The pacing of Uncharted 4 is just unfortunate

I completely agree. I would have no problem with 3 chapters of climbing shit with the occasional shooting IF the climbing itself wasn't so scripted, glued, automated and boring.

Still, good game.
 
Yep. Between the horrible pacing and the forced slow/walk talk sequences, it made repeated playthroughs for the Platinum a real fucking chore.
 
I really didn't like the start of the game. Once I reached
Madagascar
though I loved the rest of the game. Everything before it was just a bit... slow. Still clearly well made and decently fun, but just slow. I bought my PS4 for Uncharted & Bloodborne. If I had just bought it for Uncharted I would've been a bit disappointed. Lucky Bloodborne is GOAT.

Still pumped for The Lost Legacy though!
 
You mean you don't like pushing crates and watching cutscenes of Drake helping people up?

Just like TLOU ay lmao

yeah the pacing for UC4 makes it seem adventurous and that's fine for a first playthrough but I don't have any interest in ever replaying it even though it has by far the best combat in the series

I wonder how the game will hold up in 10 years when the graphics aren't mindblowing anymore.
 
I love how it's paced, never found offensive at all.

If you want combat and not story then this isn't the series for you.

Yeah, because having an entire chapter with nothing but climbing is ''story''

Previous UC games had much better pacing, there are ''gameplay'' through out pretty much every chapter and they are all pretty meaty, and there's still story in between.
 
Eh, Sam is always a Drake. Druckmann just doesn't reconcile the fact that Rafe is Sam. Old Sam is basically split into Rafe and New Sam. Watch that trailer again and just assume Stashwick is Rafe and Sam isn't in the game. It works doesn't it? It also makes the stuff Rafe says in game make more sense if he was Nate's Brother. I feel like Rafe was basically rich Eddy Raja until they made him into what we got. New Sam is basically pre-twist Sam and Rafe is post-twist Sam. Or at least that's what makes sense.

Hmm....

The impression I've always gotten from ND guys I've spoken to is that Druckmann wanted to explore where Drake actually came from in the sense of lineage, parentage, etc.

I've also gotten the vibe that Hennig wanted Drake's mentality more inline with what we had in UC3 at first; an orphan grows up feeling insignificant and unimportant, takes a moniker of a historic individual in a desperate attempt to justify and validate his own existence. As opposed to what we actually had in UC4 of take this guys last name because big brother says so since we are on the run from the law.

As you can see, the former is so much more interesting and compelling for a character than the latter.

Everything I can pick up that was either implied to me by people in passing, as well as early impressions see Sam being a different character completely.
 
Hmm....

The impression I've always gotten from ND guys I've spoken to is that Druckmann wanted to explore where Drake actually came from in the sense of lineage, parentage, etc.

I've also gotten the vibe that Hennig wanted Drake's mentality more inline with what we had in UC3 at first; an orphan grows up feeling insignificant and unimportant, takes a moniker of a historic individual in a desperate attempt to justify and validate his own existence. As opposed to what we actually had in UC4 of take this guys last name because big brother says so since we are on the run from the law.

If that's the case then Neil took time off from TLOU to intervene with Amy's direction so he could write that scene when Marlow cock teased us with Drake's past...I mean, anything is possible, but I feel that hoovers more around the unlikely area.

I saw Neil's effort in Uncharted 4 as one to bring some closure to what was left open in Uncharted 3 (for better or worse).
 
Completely agreed and hence I have no desire whatsoever to purchase the DLC. I tried just recently to replay the game for the first time, but I just can't enjoy it. Whatever people are getting from mashing X and watching cut scenes isn't for me I guess.

And for what it is worth I really enjoyed TLOU.
 
The internet wanted Drake to have a conscious. Not kill as much. So Naughty dog toned down the shooty shooty die die part.

I'm in the same boat op. I'm finding the game hard to go back to because I dread having to go back and play the first half of the game.

The solution is to fill it with non-shooty gameplay. Remember how Doom back in '93 had plenty of downtime filled with puzzles and exploration?

Instead ND just filled it with boring shit because they don't know how to step outside of their cover shooter mold.
 
Hmm....

The impression I've always gotten from ND guys I've spoken to is that Druckmann wanted to explore where Drake actually came from in the sense of lineage, parentage, etc.

