also come straight from Prime, the issue is how they are depicted. The cartoonish chibi whatever style is the problem. It's like they are trying to make Metroid a more family-friendly game (space soccer? really?) as their other franchises are, but Metroid is not that. The premise of the game is good actually.

I would not have minded at all a Metroid Federation Force with improved Prime Hunters graphics and art style for the 3DS. It would've been pretty cool, specially to play online in co-op mode, as Hunters lacked that.
 
I'm getting flashbacks to Jet Force Gemini here. People hated the chibi look, so Rare made them a tad more "adult" in the final build.

Jet_Force_Gemini.jpg

1858248-jet_force_gemini_comparison.jpg
 
Yeah, and the marines also come straight from Prime, the issue is how they are depicted. The cartoonish chibi whatever style is the problem. It's like they are trying to make Metroid a more family-friendly game (space soccer? really?) as their other franchises are, but Metroid is not that. The premise of the game is good actually.

I would not have minded at all a Metroid Federation Force with improved Prime Hunters graphics and art style for the 3DS. It would've been pretty cool, specially to play online in co-op mode, as Hunters lacked that.
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I didn't see the treehouse footage at that point.
Maybe you could have waited a bit to know what the game was about before bashing it, then? The Treehouse was the same day.

Anyway, about the chibi style, are we still at the "it's for kiddies" stage, like 13 years ago when Wind Waker was unveiled? It was pretty clear the choice was for readability reasons, as confirmed in interviews. It also makes clear it's a spinoff. The tone and logic of the gameplay isn't realistic.

Apparently they want to tie it to Metroid Blast as much as Metroid Prime, which is pretty smart since this game will appeal to Metroid Blast amateurs more.
 
Maybe you could have waited a bit to know what the game was about before bashing it, then? The Treehouse was the same day.
The Treehouse footage confirmed that this is a throughly uninteresting game only getting attention because the Metroid Prime brand was slapped on.

But keep blabbering about "the Metroid cycle" to try and explain why the official trailer has over 30,000 dislikes.
 
Maybe you could have waited a bit to know what the game was about before bashing it, then? The Treehouse was the same day.

Anyway, about the chibi style, are we still at the "it's for kiddies" stage, like 13 years ago when Wind Waker was unveiled? It was pretty clear the choice was for readability reasons, as confirmed in interviews. It also makes clear it's a spinoff. The tone and logic of the gameplay isn't realistic.

Apparently they want to tie it to Metroid Blast as much as Metroid Prime, which is pretty smart since this game will appeal to Metroid Blast amateurs more.
Looking at the older art it made sense to give Zelda a redesign like they did with wind walker. But also they showed space world footage of a more realistic 3d Zelda before eventually revealing wind walker so I could see why some people were unhappy.

Metroid has more horror roots and making some chibicized look seems too inconsistent. Should have just made it like Metroid prime hunters..
 
Thank you fans! But your Metroid is in another castle.

Not liking it, still not mad because I really knew I could not expect anything from Nintendo this year.
 
The Treehouse footage confirmed that this is a throughly uninteresting game only getting attention because the Metroid Prime brand was slapped on.

But keep blabbering about "the Metroid cycle" to try and explain why the official trailer has over 30,000 dislikes.

To be fair, Wind Waker's debut was massively disliked as well.

And we know how that turned out.
 
Whoever was in charge of the NWC clearly realized the massive backlash this and blaster ball were going to have as their WORLD PREMIER of Blaster Ball mysteriously didn't mention the Metroid Prime name despite them clearly knowing it was a MP game.

What is truly sad is that a Metriod universe game focused on the federation could have been really cool and a unique way to grow the Metriod universe. Playing as a team of normal dudes in a world full of powerful aliens and hunters and pirates where working together is the only way to kill things that bounty hunters like Samus can take down solo could be great. The problem is the art style looks really bland, this is the first metroid game in 5+ years after the mess that was other m, and the trailer made it look more action/level based and not story/exploration focused.

Imagine a game where you play through famous metroid time line scenes as federation soldiers, like going to Samus homeworld when the space pirates destoryed it and seeing a young samus taken in by the chozo or being the dudes with samus when she gets infected with the x parasyte and having to protect her back to the medical ship. Theres so much potential here for a great game... And this just isn't it :|

Honestly, I pitched a game like this to a metroid board years ago, back when we were still getting solid metroids after prime, and we had confidence nintendo still knew how to make a metroid....

And for the most part, they loved it. There were a few over bearing purists whos main point of contention was the splintering of the fan base (they often poo pood prime for this as well).

Most people here who have seen me post about metroid would probably think I was one of those, because I dont lavishly praise every entry. But actually I was often at odds with them, telling them growing the fan base could only be a good thing, as long as the amount of people increased who enjoyed getting lost, and the feeling of triumph and excitement about what comes next after figuring out where to go... It didnt matter if it was 2d or 3d, as long as the core fundamentals had an audience, both kinds would see entries.

