Finished this game on sunday for the first time. As a huge Uncharted fan I came away disappointed.
I get that people say the pacing is "bad" but I don't think it is. It's just different. A lot slower which makes everything more personal and believable to me. That said, I don't think the slower pace fits this franchise that well.
I found myself clamouring for another action sequence every time one stopped. But it just didn't happen. In U2 for example, when you hit the long, drawn out sequence in the ice caves with Tenzin, it's a welcome change of pace. The shit had been hitting the fan since chapter 5.
In U4, I feel, the action sequences are over way too soon and you're back climbing shit and exploring attics/areas. I just wanted more of it. They looked stunning en were, for the most part, original. Thanks to the new mechanics the shit you can pull off made me feel like a total reckless badass. Just when you're in that great Uncharted combat flow, it all just comes to a sudden stop. The slower parts feel less like a breather and were sometimes an unwelcome change to me.
TLDR; I don't think the pacing is bad, it's just different and not every Uncharted fan can appreciate it.
Agree.TLOU had the exact same pacing issues.
I think Druckmann just kinda sucks as a director
Amazing writer tho
It was great, but still a refinement of what has been seen in the series before.
I love how it's paced, never found offensive at all.
If you want combat and not story then this isn't the series for you.
I agree 100% with this. I enjoyed the game but that was my biggest issue. Uncharted 4 is one instance where the story really kept me playing which rarely ever happens. The shootouts were great but they seemed few and far between. I understand it's a story-driven series but these are also third-person shooters.I know this has been talked about before, but now that I just finished the game for the first time, I understand many people's criticisms
Uncharted 4 legitimately has some of the greatest, if not the greatest TPS mechanics in any game, controls like a dream and so fine tuned.
Yet my biggest disappointment was that you didn't get really do much with it, the pacing was all over the place.
there be like 3 straight chapters where all you do is climb stuff, with such a boring climb mechanic, then you will have like 2 shootouts, and then back to climbing, not to mention the whole kid drake thing which felt unnecessary
It's not that I need constant action in my games, but at least figure some way to make the "downtime" more interesting than climbing and walking
TLOU had the exact same pacing issues.
A masterwork of being boring maybe
I really disagree. The Last of Us made downtime meaningful. You needed those resources, you'd find actually interesting side stories, the optional dialogue was all better. The game's systems lended themselves much better to the amount of exploraiton it had, because your exploring would actively impact your performance in combat.
In Uncharted 4, they put you in a huge level, and you can explore it at will, in order to find nothing except a few jokes when you knock some rocks or whatever. And the game constantly thinking you're a complete moron and just don't know the way, instead of assuming you're exploring and leaving you alone (this is also a problem in The Last of Us, though).
The pacing issues don't come from simply not having enough combat, they come from the game not having any form of meaningful interaction and agency aside from combat, and then wanting to have so many lenghty non-combat segments. I think The Last Guardian was able to handle that perfeclty by flipping things around. You don't really have a combat system, so in the calm sections of exploration and puzzles, you have all of your controls designed to deal with that, and when it's action time, it's just a thrilling setpiece that will get you hooked even without an actual combat system aside from telling Trico to attack.
I just really think Uncharted 4 is a bad game. The combat system is brilliant, but even combat is hurt by some of the decisions, like the lack of those mini-setpiece encounters, there are way too few of them, you'll mostly find obvious arenas and fight a bunch of dudes. The lack of a supernatural element also really hurt enemy variety. In Uncharted 2 you had the yeti and the blue dudes, and turns out they're the same thing and not really all that supernatural, but as far as combat is concerned, this already means two different enemy types that you have to deal with differently. The Last of Us also had runners, stalkers, clickers and bloaters, as well as the regular human enemies. Then there's the story, the reason why a lot of people are able to look past these issues, and, frankly, I thought it was awful. A continuation of the mistake they made with 3, but going even deeper on that. What they did with Nate's origin with that whole Left Behind chapter was so bad, Jesus.
Well, no thank you for your opinion.
Fortunately, Its not shared by the vast majority.
Argument aside, I never understand these gifs, they are not even memes...they are just celeb people doing stuff that's...silly.