I've also gotten the vibe that Hennig wanted Drake's mentality more inline with what we had in UC3 at first; an orphan grows up feeling insignificant and unimportant, takes a moniker of a historic individual in a desperate attempt to justify and validate his own existence. As opposed to what we actually had in UC4 of take this guys last name because big brother says so since we are on the run from the law.

As you can see, the former is so much more interesting and compelling for a character than the latter.

Everything I can pick up that was either implied to me by people in passing, as well as early impressions see Sam being a different character completely.

Now that you've said that it makes the seemingly random retcons and exposition make sense. But that [Neil] goes against Sic Parvis Magna. Greatness from small beginnings doesn't work with Uncharted 4, hell it doesn't even work with Rafe. That honestly undermines what makes him a great villain. What you've said further reinforces that I would've liked her Uncharted 4 more.

If that's the case then Neil took time off from TLOU to intervene with Amy's direction so he could write that scene when Marlow cock teased us with Drake's past...I mean, anything is possible, but I feel that hoovers more around the unlikely area.

I saw Neil's effort in Uncharted 4 as one to bring some closure to what was left open in Uncharted 3 (for better or worse).

Honestly it doesn't line up, given that scene Marlowe would've mentioned Sam. Nate would've done anything for Sam. She would've known he was alive then too. I think the point of Uncharted 3 was he had to let go of who he used to be, where he came from and accept who he know is. And again Uncharted 4 spits in the face of that.
 
I loved it the whole way through. Both flashback sequences were great. I wish there was maybe a couple more shorting bits if only because the game's combat is so damn fun.
 
There's just so much of that game where I had my brain running on low-power mode. Too much of it is barely engaging.

It felt like the game was embarrassed of its shooting and wanted to prove that climbing was as compelling, but it isn't. It's like an interactive screensaver.
 
the thing is Uncharted 4 is still my 3rd favorite game of this gen, (to be fair I haven't played much this gen) but I feel like it had the potential to be alot more

just totally disappointing thinking about what it could of been
 
I just got to Chapter 13 and I'm enjoying it for the most part. I suck at TPS for the most part so I don't mind the climbing and puzzle solving at all, in fact, I actually prefer those aspects.
 
I just got to Chapter 13 and I'm enjoying it for the most part. I suck at TPS for the most part so I don't mind the climbing and puzzle solving at all, in fact, I actually prefer those aspects.

So you prefer spamming the X button endlessly on rails instead of being in control of actual gameplay...

giphy.gif
 
I found the combat (on hard) to be much better in 2. Stealth is cool in 4 but I had a lot more fun with the combat in 2.

I disagree, but I played the entire series on normal. 2 has much worse gunplay, less movement options and spongier enemies while also feeling a bit clunkier with movement/cover. And that final boss lol
 
Honestly it doesn't line up, given that scene Marlowe would've mentioned Sam. Nate would've done anything for Sam. She would've known he was alive then too. I think the point of Uncharted 3 was he had to let go of who he used to be, where he came from and accept who he know is. And again Uncharted 4 spits in the face of that.

The only reason nobody mentioned Sam was because he wasn't in the picture yet. Amy decided to introduce him for A Thief's End, and when Neil got the helm he decided to keep him. Possibly because scratching him wouldn't have been feasible if they wanted to ship the game sooner rather than later.

I wouldn't know if Neil would've dwelved on Drake's past the way he did if they didn't have brought it up the way they did in Uncharted 3, but they did, so I'm going with Neil bringing closure to what Amy began to establish.
 
Was a fantastic time for me. I didnt want the experience to end, these characters had one last adventure in them and I really appreciated the lesser combat at times. I felt it just gelled with the whole idea and theme of things chnaging and Nate being done but forced to do this for his brother. I loved all the Uncharted games so maybe I'm in the minority but I've played all these games multiple times.
 
another thing was that boss fight

wow what a terrible boss fight

introduce a brand new mechanic at the end of game, that goes against game design 101
 
Pacing and equilibrating cohesion between its themes and its storytelling were definitely two of its main problems for me.

Storytelling/presentation itself was quite great, though.
 
Agreed, but I wouldn't have said "No" to more combat encounters.

I wouldn't either, it felt like the combat had meaning this time around.

Yeah, because having an entire character with nothing but climbing is ''story''

Prevous UC games had much better pacing, there are ''gameplay'' through out pretty much every chapter and they are all pretty meaty, and there's still story in between.
I love how simple traversel can be boiled down to "climbing."

