Metroid Prime Federation Force Announced (Next Level, 3DS, 4 Player, Mission Based)

Visually, the game still does look like hot garbage. I don't know what the fuck they were thinking with the chibi style. Not to mention the ridiculously blocky looking models. If Prime Hunters on the DS can capture the visual style of the Prime games pretty well, this game has no excuse for looking so terrible.

Watching the Treehouse videos, it's a functional co-op shooter. There's really nothing special or interesting about it.

Look like hot garbage? Are you sure we looked at the same gameplay?Looks good for a 3ds game.
 
The only thing I don't like about this game is the playable characters look sort of chibi-ish. They should have made them more realistic.
 
The only thing I don't like about this game is the playable characters look sort of chibi-ish. They should have made them more realistic.

As I was saying in the last page, in screens and gameplay videos it can be noticed that those aren't actually Federation soldiers but piloted mechs.
 
You would think they would put more effort in their model, environment, and bosses. The art form just doesn't work, Metroid is a mature series, despite Nintendo attempting to appeal to a young market, which they will fail on they also lost out of the core market. Whatever Nintendo did it didn't work.
 
I wonder if each mission is tightly scripted or if enemies spawn at random times in random places to keep things fresh. There's some elements of Left 4 Dead in there (4 player co-op, reviving team members, large and medium sized monsters/aliens) which interests me, though I'm not sure if that's enough to keep it interesting.

Speaking of L4D, this game would actually be really cool with an online, 8 player Vs. mode! Aliens vs. FF.
 
You would think they would put more effort in their model, environment, and bosses. The art form just doesn't work, Metroid is a mature series, despite Nintendo attempting to appeal to a young market, which they will fail on they also lost out of the core market. Whatever Nintendo did it didn't work.

Isn't this the exact complaint everyone had about Wind Waker before playing it and loving it? I mean it isn't the same series, but shouldn't we have learned by now not to immediately shit on an art style for a game before sitting down and seeing if it works?

I feel like a few months from now people are going to cool down and actually enjoy this game.
 
Isn't this the exact complaint everyone had about Wind Waker before playing it and loving it? I mean it isn't the same series, but shouldn't we have learned by now not to immediately shit on an art style for a game before sitting down and seeing if it works?

I feel like a few months from now people are going to cool down and actually enjoy this game.

I don't really see what the upside for this artstyle is. To me it just looks like Metroid ported down to 3DS, but without Retro's artistic touch. Wind Waker was "kiddy" looking but it was always a striking, unique style.
 
Isn't this the exact complaint everyone had about Wind Waker before playing it and loving it? I mean it isn't the same series, but shouldn't we have learned by now not to immediately shit on an art style for a game before sitting down and seeing if it works?

I feel like a few months from now people are going to cool down and actually enjoy this game.
The Wind Waker comparisons are completely unfounded. Wind Waker was a radical art style shift. This looks like Hunters remade by a Russian kids tv show animation team.
 
Isn't this the exact complaint everyone had about Wind Waker before playing it and loving it? I mean it isn't the same series, but shouldn't we have learned by now not to immediately shit on an art style for a game before sitting down and seeing if it works?

I feel like a few months from now people are going to cool down and actually enjoy this game.
Wind Waker was a new graphical change but kept the 3D Zelda gameplay.

This is a massive gameplay change going from single-player adventure games about exploring large worlds to four-player co-op missions and three vs three sports.
 
Isn't this the exact complaint everyone had about Wind Waker before playing it and loving it? I mean it isn't the same series, but shouldn't we have learned by now not to immediately shit on an art style for a game before sitting down and seeing if it works?

I feel like a few months from now people are going to cool down and actually enjoy this game.
Zelda was never a "mature" franchise. It was always supposed to be cartoonish looking, if anything it was Ocarina that "clashed" with the art style and made it look a bit more naturalistic (which wasn't a bad thing IMO, it still had an overall cartoonish look). But overall, the look of Wind Waker did not clash with the atmosphere, at least not as much. And even if you didn't like the style, at least the graphics were great looking with high quality cel shading and animation.

Metroid was always a darker, more mature franchise. Even the old, 8 bit games managed to capture this. So, making it look childish it also makes it look like a completely different franchise. It doesn't help that the quality of the graphics is... bad. At least WW looked good with its high quality cel shaded graphics. This one doesn't only look kiddy and messes up with the atmosphere, it also looks terrible.
 
