RockBand 4 for PC is about to fail

I guarantee you that you will be able to eventually play it on non-oculus hardware.

https://twitter.com/PalmerLuckey/status/672716202796441600

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Palmer's words, not mine

Couldn't Harmonix just make RB3 backwards compatible on Xbox One and on PS Now?

PSnow is unusable for beatmatch due to latency, and Microsoft explicitly stated they're not supporting any peripherals via BC on the One. So no RB instruments, no Kinect, no Lips mics, nothing. Only Rock Band Blitz can potentially be brought over via BC. Also, they lost the rights to distribute RB3 digitally in October, so it's probably not even possible even if they wanted to.
 
I'll be honest, I don't know why RB4 exists at all. It was like Alf coming back in pog form.

RB3 still has more than anyone could ask for if you still care about plastic instruments.
Reasonably speaking, there should have been a market for it. Furthermore, as much as just up porting RB3 would have probably been the smarter choice, they'd probably have to have completely changed the tracklist given Harmonix probably couldn't afford to relicense RB3's music.

That said, RB4 just isn't a very good or complete product right now (and probably never will be at this point), so it never really had much of a chance to begin with.
 
I'm curious as to whether the base chart making software, Reaper could be seperated from it's original XNA framework as a standalone PC program. I imagine author's could still approach the appropriate labels and artists for permission to acquire stems and tracks, and then use the old Reaper development forums to submit their finished chart and to provide all permissions they've recieved to Harmonix who could give it the once over and sell the chart on the official in-game store on consoles instead

It already can and was. The issue is the whole submission/checking/approval/post-to-store process once you're done with the song via Reaper/Magma. That's the specific part MS and Sony are no longer wanting to support for UGC.
 

http://www.neogaf.com/forum/showthread.php?t=1152887

You can already run "oculus exclusive" software on non-rift hardware.

[–]ficarra1002 9 points 6 hours ago*

So what you're saying, is games you have funded could be ported to other hardware, just not sold in different storefronts? THIS is the right way to do it. As in, no contracts regarding exclusivity exist? If Rock Band devs later decide to port to SteamVR, they are welcome to?

[–]palmerluckeyFounder, Oculus VR 37 points 6 hours ago

Exactly. This is nothing new, it is exactly what we have been saying for years:

http://www.roadtovr.com/news-bits-o...going-sell-1-billion-pairs-glasses-ourselves/

"Only on Oculus" does not mean "Only on Rift". If it did, we would not be using the same line for both Rift and GearVR, the two headsets our store and platform currently support.


Oops.
 
Reasonably speaking, there should have been a market for it. Furthermore, as much as just up porting RB3 would have probably been the smarter choice, they'd probably have to have completely changed the tracklist given Harmonix probably couldn't afford to relicense RB3's music.

That said, RB4 just isn't a very good or complete product right now (and probably never will be at this point), so it never really had much of a chance to begin with.

When you say complete, what do you mean? Like, it doesn't have the pro modes of RB3? I didn't buy RB4 so I'm asking seriously.

I just think that RB games were a fad and fads die and people move on. There are people who still love RB and break it out at parties but for most people their instruments are stuck in a cabinet. And the thing is for people who still love RB, RB3 is still amazing. RB4 would have had to be even more amazing but it didn't bring anything new to the table.
 
I love Rock Band, But why would I want it on the PC, when the Xbone, and the PS4 are not up to par with the RB3 on the last consoles?
Yesterday they announced a 30 song mega pack for the PS4 and Xbone, for songs I already on, on the PS3. I am unable to export them.

Yeah, this was a bad idea.
 
Still need the Touch controller.

There are countless ways to achieve positional tracking, and in any case, the added positional tracking is superficial in rockband VR.

In fact, the third post in that topic is directly for you:

Because I know people are, inevitably, going to wonder the feasibility of this - yes, it's very doable. Regardless of the method of deriving location and position (inside-out positional tracking, outside-in positional tracking, magnetic induction tracking, etc), the end result is always the same - a transformation matrix. Which is to say, there is naturally a degree of interchangeability between all sorts of positional tracking technologies that can be overcome through software.

think of it this way, if someone gives you the problem "2x4", there are a few ways you can solve it. You can go 2 + 2 + 2 + 2, you can go 4 + 4, you can transform it into 2x(2x2), etc. But no matter what way you solve the problem, you get the same answer. That answer is the key.
 