Truth be told, I don't remember all this climbing people keep harping on about, Hell, I remember more fucking swimming than climbing...

If that's the case then Neil took time off from TLOU to intervene with Amy's direction so he could write that scene when Marlow cock teased us with Drake's past...I mean, anything is possible, but I feel that hoovers more around the unlikely area.

I saw Neil's effort in Uncharted 4 as one to bring some closure to what was left open in Uncharted 3 (for better or worse).

What the hell are you even talking about. There was nothing left open in UC3 to really delve into
I didn't find the pacing bad but your statement is pretty wrong.
How so?

Now that you've said that it makes the seemingly random retcons and exposition make sense. But that [Neil] goes against Sic Parvis Magna. Greatness from small beginnings doesn't work with Uncharted 4, hell it doesn't even work with Rafe. That honestly undermines what makes him a great villain. What you've said further reinforces that I would've liked her Uncharted 4 more.



Honestly it doesn't line up, given that scene Marlowe would've mentioned Sam. Nate would've done anything for Sam. She would've known he was alive then too. I think the point of Uncharted 3 was he had to let go of who he used to be, where he came from and accept who he know is. And again Uncharted 4 spits in the face of that.
I'd argue he needed to let go of what he never was.

I can't say id like her UC4 more, but i am curious.
 
I love how it's paced, never found offensive at all.

If you want combat and not story then this isn't the series for you.
Agreed with the first part, but I disagree with the second part.

While I personally loved the pacing of U4, and find it the best in the series, I understand why so many people dislike it. The first 3 games had a lot of great combat, while U4 cut back on it quite significantly.
 
another thing was that boss fight

wow what a terrible boss fight

introduce a brand new mechanic at the end of game, that goes against game design 101

Like, even The Order 1886 introduced its boss battle mechanic before the end of the game. That's how much it's part of game design 101.
 
The solution is to fill it with non-shooty gameplay. Remember how Doom back in '93 had plenty of downtime filled with puzzles and exploration?

Instead ND just filled it with boring shit because they don't know how to step outside of their cover shooter mold.
It really is sad how the same studio who made Crash and Jak are completely unable to create compelling non-combat game play anymore. I kept holding out hope but after 4 Uncharted games and TLOU I gave up. And even then the combat had issues especially in UC 1-3.
 
What the hell are you even talking about. There was nothing left open in UC3 to really delve into

We're going to have to agree to disagree there since to me, that scene was a clear tease to revisit later on.

I'm sure Amy was going to go deeper on that with her version of Uncharted 4 and I'm also sure it's why Neil even bothered to close it.
 
I just got to Chapter 13 and I'm enjoying it for the most part. I suck at TPS for the most part so I don't mind the climbing and puzzle solving at all, in fact, I actually prefer those aspects.

Thing about Uncharted's gameplay, And TPS gameplay in general for me is. I know how to do it already, sometimes a game will throw something new in like with U4's rope or whatever. But what's more important to me is the other stuff that makes those action sections mean something, something other then me killing people and blowing shit up in a different location.

If it means they gotta do walking sections with character dialogue, or long cinematic cutscenes. So goddamn be it. I'm not interested in the series because of it's crazy action. It's always been about the characters and seeing their relationships evolve.

Without that, there be no point to the game.

The action in U2 was super dope. But the story was meh. And the main villain was boring as fuck. That's why it's last on my list of all 4 games.
 
Uncharted 4 felt like growth for the series. The influence of TLOU was heavily felt and appreciated. After 3's underwhelming sorry I was happy that Drake has the perfect send off that he and the other characters deserved. I enjoyed the story.

Climbing has always been a big part of Uncharted as a series so to me it wasn't even a thought to be concerned about. It didn't affect my view of the game one bit. Never have really understood this sentiment that it made the game boring. But to each there own. It's a masterpiece of a game and right there with 2 in my book.
 
Agree 100%.
If this s future of series i wont touch it again. I see Uncharted as summer blockbuster, set pieces, tps action, cute story....i buy games to have fun not to be bored to almost quit.
Maybe shallow but i cant get how all that walking and climbing s fun. Ironically when they finally fix controls and combat gameplay to almost best tps in industry they have it least in the game. I d accept it design, if its core was like old tomb raider games (big puzzles, platforming etc). Thank God MP was great, i got out of it 40h.
Also whats the point of treasures? After 5 games you d think they d give you some incentive to find them.
Overall 2 and 3 were better.
TLOU s their best effort for me yet.
 
