Doom The Dark Ages | Preview Thread

I... don't think I'll like this one at all based on what I've seen in some of the previews. I get that they're trying to do something different and I do respect that, but I don't think it's the right direction and I don't think it's for me at all.

I mean, I finished Eternal on Nightmare and loved it, but far less than 2016 DOOM which was a lot more focused game with great level design, pacing and the only thing I don't like about it is that there's no NG+ and that you can't go through the game on the max difficulty fully upgraded like it's the first time. Eternal was all about neverending and intense butt clenching action and finishers to keep you going, but it was hella different from 2016 and I like it less cuz of how much it changed. The Dark Ages looks like they've gone from Earth to Pluto in terms of how much they changed and how much different the game is in comparison to Eternal even, let alone 2016. I just don't think that a bullet hell mixed with Serious Sam-like design along with open levels and awful dragon sections is the way to go here, it's just not DOOM, it's something completely different and I don't like it.

Not going to buy it day one for sure, maybe at some point when the price is right for me to just try it in a year from release or somehin'. Uh, just bring Quake back and I mean look at the second one as a starting point and go from there. Huge levels and open world simply have no bussiness being in DOOM or Quake games.
 
Last edited:
With max speed combat

Looks more my speed. Eternal, while divisive, is one of the greatest FPS games in the past 20 years - and an incredibly unique experience. Doom 2016 was pretty generic imo. Reserving judgement on this til I play but it looks like it's pared back a bit.
 
This looks terrible...but I didn't like 2016 and Eternal too.

This is so far from the original Doom that it is unrecognizable. And the shooting (for me) is the weakest part of these new games. Flashy/colorful shit everywhere looks terrible too.

That flyng section....MAN. I haven't seen anything worse in a long time.

Doom should be a true PC shooter and this just isn't something I'd dream about for a future Doom game. It could easily pass as a PS4 game too, but that's not that important.

Just imagine what would John Carmack, Romero and the rest of the old team make today. A simple Doom game without all the bullshit we're seeing here, but with graphics to die for, much, much more advanced shooting, physics etc. And design in true iD software style. That's all I needed :(.
 
Last edited:
I'm not sold on this. Loved Eternal and this seems nothing like it, way way slower and easier. Think I'll wait for a sale this time around, might just replay Eternal in the meantime.
 
I'm not sold on this. Loved Eternal and this seems nothing like it, way way slower and easier. Think I'll wait for a sale this time around, might just replay Eternal in the meantime.
The main thing I've noticed how the enemies have zero aggression in the gameplay videos but I am hoping this is simply tuned for the journalists.

If the enemies are as aggressive as the previous games then I'll be happy i.e. on Ultraviolence and Nightmare.

Eternal is just a fucking masterpiece TBH. I too am going to replay it.
 
Last edited:
The main thing I've noticed how the enemies have zero aggression in the gameplay videos but I am hoping this is simply tuned for the journalists.

If the enemies are as aggressive as the previous games then I'll be happy i.e. on Ultraviolence and Nightmare.
Yeah that's my main problem, all the enemies seem very slow and static. The focus on parries and open areas with NPCs doesn't sound too exciting for me neither. Also the way everything is color coded, seems like it was designed for dummies or something.

I'm a bit sad, expected way more from this.

Eternal is just a fucking masterpiece TBH. I too am going to replay it.
Hell yeah it is. People complain about the platforming and what not but I don't get it, 95% of the time it's amazing action gameplay.
 
Last edited:
here is the gameplay reveal:



now play it back to back with all those gameplay clips that came out yesterday. SPOT THE DIFFERENCE


I hate it.
 
I'm not sold on this. Loved Eternal and this seems nothing like it, way way slower and easier. Think I'll wait for a sale this time around, might just replay Eternal in the meantime.
I just replayed 2016 and currently replaying Eternal + dlc, which I'm playing for the first time.

I absolutely love Eternal and it's probably my all time favorite fps game. Sure it's hard and some platforming is a bit annoying but that's it.

I don't want to spoil myself with Dark Ages but I watched a little bit of Gmanlives' preview video and I gotta say. I also am not 100% sold on it. It seems a slow and the "downgrade" of glory kills are a downer for me. Also the dragon seems to suck ass.

