I have absolutely no idea why you're telling me this.
That isn't why this failed, that's why. It failed because it wasn't even appealing enough to the audience they were pitching it to.
I have absolutely no idea why you're telling me this.
replace fault with lack of demand and that kinda sums up the situation
That isn't why this failed, that's why. It failed because it wasn't even appealing enough to the audience they were pitching it to.
I'm not familiar with how KS work. Does Harmonix get to keep the money?
Better use it for improve the console version :>
I'm not familiar with how KS work. Does Harmonix get to keep the money?
Better use it for improving the console version :>
No, they have to make the goal. But I'm not certain they used KS for this.
It's on Fig, not Kickstarter, but regardless, my understanding is that they only get the money if they meet their goal. I think Indiegogo might be different in that even if it fails the individual might still keep the money?
The failure of this crowdfunding doesn't mean people aren't interested on a PC version, it only means they won't pay for it in advance. Which makes sense, as this would be a late port with no guarantees about its quality, DLC amount or modding capabilities, and also requires extra hardware that some may not currently own.At least now when people give Harmonix shit for not making a PC version, they can tell them they had their chance and to suck a lemon. Should've done a failed Fig for a WiiU port as well, those people seemed to be the most vocal leading up to launch.
Not really. If the campaign succeeds, there's no guarantee the game will ever come out, so you'd be left with no money and no game. It's never as safe as a preorder (not saying the latter is safe either, as we all know, but at least you will certainly get the game).Oh I didn't realize it's another thing. Ok, thanks, that makes the concept more appealing for me risk-wise. More like preordering a game that then gets canceled depending on how much you donate.
That isn't why this failed, that's why. It failed because it wasn't even appealing enough to the audience they were pitching it to.
I saw some casual VR rhythm games that looked pretty fun. I assume they'll be attempting something in that space soon?
Funding a Port is OK but only when it makes sense.
Who would play a party game such as Rock band where you just need the big screen and room around it for your friends, on a PC ...
It was a terrible idea from the start
Rock Band VR is one of their current projects. Aside from that, I have no idea what else this company could do, unless they try to make a DJ Hero-like that they were too busy to develop back during the music game boom.
Either way, Harmonix is coming close to the wire.
We really just have to look at kickstarter like Divinity: Original Sin ( & 2 ) or say The Bard's Tale IV to know that this was gonna fail.Well the demand is there but 1.5 mil seems kinda exorbitant.
The quoted poster is right. 1.5 million dollars for a port of anything is ridiculous, add to that it being a game people didn't exactly get warm & fuzzy feelings over and you've got a recipe for disaster.
My argument was against the fact that this failed because people would be playing this at a desk in an office chair. If that really is the reason this failed it means that any Rock Band pitch for PC wouldn't have made a difference.
Well the demand is there but 1.5 mil seems kinda exorbitant.
The guy is talking about audioshield which is kind of like samba de amigo meets elite beat agents meets dance central.
It looks like a better fit for vr than rock band vr at least.
It's sad, but I think inevitable. Rock Band and Guitar Hero were running on borrowed time as-is. I don't know that we'll see much from either brand in the near future.
You've been having this argument with yourself squire, absolutely nobody has said this. You took an off comment and forkin ran with it talking about Valve and Steam or something.
In the latest interview on gamespot they're saying Rock Band 4 sold well and DLC is sustaining them for the unforeseeable future. They are releasing patches every month mostly introducing new features and squashing bugs. They also dropped Mad Catz and are now working with a new partner who will make future instruments. They also claim they will have their biggest booth ever on the next E3 (or was it PAX?) and by fall they will release their first major patch. So they're not leaving us just yet.
I share the same sentiments. Hearing And Justice for All with proper bass is amazing. Just go look up a gameplay video of it on YouTube and it's great.I wish RB/GH series were forever. It's the best way to listen to classic songs in better, remastered quality and even play with the sound channels and mix them yourself.
When was the last time you could take a classic Metallica song and play with the sound channels of the original masters, make all songs instrumental, listen to the original vocals without instruments, reveal the bass in some songs where you could barely hear it, etc?
Is Harmonix not capable of making a new IP of a different genre? I don't understand how you could have your company be dedicated to only making rhythm games when the market for that is dwindling. I get that they all come from music backgrounds but still.
Has there been any other successful campaigns on FIG minus Psychonauts 2?
I have most RB/GH games already on a good sound setup and i'm enjoying all these. Needless to say, the original CD releases are for display only on a shelf from now on.I share the same sentiments. Hearing And Justice for All with proper bass is amazing. Just go look up a gameplay video of it on YouTube and it's great.
How long does Harmonix last?
I don't know how much slack they have left.
- MS dropped Kinect just as their Fantasia launched
- Amplitude seems to be flop although this was cheaper to make
- Rock Band 4 is severely underperforming
I'm not familiar with how KS works. Does Harmonix get to keep the money?
Better use it for improving the console version :>
The idea of rockband on pc isnt terrible, but delaying it till a year after the console versions failed and trying to crowdfund it was stupid, especially with rockband vr supposedly coming to pc.
Rockband should have been on pc since rockband 2. Oh well, at least we still have frets on fire.
How long does Harmonix last?
I don't know how much slack they have left.
- MS dropped Kinect just as their Fantasia launched
- Amplitude seems to be flop although this was cheaper to make
- Rock Band 4 is severely underperforming
Is Harmonix not capable of making a new IP of a different genre? I don't understand how you could have your company be dedicated to only making rhythm games when the market for that is dwindling. I get that they all come from music backgrounds but still.
I just realized, would this have been a way to get modding into Rock Band? Would custom charts have been a thing?
If so, this could have been amazing. Never having to "pay" for a song again? Awesome.
Well the demand is there but 1.5 mil seems kinda exorbitant.
To be honest, holding a kickstarter to bring back Rock Band Network would've been a much more appealing prospect than gating it's inclusion behind a PC version. There's well over 1000 songs that could be brought over to already existing versions of Rock Band 4 on that service, that'd be a much more appealing prospect to long-term RB fans who've invested tons of money into the games and DLC than a PC version.
Rock Band VR isn't Rock Band 4, and Luckey has already said RBVR is being treated like a console exclusive, so it's not going to be available for anything not an Oculus headset anyway.
It has to be tied to a PC version because Microsoft and Sony are no longer interested in UGC like XNA on their console backends anymore.
That's where a PC version protects you - you're not at the whim of first party changing their mind every 5 years. And in this case MS and Sony are quite literally not allowing it.
I wasn't arguing against that, it's going to fail because they couldn't appeal to Steam users with a port in a series that isn't as popular as it once was.
My argument was against the fact that this failed because people would be playing this at a desk in an office chair. If that really is the reason this failed it means that any Rock Band pitch for PC wouldn't have made a difference.