2001 didn't agree.
its more like Miyamoto didnt agree...
2001 didn't agree.
Oh, I disagree haha. Looks like crap. Hopefully they're lying about there not being a Metroid NX planned or this will be the death of the series when it bombs. NLG isn't going to be trusted with a project like this again.That's the opposite of my point, that the game looks fun.
its more like Miyamoto didnt agree...
Recalled Pacini, Right around the time of signing the Metroid project, I know there was a lot of discussion in the studio and at Nintendo if the title was going to be first-person or third-person. And right before that ,wed done some work with Rare on Jet Force Gemini, and we had some real problems with the camera, so it was a major discussion.
As for Pacini, he said he was one of the number-one proponents of third person. "I almost didnt want to be on the project if it wasnt," he recalled. "And one of the things that NCL had talked to us about -- and Mr. Miyamoto was heavily involved with Metroid Prime 1, and at the time Miyamoto felt that shooting in third person was not very intuitive."
He continued, "Weve come along a lot since then, but that was one of the reasons they were moving towards the first-person angle. And whats one of the main themes of Metroid? exploration. And the easiest way to observe your surroundings, even in a third-person game, is usually to switch to first person and move the camera around to observe where you are.
Feel so bad for Next Level Games right now. They were riding so high after Luigi's Mansion,only to come crashing down with one disastrous game reveal. Sadly, what we saw of this game not only bears none of the hallmarks of the Metroid series, it has none of the hallmarks of a Next Level Game either! Most Next Level Games are filled with life and expressiveness. They imbue so much character and charm into their games even when they are simple arcade sports titles. But MP:FF seems to have none of that. It's like someone told the devs that sterility was the key component in a Metroid title and to make sure that this game has it in spades. I wouldn't really even card about the stunty art style if it came along with some expressive and interesting character quirks or something, but instead you get a bunch of bland, odd looking robots lumbering around shooting crap. That's entirely the sort of game Nintendo fans have been not wanting to play on other platforms for years, but not even a good version of it.
The word to describe this game's development and announcement really is tone deaf. It comes across as if Nintendo has no concern for or understanding of what its fanbase likes about its franchises. I'm not overly mad about this announcement or anything. I even understand Nitnendo's desire to do something different with a handheld version of Metroid. Hell, I am even still likely to buy this game. What I don't understand, however, is how Nintendo could have been so blind as to think that announcing this on its own was anything other than a horrendous idea. It sounds apparent that a console Metroid title is in development. If that's the case, why send this game off to die by announcing it as the lone new Metroid title in 5+ years? Just show off the bigger title as well. Reassure your fans that you understand why they are your fans and want to continue making the same sorts of games that earned their fandom in the first place.
I don't actually take this to mean the Metroid fanbase is overly toxic as someone mentioned earlier. Rather, they are rabid for a great game in the franchise to evoke the familiar feelings of isolation, discovery, tension, and power development that come with a great Metroid title. I could see a new Metroid game that deviates in huge ways from previous iterations of the franchise, but still gets received well by fans due to retaining these core tenets. Unfortunately, none of that is on display here, and I think people are right to be disappointed about that.
The majority of the enemies seen so far are lifted straight from Prime. You got Ice Shriekbats, Jet Troopers, even pirate "bruisers" that look like the Elite Pirates from Prime. The only ones I've seen without a Prime equivalent were the Ice Beasts.And of course, if the enemies, scenarios, etc. looked at least a little bit like Metroid.
The best part is how this is called Metroid Prime, yet outside the Federation trooper designs looks nothing like Metroid Prime. What a fucking joke.
The majority of the enemies seen so far are lifted straight from Prime. You got Ice Shriekbats, Jet Troopers, even pirate "bruisers" that look like the Elite Pirates from Prime. The only ones I've seen without a Prime equivalent were the Ice Beasts.
The majority of the enemies seen so far are lifted straight from Prime. You got Ice Shriekbats, Jet Troopers, even pirate "bruisers" that look like the Elite Pirates from Prime. The only ones I've seen without a Prime equivalent were the Ice Beasts.
I didn't see the treehouse footage at that point.Now you're confusing me.
.Yeah, and the marines also come straight from Prime, the issue is how they are depicted. The cartoonish chibi whatever style is the problem. It's like they are trying to make Metroid a more family-friendly game (space soccer? really?) as their other franchises are, but Metroid is not that. The premise of the game is good actually.
