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Metal Gear Solid V: The Phantom Pain |OT| The Man Who Sold The World

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SomTervo

Member
No. All the elements of the game I don't like when I started this conversation I still don't like.

And you like them.

Ok then.

That's fine.

As long as the Destiny comparison is out the window, I'm a happy camper. That was a real stretch and very misleading, imo. There's a reason Destiny has 76 on Metacritic (6.2 on user reviews) and MGSV has 95 (and 8.7 on users')
 

Alienous

Member
All in all I don't feel like I played an MGS game with The Phantom Pain.

I have a weird kind of apathy towards it. It's fantastic, but it isn't a world above Far Cry 3 or 4, and those are very similar games.

I almost feel cheated out of a Metal Gear Solid game, but with a game that is itself fantastic. It's the weirdest thing.
 
Update on Malak- He was killed in my game, but when I highlight his mission it says there's an available anathesia specialist in the mission (not greyed out). I might try it again tomorrow just to be sure.
 

heringer

Member
I'm not a fan of a silent snake either... I don't know if that was because Kiefer was expensive or a decision to "immerse" the player more... but I miss Snake being so talkative.

To be fair, Big Boss was never as talkative as Solid Snake.

I do think the voices aren't distinctive enough, though. Miller and Ocelot sound the same sometimes, and Kiefer doesn't do a great job standing out either.
 
tbh I actually like this open world a lot better than most because it doesn't bullshit me a la Ubisoft and its "HERES 10 MILLION ICONS GO HAVE FUN".

edit - I liked SotC's too for the same reason

This is how I feel about it as well. I am so happy it's not another Witcher 3.
 

papo

Member
Some of the stuff around the mechanics is arguably flawed, but it is fucking incomparable to Destiny.

Destiny
+ amazing gameplay mechanics
+ lovely graphics
- there is only one gameplay mechanic. Yes, it's great and polished, but there is only that. Shooting. I guess driving your hoverbike is the second, but that's tangiential.
- there is no story. There is 5 minutes of exposition. There is no ending. There is no development. Then not a single plot point after the intro for a 4-5 hour campaign you're expected to grind on forever after
- there are four tiny maps, which have literally nothing in them. Like literally nothing. The maps are just facades. Nothing changes or moves. 90% of the buildings can't be explored.
- the only 'collectibles' are, what, Glimmer and materials? Materials are idential bullshit you can't even use until you're level 25 or so.
- The enemies are imbeciles who spawn in roughly the same places every time
- the levelling and upgrade system is based on an RNG (though this is changing with Taken King). You're expected to replay mind-numbingly rudimentary and repetitive missions just to 'level up'

Other than MGSV and Destiny not really being comparable you really have everything wrong on Destiny.

You can't call out a shooter for not being anything more than shooter, even when it is in some way.

From your talk about story, it seems you either never finished the game or didn't play it. I say this because there is story in the expansions. It has a mediocre story I'll give you that, but you can't compare a game with a player created avatar to a story driven narrative like MGS. It has a ton of backstory, as much as Metal Gear.

Again did you play the game? Because glimmer and materials are not 'collectible', but the game's economy like GMP.

The enemies usually appear in the same spots, sure but there are various events that change this. Still MGSV does this. Just because don't spawn doesn't mean they aren't in the same spots.

And leveling, it is going to change next week, but you are expected to play the game as the game is meant. Playing raids, the actual well implemented 'end game' gives you weapons. Those activities are fun and you used to get armor, marks and weapons for playing them, this is how you got new gear or the things to buy it. Even then at the beginning of the game, when leveling was relevant you got all those by just playing, not grinding and after you really don't need to play those missions to get those.


You know what's facetious? Your 'understanding' of Destiny. I'm sorry. You can hate the game that's cool, it's not your thing, but you clearly lack knowledge of it to speak about it like you do .
 
All in all I don't feel like I played an MGS game with The Phantom Pain.

I have a weird kind of apathy towards it. It's fantastic, but it isn't a world above Far Cry 3 or 4, and those a very similar games.