I thought the combat was the worst part honestly, everything was too open which made it feel less dynamic, at least with the exploring you got great vistas/surprises/art etc
 
2 > 4 > 1 > 3

I'd say 1 ~ 4 > 2 > 3.

Needless to say, I have a soft spot for Drake's Fortune. Trekking across jungle-infested islands while following in the footsteps of someone who came before. Decrepit secret bunkers. A lost civilization. A cursed treasure. The game wears its Indy, Romancing the Stone, etc. influences on its sleeve and tickles me in all the right places. I'd say I've completed it at least a dozen times over the years.
 
1 was ok (at the time was wow actually).

2 was actually perfect fun in fights, and still is probably.

3 was boring as hell to play, too damn slow and boring in many parts, plot included.

4 I think is probably the best because have a lot of free exploration... I actually LOVED the part when you can freely explore the islands... exploration and adventure is a huge part of all the series, and the last chapter did it the best on this point of view, still giving nice shooting gameplay here and there.

So I don't personally agree with you, the "climbing stuff" for me is the heart of the series.
 
I've seen a lot of people say this. To me it felt like just another cover shooter. The only thing I can think of that stood out was the grappling hook and how you can do some cool looking stuff with that but I don't think that made up for the lack of the dynamic enemy encounters from the previous games.

It's dynamic because Drake is very agile and the open and vertical lay-out of the levels accomodate for it. You can climb, swim, jump, stealth, swing, flank etc. Each fight is like a more dynamic version of Resi 4's village battle. It's miles ahead of something like Gears in that regard, which does stick you to cover (and the ground).

I agree with the OP. The combat is top-class, there is just not enough of it. Still a good game and I have high hopes for The Lost Legacy.

Rating-wise: 2 > 4 > 3 > 1 > GA.

The latter two lack the dynamic combat and set-pieces, they're one-note pop and cover shooters.
 
I think the game could have deleted or changed the entire
section after Drake is shipwrecked and trying to reunite with Sam
and not have really lost anything. I really dislike playing or watching my friends play through that on subsequent playthroughs and it's the lone section that I feel drags.

I think once that part is clear the game really shines and the pacing from then to the end is pretty exceptional.

(Holy shit does GAF like to critique this game like once a week)
 
I always thought of it as the big sendoff. They packed everything in here to say goodbye to Drake. I never once had a major problem with the length. And I completed this game much faster than my usual months and months of on/off sessions for most games.

Everyone talks about pacing, and I feel these are the people that play straight through on EASY with foam coming out of their mouths. I just don't get it. I had a great time with the game. I too felt the pacing was a bit long in the tooth but I don't really care. It is what it is. Deal with it.

Everyone talks and talks, and then at the end of the day they want to cut all the beauty out of this game. I feel these people just zoom through the game on easy mode, which is not the right way to play Uncharted IMO. I spent time on the hard battles, and I always play Crushing first. Yeah, Drake goes to a lot of places, but I felt that many of the locations were so gorgeous I didn't mind.

Some of the Crushing encounters were batshit insane without auto aim though. There was that one in the building where I was trapped with fucked up ammo and after ALMOST beating it without auto aim I just said fuck this shit turned on auto aim and beat it within three tries although luckily still. That was the single encounter I thought they really were fucking out of their minds. Guys come at you from all ways, with all weapons, and it never stops. Without auto aim and poor weapons you are basically just playing BF1 with a pistol and dynamite against a team of pros lol.
 
oh yeah the retconning of nate to be part of a family of amazing adventurers by genetics is hilarious
Why is that 'hilarious'? A Thief's End makes Nate the person far more plausible than he ever was before. It actually made me understand why someone would actually act the way he did and choose this lifestyle.

His mother wasn't an 'amazing adventurer' she was a historian. An academic who supported the pursuits of someone else. Not seeing the disconnect or hilarity.
 
Why is that 'hilarious'? A Thief's End makes Nate the person make far more sense than he ever did before. It actually made me understand why someone would actually act the way he did and choose this lifestyle.

His mother wasn't an 'amazing adventurer' she was a historian. An academic who supported the pursuits of someone else. Not seeing the disconnect or hilarity.

I thought the story in 4 was so much better than all the other games. So much more believable. It really did turn into an action film with this one.
 
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