These people upset now... Are not metroid purists, they are not the kind of people I talk to on metroid boards, they are just people who liked what metroid was, at its fundamental level.

Nintendo no longer thinks those core fundamentals have an audience. They think people want 'AAAAAAA' Experiences, which means story, voice acting, and cutscenes, on a streamlined design. They think people want 'fleshing out' and more instantly gratifying gameplay.

Nintendo is horribly confused right now. And even NOW, they are being sent the wrong message. Just like they were with other m.
 
With the change.org petition to cancel the game approaching 10k signatures, and the dislikes on the trailer approaching 40k (astonishing numbers), two things occur to me

1) Considering the sales of Codename Steam, another title that was unloved from the moment of its reveal, Nintendo may have actually really angered more fans in one day than copies they'll ever sell of this game. Pretty amazing if true

2) Considering point 1, Nintendo really needs to reach out to someone to help them understand the Metroid fanbase. Inviting this kind of hate is neither profitable, enjoyable nor healthy.
 
Poor next level, if those tweets are correct about them wanting to do Samus in isolated world and being rejected is even more crushing.

Nintendo doesn't get Metroid, so it's kind of a miracle the Prime games exist now that I think about it. And this thread slipped to the third page, Nintendo is being purposefully obtuse, it's a damn shame for such a spectacular series.
What tweets?
 
The following info comes from a Kotaku interview with Nintendo's Kensuke Tanabe...

- use the second stick on the New 3DS to look around
- game also runs on the regular 3DS
- Blast Ball could serve as a replacement for a traditional tutorial
- concept for the game has been floating around for 10 years now
- single player mode
- no four against four player matches
- co-op four player mode where you fight as a team against space pirates
- three major planets
- roughly 10 different missions on each planet
- areas for you to look around and explore
- no visor scanning
- a mission involves Metroids

Tanabe: Personally, I don’t feel like I am creating anything that is a side-story. Until now, we’ve never had a game focusing on the Federation Force fighting against the space pirates. So the main idea here is that I sort of wanted to change that focus a little bit and see it from a different view from the same universe. So as I briefly mentioned earlier, once you play the game you’ll be able to feel that Met





Hopefully the single player mode will be decent
 
The following info comes from a Kotaku interview with Nintendo's Kensuke Tanabe...

- use the second stick on the New 3DS to look around
- game also runs on the regular 3DS
- Blast Ball could serve as a replacement for a traditional tutorial
- concept for the game has been floating around for 10 years now
- single player mode
- no four against four player matches
- co-op four player mode where you fight as a team against space pirates
- three major planets
- roughly 10 different missions on each planet
- areas for you to look around and explore
- no visor scanning
- a mission involves Metroids

It's really sounding like the Metroid equivalent of Luigi's Mansion 2, with them having multiple smaller areas that you do missions on instead of one big area that you explore in solitude. Although LM2 still managed to be really atmospheric. This game's art style doesn't pull me in in the same way.
 
Except not. Have you read the hands-on? The controls are the exact controls of Metroid Prime. You don't improvise stuff like that.

Also, I'm not saying every Metroid fan/person liking Metroid is the exact same, I'm saying that since Super Metroid, there has been a growing hostility toward new games not fitting a very specific patron... that Prime got trashed before release, and that Fusion, Echoes and Corruption also got plenty of trash thrown at them, which people now conveniently forget. Just like Wind Waker got mind boggling hate at reveal and Splatoon was labelled as shovelware at reveal ("this is not what we want", etc).

You can say it's a vocal minority, but it's a minority that counts. Myself, who adores every single main Metroid game (minus Zero Mission which I only like), I avoid Metroid threads on discussion boards because I know they're toxic and full of hate, hysteria and contempt. It was already annoying before Other M, now it's off the wall. I can only guess what it's like for developers now with social media.

He's right though, it didn't try to stay true to Metroid. Your overall progression is linear, the combat is very different (Metroid NES was really about jumping around and dealing with crawling enemies through morph ball mode), Metroids don't behave like Metroids, the spider ball completely changes the dynamics of the game, the map layout is completely unique with gigantic, natural looking caves with crumbling buildings in it vs. the simple, geometric shapes of basically every other game in the series...

Compared with the Super Metroid patron, it's a pretty crazy game. And for being my favourite game in the series, I can tell you it's trashed a lot: "no map" (even though the entire game is built around it), "linear" (even if the level design makes it more of a maze game than any other game before or after it), "black and white" (even though this is perfectly exploited by the art style), "the screen is too small" (even though again, the level design and theme exploit it, it's like you're in the complete dark in a giant, complex underground environment with only the screen area being lit up, the atmosphere is fantastic)... everywhere I see the game discussed, everybody seem to consider it's an obsolete thing that should be remade to look like Super Metroid, like that lame fan project that completely misses the point of Return of Samus.