I almost feel cheated out of a Metal Gear Solid game, but with a game that is itself fantastic. It's the weirdest thing.
I think the open world is flat in comparison to FC3 & 4.
Aside from the outposts, the desert is pretty lifeless. Rarely do I see a convoy or supply truck... nothing random and crazy every happens. I'm just on the damn horse running from place to place when I should be flying.
 

SkylineRKR

Member
only legit flaw im finding is the obnoxious fast travel which is sorta mitigated if you use return to acc in the pause menu, although you still got 2 loading screens if you use that method.

i haven't played witcher 3 but sidestuff in open-world games has always been trivial diversions at best and crap i dont give a shit about at worst. in mgsv you have the added benefit of the probably the best gameplay core ever in an open-world game.

MGS V has almost nonexistent loading times, though the descending could be a stealth one. Witcher 3 loading is rather painful at times.

But it might be my GOTY, its either that or MGSV. 2015 just delivers.
 

SomTervo

Member

I was being very facetious, I admit that and take back most of what I said – but I was being facetious to counter the facetiousness of ViewtifulJC's original post, which was insane in my opinion. He introduced the Destiny/MGSV angle ("MGSV is like 2015's Destiny). Loads of baseless comments when he was clearly early in the game.

And I sunk 30+ hours into Destiny, currently on 30+ in MGSV.

AFAIK VJC is at the <10 hour mark in MGSV. The story hasn't even started properly yet and he was complaining about the whole game based on that.
 

Certinty

Member
Just when I thought the main missions were getting a bit repetitive the game throws me missions 18 and 20. Haven't played a game this much in two days since GTA V I would think.
 

Karkador

Banned
As someone who played and replayed way too many hours of MGS1, 2, and 3, I'm really happy with the gameplay in this game. It's not that those games are bad, but I'm happy we didn't just get another one of those.

MGS4, by comparison, felt like an awkward junction between the tradition of walled-in levels, and wanting (but not really succeeding) to use the extra tech to do something bigger and more open than that (like that whole weird "faction" system)

MGS5 feels like the great parts of MGS3's scouting and infiltration and blowing-shit-up, but in one smooth and constant experience, not the constant hopping and loading between small sections of the map.

They were finally able to make this type of game as one seamless experience, and that's the justification of the "open world" in MGSV, in my opinion.
 
Perhaps you should assume that the game wasn't designed with NeoGAF in mind.

Pay attention to what characters are saying. Do what you think you should do.

The solution isn't supposed to come from the internet. It can, but you'll be taking away from the experience.

BUT I'M LOSING PEOPLE ROBOT PANTS, MILLER'S ON MY ASS.

I assume i just need to carry on progressing the story, i just had a quick look at the soldiers around mother base for signs of being off but they all seem fine. I noticed there was a soldier who had a cough that used to guard Quiet and he's not there anymore, i assume he's in quarantine.
 

rrc1594

Member
All in all I don't feel like I played an MGS game with The Phantom Pain.

I have a weird kind of apathy towards it. It's fantastic, but it isn't a world above Far Cry 3 or 4, and those a very similar games.

I almost feel cheated out of a Metal Gear Solid game, but with a game that is itself fantastic. It's the weirdest thing.

I kinda get what your saying, it's the opposite of what I expect from a MGS game TBH. I love MGS for
it's some time baldy written
story and it's characters. I always felt it's gameplay was avg for the most part. This game it's amazing to play everything is smooth and just pure fun, but they story isn't there for me. Which in some ways it's throwing me off the game TBH, but I keep coming back because it's amazing gameplay.
 

leng jai

Member
I already know I'm going to be in the space where I like the game for what it is but at the same time hate it for not being what MGS has always been. MGS experiences were always unique and Phantom Pain seems to have diluted itself in order to chase the open world fad. There are plenty of competent open world games but zero games like MGS, MGS3 and MGS4.
 

Mupod

Member
A grappling bionic arm. How did Kojima forget this?!