Wind Waker was a new graphical change but kept the 3D Zelda gameplay.

This is a massive gameplay change going from single-player adventure games about exploring large worlds to four-player co-op missions and three vs three sports.

I guess this is a different mode of thinking that's been hanging up the people willing to see how this develops vs. the crowd that's been shooting the game down since moment one. This isn't meant to represent a "change" from one game style to another. It's not intended to be thought of as an evolution of the rest of the series, it's taking a couple of Metroid Prime's central ideas and going in its own, distinct direction. It's not akin to going from OoT > Wind Waker so much as it is LttP > Four Swords. It just happens to also include a change in art style as well.

I don't know if the "chibi-mech" aspect of it will change between now and the game's release, but regardless I do expect that whatever style they go with will look noticeably more polished by the time it comes out, in terms of lighting effects and such to enhance what's already there. NLG's been pretty good about releasing games that look and animate well and we're already aware of their passion for Metroid as an IP. If the final game still looks so unimpressive visually...I dunno, something will have been screwed up along the way somewhere.
 
Visually, the game still does look like hot garbage. I don't know what the fuck they were thinking with the chibi style. Not to mention the ridiculously blocky looking models. If Prime Hunters on the DS can capture the visual style of the Prime games pretty well, this game has no excuse for looking so terrible.

Watching the Treehouse videos, it's a functional co-op shooter. There's really nothing special or interesting about it.

What? Hunters looked terrible as well. It may have mimicked the style of the Prime games closer than this, but the art direction itself was very bland and lacked the soul that the main series had.
 
I honestly like the mech designs, it's the environments that bug me, especially the Lost Planet (Ice world). Really barren-looking and ugly.
I guess this is a different mode of thinking that's been hanging up the people willing to see how this develops vs. the crowd that's been shooting the game down since moment one. This isn't meant to represent a "change" from one game style to another. It's not intended to be thought of as an evolution of the rest of the series, it's taking a couple of Metroid Prime's central ideas and going in its own, distinct direction. It's not akin to going from OoT > Wind Waker so much as it is LttP > Four Swords. It just happens to also include a change in art style as well.
Yeah, it's hard for me to get this through my thick skull that this is a spinoff, especially when we haven't had a main series game for five years (And a good main series game for eight). I probably would have been a lot more positive if it was revealed there was another Metroid game in development.
 
Zelda was never a "mature" franchise. It was always supposed to be cartoonish looking, if anything it was Ocarina that "clashed" with the art style and made it look a bit more naturalistic (which wasn't a bad thing IMO, it still had an overall cartoonish look). But overall, the look of Wind Waker did not clash with the atmosphere, at least not as much. And even if you didn't like the style, at least the graphics were great looking with high quality cel shading and animation.

Metroid was always a darker, more mature franchise. Even the old, 8 bit games managed to capture this. So, making it look childish it also makes it look like a completely different franchise. It doesn't help that the quality of the graphics is... bad. At lease WW looked good with its high quality cel shaded graphics. This one doesn't only look kiddy and messes up with the atmosphere, it also looks terrible.

I think they've been trying to make Metroid more family/kid friendly for a while, tbh. I feel like Nintendo wants to make everything approachable to the Mario demographic, when in reality that only makes Nintendo more and more narrow minded.
 
What? Hunters looked terrible as well. It may have mimicked the style of the Prime games closer than this, but the art direction itself was very bland and lacked the soul that the main series had.
Personally, i liked the art style in Hunters and the graphics were very high quality for the hardware too. It was the overall bland level/map design that killed it IMO.
 
Personally, i liked the art style in Hunters and the graphics were very high quality for the hardware too. It was the overall bland level/map design that killed it IMO.

Ah. Hunters odd beast... honestly, the game we got was a miracle, the graphics... The engine in general was amazing for the ds, and you couldnt hope for a better visual 3d first person metroid than that.

The game was also literally turned around from a surely massive backfire multiplayer only game.... To a game with a beefy single player adventure, with... Some problems. Two of those problems being very big, one was a sphere, the other was cylinder, and they were repeated way too many times.... But it was turned around in record time. Super major ultimate props to the hunters team.


Honestly, hunters had some absolutely fantastic level design. I think the important distinction to focus on here, was that hunters had absolutely NO power up focused progression design.

