Hyper Light Drifter |OT| We On A HyperLight Beam

woah, the alternate drifter really is different.

woahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh.

She has no sword, she has like energy blasts. Gonna try to record a bit.
 
I'm under the impression that the improved dash is the way to get past those flame floors?

Regular dash + 2 heals is enough. You can teleport back to the warp point after you get it and get your 2 heals on your way back to where you were.
 
My guess with the story.

I think it's basically the FFX. Warrior was summoned/created (by the dog?) when some evil arrives (the explosion) and causes different areas to become terrorized. He is infected/dying from the evil and becomes more and more sick as he completes each area. Then he finally reaches the final boss, the evil itself, and kills it. He's cured (maybe?) and since the evil is defeated, he is no longer needed and leaves with the dog.

Imo:

The opening cutscene is basically a re-occurring nightmare for the Drifter where he/she fails to stop the device in the center from wiping out civilization. I'm assuming the Drifter's coughing disease is related to the visions seeing as he/she has the same flashback every time he/she collapses. The dark being constantly hounding Drifter probably represents his/her fear of dying from the disease/failing his mission, and the final boss indicates that the figure is just a hallucination (since Drifter ends up stabbing the core instead of what he/she assumed was the being's head).

I'm unsure about where the black dog lies in relation to this but seeing as various structures in the game depict the dog, I'm assuming its some sort of deity possibly related to the creation of the doomsday device. What's interesting to note is that Drifter is not the only one on a quest for the core. The other warrior with the red blade also has a similar disease to drifter, a floating assistant, and even indicates on the map where Drifter can find the shards that allow him access to the core.

The only truly confusing part of the opening cutscene to me is the scene where Drifter stares up at the giants looming above the clouds, who then seem to die and erode away. EDIT: I mean it can be explained away as part of the nightmare but the giants have obvious significance in the history of the world. Perhaps Drifter was sent through time or something, I don't really know at this point.
 
Wait what alternate drifter? Is she available after you unlock something?

Exclusivity on the Alt Drifter - back in the campaign, we promised this character as a KS exclusive, with some posts following up on this after. We had internal discussion on this throughout the process, thought about offering it as an unlock reward for 100%ing the game, but ended up leaving it as DLC to keep it fair for backers who paid for her. The character will remain exclusive to backers for a while yet, though sometime in the later months of this year we plan to open the DLC option up to everyone else. We hope you enjoy this extra character.

Imo:

The only truly confusing part of the opening cutscene to me is the scene where Drifter stares up at the giants looming above the clouds, who then seem to die and erode away.

Do you think that the Giants are the Guardians of each respective area? We see each one dismantled/destroyed. Maybe he saw them getting destroyed?
 
Is this compatable with an Xbox controller on PC?

If so I think I might bite, being a non PC guy controller is key tho :)
 
Stretch Goals

I've had a few questions about content and stretch goals.
First: I feel we have done our very best to fulfill as much as we could humanly produce during the cycle. We got the challenge mode in, all of the levels we really wanted, a massive amount of music and sound and art, hired the people we needed. We even added a bonus soccer mini game! We made a huge game with a very small core team. We worked our bodies and souls and hearts out. We're satisfied with the end result, even if it is imperfect.

Second: Things change during productions. Ideas that seemed great at the time two and half years ago, become moot. Enemy designs changed, bosses changed, level layouts changed massively as we learned, grew as a team, skills become honed and everything is the better for it. We improved on every aspect each week. So, things like the shield, the crummy old UI, some bosses we ended up disliking (or morphed into something much better) changed over the course of two years. Again, this is part of the creative, iterative process, (especially when it's years of production) where we figure out what works and what doesn't; what we really like; what really fits with our game world.
Third: some of these goals are still in the works, such as the art book with featured artists, the b-sides album (Disasterpeace is just finishing his pass on the actual OST to be released SOON).

We did miss some things, for different reasons:

Coop: we made a hard decision very late in production that it was just too unstable to ship with this feature. We plan to tackle this soon, and if we do end up with a great version of it, will release it down the line as a free patch for everyone. It requires a fair amount of play testing and bug fixing that just wasn't possible within our timeline.

Online Challenge mode: this is nightmare feature to implement. We decided to avoid delaying the game any further and drop any network integration. We feel it was the best call, as we have seen other games get delayed by months for a feature that is not vital to the core experience.

Performance

We absolutely value performance on as many systems as possible. We have done everything we could to test on a multitude of systems, but of course there are configurations and outliers that we could not account for.
There's a contentious debate about frame rate these days. I think it comes down to personal opinion and preference on many different games. As a gamer, I very much enjoy games at 60, of course, and feel that some games NEED it to be at their best - modern shooters as the prime example.