They probably figured that between Monster Hunter in Peace Walker and screwing over their most valuable employees, people were already having a hard enough time differentiating them from Capcom.
 

nOoblet16

Member
Unlike most games with side missions though, you actually want to complete filler crap because doing it is loads of fun, and how you do "extract dude" or "kill dude" can be different every time.
There are many other games with better implementation of side missions than this, I don't want to do it because the side mission seems interesting. I do it just because they take at most 5 minutes to do, I like to tick boxes, and because gameplay is fun. My annoyance is that the main missions are just side ops missions with more elaborate level.

What I am saying is that the gameplay is sublime but it does not excuses the fact that the missions themselves are filler. Every mission contextually is the same, regardless of the fact that you have a lot of options on how to complete the mission. The missions I enjoy the most are the missions that are set in unique locations and the more often than not funnel you in direction wise and as such it makes for a remarkably more tense experience.

The game has a lot of narrative (more than MGS1 atleast) yet it's spread out thin unnecessarily by a lot of repeats (quite literally so after a certain point in the game). It clearly shows (especially after Chapter 1) that this game was meant to be much more than what it is and which is why these fillers exist right now because they had to think of something to fill the gaps out (hence the filler).
 

cackhyena

Member
I think the open world is flat in comparison to FC3 & 4.
Aside from the outposts, the desert is pretty lifeless. Rarely do I see a convoy or supply truck... nothing random and crazy every happens. I'm just on the damn horse running from place to place when I should be flying.
I get that sentiment as far as terrain goes, but the amount of bs they fill their open worlds in in FC isn't preferable to me. And the fucking Eagles in 4...I need to go lie down.
 

Alienous

Member
BUT I'M LOSING PEOPLE ROBOT PANTS, MILLER'S ON MY ASS.

I assume i just need to carry on progressing the story, i just had a quick look at the soldiers around mother base for signs of being off but they all seem fine. I noticed there was a soldier who had a cough that used to guard Quiet and he's not there anymore, i assume he's in quarantine.

You have the right idea, yeah.
 

Jarmel

Banned
The Big Boss silent protagonist stuff is falling absolutely flat. I have no clue what Kojima was thinking as a number of scenes are dead in the water as a result. A major example is Quiet's arrival on Mother Base as Ocelot/Miller are at odds and BB needed to have stepped up much sooner.
 

-tetsuo-

Unlimited Capacity
20 hours in...MGS5 really is 2014's Destiny. The similarities are staggering.

+AMAZING play mechanics, feels great to play when the action starts
+Looks really nice, although clearly cross-gen

-Open World is really a few walled off linear hot spots used for main missions and filler "free roam" missions, with resources to collect. Areas you think you can traverse, ya can't. Its a hassle getting from one side to the other. No NPCs, villages, anything particularly interesting or notable.

-You spend a lot of time sitting in loading screens after you extract from every mission. Your ship takes you back to the hub base, until you realize its horrifically boring with maybe 2 activities and you can't interact with anybody, so you go back to the loading screen ship.

-There's not a whole lot of narrative momentum or structure, you can play for hours and not really have much of an emotional investment in any of the world or its characters. Main character feels like an avatar and not a person. You do "main" missions thinking they'll advance the plot, and not only are they very similar to the filler missions, but it feels like nothing you did mattered anyway. Just another chore taking care of.

-There's a big grinding metagame they attached to it, so you're always on the lookout to collect a hundred different things to build yourself up and micromanage various components of your loadout. IDK, they felt this was a needed evolution over the old games where you just played it and found cool shit in the world. Now they make you grind for it.

Can't wait for the expansion next year that makes MGS5 a great game

I agree with most of this, but MGS V is still a whole hell of a lot better than Destiny.
 

aravuus

Member
All in all I don't feel like I played an MGS game with The Phantom Pain.

I have a weird kind of apathy towards it. It's fantastic, but it isn't a world above Far Cry 3 or 4, and those are very similar games.

I almost feel cheated out of a Metal Gear Solid game, but with a game that is itself fantastic. It's the weirdest thing.

