Digital Foundry PS4 Pro Launch Coverage Begins

Because it makes every game perpetually cross gen and the appeal of the ps5 is diminished. Ps5 can still be back compatible yet be home to games that exercise it's full capability without having to run on the vanilla ps4. An easy example is a game that would depend on a more powerful cpu in the ps5.

How is that any different with PCs? Those that want value can go with a cheaper GPU and play the same games albeit at a visual and performance cost and those who are enthusiast can buy the latest and greatest and enjoy everything at its highest quality.
 
I'm waiting for the Playstation Pro Pro where the visuals are exactly as they are on the OG PS4, but running at 60fps.

That would be the version with a totally new CPU. Sadly that version doesn't exist.

Still, as long as I can get a stable 30fps with great image quality I will be pretty happy. I'm just afraid that devs are gong to push the resolution and other aspects of the graphics too high at the expense of stable framerates.
 
If I connect a PS4 Pro to my 1440p monitor via HDMI, is it going to have any benefit? Or I'll need an actual 4k TV to get any sort of resolution bump?
 
Where have this been tested and proved?, the orig ps4 was faster with ssd, i fail to see how it wouldn't be here as well.

Just going off of

Update 1:
Leadbetter says not to get your hopes up regarding SATA III due to the "copying bandwidth" being really low. If SATA II is getting hobbled like that (20 mb/sec), then he would expect SATA III to be hobbled as well.

I hope he's wrong fwiw
 
Cerny said gens are still important to them .
I can see Sony doing BC but i not to certain on FC ( hope they don't do FC)

I still expect a PS5 and I think the best people will get with regards to forward compatability is something like TLOU, released right near the end of the gen and then re released on the new machine

Unless they have full proper BC in which case why bother.
 
Its mind-boggling that we should we just accept no framerate increases and "move on".

So disappointing...Its the one thing I wanted the most out of all this.
 
Its mind-boggling that we should we just accept no framerate increases and "move on".

So disappointing...Its the one thing I wanted the most out of all this.

I'm not fussed on framerate increase a'la 30 -> 60, but i do expect a rock steady stable framerate with no drops from Pro versions, even if it is at 30.
 
Because it makes every game perpetually cross gen and the appeal of the ps5 is diminished. Ps5 can still be back compatible yet be home to games that exercise it's full capability without having to run on the vanilla ps4. An easy example is a game that would depend on a more powerful cpu in the ps5.

From what i understand If the did a cellular model in some way, there is obsolescence when it comes to software, as to where you probably would want the new minimum to be the Pro then the PS5 is the high end and the PS4 isnt in the equation anymore.

I see people always clamoring for BC so I look at that perspective which it would allow for a softer reset and still allow people to play older titles they enjoy.

So instead of an abrupt generation stop it allows for a slower decline.
 
I'm not fussed on framerate increase a'la 30 -> 60, but i do expect a rock steady stable framerate with no drops from Pro versions, even if it is at 30.

I sure as hell hope future open world(say on the level of Witcher 3 & FFXV) titles will have rock solid 30 fps.

Pretty graphics at sub 30 fps are pointless & sub 30 fps severely affects playability.

Says who?

You're the one buying games. Support the ones that give you what you want (like Tomb Raider).

Very happy that Tomb Raider & Ni Oh are providing these options.

Will buy them at full price ,but other devs are intentionally withholding these options.
 
...so PlayStation 5?

If you're willing to sacrifice some of those visuals for 60fps, Pro's your machine.

Even with PS5 some devs will still go for 30fps
Still we are moving to 60fps more than ever .
A lot games are 60fps and even some 30fps SP games are 60fps in MP.
I expect open world games are going to be last to go 60fps on consoles .
 
Same here, friend.

Then don't support them.

They can't tell you how to spend your money.
If you want 60fps so badly I suggest waiting for PS5, yes some devs still may choose to go through 30fps with high graphics but I'm sure the PS5 will include finally a proper decent CPU like the new AMD Zen or what not, you have to excuse the CPU's in the PS4's currently which is too weak and slow to handle 60fps for most games, but for PS5 there should be no excuse it can handle it more easier with less work if they choose 30 then crying to them is justified
 
If you want 60fps so badly I suggest waiting for PS5, yes some devs still may choose to go through 30fps with high graphics but I'm sure the PS5 will include finally a proper decent CPU like the new AMD Zen or what not, you have to excuse the CPU's in the PS4's currently which is too weak and slow to handle 60fps for most games, but for PS5 there should be no excuse it can handle it more easier with less work if they choose 30 then crying to them is justified

Most will.
 
I'm not fussed on framerate increase a'la 30 -> 60, but i do expect a rock steady stable framerate with no drops from Pro versions, even if it is at 30.

Completely agree. If the regular PS4 versions largely stick to 30fps and are mostly at 1080p then the Pro with two times the GPU power and a boost to memory bandwidth and CPU clocks should easily be able to give us stable 30fps and great image quality in every game. That's all I really want. If the Pro doesn't do that Sony is doing it wrong. They need to mandate those things as a standard. Anything beyond that can be an option or just icing on the cake.
 