I've never had much issue with games at 30, and in fact many of my favorites are locked at that rate: Bloodbourne, Nuclear Throne, Souls games, many Zelda games, Mario 64, Undertale, etc.

Hyper Light plays as intended at 30fps locked, and we feel confident, great about the end result. We realize some may not agree, and some refuse to play games at 30 these days.

We have investigated the possibility of a 60fps option. This is a HUGE endeavor, and would take months (three at minimum) of labour to retool all the systems that are dependent on frame timing, to make major optimizations to the game so it runs on all the same machines it does now. This is no small task for us.

Difficulty

I've seen some comments about difficulty in our game recently. I feel we have been fairly up front about challenge in games over the past two years in interviews, at shows, talking to fans, in videos and streams, and of course with the playable preview (you could even fall off cliffs very easily in that version). We enjoy the exhilaration of overcoming an almost overwhelming challenge, and the immense satisfaction that comes with it.
That being said, we do pay attention and listen, and we do understand. Our decisions are made with great care, after much iteration and testing. We will continue evaluating all the responses that come in as more people play.
I won't undermine our intent of the challenge, and it will never be anything but a hard game, but I will always push to make things better if it is agreeable, reasonable and feasible.

Console Versions

PS4 and Xbox One are actively being worked on by the fantastic Aaron Melcher. These will be out as soon as possible (likely this summer). We want to make sure they're in great working shape, and timing on release is dependent upon how quickly any kinks can be ironed out between the different hardware and the more ambiguous submission process with Sony and MS.
Vita is also being worked on, though this is a platform that requires a fair amount of optimization; it has a tiny sliver of memory to work with and a slow proc. This port is also likely the most costly, since we have to get extensive outside help. It won't be cross-buy due to how much later it'll be out than the PS4 version, though we are looking into cross-save.
Wii U is still in limbo, though we are getting closer to a resolution on this. I will keep everyone posted as we know more.

Final Bits

I'd like to reiterate how crazy and incredible the past few years have been, leading up to and in production with the game. Right now I feel relieved in some ways, but tense as much remains to be done to wrap this whole production up and fulfill our remaining rewards.

I want to specifically thank the rest of the team: Beau, Teddy, Casey, Sean, Rich, Akash, Lisa, Cosimo, Aaron and everyone else who has been such a massive help and endured my madness.

I'm glad people have been enjoying the game. I'm glad KS has been kind to us. I've always tried to be as transparent as possible about our process, and even our emotional state. Thanks again. I'll see you next month, kind Drifters.

For non-backers.
 
Do you think that the Giants are the Guardians of each respective area? We see each one dismantled/destroyed. Maybe he saw them getting destroyed?
An NPC in the west and all the crystalized people near one of the west giant corpses make it pretty dang clear that the local populace fought the giants, and that there weren't only four.
 
Oh god. So I should play as much as possible before the nerf hammer hits everything, is what I'm taking from this.

Since they want to make sure it's still challenging, this means we're more likely to get nerfs all around than an easy mode for people complaining.
 
An NPC in the west and all the crystalized people near one of the west giant corpses make it pretty dang clear that the local populace fought the giants, and that there weren't only four.

oh you're right. Need to replay the game to get a better grasp.
 
Finished the game today

6h48m with almost all the upgrades

I didnt find difficulty

It was not easy, but once you get the hang of the gameplay its so much fun!
 
So I'm a bit stuck.

Went North first, beat everything and got all crystals. Headed East, got two shards, met up with Viking man and now I know where the last two shards are. Only problem is when I head back to the East portal, the map looks like I should go north to the next two dungeons but I am physically blocked by those red barriers and I can't seem to find a way around? Am I stuck? Am I an idiot?

Otherwise having an amazing time with this game. Everything I hoped for and more
 
This game is so good. It's ridiculous. It feels amazing to play. I managed to skip the waking up animation once, but I have no idea how I did it or if it's even possible to reproduce it consistently, in case it's not intended, but I came back after dying already aiming. The screen was still with the red stuff going on, but I could move freely.
 
Do you think that the Giants are the Guardians of each respective area? We see each one dismantled/destroyed. Maybe he saw them getting destroyed?

Well tbh I'm really unsure if the giants are linked to anything that's happening currently.