And expectedly so.

They originally claimed there could be no PC version due to "security issues" for the music tracks, yet they are happy to make an Oculus version. Even then, this would be so late vs competing games, and given time Rockband VR will be circumvented to work with other headsets. The required funding goal is just far too high all things considers. Too little too late
 
that's not a secret at all, Obsidian is on the board too

That info was not discussed in this thread and is only stated at some AMA.

What I mean is, Harmonix could and obviously should have chosen Kickstarter, but they went for that other obscure platform in order to benefit Harmonix's former CEO (and as you say other employees too), as if successful then Fig would have taken a cut of the donations for their services.

What Harmonix states as their reasoning as that Fig allows investors, but that makes no sense. In a Kickstarter campaign the goal could have been lowered by the amount the investors pledged at Fig, which was 442k.

The former CEO relationship (his new company collecting the service fees) is also the hidden reason why Harmonix is not going to try a second campaign at Kickstarter, despite them losing nothing. In the quoted AMA their replies about the matter make no sense whatsoever.

I backed the campaign so that I wouldn't have to purchase a Xbox One, and to indirectly keep Harmonix alive because even when 1.00 RB4 was awful still Harmonix is the only alive major console developer of rhythm based games. However, after knowing the nasty reason why they chose Fig then I'm not supporting Harmonix again.
 
Isn't this one of many failed Fig campaigns? I just remember multiple campaigns on the site not making it, was Psychonauts the only success so far?
 
That info was not discussed in this thread and is only stated at some AMA.

What I mean is, Harmonix could and obviously should have chosen Kickstarter, but they went for that other obscure platform in order to benefit Harmonix's former CEO (and as you say other employees too), as if successful then Fig would have taken a cut of the donations for their services.

I backed the campaign so that I wouldn't have to purchase a Xbox One, and to indirectly keep Harmonix alive because even when 1.00 RB4 was awful still Harmonix is the only alive major console developer of rhythm based games. However, after knowing the nasty reason why they chose Fig then I'm not supporting Harmonix again.

If you're not going to support Harmonix because Harmonix's ex-CEO might get some extra money instead of a Kickstarter CEO because he's directly involved in publishing games via Fig, then more power to you, but the industry works off making money.

Also, it's right there on their About page. It's public information. Alex Rigpioppopilppoplus was announced to be with Fig a long ways back.
 
If you're not going to support Harmonix because Harmonix's ex-CEO might get some extra money instead of a Kickstarter CEO because he's directly involved in publishing games via Fig, then more power to you, but the industry works off making money.

Also, it's right there on their About page. It's public information. Alex Rigpioppopilppoplus was announced to be with Fig a long ways back.

This campaign failed because of that decision based on friendship instead of economics. That's Harmonix fault, hence why they deserve to fail.

That info was not stated in the Fig campaign, and I posted it in this thread because people were wondering why Harmonix cho5se Fig over Kickstarter. Posters here did not know about this.
 
And expectedly so.

They originally claimed there could be no PC version due to "security issues" for the music tracks, yet they are happy to make an Oculus version.

We don't even know if RBVR will have split masters, it's guitar only too. They also said they worked out the music issue, which is why the PC version is even happening.

They've already confirmed that RBVR won't have RB4's soundtrack. They don't even know at this point if any of the new licensed tracks that show up for it will be available for RB4, either due to Oculus wanting exclusive rights or since it's guitar only they may go after songs that only have guitar parts split out.

This campaign failed because of that decision based on friendship instead of economics. That's Harmonix fault, hence why they deserve to fail.

That info was not stated in the Fig campaign, and I posted it in this thread because people were wondering why Harmonix cho5se Fig over Kickstarter. Posters here did not know about this.

Well, except that without investments RB4 PC would be sitting at 184k, so who knows if KS would have even been successful. Simply not enough interest for RB4 PC.
 