All it had was lock and keys, in the form of color coded beam doors. Big, big, no no for metroid.... But that kind of design done the proper metroid way... Is SOOOOOOOOO hard and time consuming, its why console 3d metroidvanias are rarer than an albino zoomer.
 
I think the multiplayer gave hunters a redeeming feature.
Probably, if you care about multiplayer in the first place. I am a solitary gamer and the Metroid franchise was like the ultimate solitary experience for me. I remember how everyone was so mad about the multiplayer feature in Prime 2 and rightly so. That's because multiplayer modes always focus in the action/shooting parts of any game.

But action/shooting isn't the key part in the Metroid franchise. The feeling of isolation, the atmosphere, the level design and exploration and how you can unlock new areas or gain access to unreachable places with your new abilities... That was what made Metroid different than other action/platform/shootemups games like Contra (for instance). A multiplayer mode in Metroid doesn't have these features so its not different than playing an unrelated multiplayer game using a Metroid patch/graphics mode or something.

And this is why a multiplayer mode was never something Metroid needed, unless somehow this mode would be able to capture these Metroid-y key points. But i can't see how it's possible. I mean the fact alone that you are not... alone already clashes with one of the key points (isolation). I mean, even OtherM messed with most of these key points and look how "well" it was received (again, rightly so).
 
Now that I've watched the treehouse, my opinion has shifted.

Anger is gone, but now I see just a functional, mediocre online shooter. The combat was never a strength of Metroid Prime, yet those mechanics seem to have been lifted whole sale, from the side-dodge to the charge beam. That's not exactly appealing.

If I want to play a co-op shooter, I'll play borderlands or destiny or one of any amazing games made by people who have perfected this genre over years. Along with the chibi style and mediocre visuals, it really does look like 'my first shooter' for kids, and it's pretty underwhelming. I saw nothing to wow me in that stream.

And anyway, I'd rather play single player games on my handheld as a connection is not always a given.

Probably, if you care about multiplayer in the first place.I am a solitary gamer and the Metroid franchise was like the ultimate solitary experience for me. I remember how everyone was so mad about the multiplayer feature in Prime 2 and rightly so. That's because multiplayer modes always focus in the action/shooting part of the game.

But this isn't the key part in the Metroid franchise. The feeling of isolation, the atmosphere, the level design and exploration and how you can unlock new areas or gain access to unreachable places with your new abilities... That was what made Metroid different than other action/platform/shootemups games like Contra (for instance).

And this is why a multiplayer mode was never something Metroid needed, unless somehow this mode would be able to capture these key points. But i can't see how it's possible. I mean the fact alone that you are not... alone already clashes with one of the key points (isolation).

Nintendo forcing multiplayer into everything, including Metroid, Zelda, and yes, Super Mario 3D World, drives me crazy. Absolutely crazy.
 
Probably, if you care about multiplayer in the first place. I am a solitary gamer and the Metroid franchise was like the ultimate solitary experience for me. I remember how everyone was so mad about the multiplayer feature in Prime 2 and rightly so. That's because multiplayer modes always focus in the action/shooting parts of any game.

But action/shooting isn't the key part in the Metroid franchise. The feeling of isolation, the atmosphere, the level design and exploration and how you can unlock new areas or gain access to unreachable places with your new abilities... That was what made Metroid different than other action/platform/shootemups games like Contra (for instance). A multiplayer mode in Metroid doesn't have these features so its not different than playing an unrelated multiplayer game using a Metroid patch/graphics mode or something.

And this is why a multiplayer mode was never something Metroid needed, unless somehow this mode would be able to capture these Metroid-y key points. But i can't see how it's possible. I mean the fact alone that you are not... alone already clashes with one of the key points (isolation). I mean, even OtherM messed with most of these key points and look how "well" it was received (again, rightly so).
.
 

I wasn't interested for metroid multiplayer but hunter's multiplayer was just done well,especially for a DS game. Far better than MP2

Plus I think it's time people realize there's two types of metroid.

The Super metroid and prime 1 type

And the Metroid fusion and prime 3 type (And to some extent mp2 since that game had npcs) and yes there are metroid fans that enjoy this type more.

Other M is in a completely different area.
 
Probably, if you care about multiplayer in the first place. I am a solitary gamer and the Metroid franchise was like the ultimate solitary experience for me. I remember how everyone was so mad about the multiplayer feature in Prime 2 and rightly so. That's because multiplayer modes always focus in the action/shooting parts of any game.