It was obvious that the giants were active in the past, but in the West area Drifter encounters a being that actually survived from that time since he was encased in crystal. The picture "flashback" the being describes seems to depict the giant his people faced as a looming menace - with everything around them wreathed in fire perhaps caused by the giant itself.

In the southern area, you can find a beating giant mechanical heart which seems to be from one of the giants, as the corpse of the giant you subsequently encounter appears to have its chest removed and construction-like scaffolding hanging around it. The heart seems to be responsible for moving the red fluid all over the facility through tubes you can find in most rooms. Seeing as there's a lack of crystals or similar weaponry in the southern area, it can be inferred that the heart was removed from the corpse after the giant died from other means but idk.

So at the very least, the giants are older then most of the facilities you find, and probably not related to the center area imo. Then again there is tons of stuff completely open to interpretation.
 
Scouring every inch of the map for secrets is slowly eating away at my soul. Now I'm wondering if I should keep doing this, swallow my pride and look up the locations online, or just finish the game and be done with it. I just can't for the life of me find that damn door that I'm supposed to unlock with all the symbols in the eastern zone.
 
Just finished the game. My heart was pounding after that final boss fight.

Thread title is especially funny considering there's a special thanks to Kanye West in the credits.
 
Welp. It took 2 hours, and I haven't even beaten the first boss yet, but I cleared the multi-dash challenge with 837.

Phew. Never fucking again
until I have to do it for a goddamn trophy on the ps4 version because I'm double dipping.
 
Welp. It took 2 hours, and I haven't even beaten the first boss yet, but I cleared the multi-dash challenge with 837.

Phew. Never fucking again
until I have to do it for a goddamn trophy on the ps4 version because I'm double dipping.

I still can't do that because I keep running into walls.
 
Well tbh I'm really unsure if the giants are linked to anything that's happening currently.

It was obvious that the giants were active in the past, but in the West area Drifter encounters a being that actually survived from that time since he was encased in crystal. The picture "flashback" the being describes seems to depict the giant his people faced as a looming menace - with everything around them wreathed in fire perhaps caused by the giant itself.

In the southern area, you can find a beating giant mechanical heart which seems to be from one of the giants, as the corpse of the giant you subsequently encounter appears to have its chest removed and construction-like scaffolding hanging around it. The heart seems to be responsible for moving the red fluid all over the facility through tubes you can find in most rooms. Seeing as there's a lack of crystals or similar weaponry in the southern area, it can be inferred that the heart was removed from the corpse after the giant died from other means but idk.

So at the very least, the giants are older then most of the facilities you find, and probably not related to the center area imo. Then again there is tons of stuff completely open to interpretation.

You can also find a pair of
giant eyes, encased in tubes and still functional
in the south.
 
Bought this game on a whim after watching 5 minutes of a let's play. Holy shit is it good. I finished the top area (though I'm still missing one of the triangle... things? Also picked up the chain dash but could only get up to like 68 in the challenge. Shit is rough. Also the first boss was crazy cool
 
What are the recommended skills to pick up from the vendors? Or rather which ones should I avoid?

I would highly recommend sword deflect, grenade, and ammo upgrade on a gun you like.

I never really found the upgraded dash useful and I got the sword dash too late in the game to make much use of it. If you are having a rough time it might be worth upgrading one health pack slot, but I doubt you'll need both.
 
Just finished it. Got just over half of all the gems, missing a few upgrades, but I'm satisfied. I kind of want to go back and shoot for 100%, but everything's so well hidden.
That final battle was intense and pretty cool, but
screw that god damn dash attack. Being wombo-comboed to death by it sucked real hard.

My take on the story and ending:
The dog is either the god of the drifter's world or some sort of divine messenger, as suggested by the halo around its head. The giants massacred the blue race prior to the events of the game, and someone, be they a divine force or perhaps one of the blue race, hit the kill switch and caused the cataclysm seen in the intro.
The drifter is formed from the remains of the blue race (their bodies, souls, essence, whatever) and exists as an errand boy to the gods, of sorts. I reckon that the player drifter is distinct from the other warriors, as he's being guided by the dog and ultimately is the one to destroy the core and fix the world. Alternately, it could be that the different drifters/warriors are each born from the remains of a different race, and all share the same quest.

My thinking is that either:
A. The god/s can't directly intervene and the drifter/s is/are (a) divine warrior/s born to fix a world that's been corrupted by the core, which is the doomsday device that set everything in motion and is holding the world in its broken state. The pieces of the giant found underground were used to build and power both it and the various subterranean facilities throughout the world.
or
B. That the events of the game are a judgement of the drifter's race (the drifter being a singular avatar created as a cumulative representation of said race) to determine whether they have the right to exist, possibly due to the events with the giants being their fault. The core was created by the world's god to carry out this judgement, and operates as a mother brain type deal that controls the various monsters to do its bidding. Again, the giant bits were repurposed for powering the world's tech.

