Radical_3d
Member
This is impossible. That's like 1 more TF than the Pro. I know TF don't tell the whole story but it'd be so sad… I hope a bare minimum of 33TF.Using the info from MLiD.
PS6: (48CUs × 64 × 2 × 3GHz) ÷ 1000 = 18.43 TFLOPs
This is impossible. That's like 1 more TF than the Pro. I know TF don't tell the whole story but it'd be so sad… I hope a bare minimum of 33TF.Using the info from MLiD.
PS6: (48CUs × 64 × 2 × 3GHz) ÷ 1000 = 18.43 TFLOPs
That's a negligible difference.PS6 looks around ~9070 XT and Xbox around ~5080
I think that both would perform a little bit better than that (especially compared to 9070XT at RT and PT workloads) as they will have a lot of the missing HW features efficient RT/PT depends on (on top of FSR4 and the low when it comes to upscaling but also ray-reconstruction).That's a negligible difference.
It is very possible if they want to sell the thing at lower price point than they sell the Pro at.This is impossible. That's like 1 more TF than the Pro. I know TF don't tell the whole story but it'd be so sad… I hope a bare minimum of 33TF.
~20% or so which would be similar to PS5 vs XSX.That's a negligible difference.
We have been against that wall for a while hence why I was not really looking forward to a mid generation console to begin with. It makes launching a true next gen platform only 3-4 years later at a lower price very complex (some people may wait for PS6 Pro at a premium price to get what they expected initially).It is very possible if they want to sell the thing at lower price point than they sell the Pro at.
And I'd imagine that this is exactly what they want because $800 is not really a mass market pricing.
Also consider that they'll have loads of ML h/w in the thing with FSR4+ and AI based framegen helping to push more out of the same base processing power. RT h/w will likely be improved to Nvidia/Intel's levels as well (finally).
It should be able to beat the Pro while being on the same TFs. And if that would launch at say $500 then this is a good product - even if not exactly what we'd expect from a "next gen console" going off our previous experiences. But these times have passed, the whole industry is at the silicon scaling wall now, there are no exceptions and there won't be any "4X" type h/w advancements either.
~20% or so which would be similar to PS5 vs XSX.
We may end up with a scenario where those currently on base models will upgrade when the new gen comes out, while those on Pro models will upgrade when that one releases.We have been against that wall for a while hence why I was not really looking forward to a mid generation console to begin with. It makes launching a true next gen platform only 3-4 years later at a lower price very complex (some people may wait for PS6 Pro at a premium price to get what they expected initially).
Still, kind of for the same reason Pro consoles leave a bit of a bitter taste in some people's mouth, there are advantages when you have a different expectation in devs' minds as you launch a new console.
- PS6 is likely to have considerable higher bandwidth RAM (and I still think 32 GB of it) while PS5 Pro could be considered a bit held back bandwidth wise… if they bet on an AI/ML angle they will need a fair bit of RAM dedicated to it and lots of bandwidth too (I think we can expect a non trivial effective SSD bandwidth, compression factor and base SSD raw speed included, boost too)
- UDNA/RDNA5 is a rather large jump efficiency and features wise (looking at KeplerL2's suggestions) over PS5 Pro's hybrid RDNA2.x roots… TFLOPS do not tell the whole story. RT/PT workloads might have a much larger than expected efficiency gains on RDNA5 compared to RDNA2 even when considering the RDNA4 derived RT units (SER, ray reconstruction / AI based denoising, etc… all bring a large efficiency delta… anything improving the performance of incoherent workloads can have massive gains there… I see Cerny investing time there rather than pure CU count to increase FLOPS)
- AI/ML: after their work on PS5 Pro's GPU and PSSR as well as the Amethyst project collaboration with AMD they kicked off, you can bet it will be a major focus of the new HW. Rendering wise sparse is kind of the new buzzword / keyword… less and less at native resolutions and more and more inferred by AI algorithms… again goes back especially to the RT/PT point above
- CPU wise we are expecting a rather large jump forward again from Zen 2 to Zen 6 (although a mix of Zen 6 and Zen 6C but I would rather have heterogeneous cores even if with some minor cuts like they did for Zen 2 on PS5, heterogeneous cores performance wise just bring headaches to game devs)… again something else that was unchanged from PS5 to PS5 Pro but would get a big change with a proper full generation upgrade
- You are expected to write new code and to have things changing under the hood and you know there is gain to be had there (PS5 Pro held back technology that would have required devs direct involvement and/or to have separate game packages / shader binaries too)
- You can have PS6 exclusive software and a cost effective next generation that also unlock a new even cheaper form factor would give people more incentive give to tackle it head on and get people To upgrade (the next portable being based on a limited but very similar tech as the big brother would still get people optimising for true same arch / features)
What if it doesn't have to sit under the cpu what if its like another 132 mb v cache die thats shared between the cpu and gpu like a controller and uses that ram when it need itI had this few days ago.
I wonder if Sony surprises us with the clocks again. It's looking like RDNA5/UDNA + N3P is shaping up to do well on clocks already.
I recall everyone being shocked by 2233MHz on the PS5, most were expecting 1500-1800, perhaps with a slightly bigger die. Some time back I was expecting 2.8-3.0GHz with 72CU for around 27TF Single Issue FP32 (+architectural gains), but maybe we see something well into the 3GHz range. If the clocks are good, the thermal solution will still likely be cheaper than a big die.
3.5-3.6GHZ will be the upper end. For 68CUs (you need 4 disable for binning)...
Don't think there will be v cache because it's going to be challenging to cool as the chip heights will be different. V cache is directly on top of the CPU cores.
I think it'll be 60CUs just like the PS5 Pro.This is impossible. That's like 1 more TF than the Pro. I know TF don't tell the whole story but it'd be so sad… I hope a bare minimum of 33TF.