Pretty much what I just posted, but worded bettererrererly.

TPP is a fun game to play. MGS 1-4 are fun games to watch.
 

Timeaisis

Member
Just beat mission 7. I also have done about 4 or 5 side ops, which are nice ways to get some quick GMP.

I think 6 and 7 are the best missions so far. Mission 6 was fun, giving you ways to experiment into infiltrating the location. The
psuedo boss fight at the end
was a little lame, though. Mission 7 was pretty cool, too. I chased a jeep on horseback and took down the two passengers to get to the first target. The second one, I missed the Jeep so I had to ride all the way up to the meeting point. I ended up accidentally getting spotted and I wound up jumping through a window to quickly CQC the last target. I made enough noise there so the enemies were distracted while I fultoned him to safety. I must admit, the sandbox is pretty fun to play in.

The story still seems slow. Mission 6 had some interesting beats, but it's probably the last one for a while.

Quick question: how do I get extra side ops? I only have a handful unlocked, and they are not in order at all. I've got like 1, 3, 5, 11, 27, 50 or something like that.
 

Breads

Banned
People seem to be upset by the super simple "Kill X", "Collect Y" objectives but they're the best thing about the game. It's not filler, it's not laziness, it's freedom - it's the designers having confidence that the mechanics and the player's creativity will result in fun.

Who cares if the objective is simple if there are infinite number of ways to achieve it.

This. I'm guessing these people just want to burn through the game and wanted everything to have a pristine presentation during their first (and only time) through. I say sucks to be them. I for on am glad I have the ability to intentionally or unintentionally solve the mission in one of many completely different ways. Makes the game way more replayable. This game was made for me.

I'm so glad I didn't get another Metal Gear Solid game. I got another Peace Walker game which is more enjoyable to play.
 
So far I don't mind the empty open world. It's clear to me that the game is not "open world" in the traditional sense, but is more just sandbox levels to facilitate the gameplay experience. It's nice for me, because it feels really handcrafted and allows the level design to be top notch while still affording tons of freedom. It's basically the same style of level design as the last 3 MGS games but all the areas are connected now. It would be nice to have a bit more to do in besides the sneaking gameplay, but to be honest most side activities in open world games are usually pretty crap (except gwent <3).

Story I can't comment on yet because I'm still very early (on mission 7 or something), but it's a lot better than Peace Walker so far so I'm happy. I don't mind the more minimalist storytelling, especially coming off of playing 25 hours of The Witcher 3 which is very dialogue heavy.

A lot of your milage with the game will depend on how you feel about motherbase I guess. I grew to like it pretty well in Peace Walker, it was fairly addicting but too simple. Here it's a lot better so I like it more. Again, it would be nice to have more activities at motherbase, but I just like having a physical space to check out what all those resources are going to, and it's a good place to just chill out and listen to tapes without worrying about guards or anything.

And mostly, I'm just enjoying how polished and fun the thing is to play. Every encounter is different and crazy, and it looks great and feels great. I just can't wait to get my hands on the controller again and dive into a couple missions. The game is fully designed around this sort of "jump in" approach to get a quick fix of stealth gameplay, or replay some missions or whatever. I dig it.

It's not like the old MGS games, but for better or worse those died with MGS4. Kojima needed to find a new approach to the series to be invested in it again and this is it, and I'm cool with it. Right now it's second only to Bloodborne as potential GOTY for me right now, but I have a lot more to go in the game before I can judge if it will end up topping it or not.
 

SomTervo

Member
yeah you should actually finish the game before claiming this, cause it's simply not true

That's a pity – but I was arguing against ViewtifulJC's comparison of Destiny and MGSV on the story front.

I'm about halfway through MGSV's story and it already has 20x more story than Destiny. That was my point. If in total MGSV's story doesn't add up to much, that's a pity, but it doesn't change my rhetoric above.
 