I love Metroid as a series because apart from Zero Mission (which still has plenty of good things) it's a series that tries new stuff. But the fanbase is dominated more and more by purists who see anything new being blasphemy. No wonder they love Zero Mission.

Alright, where to start, hehe. Let's start with the controls, I assume the controls are just touchscreen to aim? Because it's pretty much just the perfect scheme for shooters on the 3DS (sorry lefties). It doesn't control like Metroid Prime Hunters, it just controls like how most shooters control on (3)DS.

Next, I do agree that Metroid 2 isn't like Metroid if you purely look at the "metroid/metroidvania formula", but I actually find that Metroid (and gaming in general) is so much more than just a gameplay formula. As I said already, Metroid is (to me) about atmosphere, non-guidance, exploration, minimalistic story etc, etc. I also love Metroid 2, because it stays true to Metroid, while not strictly to the Metroid-fomula. I may have not put it the best way, but bear with me please, hehe.

I also have to agree that I don't like it when people just want a new Metroid game to strictly follow the Metroid formula. I really like it too when Metroid innovates, while staying true to its roots. Which is something I actually don't like about this game too, it's something different, yet it doesn't innovate at all. From the things I've seen, you just go back to old locations, kill old enemies, play to the same old music.
 
The Treehouse footage confirmed that this is a throughly uninteresting game only getting attention because the Metroid Prime brand was slapped on.

But keep blabbering about "the Metroid cycle" to try and explain why the official trailer has over 30,000 dislikes.

No it confirmed that you find the game uninteresting.


I'm sure when more people start playing the game and we get impressions that say it is good and fun you will just move your goalposts saying, " Well it didn't look fun from just watching the video," just like how you trashed the game earlier in the thread for not using Metroid enemy designs, before you even watched the footage that clearly showed they did.

Also all the 30,000 dislikes show is that Metroid Prime fans are upset because they didn't get the Metroid game they wanted.
 
The more I look at this game in action, the more it seems like a beginners Metroid game for toddlers who enjoy mobile games. It's slow paced, very little depth with small, bite-sized missions that don't require much thought to complete. It's cute and adorable with friendly looking characters and enemies that aren't too intimidating. Everything about it screams "new mobile platform strategy" by Nintendo, as they desperately try to gain a foot hold in a market split between 3DS and phones. Then you just slap a familiar name on it and bam, you're franchising the hell out of your franchise. This game was likely designed from the ground up to appease shareholders more than anyone else.
 
The majority of the enemies seen so far are lifted straight from Prime. You got Ice Shriekbats, Jet Troopers, even pirate "bruisers" that look like the Elite Pirates from Prime. The only ones I've seen without a Prime equivalent were the Ice Beasts.

Outside of slightly distorted proportions the beasts wouldn't look out of place in prime, outside of being a bit more mammalian than what is typical of metroid designs.

The name needs to go though.
 
I've only watched this trailer on my phone, but those graphics look horrible, look like its a regular DS game. I hope this is a very early beta and I hope they at least expand on the Metroid universe with interesting lore.
 
I feel like such a broken record bringing up the development team aspect of this over and over, but it keeps cropping up in various ways. I'm sure that, yes, if you asked most Metroid fans, they would prefer a 2-D side-scrolling game in the original style on the 3DS compared to this. But...Tanabe is the project head of this game, and he has nothing to do with the 2-D Metroids. He's a liaison between NCL and Nintendo's western studios, and worked with Retro on the Metroid Prime subseries. If he's ever going to work on a Metroid game, it's going to be Prime-styled, and likely draw primarily from Prime's established lore. Sakamoto leads the group that makes 2-D Metroids, they did Other M, and since that grease fire's been released, they took a step back and have been working on different projects instead, the Tomodachi Lifes and Rhythm Tengokus of the world. With the way seniority seems to operate within Nintendo, I don't think that control over the 2-D Metroid games and their associated storyline will suddenly be wrenched away from Sakamoto unless he deliberately steps down and hands the reins to someone else, or Nintendo undergoes another significant expansion and a whole new team is formed using some of Sakamoto's senior staff, like what occurred with EAD Tokyo forming and taking on the role of 3-D Mario machine.

It's been mentioned in a few interviews already but I think it's possible that Tanabe does eventually team back up with Retro for a new Metroid Prime. Sakamoto may at some point return to Metroid too, but with how well Tomodachi Life was received I think it may still be a long while before he comes back with an idea different enough from Other M to make it worth (in his mind) creating a new game. I don't believe that the series is dead, or that Federation Force will somehow bastardize the IP forever, but I certainly understand how on the business side of things, working on other smaller projects without the apparent "weight" of the Metroid name that turn out to be just as if not more profitable...well...doesn't give them a lot of motivation to force themselves back sooner than they want to.