But action/shooting isn't the key part in the Metroid franchise. The feeling of isolation, the atmosphere, the level design and exploration and how you can unlock new areas or gain access to unreachable places with your new abilities... That was what made Metroid different than other action/platform/shootemups games like Contra (for instance). A multiplayer mode in Metroid doesn't have these features so its not different than playing an unrelated multiplayer game using a Metroid patch/graphics mode or something.

And this is why a multiplayer mode was never something Metroid needed, unless somehow this mode would be able to capture these Metroid-y key points. But i can't see how it's possible. I mean the fact alone that you are not... alone already clashes with one of the key points (isolation). I mean, even OtherM messed with most of these key points and look how "well" it was received (again, rightly so).

I have always enjoyed Metroid multi-player, particularly that found in Hunters. Just because it infringes on your crucial "isolation" doesn't mean it doesn't belong in Metroid if people find it to be fun.
 
Does anyone have that post that made the news? The one about clenching his fists and screaming "announce something".

Ah, nevermind, here it is

I was literally shaking with anger during that conference. Tears formed in my eyes and my fists were clenched. "Announce something," I shrieked at my computer. My mom knocked on my bedroom door and had to ask if I was ok. Then, they started showing me a bunch of losers playing instruments dressed as Mario and I just turned it off. It was actually unbelievable.

Now, I'm 31 years old and this was, without a doubt, the worst conference I've ever seen in my life. It's clear that Nintendo is not just done with the Wii U but done with the company. There is no recovering from a conference that bad. They'll talk about the NX at next E3, but people will ignore it after remembering Blast Balls.

I loved this company and put my heart and soul into dedicating my gaming life to them. But now, I have nothing. I'm an empty shell.

Loved this post thecouncil, well played.
 
I have always enjoyed Metroid multi-player, particularly that found in Hunters. Just because it infringes on your crucial "isolation" doesn't mean it doesn't belong in Metroid if people find it to be fun.
If Metroid Prime: Hunters was instead called Space Corps: Hunters with the needed lore/characters swap but the same game engine and gameplay you wouldn't have notice any difference. What was in Hunters multiplayer that justified the Metroid title, apart from the setting/lore?

My point is that every single thing Metroid has that makes it different than other shooters and gives its identity, can't really work in a multiplayer game so they are not used. Only the shooting part is used (and the lore/graphics/characters). You enjoying it doesn't have anything to do with what i'm trying to say. If it was a different ip you would still enjoy it the same.
 
Since the thing isn't even out until next year, my hope is that they revamp the graphics in response to the reception at E3. The chibi look is awful. People posting here are right, aesthetically, Metroid Prime Hunters looked better.

A game releasing in 2016 simply shouldn't look this bad on a system that also includes games like Resident Evil: Revelations and Super Mario 3D Land in its library.

Personally I'd also keep every player's visor the same light blue from Metroid Prime 2, and instead use cell shading to highlight and distinguish each individual player. The primary colors clash so badly with the established design/aesthetic of the Federation troopers.

And this is Next Level Games, they managed to get Luigi's Mansion looking pretty decent, so I have some faith they can turn this around.

Gameplay-wise I think the game looks fine. If there are a bunch of missions, the Blast Ball segment is tightened up, and if they include single cart multiplayer, then I'll probably pick this up. I say this as a huge Metroid fan who owns every game in series except for Metroid Prime Pinball. I don't mind them experimenting with spinoffs, as long as they are quality products. I'd actually like to see more of the Metroid universe outside of Samus.
 
I wasn't interested for metroid multiplayer but hunter's multiplayer was just done well,especially for a DS game. Far better than MP2

Plus I think it's time people realize there's two types of metroid.

The Super metroid and prime 1 type

And the Metroid fusion and prime 3 type (And to some extent mp2 since that game had npcs) and yes there are metroid fans that enjoy this type more.

Other M is in a completely different area.

Other M pretty much built itself off of fusion. It's to Fusion what Super Metroid was to the original Metroid really.
 
Since the thing isn't even out until next year, my hope is that they revamp the graphics in response to the reception at E3. The chibi look is awful. People posting here are right, aesthetically, Metroid Prime Hunters looked better.

A game releasing in 2016 simply shouldn't look this bad on a system that also includes games like Resident Evil: Revelations and Super Mario 3D Land in its library.

