CPU limited is the new "unsustainable clock" and "rdna 1.5"
Typed like a True fanboy... BYE!!!just wait for DF... they gon beat yours and forzas ass again.
GT7 probably runs at 4k60 (same as now) with added RT effects. Will have much better IQ, since forza's performance RT mode's IQ is not that good. Things like fences look like garbage.
I think it was more because 'it' was the only game that showed a 'marked' improvement for RT effects over a base PS5, not hard really... since GT7 didn't feature any in-game, unlike FORZAThere's a reason they said it was the best demo, so it surely is higher IQ and 60 fps on the Pro, with ray tracing. You don't see it as worth it and that's fair, but you can't say 'Series X does it', when the praise is exactly about something the current gen isn't able to do at the same level.
We'll have to agree to disagree, then.I think it was more because 'it' was the only game that showed a 'marked' improvement for RT effects over a base PS5, not hard really... since GT7 didn't feature any in-game, unlike FORZA
We will have to see it in action. So far AMD RT performance didn't impress...
Much better CPU. GPU is about on par in raw power but lacks DLSS/PSSR (obviously) and will probably be worse in RT.
Free online on PC and multiple storefronts.
I don't get the RAM part but RAM is cheap so whatever. He is mostly right.
If we get RT on GT7 VR.....I'm going to lose my fucking mind.We'll have to agree to disagree, then.
I would prefer native 120 (no reprojection) and higher draw distance and resolution over ray tracing.If we get RT on GT7 VR.....I'm going to lose my fucking mind.
It's doubtful, but if so....my lord.
Yeah, either way. It would be great to get some more details.I would prefer native 120 (no reprojection) and higher draw distance and resolution over ray tracing.
I would wager the decision was made to scrap a performance based machine because most people have 60hz tvs and going all in on 120hz would be a problem.
Fuck me that would have been awesome.
I mean what GPU is needed to get 4K DLSS Quality 120 fps with good RT?
Did GT7 feature in-game RT effects?We'll have to agree to disagree, then.
You're trying to hard to not understand that they are stating GT7 on the PS5 Pro was a good example due to in game ray tracing effects at the higher IQ and frame rate.Did GT7 feature in-game RT effects?
Mods need to come moderate your ass. Wildly.
give me native 90fps without reprojection + higher res and draw distance insteadIf we get RT on GT7 VR.....I'm going to lose my fucking mind.
It's doubtful, but if so....my lord.
Either one would be amazing in my opinion. Regardless, we're getting some upgrades and I'm excited to see what that means.give me native 90fps without reprojection + higher res and draw distance instead![]()
I mean what GPU is needed to get 4K DLSS Quality 120 fps with good RT?
Because you are not getting there with a 4070 for sure
The machine you are suggesting would have insane power consumption as well
Consoles are power-limited before anything elese
Fair enough JimYou're trying to hard to not understand that they are stating GT7 on the PS5 Pro was a good example due to in game ray tracing effects at the higher IQ and frame rate.
I'm saying just keep the PS5 GPU as is and go all in on framerate if Playstation fans truly value performance. You could maybe even come in cheaper than $700 too
Wait. Do you understand that doing that would degrade image quality instead of improving it??
What you are suggesting is to take the current 60 fps mode and degrade it graphically until it reaches 120 fps thanks to that monster CPU
I don't really believe that's what people want when they buy new hardware
You're not aware what CPU could be used or the amount of net gain would be possible without degrading resolution. Neither of us are aware of how much headroom an actual modern CPU would afford.
And there was a huge delta between both versions, 10% less performance and image quality was worse.In their Wukong video they use a motherboard with an Xbox Series X CPU and RTX 3070 as their PS5 Pro approximation.
FPS are not determined just by the CPU, that's for sure
You need both the CPU and GPU to support that target, in this case 120 fps is a very high target
The target that isn't high is PS5 performance mode resolution metrics. Base PS5 can easily handle those 1440p(or less) metrics. I've upgraded CPUs on my PC without touching the GPU before to understand it makes an incredible difference, especially when its a crazy bottleneck like PS5's zen 2. Those are garbage.
Let's agree to disagree then...