You know how there would've been much much less backlash and hate? If the game featured the actual Federation marines instead of those cartoonish chibi-robos or whatever. I think that is the major problem.

If the characters looked like this:

250px-Galactic_Federation_Marine_mp2_Artwork.png


Instead of this:

v9CAzw6m.jpg


People would not be complaining that much.

The chibi designs aren't great for me, but actually seeing them side by side with the old GF trooper designs, I actually feel slightly...better? The chibified characters look a little more distinctive and have more "pop" to them than a game about some of the most generic-looking future soldiers you could concoct. Finding some sort of a middle-ground between the two might be the ideal way to go.

The more I look at this game in action, the more it seems like a beginners Metroid game for toddlers who enjoy mobile games. It's slow paced, very little depth with small, bite-sized missions that don't require much thought to complete. It's cute and adorable with friendly looking characters and enemies that aren't too intimidating. Everything about it screams "new mobile platform strategy" by Nintendo, as they desperately try to gain a foot hold in a market split between 3DS and phones. Then you just slap a familiar name on it and bam, you're franchising the hell out of your franchise. This game was likely designed from the ground up to appease shareholders more than anyone else.

Oh the hilarity. For years, so many words spilled over how Nintendo properties could be so easily leveraged in the mobile realm. Now they reveal a game and the mobile argument is being used as an insult. I get it, but I find it ironic and funny too. :P
 
Alright, where to start, hehe. Let's start with the controls, I assume the controls are just touchscreen to aim? Because it's pretty much just the perfect scheme for shooters on the 3DS (sorry lefties). It doesn't control like Metroid Prime Hunters, it just controls like how most shooters control on (3)DS.

...so you're saying you actually haven't read anything about this game. The control scheme is quite similar to Metroid Prime 1 and 2. Circle pad moves, hold R to look.
 
...so you're saying you actually haven't read anything about this game. The control scheme is quite similar to Metroid Prime 1 and 2. Circle pad moves, hold R to look.

Yeah, I've actually not. I just assumed it was the Metroid Prime Hunters control scheme because I misread what he said.
 
Hopefully the majority of the co-op missions are more fun than the ice beast mission from the Treehouse. That one seemed like boring busywork and the ice beasts weren't interesting foes. The ship defense mission was better with how it ramped up the foes as the mission progressed, though it was really just horde mode with a different skin.
- a mission involves Metroids
Well, at least this is an improvement over Metroid Prime Hunters.
Outside of slightly distorted proportions the beasts wouldn't look out of place in prime, outside of being a bit more mammalian than what is typical of metroid designs.

The name needs to go though.
It's really easy to name Metroid enemies, you just put together some random nonsense syllables.
 
Even though this game was a disappointing reveal, not really what I wanted, etc, I still think I'll have fun with it. Same for the Zelda spinoff thing. Won't get excited, but I'll probably try out and kinda like both.
 
Yeah, I've actually not. I just assumed it was the Metroid Prime Hunters control scheme because I misread what he said.
Fair enough. I shouldn't have had the snark I did there, so I apologize for that.

I'm super curious as to why there is so much "Hunters 2" or "sequel to Hunters" talk going around. There's no connection to MPH. Sure it's a handheld FPS in the Metroid series, but I don't think that means it's automatically connected to the Hunters subset.
 
I'm super curious as to why there is so much "Hunters 2" or "sequel to Hunters" talk going around. There's no connection to MPH. Sure it's a handheld FPS in the Metroid series, but I don't think that means it's automatically connected to the Hunters subset.
They're both handheld multiplayer-focused action-heavy FPS spinoffs with the Metroid Prime brand despite not being made by Retro.
 
Going back through the treehouse stream, bot play is confirmed for Blast Ball. Thank jesus

I hope federation force is in fact more than 30 missions though.
I've havent seen anyone this mad about a spinoff since metal gear rising

That's a good sign if I've ever seen one.

The bigger the outrage, the better the game.
Fair enough. I shouldn't have had the snark I did there, so I apologize for that.

I'm super curious as to why there is so much "Hunters 2" or "sequel to Hunters" talk going around. There's no connection to MPH. Sure it's a handheld FPS in the Metroid series, but I don't think that means it's automatically connected to the Hunters subset.

I think it stems from it being a handheld entry, and the fact that Tanabe stated that this will expand upon the role of the galactic federation (I might be paraphrasing poorly but you get the idea). An easy way to tie the canon together would it be for this to feature story elements from prime hunters.
 
I'll probably play this, because I play Metroid games. It's a thing that I do.

This trailer just makes me incredibly sad as a fan. It's been five years since Other M, which was itself a trying experience, and this is what Nintendo comes up with. It's upsetting--just about as upsetting as a video game franchise can reasonably be.

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