I would not have minded at all a Metroid Federation Force with improved Prime Hunters graphics and art style for the 3DS. It would've been pretty cool, specially to play online in co-op mode, as Hunters lacked that.
Maybe you could have waited a bit to know what the game was about before bashing it, then? The Treehouse was the same day.I didn't see the treehouse footage at that point.
Or that there isn't but this looks fun?
The Treehouse footage confirmed that this is a throughly uninteresting game only getting attention because the Metroid Prime brand was slapped on.Maybe you could have waited a bit to know what the game was about before bashing it, then? The Treehouse was the same day.
Looking at the older art it made sense to give Zelda a redesign like they did with wind walker. But also they showed space world footage of a more realistic 3d Zelda before eventually revealing wind walker so I could see why some people were unhappy.Maybe you could have waited a bit to know what the game was about before bashing it, then? The Treehouse was the same day.
Anyway, about the chibi style, are we still at the "it's for kiddies" stage, like 13 years ago when Wind Waker was unveiled? It was pretty clear the choice was for readability reasons, as confirmed in interviews. It also makes clear it's a spinoff. The tone and logic of the gameplay isn't realistic.
Apparently they want to tie it to Metroid Blast as much as Metroid Prime, which is pretty smart since this game will appeal to Metroid Blast amateurs more.
The Treehouse footage confirmed that this is a throughly uninteresting game only getting attention because the Metroid Prime brand was slapped on.
But keep blabbering about "the Metroid cycle" to try and explain why the official trailer has over 30,000 dislikes.
Whoever was in charge of the NWC clearly realized the massive backlash this and blaster ball were going to have as their WORLD PREMIER of Blaster Ball mysteriously didn't mention the Metroid Prime name despite them clearly knowing it was a MP game.
What is truly sad is that a Metriod universe game focused on the federation could have been really cool and a unique way to grow the Metriod universe. Playing as a team of normal dudes in a world full of powerful aliens and hunters and pirates where working together is the only way to kill things that bounty hunters like Samus can take down solo could be great. The problem is the art style looks really bland, this is the first metroid game in 5+ years after the mess that was other m, and the trailer made it look more action/level based and not story/exploration focused.
Imagine a game where you play through famous metroid time line scenes as federation soldiers, like going to Samus homeworld when the space pirates destoryed it and seeing a young samus taken in by the chozo or being the dudes with samus when she gets infected with the x parasyte and having to protect her back to the medical ship. Theres so much potential here for a great game... And this just isn't it :|
Checked out the Treehouse playthrough:
https://www.youtube.com/watch?v=9wx5now2XJo#t=1307
It honestly looks pretty great... Like a more linear mission FPS Helldivers. It certainly has the charm of Helldivers, if not more...
I bet this would have been received VERY well as a new IP...
I freaking knew it was gonna be Wii Music haha
What tweets?Poor next level, if those tweets are correct about them wanting to do Samus in isolated world and being rejected is even more crushing.
Nintendo doesn't get Metroid, so it's kind of a miracle the Prime games exist now that I think about it. And this thread slipped to the third page, Nintendo is being purposefully obtuse, it's a damn shame for such a spectacular series.
The following info comes from a Kotaku interview with Nintendo's Kensuke Tanabe...
- use the second stick on the New 3DS to look around
- game also runs on the regular 3DS
- Blast Ball could serve as a replacement for a traditional tutorial
- concept for the game has been floating around for 10 years now
- single player mode
- no four against four player matches
- co-op four player mode where you fight as a team against space pirates
- three major planets
- roughly 10 different missions on each planet
- areas for you to look around and explore
- no visor scanning
- a mission involves Metroids
Except not. Have you read the hands-on? The controls are the exact controls of Metroid Prime. You don't improvise stuff like that.
Also, I'm not saying every Metroid fan/person liking Metroid is the exact same, I'm saying that since Super Metroid, there has been a growing hostility toward new games not fitting a very specific patron... that Prime got trashed before release, and that Fusion, Echoes and Corruption also got plenty of trash thrown at them, which people now conveniently forget. Just like Wind Waker got mind boggling hate at reveal and Splatoon was labelled as shovelware at reveal ("this is not what we want", etc).
You can say it's a vocal minority, but it's a minority that counts. Myself, who adores every single main Metroid game (minus Zero Mission which I only like), I avoid Metroid threads on discussion boards because I know they're toxic and full of hate, hysteria and contempt. It was already annoying before Other M, now it's off the wall. I can only guess what it's like for developers now with social media.