You simply can't double the framerate with the current PS5 GPU, just by changing the CPU while keeping the same IQ
If PS5 CPU is a huge bottleneck how would you call the PS4 CPU exactly??
depends on the game, most games no. maybe something like stellaris or civ 6 late game you can double the framerate just by upgrading cpuLet's agree to disagree then...
You simply can't double the framerate with the current PS5 GPU, just by changing the CPU while keeping the same IQ
If PS5 CPU is a huge bottleneck how would you call the PS4 CPU exactly??
depends on the game, most games no. maybe something like stellaris or civ 6 late game you can double the framerate just by upgrading cpu
This goes both ways.Just to add. I would rather play on pc and have the ease of Steamd incredible customer service over the mess that is sonys shady customer service practices.
There's so many benefits outside of price for pc that so many ignore.
Can someone explain what is going on with the PC community? Forums and social media are filled with fake comparisons, disingenuous arguments, and flatout refusal to believe the PS5 Pro's potential performance and features. I would have thought PC gamers would be happy to see a console that's comparable with high end PC. For years we've been told DLSS and AI is a game changer and can transform the real world performance of even a modest GPU. Now Sony & AMD are delivering this tech in a highly optimised, custom console, it's going to be just as transformative for consoles. I also have upmost confidence in Sony's software developers to deliver consistent improvements to PSSR and their tools.Deep down everyone knows it's an joke of a profuct for the price but people are coping and justifying it because they are fans of the company that makes it. Only sony or apple could get away with announcing a premium product that doesn't come with the stand it's advertised with.
Deep down everyone knows it's an joke of a profuct for the price but people are coping and justifying it because they are fans of the company that makes it. Only sony or apple could get away with announcing a premium product that doesn't come with the stand it's advertised with.
But, of course I'm super excited to see how this thing performs in the wild. Aren't we all tech guys here?
To be clear. I wanted this thing. The only issue is the insane pricing.
Well well well, fsr sucks now according to them. Who would have guessed.Some notes from the new DF special, just went over the first 3 games so far.
- First up is TLOU, PSSR seems to have some problems with ghosting. Especially on fine detail like grass.
- TLOU Part 2, 1440p upscaled to 4K with PSSR.
- Close enough or better in some ways vs native 4K.
- Ratchet and Clank is 1440p-1800p, right around Ratchet and Clank Quality mode. Upscaled to 4K with PSSR.
- Settings are from the reduced settings performance RT mode and not quality mode of PS5. Compared to PC has reduced LOD, no background DoF, and less crowd density.
- Compared to PC upscalers at 4K quality. Way better vs FSR 3.1 in general, less ghosting and fizzle, however distant trees have more shimmering. Compared to DLSS there is more shimmering on distant trees and objects in motion are handled better with DLSS.
- Conclusion, better than FSR 3.1 in a lot of ways, not quite as good as DLSS.
- Not equal to 4K in this game, puzzled as to why as other games are better.
- No mention of additional RT effects like the PC version has.
- Alan Wake 2, only have very limited footage.
- Appears to have two modes, 30fps vs 60fps.
- 60fps mode is 864p, 30fps mode is 1260p.
- No signs of FSR2, almost certainly PSSR, but very little footage. FSR2 was terrible in this game, PSSR would be welcome.
- 30fps has RT reflections, 60fps does not.
Well well well, fsr sucks now according to them. Who would have guessed.
Now ghosting and shimmering are discussed with these frame generation and upscaling technologies. Something other channels have been discussing since the start of dlss.
If its relatively stable 60fps in DD2, its definitely gamechangerForbidden West is up next.
- Compared to 4070, 4K DLAA DRS, Max setting.
- Pro footage is softer. Didn’t really look like 4K.
- Shadows and volumetrics look different, same thing is observed on the base PS5 version.
- It appears Forbidden West is not using PSSR. Still using 4K checkerboard but not quite 100% sure.
- Absolutely no sign of improved effects mentioned in the reveal video. No improved lighting.
- Richard stressed that these are retrofit patches, the developers are busy with other projects. Not a lot of development effort is going to be spent on these Pro modes.
- Hogwarts Legacy has more reflections but the reflections have way more breakup and noise because of this. Seemingly a higher roughness cutoff so more objects have reflections but lots more noise because of this. Probably because UE4 allows for some objects to have less rays which in turn leads to more noise. Bit of a mixed bag.