I never seen these gifs anywhere else other than NeoGAF, is it an old people thing? (Please don't kill me)
Once again man, I don't know why you have ever made this a point of focus. The point of the scene with Marlow was to reveal that he was not a Drake, not to reveal who he actually was because that element never fucking mattered. There were no cliffhangers or threads left untangled, nothing else was needed to flush out his backstory other than to provide some insight to his psychology.
Simply put, it was never about who he was, it was about who he was not.
I love how it's paced, never found offensive at all.
If you want combat and not story then this isn't the series for you.
UC4 was perfect for me because UC does not do combat well. People will praise Naughty Dog for anything, but they struggle on this.
Very well said! I don't know why it is so difficult for people to understand that it is possible to really like TLOU and really dislike UC4.
I'd love to see an Uncharted 5 with nothing but slowly walking, climbing and pushing crates, Starring Sam. No shooting because shooting is for immature, short attention span peasants.
What a masterpiece would it be.
the Italy chapter sucks, I know two friends who quit due to the stealthing portion
I can't fault them. it is the weakest chapter of the game and I didn't like it
I only started to like the game as soon as we landed in Madagascar
I can't understand the people that stop in the middle of a gorgeous looking landscape you're exploring/climbing and think "gee, what's with all this downtime?".
How are you not entertained ?
Your characters are always saying things to each other, or you're clambering a some beautifully rendered cliffs or temple or what have you...
Surely this can't be happening on the first playthrough, otherwise you went in looking to validate these opinions previously ingrained in your mind.
That, or you need a break from AAA gaming, cause you're pretty jaded.
I can't understand the people that stop in the middle of a gorgeous looking landscape you're exploring/climbing and think "gee, what's with all this downtime?".
How are you not entertained ?
Your characters are always saying things to each other, or you're clambering a some beautifully rendered cliffs or temple or what have you...
Surely this can't be happening on the first playthrough, otherwise you went in looking to validate these opinions previously ingrained in your mind.
That, or you need a break from AAA gaming, cause you're pretty jaded.
I can't understand the people that stop in the middle of a gorgeous looking landscape you're exploring/climbing and think "gee, what's with all this downtime?".
How are you not entertained ?
Your characters are always saying things to each other, or you're clambering a some beautifully rendered cliffs or temple or what have you...
Surely this can't be happening on the first playthrough, otherwise you went in looking to validate these opinions previously ingrained in your mind.
That, or you need a break from AAA gaming, cause you're pretty jaded.
We're in an era when ND games aren't the only games that are visually pleasing or even the top of the industry, and where other games are much more engaging to play. If the only thing that's supposed to make climbing less braindead isI can't understand the people that stop in the middle of a gorgeous looking landscape you're exploring/climbing and think "gee, what's with all this downtime?".
How are you not entertained ?
Your characters are always saying things to each other, or you're clambering a some beautifully rendered cliffs or temple or what have you...
Surely this can't be happening on the first playthrough, otherwise you went in looking to validate these opinions previously ingrained in your mind.
That, or you need a break from AAA gaming, cause you're pretty jaded.
I can't understand the people that stop in the middle of a gorgeous looking landscape you're exploring/climbing and think "gee, what's with all this downtime?".
How are you not entertained ?
Your characters are always saying things to each other, or you're clambering a some beautifully rendered cliffs or temple or what have you...
Surely this can't be happening on the first playthrough, otherwise you went in looking to validate these opinions previously ingrained in your mind.
That, or you need a break from AAA gaming, cause you're pretty jaded.
I can't understand the people that stop in the middle of a gorgeous looking landscape you're exploring/climbing and think "gee, what's with all this downtime?".
How are you not entertained ?
Your characters are always saying things to each other, or you're clambering a some beautifully rendered cliffs or temple or what have you...
Surely this can't be happening on the first playthrough, otherwise you went in looking to validate these opinions previously ingrained in your mind.
That, or you need a break from AAA gaming, cause you're pretty jaded.
ThatUncharted climbing has always sucked in long stretches. Find something else to engage the player.
I can't understand the people that stop in the middle of a gorgeous looking landscape you're exploring/climbing and think "gee, what's with all this downtime?".
