Overwatch didn't get that backlash. SFV didn't deserve the backlash. ARMS doesn't either.
Not even slightly.Which is the exact SFV model tbh.
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Splatoon 1+2 was/is $60.
I'd assume that he/she lives in Europe.![]()
Splatoon 1+2 was/is $60.
Not even slightly.
Nah, it's Fun © Nintendo
Splatoon was 40 in Europe.![]()
Splatoon 1+2 was/is $60.
Online works great from what I've heard. Might be Bandai Namco's help since they're also in the credits for the game.
And the netcode is absolutely incredible considering that 99% of people are playing wireless
You're right.
Overwatch's loot system makes it much, much worse.
No it doesn't deserve the same amount of shit.
1. It's an original game
2. It doesn't shit on newcomers
3. It actually has quite a few modes to keep it interesting
4. The update schedule is presumably laid out, arrives quickly and is free
It does deserve some shit though. The lack of singleplayer campaign is inexcusable, especially in light of Splatoon, which was also cheaper.
Splatoon was 40 in Europe.
The updates themselves (modes, balance changes, etc.) are 100% free. You only have to earn/pay for the characters, stages, & costumes.Ones a new IP with free updates for its entire lifetime. The other is a storied IP that didn't launch with even the most basic of modes with paid updates. Not surprised that Arms has less fan backlash
Of course it should, but it's Nintendo so it won't.
Are all new SF characters unlocked and ready to use by everyone as soon as they're released? Or do I need to pay for them using either in game currency or real money?
This ARMS backlash is really surprising to me. I'm completely satisfied with it and think it's totally worth $60. Just like Splatoon was. I'm probably having even more fun with ARMS.
Sure, but you realize the in-game currency takes like nothing to get, right?
How much are OW players spending on crap loot?
This ARMS backlash is really surprising to me. I'm completely satisfied with it and think it's totally worth $60. Just like Splatoon was. I'm probably having even more fun with ARMS.
On what grounds? You didn't explain anything other than "They're both fighters so yes", which flat out ignores all the other factors involved. Most of the flack given to SF5 was it's lack of content compared to SF4. Part of it was compared to other fighting games at the time, but most of it was compared to its predecessors
ARMS is supposed to be a fighting game and it has a $60 asking price. It's on that ground that its being compared content wise to other products from larger publishers, or even products from smaller publishers that have managed to pack in a respectable amount of single player content.
SFV is only brought up because its the most well known fighting game that launched without a good amount of single player content in a world where a $60 fighting game has to have single player content. On those grounds it's more than fair to say they are the same.
Edit- Actually you can say ARMS is worse in a way because there are no plans for offline single player content afaik.
Overwatch didn't get that backlash. SFV didn't deserve the backlash. ARMS doesn't either.
It's not incomplete.Seems like I've been noticing a lot of talk that Arms is priced too high for the content that's been delivered day one. While a lot of Nintendo fans will give this a free pass, I feel that Arms deserves the same criticism as any other game that's delivered in a state that's incomplete. There's a difference between free updates that enhance an already complete product, and free updates that slowly bring a game up to the standards were used to getting in similar games.
I'm interested in Arms, but what I'm not interested in is dropping $60 on a game that's a work in progress. There's way too many other titles, rich with content vying for my money.
I was typing up a response but then deleted it because you coverred all the bases.It's a dishonest comparison.
I'm loving it. It reminds me Overwatch. Some games don't need a story mode, this is one of those games. Is it overpriced? Sure. It should have more modes, and fighters. The game is allot of fun.
Blizzard is not Capcom.
Blizzard could've launched Overwatch with 4 characters (1 per class) and 1 Map and people still would've praised it.
Blizzard is not Capcom.
Blizzard could've launched Overwatch with 4 characters (1 per class) and 1 Map and people still would've praised it.
There's really not much of a backlash. If you want to see a backlash, go to Amazon and read early SFV customer reviews. There's a reason it took nine months for that game to sell an additional 100k copies post-launch.
Surprised anyone is saying Overwatch was light on content at release.
Why are people saying Splatoon was cheaper? I had to just check my Amazon history to make sure, but sure enough I paid $60 MSRP for it.
Or I could just read the "ARMS debuts at No. 2 in the U.K." thread. It seems some people on GAF really have it out for this game. Anyways, it doesn't matter. I'm pretty confident it's going to be a sales success.
Like Splatoon, these "free updates" are basically things that should have been in the main game day one, I don't understand why Nintendo keep up with this bullshit
For Honor, another new IP fighting game that came out this year and has free content, put in the effort to have a single player campaign. It is the second best selling game of the year so far. It deserves it for that. Arms could have done as much.