WesternHeretic
Member
Doing an arena run and my 6th win was against Paladin, 7th was against Paladin, 8 was against Paladin, 9th against Paladin, 10th against Paladin, and currently playing against.. Paladin.
Good lord.
Good lord.
Patron punishing players/decks for brainlessly flooding the board with garbage minions was the best thing about the deck.
The worst thing about the Patron deck is the Frothing OTK. It's over the top no matter how you dice it. The Warsong change should've been that the charge didn't activate if the attack value went past 3 (kinda like Southsea Deckhand loses Charge when you lose your weapon). That way the deck would've retained its ability to deal with board flood without the punishment being too severe (ie. leading into a Frothing OTK).
But as stated before, it would still impact their design space. They can't introduce something like a neutral Dreadsteed card because of Warsong Commander. So I guess this is something that was bound to happen.
I just wish that Blizzard didn't employ this feast and famine type balancing approach and was more consistent in their changes.
I was just playing good ol aggro paly on US ladder and it's very viable still if you know what you're doing.
Warsong has been changed multiple times already. Was one of the main candidates for a nerf to begin with.Does anyone else find it funny that, of ALL the cards involved in making Patron combo work - the Grim Patron, Frothing Berserker, Battle Rage, Warsong Commander - the one they decided to nerf was a female character? And not just any female character, a powerful female card?
Blizzard is misogyny. I can't play this pile of oppression anymore.
Warsong has been changed multiple times already. Was one of the main candidates for a nerf to begin with.
Quite a few cards actually. UTH and Battle Rage have been changed like 3 times already.See? Has ANY card been nerfed so much? Over and over again, beaten into a timid shell of itself.
Quite a few cards actually. UTH and Battle Rage have been changed like 3 times already.
Quite a few cards actually. UTH and Battle Rage have been changed like 3 times already.
Initial Battle Rage was Draw a card for each damaged minion (including enemy and yours) for 2 mana.
Obviously that was broken.
So next change they increased the mana cost to 3 but they included ALL characters (so all damaged characters on the board resulted in card draw). That was still obviously broken.
Final change was the one we have now in the game.
Patch 1.0.0.3937 (2013-10-17): Now only works with damaged friendly characters. Now costs 2 mana, down from 3.
Patch 1.0.0.3890 (2013-10-02): Now works with all damaged characters, not just minions. Now costs 3 mana, up from 2.
Previously - Draw a card for each damaged minion. [2 mana, Common]
So i take it UTH nerf is coming nextedit:
Punished for playing minions.
Battle Rage is and was fine. it will be a necessary piece of the puzzle if Blizzard can ever figure out the couple more cards necessary to make some kind of aggro-enrage or MidRage warrior possible. Even in Patron it wasn't necessarily even as good as Divine Favor.
and its update history is actually quite interesting:
so, in two weeks of time, they rushed out the third patch, which means as soon as the second patch released, they felt its so broken and had to push out the third patch immediately. Just how was the play test done? To be fair, they had a much smaller team back then, but still.
all this talking about mogor made me open him in a pack lol. close to another legendary. which should I get. Dont have
rag
baron
nexus
justicar
tirion
archmage
malygos
Archmage and tirion are two class ones I'm leaning towards, but I dont have a lot of the other class ones
Battle Rage is and was fine. it will be a necessary piece of the puzzle if Blizzard can ever figure out the couple more cards necessary to make some kind of aggro-enrage or MidRage warrior possible. Even in Patron it wasn't necessarily even as good as Divine Favor.
Patron punishing players/decks for brainlessly flooding the board with garbage minions was the best thing about the deck.
Right, there are lots of decks that punish flooding with board clears. This didn't just wipe your board and result in a notable tempo advantage though.Playing one single minion wasn't exactly flooding the board though. If the attack was less than 3, patrons fucked you. Three or over was suiciding ghoul time.
Limiting charge to 3 attack was a good solution. But again it does limit low attack dreadsteed type minions from existing.
I feel the Patron nerf came far less from the one turn kill and more how it impacted the other player.
1.) Patron punished hurting the enemy due to battle rage.
2.) Patron punished playing minions with two or less damage, and could generate huge card draw off of doing so.
3.) Patron punished playing a large number of minions due to how Frothing Berserker works.
4.) It was hard to play something that was a great solution to both the Grim Patrons and the Frothing Berserkers instead of dealing with one while potentially buffing the other.
5.) It enabled one turn kills against very high health and armor totals instead of just specifically 30 health or 22 health.
6.) The Patron wombo combo often happened pretty early in the game.
7.) The card limited what they could feasibly print in the future as further buffs to the deck would make it seem increasingly unbearable to large parts of their player base.
If we boils this down, I see the driving factors as:
1.) The Patron player was not engaging in minion combat was fine, because they were opting to do so, similar to how Freeze Mage has been left alone for quite some time. However, it was notably hampering minion play *for the other player* as well, which is where I feel it upset Blizzard the most. It's similar to why Unleash the Hounds + Buzzard was nerfed.
2.) It was hard to play around without picking specific deck archetypes that were often expensive, and thus not nearly as accessible to their more casual audience who would be most upset. You can't tell the vast, vast majority of players to pull out Handlock.
A Malygos Shaman OTK deck or a Velen/Aucheni OTK deck on the other hand would not have many of these properties.
Surprised they banned patron considering it was the best e-sports deck in the game...
How can it be E-sports if it had zero rng effects???
is it fair that i have 3 murlock knights in my arena deck and i came back from a losing game because of them?
Warrior needs some more weapons with interesting effects
Well look at that, the guy who designed the game knows far more about game design than any of the people in this thread shitting on others for pointing out the problem with the patron deck. What a surprise!
I love Brode. : D
Pretty sure life tap procs first.so i just had a situation come up where i was playing warlock, i was at 1 life, and had tournament medic in play. can i life tap?
i'd have tested it if i was dead on board but i ended up winning, lmao
Pretty sure life tap procs first.
Your example: https://twitter.com/CM_Whirthun/status/630783173752848384good to know. is there an internal logic for this sort of thing or is it somewhat inconsistent and you have to figure out what fringe cases work when?
good to know. is there an internal logic for this sort of thing or is it somewhat inconsistent and you have to figure out what fringe cases work when?
Advanced rulebook: http://hearthstone.gamepedia.com/Advanced_rulebook