Personally I'd also keep every player's visor the same light blue from Metroid Prime 2, and instead use cell shading to highlight and distinguish each individual player. The primary colors clash so badly with the established design/aesthetic of the Federation troopers.

And this is Next Level Games, they managed to get Luigi's Mansion looking pretty decent, so I have some faith they can turn this around.

Gameplay-wise I think the game looks fine. If there are a bunch of missions, the Blast Ball segment is tightened up, and if they include single cart multiplayer, then I'll probably pick this up. I say this as a huge Metroid fan who owns every game in series except for Metroid Prime Pinball. I don't mind them experimenting with spinoffs, as long as they are quality products. I'd actually like to see more of the Metroid universe outside of Samus.

I think a lot of metroid fans wouldnt mind that.

Just.... Not when theyve been frothing at the mouth for a new exploration adventure metroid, literally begging for it every time Nintendo opens their mouth.... going apeshit with excitement when reggie shows up with an 8 bit samus pin, making thread upon thread across the internet after fucking donkey kong tm was out of the way, how it was inevitably, sooner or later next time, it was finally going to be their time, going into orgasms of ecstasy when retro made a four word tweet before e3....

And then.... The metroid prime name appears.... And..... Its shooting a fucking ball into a goal.

They slapped the name on, well, on what was supposed to be another kind of splatoon, in a very obvious attempt at brand appeal leverage.

Thats pretty fitting actually, Nintendo was going to force splatoon to use mario characters if they couldnt come up with a good original cast/ip.... That may have been what happened here.
 
Other M pretty much built itself off of fusion. It's to Fusion what Super Metroid was to the original Metroid really.

Yeah in many ways it's just an expanded 3D version of Fusion but with a bad story. The gameplay itself is pretty solid and I still believe a good game could be made in that style.
 
A few things need to happen the next time they bring this game out.

1. They must actually present the game to people. They didn't. They tossed a trailer out in the Digital Event with no follow up until a few hours later on the Treehouse Live stream. Even then they didn't explain a damn thing about the game that was meaningful to people. They jumpped right into a multiplayer match as if people were already familiar with what they were playing. You can't do that. What they did with Splatoon last year is how you properly introduce a game. What they did with the new Zelda game this year is how you properly introduce a game.

You explain what the game is. Give a brief overview of how it controls, who it stars, and why it's titled the way it is.

Had they done that this year from the very beginning during the initial reveal I have no doubt the backlash that took place wouldn't have existed. You'd have some people not please with the look at the game at most. The negativity surround the game is based on Nintendo's own incompetence.

They have a chance for a redo if they go completely and utterly dark on the game for a while and then reintroduce it with some changes. Which leads me to the next thing.

2. The aesthetics of the game must be changed. That super deformed/chibi look for the characters must be removed. It's not even a case of the hardware being an issue because there are plenty of games with human characters that don't look like that. If you are in a mech the entire time they certainly don't have to look like that. That's a huge issue from many of the complaints.

3. Finally decide who this game is aimed at and be honest about it. If this is aimed at little kids to get them to become interested in the series then say so. If it's not for those that grew up with Metroid or loved the Prime games then say so. Make it clear who this game is meant for and who it's not meant for. Do not alienate customers here.
 
This is how great MP Hunters look on regular Nintendo DS

https://www.youtube.com/watch?v=ZeUXZ0tgnrg this game was released 2006.


There is no excuse, that Federation Force looks that awful on 3DS, which have much higher specs.

DS
CPU One 67.028 MHz ARM946E-S[2] and one 33.514 MHz ARM7TDMI
Memory 4 MB RAM

3DS
CPU Dual-Core ARM11 MPCore, single-core ARM9
Memory 128 MB FCRAM, 6 MB VRAM
 
This is how great MP Hunters look on regular Nintendo DS

https://www.youtube.com/watch?v=ZeUXZ0tgnrg this game was released 2006.


There is no excuse, that Federation Force looks that awful on 3DS, which have much higher specs.

DS
CPU One 67.028 MHz ARM946E-S[2] and one 33.514 MHz ARM7TDMI
Memory 4 MB RAM

3DS
CPU Dual-Core ARM11 MPCore, single-core ARM9
Memory 128 MB FCRAM, 6 MB VRAM

For real, Hunters looks phenomenal by DS standards. This looks like crap compared to your average 3DS game.
 