Still I'll buy the game day one.
 
I have a feeling that people would've been more excited if they called it Quake: The Dark Ages. Medieval techno-fantasy is natural for Quake, as do gimmick vehicle sections. Same could be said about the very different action pacing.

I think it will be great game on release still, but as other posters noted, I'm not sure it's Doom.
 
Like, I should be wildly excited for this game. I loved 2016 and eternal, but this just isn't getting me all that excited.

It's gonna be great, and I'm gonna enjoy playing it, but it's just not biting me the same way I felt for Eternal, for example.

I can't tell you why that it is.

EDIT: I will commend them for trying to change things and add new things though, we've seen too many other Franchises basically add nothing but expect a full 70$ cause the GFX are better.
 
Last edited:
EDIT: I will commend them for trying to change things and add new things though, we've seen too many other Franchises basically add nothing but expect a full 70$ cause the GFX are better.
Agreed. I'll have fun with it I'm pretty sure. But if not, there's always Eternal and 2016. I'm glad they change it up each time and not just copy paste the previous game.
 
The more I see of this, the less it looks like DOOM and the less I like it. Just watching SkillUp's preview and he pointed out how you can target an enemy across the map, lock onto it and you'll warp/charge across the map to take it down. To me this says the larger maps don't work and they had to figure out a way to traverse distances. He also showed that some bosses/mini bosses require you to melee/parry them up close, and using regular projectiles is ineffective. I hate that mechanic in any game, but in a DOOM? Woof. Just feels like a terrible design decision.

Visually there's so much noise, the way your weapons take up so much screen space, the orange/green projectiles, the dated art style, aesthetically it's all over the place.

Just not feeling it at all.
 
Last edited:
It looks great and really love the darker atmosphere and some of those demons designs. Maybe a little slow, but at least there are options for that.
 
I'm sorry to say it, but I think that's exactly what they're doing. I feel like they're slowly leaning more and more into them sharing the same universe. At some point they'll have to step away from DOOM games, and I think that's gonna be when they revisit Quake. For the longest time Quake Champions was their excuse for not doing that, but the game has been on life support for a long while. I'd love to see a new Quake, as I love both Quake and DOOM VERY much. But I'm definitely worried about Quake just going down this weird "power fantasy" path like DOOM has.

I just wish it was all darker and grittier. 😔

fbaJkBe.jpeg


A new take on the Quake nail gun?

8s02JVv.png
 
New Doom is getting worse with every entry. Doom 2016 was great but this has too much going on and looks like some kind of Halo spinoff. Can we go back to a balance of eerie and action? I miss the atmosphere of Doom 64, Knee Deep in the Dead, etc. this focus on hyper speed and action sucks.
 
Anyone that wants to play Doom 2016 style of game have plenty to choose from . A lot of boomer shooters these days have caught up.

Doom Eternal though, its the only one. And it reigns supreme. Hopefully Dark Ages is good as well.
 
I like some of the mechanics, but that dragon section and mech section seems just annoying. I don't get why people say this is not doom. God of war was much bigger departure but most don't complain about that
 
I like some of the mechanics, but that dragon section and mech section seems just annoying. I don't get why people say this is not doom. God of war was much bigger departure but most don't complain about that
Yeah the dragon bits looked shit but other than that looks like Doom to me, just with some different mechanics. Like every Doom they've put out. I'm glad they try new shit evey release.

I didn't care much for Eternal but the folks who loved it, really loved it so I can see why they would be cold on this one. For me personally though Dark Ages looks right up my street.
 
Last edited:
I just beat Doom and Doom II very recently and yeah, there were a lot of big-ass levels in those games. That would be nice to have. Doom Eternal got too cramped some times with the amount of stuff I had to deal with at once time.
 
I like what i'm seeing, this is different from both 2016 and eternal, more slower and heavy.

Hopefully there is not gonna be too much platforming or dragon sections.
 
Last edited:
The projectiles start huge and it's less than 1 second before they hit you.
Are you 1 meter from that ship? Or 50 meters? or 2 ilometers and the ship is huge? or it's tiny?!
These projectiles start too big and cover whole screen by the time you can react to avoid them.

qqkb07Z.png



w6hZSpn.png




Green, red lasers... Parry green avoid red
7GTH6MG.png




Oc7KMse.png

Would feel better in 3rd person. But still the projectiles shading and size makes them hard to judge the distance. They are weirdly flat and hard to jduge.