He's right though, it didn't try to stay true to Metroid. Your overall progression is linear, the combat is very different (Metroid NES was really about jumping around and dealing with crawling enemies through morph ball mode), Metroids don't behave like Metroids, the spider ball completely changes the dynamics of the game, the map layout is completely unique with gigantic, natural looking caves with crumbling buildings in it vs. the simple, geometric shapes of basically every other game in the series...
Compared with the Super Metroid patron, it's a pretty crazy game. And for being my favourite game in the series, I can tell you it's trashed a lot: "no map" (even though the entire game is built around it), "linear" (even if the level design makes it more of a maze game than any other game before or after it), "black and white" (even though this is perfectly exploited by the art style), "the screen is too small" (even though again, the level design and theme exploit it, it's like you're in the complete dark in a giant, complex underground environment with only the screen area being lit up, the atmosphere is fantastic)... everywhere I see the game discussed, everybody seem to consider it's an obsolete thing that should be remade to look like Super Metroid, like that lame fan project that completely misses the point of Return of Samus.
I love Metroid as a series because apart from Zero Mission (which still has plenty of good things) it's a series that tries new stuff. But the fanbase is dominated more and more by purists who see anything new being blasphemy. No wonder they love Zero Mission.
The Treehouse footage confirmed that this is a throughly uninteresting game only getting attention because the Metroid Prime brand was slapped on.
But keep blabbering about "the Metroid cycle" to try and explain why the official trailer has over 30,000 dislikes.
its more like Miyamoto didnt agree...
The majority of the enemies seen so far are lifted straight from Prime. You got Ice Shriekbats, Jet Troopers, even pirate "bruisers" that look like the Elite Pirates from Prime. The only ones I've seen without a Prime equivalent were the Ice Beasts.
You know how there would've been much much less backlash and hate? If the game featured the actual Federation marines instead of those cartoonish chibi-robos or whatever. I think that is the major problem.
If the characters looked like this:
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Instead of this:
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People would not be complaining that much.
The more I look at this game in action, the more it seems like a beginners Metroid game for toddlers who enjoy mobile games. It's slow paced, very little depth with small, bite-sized missions that don't require much thought to complete. It's cute and adorable with friendly looking characters and enemies that aren't too intimidating. Everything about it screams "new mobile platform strategy" by Nintendo, as they desperately try to gain a foot hold in a market split between 3DS and phones. Then you just slap a familiar name on it and bam, you're franchising the hell out of your franchise. This game was likely designed from the ground up to appease shareholders more than anyone else.
Alright, where to start, hehe. Let's start with the controls, I assume the controls are just touchscreen to aim? Because it's pretty much just the perfect scheme for shooters on the 3DS (sorry lefties). It doesn't control like Metroid Prime Hunters, it just controls like how most shooters control on (3)DS.
I know it's wind waker it was an auto correct error from my phone.
...so you're saying you actually haven't read anything about this game. The control scheme is quite similar to Metroid Prime 1 and 2. Circle pad moves, hold R to look.
Well, at least this is an improvement over Metroid Prime Hunters.- a mission involves Metroids
It's really easy to name Metroid enemies, you just put together some random nonsense syllables.Outside of slightly distorted proportions the beasts wouldn't look out of place in prime, outside of being a bit more mammalian than what is typical of metroid designs.
The name needs to go though.
Fair enough. I shouldn't have had the snark I did there, so I apologize for that.Yeah, I've actually not. I just assumed it was the Metroid Prime Hunters control scheme because I misread what he said.
They're both handheld multiplayer-focused action-heavy FPS spinoffs with the Metroid Prime brand despite not being made by Retro.I'm super curious as to why there is so much "Hunters 2" or "sequel to Hunters" talk going around. There's no connection to MPH. Sure it's a handheld FPS in the Metroid series, but I don't think that means it's automatically connected to the Hunters subset.
I've havent seen anyone this mad about a spinoff since metal gear rising
Fair enough. I shouldn't have had the snark I did there, so I apologize for that.
I'm super curious as to why there is so much "Hunters 2" or "sequel to Hunters" talk going around. There's no connection to MPH. Sure it's a handheld FPS in the Metroid series, but I don't think that means it's automatically connected to the Hunters subset.
Don't be shocked. As media consumers go, gamers are the world's worst to work for.
Going back through the treehouse stream, bot play is confirmed for Blast Ball. Thank jesus
That's a good sign if I've ever seen one.
The bigger the outrage, the better the game.