Buntabox

Member
Loving this game so far. Sooo tired at work from playing too late. It's easy to start a mission and find yourself in it for an hour (Just did mission 6) if you play as slowly as I do. I generally use a non intrusive method. Avoid guards. Question the ones I can. It's a lot of fun playing it like a ghost.

Mission 6 had the best designated mission area so far (I'm not very far). Overall, the game's area layouts remind me a lot of the mansion assault in Act 2 of MGS4. Approaching through enemy checkpoints and into a small base-like structure. Most of the bases seem to be about the size of that mansion compound in 4.
 

papo

Member
I was being very facetious, I admit that and take back most of what I said – but I was being facetious to counter the facetiousness of ViewtifulJC's original post, which was insane in my opinion. He introduced the Destiny/MGSV angle ("MGSV is like 2015's Destiny). Loads of baseless comments when he was clearly early in the game.

And I sunk 30+ hours into Destiny, currently on 30+ in MGSV.

AFAIK VJC is at the <10 hour mark in MGSV. The story hasn't even started properly yet and he was complaining about the whole game based on that.

Oh ok went over me I guess. His comparison was really ridiculous.
 
What the fuck is up with Mission 16...seriously.

I start it, I go to the village/camp about 200m east of the LZ...

Then i have to hightail to a truck about 1km north-north west travelling to the riverbank another 1km north west. I get there and a cutscene auto plays and its mission over?
 
Mission 5 (sort of) kicked my ass over the course of nearly two hours last night. I hate how GMP is tied to performance because I find myself constantly restarting checkpoints every time I get caught, and in the case of Mission 5 the last checkpoint I got was outside the base so it was like starting from scratch every time. I like and can tolerate a good amount of trial and error but this is Metal Gear; at one point I just got sick of it and shot everyone up because I wanted it to be over and move the story forward.
 
I really love this so far. I haven't had as much time to play as most people but there's just something simple and quick about this game I love. I like checking out my base, and I like the open map. I really like being able to finish a mission and saying 'fuck it, I'm staying here and running around for some side-ops. There have been more cut scenes already than I expected given what I heard and I love the tapes and all the talk about the state of the world.



That said, I'm on mission 10 I think. I saw some recommendations for 'Missiles' on two mission but I don't have any yet. Are they talking about a rocket launcher or do I need missiles on my helicopter for those?
 

backlot

Member
The Big Boss silent protagonist stuff is falling absolutely flat. I have no clue what Kojima was thinking as a number of scenes are dead in the water as a result. A major example is Quiet's arrival on Mother Base as Ocelot/Miller are at odds and BB needed to have stepped up much sooner.

That scene didn't seem so bad to me because he was in the chopper when the altercation started. He wasn't just standing around vacantly like in most cutscenes. Bringing Miller to the base the first time and having Big Boss just stare blankly at him while he talked about the traumatic shit he went through was super weird though.
 
I just shot someone in the head and stole his Kim Wilde tape and now my helicopter plays it every time it comes to pick me up, in remembrance of a brave solider.

This game is OK.
 

firehawk12

Subete no aware
Update on Malak- He was killed in my game, but when I highlight his mission it says there's an available anathesia specialist in the mission (not greyed out). I might try it again tomorrow just to be sure.
This is the thread on GameFAQs where the guy said he redid the mission for Malak and didn't get him back. I'm assuming that's just a generic message, or maybe there is another prisoner with the skill?

http://www.gamefaqs.com/boards/718564-metal-gear-solid-v-the-phantom-pain/72421544
 
So early game spolier question

i heard 2 guys talking about a naked girl at the powerplant, is that quiet?

I decided to trek up their early but the place was pretty empty
 

EatChildren

Currently polling second in Australia's federal election (first in the Gold Coast), this feral may one day be your Bogan King.
That said, I'm on mission 10 I think. I saw some recommendations for 'Missiles' on two mission but I don't have any yet. Are they talking about a rocket launcher or do I need missiles on my helicopter for those?

Rocket launcher. Though it's basically a round about way of saying "this misison has heavy armoured vehicles so you might want something to damage them". I found C4 traps to be more useful with rockets as a backup.
 
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