The word "Personal" in Personal Computer should have been a dead giveaway that this was going to tank hard. Rockband, Guitar Hero etc. are all social games meant to be played with multiple people in the living room space.
 
How much of that 99% use their PC to play video games? How much of it is invested into Steam? Steam is where they want this and one of the big points Valve has been making for the past several years is that there is no need to be at a desk to play these games.

But that didn't answer the question. Just because Valve promotes couch gaming on PC, doesn't mean people are doing it. I know nobody who has a PC hooked to a TV for games, only for movies, etc.

Just look at Steambox sales, that's probably a pretty good indicator of the market for PC couch gaming.
 
This campaign failed because of that decision based on friendship instead of economics. That's Harmonix fault, hence why they deserve to fail.

That info was not stated in the Fig campaign, and I posted it in this thread because people were wondering why Harmonix cho5se Fig over Kickstarter. Posters here did not know about this.
Fig's board of advisors contains staff from Obsidian, Harmonix, Double Fine, and even Brian Fargo himself. It's basically a who's who of gaming kickstarters. Putting Rock Band 4 on Kickstarter instead of Fig would not have saved the campaign, and I'm willing to bet Fig's propensity for advertising its campaigns through other channels as opposed to Kickstarter overwrites any disadvantage they may have from not being Kickstarter. Is this the part of the discussion where we all just conveniently forget Psychonauts 2 made 1.5 million on this site?

Not only is saying that a company "deserves to fail" a super, MEGA shitty thing to do just because of a business decision they made that you seem to be REALLY mad about, you're not even correct about it.
 
Well, except that without investments RB4 PC would be sitting at 184k, so who knows if KS would have even been successful. Simply not enough interest for RB4 PC.

That in a obscure platform, that has only one successful campaign and that was because it was the sequel of a cult classic instead of a port of a badly received recent game. Who knows how it would have done at Kickstarter, which is the place to go to for crowdfunding and where even coolers get dozens of millions of dollars.

Also this Fig campaign had little to no effort until day 30. Who knows how it could have done if the advertisement had started from day 1, instead of day 30 with a week left. As others have posted, the only way to have know about the campaign was to be a hardcore Rockband fan, so of a very casual game, because there was no publicity whatsoever.

Because of both we cannot tell correlation with lack of interest. Actually you initially stated that ("who knows") then contradicted yourself in the next sentence ("not enough interest").

Harmonix could try again in Kickstarter, lowering the goal by the amount pledged by investors in Fig. Harmonix has nothing to lose and they could use the campaign already made (well that they made with a week left). However, in the AMA their representative wrote they are not going to, for really non sensical reasons. To me that means the whole point of the Fig campaign was to benefit Harmonix's CEO, not to actually make the port.
 
This campaign failed because of that decision based on friendship instead of economics. That's Harmonix fault, hence why they deserve to fail.

That info was not stated in the Fig campaign, and I posted it in this thread because people were wondering why Harmonix cho5se Fig over Kickstarter. Posters here did not know about this.

This campaign did not fail because it was on Fig, it failed because people do not want to give Harmonix $1.5mil to outsource a year-late port of what most consider an underwhelming game.
 
The word "Personal" in Personal Computer should have been a dead giveaway that this was going to tank hard. Rockband, Guitar Hero etc. are all social games meant to be played with multiple people in the living room space.

Yeah it's not like laptops have HDMI out or anything
 
I would have bought Rock Band 4 pc, but only a sucker would support that kickstarter. 1.5 million to port a completed game. Fuck off.

I would seriously love to know what they were planning on doing with the other 1.4 million after the port was finished.
 
Alex Rigopolous isn't even Harmonix's CEO anymore. Ya'll know that right?

It's like, if you're gonna go for the "stupidly contrived conspiracy theory" angle, you may at least wanna keep your facts straight.

I would have bought Rock Band 4 pc, but only a sucker would support that kickstarter. 1.5 million to port a completed game. Fuck off.

$1.5 million to fund a PC port is not unreasonable, especially when the game is literally made of licensed music. Brutal Legend cost $1 million to port to PC by DF's own estimates.
 