Also, colors, jumping, JET DRAGONS WITH LASER WINGS YOOO BROOOOO, Keys in the top right... idk.
Looks like a joke from a marvel movie rather than doom I imagine. I am sure it will be fun though.
But with that 150% game speed, they seem like aiming for tryhards with no sense of style. The game seems to have lost it's grit and sense of style completely.
I wasn't a big fan of eternal already. 2016 was great.
 
I am in but idk. It looks very open, without tight level design. And the dragon honestly looks eh.

But I have to give it to id software, they change up every entry. They could easily pump out rehashes of 2016. And Eternal eventually shot up to be my favourite Doom game after disliking it initially. So who knows. I will give it a shot.
 
I have a feeling that people would've been more excited if they called it Quake: The Dark Ages. Medieval techno-fantasy is natural for Quake, as do gimmick vehicle sections. Same could be said about the very different action pacing.

I think it will be great game on release still, but as other posters noted, I'm not sure it's Doom.
I'm still mega-hyped for this, but I think you're right - announcing this as Quake V would've shattered minds and fit the setting better
 
2016 and Eternal are 2 of my favorite games ever.

I'm really not sure what I think of these previews.

Generally a new Doom would be a day 1 purchase no matter what, but this is actually looking like a Game Pass play before I buy situation.
 
I'm still mega-hyped for this, but I think you're right - announcing this as Quake V would've shattered minds and fit the setting better
You can fuck right off with that noise. Keep all of this tacky shit out of Quake. Quake IV was fucking bad enough.

In fact, that's exactly what the dragon and titan sequences in TDA remind me of. The shitty on the rails tank sequences in Quake IV.
 
do these developers have a history of well optimised at launch releases? I've played all the previous games but long after their day 1 launch day. For this one I may just day1 it.
 
You can fuck right off with that noise. Keep all of this tacky shit out of Quake. Quake IV was fucking bad enough.

In fact, that's exactly what the dragon and titan sequences in TDA remind me of. The shitty on the rails tank sequences in Quake IV.
If the shoe fits…… 🤷‍♂️
 
If the shoe fits…… 🤷‍♂️
Quake IV was garbage developed by Raven and I maintain that the game would have been better if id had handled it themselves. It was so poorly received that DLC that was effectively complete and ready to launch was cancelled. In comparison, Doom 3 was an incredible experience at launch and still holds up today.

TDA doesn't appear to have anything in common with Quake aside from the "medieval" setting and in the footage that I have seen, there is no indication that the world in this game is anywhere near as dark, dangerous, or abstract as the dimension Ranger is trapped in. This looks like a mashup of Eternal, Halo Infinite, Skyrim, Pong, and Breath of the Wild.. with rough looking 2006-ish vehicle segments thrown in the breakup the action. There is literally nothing about TDA that makes me think of Quake 1 and every time I see somebody make the connection I die a little inside.
 
Quake IV was garbage developed by Raven and I maintain that the game would have been better if id had handled it themselves. It was so poorly received that DLC that was effectively complete and ready to launch was cancelled. In comparison, Doom 3 was an incredible experience at launch and still holds up today.

TDA doesn't appear to have anything in common with Quake aside from the "medieval" setting and in the footage that I have seen, there is no indication that the world in this game is anywhere near as dark, dangerous, or abstract as the dimension Ranger is trapped in. This looks like a mashup of Eternal, Halo Infinite, Skyrim, Pong, and Breath of the Wild.. with rough looking 2006-ish vehicle segments thrown in the breakup the action. There is literally nothing about TDA that makes me think of Quake 1 and every time I see somebody make the connection I die a little inside.
The Office Reaction GIF
 
Last edited:
I have mixed feelings but i hope i'm wrong.
But i like doom slayers face on the hud, nice throwback to the old games.
They said there is an 8-bit mode, so it sounds like we can play the game with the original 1993 Doom's 8-bit graphics.
 
Last edited:
Top Bottom