If I connect a PS4 Pro to my 1440p monitor via HDMI, is it going to have any benefit? Or I'll need an actual 4k TV to get any sort of resolution bump?

I'm wondering this as well. I have a nice 1440p monitor and I wonder how the PS4 Pro will behave on such a display. Will you be forced into choosing a 1080p mode or will the 4k mode still be available?
 
dark10x said:
You'll get more 60fps games on PS2, though. A lot more.
Unless you're very selective (eg. something like "only games that cost >xxx $ and are sold at retail count"), I suspect PS4 probably wins this contest by now (though someone with more free time should probably do this statistic analysis for real).

Obviously it's % comparison only since total game-count is still higher on PS2 at this point - but true 1:1 may never happen as PSVR could dramatically skew the numbers in favor of PS4 from here on if it's successful.
 
HDR is best using Full HDMI mode ? is limited an option for it ? or are they both equal ? It seems that the HDMI mode on the Xbox One S is screwed ( must played it on limited for avoiding black crush ) is it the same for the PS4 and Pro ?
 
Unless you're very selective (eg. something like "only games that cost >xxx $ and are sold at retail count"), I suspect PS4 probably wins this contest by now (though someone with more free time should probably do this statistic analysis for real).

Obviously it's % comparison only since total game-count is still higher on PS2 at this point - but true 1:1 may never happen as PSVR could dramatically skew the numbers in favor of PS4 from here on if it's successful.
Yes, I suppose that's true. The sheer number of indie titles and PSVR certainly helps. I would be curious to see the actual number. I own about 250 PS2 games, a tiny fraction of the overall library, and was impressed to discover that about 65% of them are 60fps. On PS3 it's less than 30% in comparison. Again, just a small subsection, but still fascinating.

COD & Battlfield's millions of console players don't seem to mind.
Just because your average gamer has low standards doesn't mean we all accept it.
 
I asked if it was unnecessary and you said nah lol.

But a stable framerate is key to a smooth gaming experience. I'd rather have a locked 30 than have it go all over the shop.

Yes .
Nothing is worst than a game jumping around in frame rate even if it going for 60fps .
A game jumping around to lets say 45 to 60fps is awful .

I agree with both of you. I think a framerate that targets 60fps but continuously drops into the 50s is better than a framerate that targets 30fps and continuously dips into the 20s, BUT it's still pretty terrible either way. A stable framerate is important in order to achieve consistent controller response, but it also just looks bad when the framerate is jumping around. An unsteady framerate looks unnatural and ruins the look of movement and animation in games.
 
Zen aint ready for 2016 and might not be ready for 2017 in a console.

For $399 the value is good, well for new ps4 owners. If youre a current owner might want to sell your old ps4 to help mortgage the cost of the pro.
 
So much bickering and chaos without any evidence lol. Can't wait till they can just release the damn analysis so people can see what the Pro can do instead of telling others what they want it to do.
 
Its mind-boggling that we should we just accept no framerate increases and "move on".

So disappointing...Its the one thing I wanted the most out of all this.

You don't understand how developers work then...because screenshots and trailers sell games...so many deva will always choose visuals over framerate

If you want 60fps so badly I suggest waiting for PS5, yes some devs still may choose to go through 30fps with high graphics but I'm sure the PS5 will include finally a proper decent CPU like the new AMD Zen or what not, you have to excuse the CPU's in the PS4's currently which is too weak and slow to handle 60fps for most games, but for PS5 there should be no excuse it can handle it more easier with less work if they choose 30 then crying to them is justified

The PS4's CPU is not too weak for 60fps...it's up to the developers to prioritize 60fps over eye candy...it will be the same with PS5...there will be plenty of 30fps games there as well
 
How is that any different with PCs? Those that want value can go with a cheaper GPU and play the same games albeit at a visual and performance cost and those who are enthusiast can buy the latest and greatest and enjoy everything at its highest quality.

Let's say that the ps5 has a cpu 6-8x faster than the pro. Now look at the two possibilities:

1. PS5 with better cpu and more ram that plays the same games but with higher resolution, framerates, and textures.

2. PS5 with better cpu and more ram that has completely new ps5 only games.

Then consider that these options are not mutually exclusive. PS4/Pro games can still get PS5 patches, even as ps5 games require a ps5. Those ps5 games can use the machine full tilt, dropping back to sub 4k and 30fps for real next generation graphics. of even gamplay systems. Those games are what will make ps5 really sell. It just can't sell as well if it's just a performance booster.

From what i understand If the did a cellular model in some way, there is obsolescence when it comes to software, as to where you probably would want the new minimum to be the Pro then the PS5 is the high end and the PS4 isnt in the equation anymore.

I see people always clamoring for BC so I look at that perspective which it would allow for a softer reset and still allow people to play older titles they enjoy.

So instead of an abrupt generation stop it allows for a slower decline.

Yes, you can eventually drop older models. But will still be building for one or two models back. This cross gen software is held back in comparison to software that was dedicated to maximizing the latest model. That's how you get a game that demonstrates the new model's worthiness.

I think the pro strategy is to maximize the most profitable part of the console life cycle, not to rearrange it completely.
 
Top Bottom