The word "Personal" in Personal Computer should have been a dead giveaway that this was going to tank hard. Rockband, Guitar Hero etc. are all social games meant to be played with multiple people in the living room space.

Yeah it's impossible to play a PC game on a television.
 
Oh wow, all the small colaborations they announced recently didn't have any effect? Who knew!






I swear, this has to be one of the worst marketing departments I have ever seen. Yes, let's launch a crowdfunding that will completely sink after the second day, and let's wait for the last days to announce small colaborations with other devs, and remind people that won't be getting that if the campaign fails. Because everyone knows that Europa Universalis song bring in a million to this campaign.


*sigh*
 
The word "Personal" in Personal Computer should have been a dead giveaway that this was going to tank hard. Rockband, Guitar Hero etc. are all social games meant to be played with multiple people in the living room space.

Maybe this would have been the opportune time to bring back online play, a feature in every Harmonix-developed Rock Band title prior to RB4. Worked just fine in those games, too!
 
Alex Rigopolous isn't even Harmonix's CEO anymore. Ya'll know that right?

It's like, if you're gonna go for the "stupidly contrived conspiracy theory" angle, you may at least wanna keep your facts

Remains a friend of theirs despite now being at another company. The service fees go to his new company, so to him.

And again, this so called conspiracy theory is the sole explanation why Harmonix took a decision that made no business sense whatsoever, and why it is not going for a second campaign at Kickstarter despite Harmonix losing nothing for trying.

We can't be certain why the decisions where made or the causes of the failure. But in any case, what we do know is the campaign was very, very badly ran, as it was in an obscure site and without advertisement, and for that Harmonix at least deserves this result, alike they deserve the criticism for the lackluster RB4.
 
I dont even know why they made RB4 tbh. It was obvious that not enough time had past since the oversaturation of the musical peripherals market.(Im pretty sure most people knew it too) It needed at least a decade before the genre could be revived.
 
That 1.5M needed to be at max 750K to be consumable. 500K would've been a sweet spot with additional features added to stretch goals, like Rock Band Network and Adding your own songs. Release the base game first, man.

Oh well, it was nice knowing you.
 
FYI, you actually lose a looooooot doing a second crowdfunding campaign after your first. Ignoring the fact that you lose a portion of people who pledged in your first Kickstsrter campaign and gain barely any more in return, the people who manufacture your rewards need to have new deals negotiated with them, you've essentially burned whatever marketing budget you had for the first campaign, and there goes another month where you're not paying your staff.

And you still seem to be sidestepping the issue here, which is that under no circumstances would Rock Band 4 do better on Kickstarter than on Fig. They'd be losing Fig's built-in marketing, they'd be losing the advantage of Fig's limited, curated amount of campaigns, and most importantly they'd be losing their investors, at which point they'd be at 20% of their goal instead of 50%.
 
This was doomed to fail from the beginning. Whilst I'm sure there are people who would want this for PC, I've always seen Rock Band/Guitar Hero as living room/console games.

eh? maybe the fact that this genre is almost dead has nothing to do with it? maybe if they actually brought the game to pc without this kickstarter nonsense it would have done a lot better. i, for a fact, would love one of these games on pc. i played the hell out of guitar hero 3, hell i still play it wit my acocunt and once in a blue moon find a rival to play against.
 
I would have bought Rock Band 4 pc, but only a sucker would support that kickstarter. 1.5 million to port a completed game. Fuck off.

I would seriously love to know what they were planning on doing with the other 1.4 million after the port was finished.

You seriously under-estimate how expensive it is to make ports of games.

If ports were 100,000$, as you are suggesting, then the Wii U wouldn't be thirsting for a legacy roster update EA Soccer game.
 
I just think it wasn't well publicized, at all. First I've even heard about it, and I'm sure there are a lot on GAF who are the same.That being said, after how Harmonix handled Amplitude I just don't see how I'd give them any more money. They basically lived up to the letter of their promise, kicked it out the door, and that's about it. No love for the game at all.
 
Maybe now they'll have time to add all those basic features to RB4 that were in every single other rock band game!
 
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