Sorry, this might have been established already, but what exactly are the controls for this game, and do control schemes differ with the new 3ds/ c stick? I guess I'm most interesting in how turning/aiming will work. I think I read people saying it was metroid prime 1 controls wholesale, but I did see a hands on impression that mentioned the c stick providing a different control scheme, which if I remember right, had little to do with aiming in MP1? I am a lefty and fear stylus aim haha so just wondering.
 
This is how great MP Hunters look on regular Nintendo DS

https://www.youtube.com/watch?v=ZeUXZ0tgnrg this game was released 2006.


There is no excuse, that Federation Force looks that awful on 3DS, which have much higher specs.

DS
CPU One 67.028 MHz ARM946E-S[2] and one 33.514 MHz ARM7TDMI
Memory 4 MB RAM

3DS
CPU Dual-Core ARM11 MPCore, single-core ARM9
Memory 128 MB FCRAM, 6 MB VRAM
Isn't the 3DS a little more powerful than the Gamecube? (In the same way the DS is a bit more powerful than the N64?)

If so, there is absolutely no excuse for these shitty graphics.
 
Yeah in many ways it's just an expanded 3D version of Fusion but with a bad story. The gameplay itself is pretty solid and I still believe a good game could be made in that style.


Bad story, and much much much worse level design and absolutely horrible progression design... Which is really bad because fusion was already sliding downwards.

The core mechanics were fine, and were heavily reminescent of classic metroid mechanics in a 3d space, in that regaurd, it worked pretty well, even though it clearly needed a few more buttons.

But.... Thats not really the part of metroid that matters, thats not the heart of metroid, thats not the cake, its part of the delicious icing.

And thats the problem, Nintendo knows the shit out of its metroid icing, but it doesnt know how to bake a cake aymore.

And without the cake, all you have is a goopy puddle of rainbow looking vomit.
 
This is how great MP Hunters look on regular Nintendo DS

https://www.youtube.com/watch?v=ZeUXZ0tgnrg this game was released 2006.


There is no excuse, that Federation Force looks that awful on 3DS, which have much higher specs.

DS
CPU One 67.028 MHz ARM946E-S[2] and one 33.514 MHz ARM7TDMI
Memory 4 MB RAM

3DS
CPU Dual-Core ARM11 MPCore, single-core ARM9
Memory 128 MB FCRAM, 6 MB VRAM

I've never actually played Hunters before, and I've been giving this game a lot of crap while somewhat assuming Hunters was similar. I actually think Hunters looks fun just seeing that video lol. Samus just seems so much more mobile, and the morphball transformations look really fun (loved it in Prime). It also doesn't appear to have the same lock on mechanic FF has, which I think trivializes shooting. The platforming elements are a lot more apparent too, though we might see more of that in FF as more footage is shown.
 
The lock on is straight out of Prime 1 & 2; Hunters didn't have it because the aiming was done through the touch screen, that was uncomfortable to many.

Yeah but the main Prime games aren't really "shooters" like FF appears to be. I'm fine with having lock on in games generally, but I don't see the fit with Federation Force.
 
Yeah but the main Prime games aren't really "shooters" like FF appears to be. I'm fine with having lock on in games generally, but I don't see the fit with Federation Force.

A traditional FPS isn't feasible when you have a handheld with only one analog. There's no chance this will be New 3DS exclusive and even then that nipple analog is totally unsuited for aiming.
 
A traditional FPS isn't feasible when you have a handheld with only one analog. There's no chance this will be New 3DS exclusive and even then that nipple analog is totally unsuited for aiming.

This doesn't seem like a very conceptually feasible game then lol. I dunno, I don't have a ton of experience with shooters overall, and none with handheld shooters. It just doesn't look like it has that "game feel" I look for.
 
A traditional FPS isn't feasible when you have a handheld with only one analog. There's no chance this will be New 3DS exclusive and even then that nipple analog is totally unsuited for aiming.
They could do it without the dual analogue if they wanted to, look at Moon Chronicles on the 3DS, offers options for those to play with touchscreen if they want to or dual analogue.
 
Y'know, I'm kind of glad the petition exists. Mainly because I know that Nintendo won't cancel because of its existence, but if a lot of people support it, Nintendo/NLG may reflect on what people dislike about the project (aside from the project itself).
 
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