How are you not entertained ?
Your characters are always saying things to each other, or you're clambering a some beautifully rendered cliffs or temple or what have you...
Surely this can't be happening on the first playthrough, otherwise you went in looking to validate these opinions previously ingrained in your mind.
That, or you need a break from AAA gaming, cause you're pretty jaded.
Pacing is a composition, not a line. Gamers have been trained for decades to get used to simplistic pacing. Years from now people will look back at Uncharted 4 and realize they were wrong. The game is an absolute masterwork in terms of pacing; it's one of the game's premiere elements.
Never controlled a jeep and drove it around the city, never used a rope and attached it to a truck, shooting while sliding down, jumping into other vehicles and taking control etc... it's never been done on such a level and scale before.
I could be entertained... if it was a movie maybe. This is a game. And as far as I know, a third-person shooter combined with exploration. UC2 had a great balance. UC4 feels like 80% - 85% exploration, 15% - 20% combat/set pieces. I want to shoot shit or do something else other than climb and navigate. Characters can still say things to each other during combat.I can't understand the people that stop in the middle of a gorgeous looking landscape you're exploring/climbing and think "gee, what's with all this downtime?".
How are you not entertained ?
Your characters are always saying things to each other, or you're clambering a some beautifully rendered cliffs or temple or what have you...
Surely this can't be happening on the first playthrough, otherwise you went in looking to validate these opinions previously ingrained in your mind.
That, or you need a break from AAA gaming, cause you're pretty jaded.
Agree.
Bruce Staley is better when it comes to actual gameplay
I've played a ton and he's right, Uncharted 4 is incredibly smooth and a huge step up from the original trilogy. It's right up there with Max Payne 3, Mass Effect 3 (much clunkier but dem powers) and Gears 3 (haven't played 4) as my favorite tps combat.How many TPS have you played?
This is nonsense.Agreed. If you want a game to actually make you care about the characters, you need to take the time to develop them. With the standard set by TLoU and UC4, it feels like they're the only games that do this.
I see the hyperbole crew is here now, and we even get to hear about their theories on ND making cliffs so easy that we can jack off to them. HOW AWESOME and SO CREATIVE of you fellow GAFFER!
On Crushing this game shines. I found the combat encounters to be for the most part fantastic. Easily some of the most engaging and dynamic encounters in a TPS. And after a few of those bitches yes I loved and wallowed in the tame exploration.
Sue me.
Also, the clock tower level was not torture. It was easy as fuck. It took a few minutes. Jesus christ this thread is sinking fast.
I've never found such a great game so boring.
I could be entertained... if it was a movie maybe. This is a game. And as far as I know, a third-person shooter combined with exploration. UC2 had a great balance. UC4 feels like 80% - 85% exploration, 15% - 20% combat/set pieces. I want to shoot shit or do something else other than climb and navigate. Characters can still say things to each other during combat.
I could argue how are you entertained by slowly climbing, navigating, and exploring? No action? Where's the replay value? Do I really want to do that all again? I've seen everything and collected everything already. It's not like there's a ton of bad guys to shoot along the way. Granted, this is all based on personal preference.
Also, visuals aren't everything. You can have a gorgeous looking game and it can still suck (e.g. Star Wars Battlefront 2015). To be clear, I did enjoy UC4. I just have no desire to replay it again because of the pacing. At least not any time soon.
I think that sums up a lot of the attitude behind the dissatisfaction people had with the game. You measure replay value by having more stuff to see or do, and feel that the downtime doesn't counter the lull in the action.I could be entertained... if it was a movie maybe. This is a game. And as far as I know, a third-person shooter combined with exploration. UC2 had a great balance. UC4 feels like 80% - 85% exploration, 15% - 20% combat/set pieces. I want to shoot shit or do something else other than climb and navigate. Characters can still say things to each other during combat.
I could argue how are you entertained by slowly climbing, navigating, and exploring? No action? Where's the replay value? Do I really want to do that all again? I've seen everything and collected everything already. It's not like there's a ton of bad guys to shoot along the way. Granted, this is all based on personal preference.