Digital Foundry PS4 Pro Launch Coverage Begins

I could never play Rocket League at less than a locked 60fpsHe's one of the best dudes in gaming. Love how he just gives it like it is without bullshit.

Did they fix the FPS for rocket league on consoles then?

This. The difference is insane, Take note Ubisoft, I am willing to pay for super-sampled Ubi games.

Yes but it won't be downsampled from true 4k, it will still look great but there's a difference.
 
Did they fix the FPS for rocket league on consoles then?



Yes but it won't be downsampled from true 4k, it will still look great but there's a difference.

I actually play it at 144fps on PC. I can't play it on PS4 anymore, feels too laggy.
 
for those wondering about supersampling......a stupid rough idea of how supersampling would work.


Take Dark Souls.....a game where its not exactly the clearest of games when you zoom in everything and just make it crisper then anything else.


1024x720xozqm5fptevfzwf.gif





this is a really rough example....but you get the idea.



http://www.neogaf.com/forum/showthread.php?t=509076&


check comparison screenshots in the thread
 
for those wondering about supersampling......a stupid rough idea of how supersampling would work.


Take Dark Souls.....a game where its not exactly the clearest of games when you zoom in everything and just make it crisper then anything else.


this is a really rough example....but you get the idea.



http://www.neogaf.com/forum/showthread.php?t=509076&


check comparison screenshots in the thread

Great for people saying "its basically the same" for OG PS4 VS Pro at 1080p. Even if I had a 1080p TV I would jump on this
 
for those wondering about supersampling......a stupid rough idea of how supersampling would work.


Take Dark Souls.....a game where its not exactly the clearest of games when you zoom in everything and just make it crisper then anything else.


1024x720xozqm5fptevfzwf.gif





this is a really rough example....but you get the idea.



http://www.neogaf.com/forum/showthread.php?t=509076&


check comparison screenshots in the thread

That looks more like before and after Dsfix lol.
 
On fixed hardware it is absolutely a design choice.

fixed hardware implies its a hardware limitation as well. They design their games this way to maximize what they can do because of the hardware.

At the same time that doesn't mean with better hardware they would not do the same thing.

60fps is just not a priority when developing games in general when it comes to many devs.

It doesn't mean they could just flip a switch and have the game run at 60fps if they wanted to like Ghost implies.
 
In terms of GPU that's false. It has a better GPU than most 'modern pcs' that are used for gaming.

But a sort of subpar CPU to go along with it, no ?

So again, while it's definitely the most powerful console out yet, and while some developers are using the resources to do an either/or (higher resolution or framerate ala RoTR) I guess it still doesn't have nearly enough power to allow devs to bruteforce high rez and 60 fps.
 
Just throwing my opinion briefly in here. I saw this in action running a game at "4k" and hdr and it was a lot more astounding then I imagined it would be. Makes it honestly hard to go back to regular 1080/nonhdr.
 
PS4Pro is not a miracle magic box, we know the specs, the specs are modest to OK, they're nowhere near modern PC's.

Go buy a PC

why do people continue to respond to Ghost? he's been spewing garbage in Pro threads since yesterday

Yeah please stop responding to this guy. He is being a troll and derailing threads by being obtuse about this. He wants sony to make a gaming PC that will make everything magically 60fps. You all are wasting your time talking to them.
 
But a sort of subpar CPU to go along with it, no ?

So again, while it's definitely the most powerful console out yet, and while some developers are using the resources to do an either/or (higher resolution or framerate ala RoTR) I guess it still doesn't have nearly enough power to allow devs to bruteforce high rez and 60 fps.
These are still early days for the Pro, all we've seen is the first round of games supporting it. I believe we'll see games with higher framerates going forward, right now the resolution bump is just a bit more straightforward to perform for devs.
 
for those wondering about supersampling......a stupid rough idea of how supersampling would work.


Take Dark Souls.....a game where its not exactly the clearest of games when you zoom in everything and just make it crisper then anything else.


1024x720xozqm5fptevfzwf.gif





this is a really rough example....but you get the idea.



http://www.neogaf.com/forum/showthread.php?t=509076&


check comparison screenshots in the thread

This looks like 720p vs 1080p
I don't think the difference with Supersampling will be that big. It'll just reduce the jaggies, no?
 
for those wondering about supersampling......a stupid rough idea of how supersampling would work.