- RT shadows are included, look a bit odd and misaligned in some spots looks to be mixed with screen space shadows. Lake reflections are not RT.
- Footage supplied is 30fps.
- GT7 has RT reflections during gameplay.
- Immediate reaction is the game looks noticeably lower resolution.
- Pixel count is 1188p, upscale to 4K via PSSR. Huge drop in resolution.
- RT reflections are still quarter res. Not really great looking.
- Still way better reflections vs Forza motersport. Still has that high roughness cutoff, so all types of materials have appropriate reflections.
- Dragons Dogma 2, not much footage again.
- 60fps, looks to be using PSSR, not seeing ugly checkerboard artifacts.
- AC shadows, also limited footage.
- 60fps and 864p, PSSR.
- Lots of fast motion, some of the post processing does not look great.
Rest of the video is answering questions and doing some own speculation regarding PS5 Pro boost mode that allows the entire +45% of the GPU to be applied to games that don’t get dedicated Pro patches.
Embrace the pssr secret saucePssr is some of the most secret sauce I've ever seen. It's going save the generation![]()
Why are you so bitter dude, where did DF touch you? FSR sucks and always has, I don't remember DF ever praising it. FSR2 was a nice upgrade from FSR1 though. It went from shit to kinda shitWell well well, fsr sucks now according to them. Who would have guessed.
Now ghosting and shimmering are discussed with these frame generation and upscaling technologies. Something other channels have been discussing since the start of dlss.
It's me or the resolutions for Alan Wake 2 are weird because on the PS5 it was :Some notes from the new DF special, just went over the first 3 games so far.
- First up is TLOU, PSSR seems to have some problems with ghosting. Especially on fine detail like grass.
- TLOU Part 2, 1440p upscaled to 4K with PSSR.
- Close enough or better in some ways vs native 4K.
- Ratchet and Clank is 1440p-1800p, right around Ratchet and Clank Quality mode. Upscaled to 4K with PSSR.
- Settings are from the reduced settings performance RT mode and not quality mode of PS5. Compared to PC has reduced LOD, no background DoF, and less crowd density.
- Compared to PC upscalers at 4K quality. Way better vs FSR 3.1 in general, less ghosting and fizzle, however distant trees have more shimmering. Compared to DLSS there is more shimmering on distant trees and objects in motion are handled better with DLSS.
- Conclusion, better than FSR 3.1 in a lot of ways, not quite as good as DLSS.
- Not equal to 4K in this game, puzzled as to why as other games are better.
- No mention of additional RT effects like the PC version has.
- Alan Wake 2, only have very limited footage.
- Appears to have two modes, 30fps vs 60fps.
- 60fps mode is 864p, 30fps mode is 1260p.
- No signs of FSR2, almost certainly PSSR, but very little footage. FSR2 was terrible in this game, PSSR would be welcome.
- 30fps has RT reflections, 60fps does not.
Are they?
It’s probably the same, but they only had 6 seconds of footage to count on. Also Alex said around 864p and 1260p ish. So likely the same I’d wager, just didn’t really have enough footage to be 100% exact.It's me or the resolutions for Alan Wake 2 are weird because on the PS5 it was :
- Quality: FSR2. 1272p used to upcale to 2160p
- Performance. FSR2 872p used to upscale to 1440p
So they use an even lower resolution for performance mode on PRO than on the base PS5 ?
It's me or the resolutions for Alan Wake 2 are weird because on the PS5 it was :
- Quality: FSR2. 1272p used to upcale to 2160p
- Performance. FSR2 872p used to upscale to 1440p
So they use an even lower resolution for performance mode on PRO than on the base PS5 ?
For quality mode I think they replaced FSR with PSSR, added RT reflections, and DF speculated maybe some settings have been increased such as post processing (they couldn’t really tell). Performance mode is the same, with FSR replaced with PSSR, no RT reflections, and maybe upped settings. For performance mode I’d assume a locked 60 and no more drops like the base model.quality mode having the same resolution would make sense if they add RT reflections. that could be taxing enough to make additional resolution improvements a bit too demanding.
performance mode could have increased settings and overall superior image quality due to PSSR even when running at a lower internal res.