Either way, after the core is destroyed and the world fixed, the drifter is either no longer needed, or simply too damaged from the final battle to survive.

I wonder how many secrets this game holds, with the coded language on the monoliths and whatnot. Are we going to be doing the Fez thing again?

Also, users on the steam forums are reporting that the alternate outfits actually grant you various buffs. The dash challenge cape doubles your dash/special meter, the one you get from
finding all the monoliths
gives you an extra health block, and so on.
Super cool if that's the case, and it better justifies the dash challenge, but I feel like this is the one aspect of the game that should have been better communicated. All the core mechanical stuff I can figure out on my own, but this is too subtle.
 
North and East bosses down.

East boss only killed me twice before getting defeated.

I think that area is freaking great looking. Loving the music and atmosphere in the west zone.
 
Beat my first boss. It was the North one.

The floor attack patterns changing really threw my off. Just when I thought I got the hang of the pace of the fight, he'd go an throw out two tracking attacks or some shit.

Nice of him to keep sending out dive bomb birds though. Great way to make sure that I kept getting ammo. And now I don't even have to worry about using that pea shooter any more.
 
Just finished my first run, took me 6 hours and I got all the sword and movement upgrades along with 1 bomb upgrade. Had a blast, going to go through again on NG+ and with the Alt Drifter.
 
Has anyone had much trouble with mid-game crashes? I was playing it and having a blast, and then it hard-locked within the first 30 minutes and it has absolutely crushed my enthusiasm. I just gave up and went to bed. I'll give it another shot tonight, but I'm hoping my experience was out of the ordinary.

This is my problem. Game is great but wow at these crashes. my Screen goes black and I have to cold boot my computer to get it working again.
 
Gathering more triangle pieces, I'm at 26 now.

If you think the game was too short and you beat it with around the bare minimum amount of pieces, you miss out on a ton of content by not going for all of them. This is because there are areas devoted to each piece. Bunch of new places and even minibosses that are just as quality as everything else.
 
Two patches pushed tonight. Patch notes look really promising, fixing a few issues I had:

Updates for April 1, 2016:
  • You can now hold A or X to speed up The Drifter's revival
  • Removed getting stuck in some levels
  • Steam Screenshot support
  • Improved controller discovery
  • Infinite falling death fixed
  • Duplicate cape outfit fixed
  • Extra incorrect Module markers no longer appear on map
  • Several crash bugs fixed
  • Gearbits no longer spawn over thin air
  • Fixed pink drifter save issue
  • Mac: Screen saver no longer interrupts game
 
Two patches pushed tonight. Patch notes look really promising, fixing a few issues I had:

  • You can now hold A or X to speed up The Drifter's revival
  • Removed getting stuck in some levels
  • Steam Screenshot support
  • Improved controller discovery
These are all awesome. First one especially.
 
Can someone explain the rhythm of the multi-dash to me? I can barely do it 4 or 5 times without stopping. I can't understand how it's possible to get 800...
 
Two patches pushed tonight. Patch notes look really promising, fixing a few issues I had:

Good shit. The double diamonds glitch on the map was annoying me.

Also, users on the steam forums are reporting that the alternate outfits actually grant you various buffs. The dash challenge cape doubles your dash/special meter, the one you get from
finding all the monoliths
gives you an extra health block, and so on.
Super cool if that's the case, and it better justifies the dash challenge, but I feel like this is the one aspect of the game that should have been better communicated. All the core mechanical stuff I can figure out on my own, but this is too subtle.

Oh damn, I hope that's true. I wonder if some capes are just aesthetic difference and some aren't, because I can't tell anything from the ones I have. I'm guessing the familiars and swords have no difference.

Also I snagged a white cape and orange sword, feeling fly
 
Can someone explain the rhythm of the multi-dash to me? I can barely do it 4 or 5 times without stopping. I can't understand how it's possible to get 800...

It's super weird, but you have to start slow and then speed up. The first three or four taps require a slowish pace, but after that you need to immediately ramp up to keep it going.

While I'm here at the top of the page, can anyone offer any help with this:

The West is where I am now, and it's definitely the trickiest so far in terms of working out where I need to go. I've got maybe four triangle pieces, but I can't for the life of me work out how to get to the ones
marked immediately above and below the West area warp pad
.
 
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