Take Dark Souls.....a game where its not exactly the clearest of games when you zoom in everything and just make it crisper then anything else.


1024x720xozqm5fptevfzwf.gif





this is a really rough example....but you get the idea.



http://www.neogaf.com/forum/showthread.php?t=509076&


check comparison screenshots in the thread
This is upscaling vs. supersampling. A proper comparison would be native vs. supersampling.
 
But a sort of subpar CPU to go along with it, no ?

So again, while it's definitely the most powerful console out yet, and while some developers are using the resources to do an either/or (higher resolution or framerate ala RoTR) I guess it still doesn't have nearly enough power to allow devs to bruteforce high rez and 60 fps.

No Console will ever be, when they launch a new generation, all gaming devs do their games based on Consoles hardware, not pc specs so they choose if they want better graphics or framerate is pretty simple, when Ps5 launches, many devs will go again for 30 fps with as much graphics as they can push, then if you have a capable pc you can push that to 60fps and ultra settings.

PS4 can run all games at 1080p 60fps if sacrifices are made, some devs don't see that being worth.
 
why do people continue to respond to Ghost? he's been spewing garbage in Pro threads since yesterday

ghst is my spirit animal.

edite: oh you mean ghostofspada or whatever; don't be so frustrated. We are here to argue about videogames.
 
Kind of funny that the video pours some water on the big SSD buying going on. Going with a 100 buck 2TB sshd drive. Was hoping to find a sale between now and when the Pro arrives, but ran out of time. I guess I can always return the drive if that sale materializes.
 
Slightly OT but my biggest takeaway from this is the quotes from Mark Cerny that Sony still believes in traditional all new console generations...sounds like PS5 will certainly still be a thing. Im very glad to hear this.

Andrew House and Shawn Layden have had "I don't know" attitudes regarding continuing generations so I wouldn't say it's certain. I think there's a good chance they go full smartphone cycle.
 
There's no reason it should have to be one or the other.

PS4 Pro should allow you to choose.

In a sense that's up to developers. And as Rise of the Tomb Raider and Nioh prove, developers are allowing players to choose between 30 or 60 fps in some cases. So support those games if that is something you want to encourage.
 
Giggling at the thought of all the lads buying SSDs that cost twice the price of the console itself.

It's just money, some got more than others. If it provides them a minor boost it might be worth it to them.

SSD had a boost on orig ps4, I would imagine there would be one here as well.
 
In a sense that's up to developers. And as Rise of the Tomb Raider and Nioh prove, developers are allowing players to choose between 30 or 60 fps in some cases. So support those games if that is something you want to encourage.

Absolutely will be.

And that's after being one of RotTR's biggest critics for its timed exclusive BS.

Who'd have thought that when players speak with their dollars, devs give them what they want?
 
NES was capable of 60fps
Super NES was capable of 60fps
PS2 was capable of 60fps
PS3 was capable of 60fps
and PS4 is certainly capable of 60fps

Developers just have to aim for it and make the necessary adjustments

According to the given hardware, yes.
 
Many Sony 1st party games have really awesome AA, few are really in "playable bullshot" territory. ANd with Pro they will look even better. :)
 
You must have missed a shit-ton of repeated info then.

Last part of the post you quoted:
But really don't know why it matters if some of the information was out already. Does that make it better?

I mean I guess I could say something like "who has time to keep up with all the rumors/info" but I'm a turbo nerd that does. Just been busy with other things recently. :c

Eh you're right. Honestly I am probably spending too much time in Pro threads and I'm tired

Np, it's easy to get defensive over something you are excited about.
Just as easy for me overreact and claim I'm going to cancel a preorder on something I'm temporarily disappointed in not fully confirmed news of.
 
Literally the only 60FPS open world game on consoles, and barely contains any people, towns, or AI, and complex geometry to get in the way.

It also has the benefit of being a last gen game.
Infamous:SS runs at ~45FPS, so it stands to reason that it might be able to run at or very close 60FPS if they choose to focus on boosting the performance rather than visuals on Pro.
 
Many Sony 1st party games have really awesome AA, few are really in "playable bullshot" territory. ANd with Pro they will look even better. :)

Which? Uncharted 4, while clean looked a tad too smudged for my taste, and The Order was even worse. and Driveclub's AA was downright poor..and then theres Bloodborne which IIRC has no AA, and awful IQ thanks to the chromatic aberration.
 
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