Chiplets in large volumes are more cost effective from a yield standpoint.I'd argue that the info MLiD has confirms chiplets for Magnus, but he has nothing for Canis/Orion to suggest that. The AMD presentation to Sony was to try and get them on board with using chiplets (obviously AMD want this as it allows them to take advantage of re-using stuff they already have in flight) - my guess is that Sony will go with a single chip. MS are 99% going with the chiplets as they will not put in enough orders to get economies of scale by themselves - but if they take an off-the-shelf chiplet that is already going into a GPU...
We'll see as more info becomes available - these are just my gut feelings based on how Sony/Cerny have approached things in the past. Cerny is not afraid of making changes away from the normal GPU/CPU IP for making things work better in a console. Microsoft are more interested in staying as close to standard GPU as possible as they want to be directx compatible etc (this makes perfect sense, but it means they are far less likely to ask for changes - instead they'll tell AMD what will be in directx and they'll negotiate together which parts of that spec will be hw optimised vs purely sw).
This leads to nonsense commentary like "XBox is the console with full RDNA" stuff - yeah because parts of that RDNA spec are literally directx - which makes no sense for Sony as they would actually have to carry wasted transistors or have some sub-optimal mapping between their APIs and directx.
And a Pro costs 800 euros where i live.This is impossible. That's like 1 more TF than the Pro. I know TF don't tell the whole story but it'd be so sad… I hope a bare minimum of 33TF.
So PS5 backwards support isn't guaranteed.... but PS6 support is guaranteed because.... we just say it will?
Hard believe honestly. The gap between a 15W device and 160W device is significant.
I think he is saying it will happen because Sony will mandate it...but from a technical perspective it's objectively a wider gap than Series S and X.Just MLID things.
With advanced AI upscaling and mandatory RT in games PS5 will soon become poor man's platform as it's performance/IQ will be abyssmal.I'll say this right here: Most if not almost all of the PS6 gen will have its games released on the PS5 as well. I mean...2013 PS4 is still getting plenty of games released to it 12 years later. With the portable coming and everything i really think Sony is aiming for the biggest MAU of their career by having a cheaper console (PS5) and its successor (PS6) + an affordable portable which will allow for PS5 games (and therefore PS6 that will barely get any exclusive, so they could have a PS5 version downscaled for a portable).
It is very possible if they want to sell the thing at lower price point than they sell the Pro at.
And I'd imagine that this is exactly what they want because $800 is not really a mass market pricing.
Because the Pro is not a subsidized hardware. Sony is the last standing company doing this (until Pro) and I hope they do it with the PS6. Although the competition situation doesn't help.And a Pro costs 800 euros where i live.
Bruh. 18TF is not even 2X.But these times have passed, the whole industry is at the silicon scaling wall now, there are no exceptions and there won't be any "4X" type h/w advancements either.
This makes a lot of sense. But has nothing to do with the power spare to play games in the PS6.I'll say this right here: Most if not almost all of the PS6 gen will have its games released on the PS5 as well. I mean...2013 PS4 is still getting plenty of games released to it 12 years later. With the portable coming and everything i really think Sony is aiming for the biggest MAU of their career by having a cheaper console (PS5) and its successor (PS6) + an affordable portable which will allow for PS5 games (and therefore PS6 that will barely get any exclusive, so they could have a PS5 version downscaled for a portable).
They would be able to have a cheaper entry point (PS5) + a portable solution and a more expensive, more future-proof product (PS6).
All this will allow PS platforms to surpass 150M MAU until 2030.
Using the info from MLiD.
PS6: (48CUs × 64 × 2 × 3GHz) ÷ 1000 = 18.43 TFLOPs
Well the leak said 40 - 48 CUs. 48 in the best case scenario.
Anyways, Magnus is rumoured to have 40% - 70% more CUs than Orion. And I don't see 160W console clocking CU's to the max.
Completely this.A power difference of the scale discussed in this thread is completely inconsequental. PS3 and Xbox 360, PS4 and Xbox One, PS5 and Xbox Series X had similar differences and it made no practical difference.
Dense Geometry Format (basically HW level Nanite): WO2025085121 DENSE GEOMETRY FORMAT WO2025085120 INTERSECTION TESTING ON DENSE GEOMETRY DATA USING TRIANGLE PREFILTERING
Streaming Wave Coalescer (out-of-order execution): US20250068429 STREAMING WAVE COALESCER CIRCUIT US20250130811 Spill-After Programming Model for the Streaming Wave Coalescer
Workgroup self-launch (reduced CPU and GPU-frontend bottlenecks): WO2025144455 LOCAL LAUNCH IN WORKGROUP PROCESSORS
Many improvements to RT cores (beyond current uarchs): US20250182377 CONFIGURABLE RAY/EDGE TESTING FOR CONVEX POLYGON GROUPS US20250200890 PRISM VOLUMES FOR DISPLACED SUBDIVIDED TRIANGLES US20250200865 RAY TRACING OF DISPLACED MICRO MESHES USING A BOUNDING PRISM HIERARCHY WO2025144454 SYSTEMS AND METHODS FOR DETECTING RAY INTERSECTIONS WITH DISPLACED MICRO-MESHES
PS6 looks around ~9070 XT and Xbox around ~5080
It does for RDNA5
It's amazing how you start making accusations when you have nothing else to say.
AMD and Mark Cerny confirm it's RDNA2.
The hysterical circus that the lunatic Xbox fanboys created on this forum was so unbearable that there was a period of time when any accusation of "PS5 rdna1.x" was banned from the PS5 hardware discussion thread.
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And he ends the post by saying he'll repeat the same rhetoric from the current generation in the next.
The PS5 is RDNA5, obsolete, and only the Xbox is the new true UDNA.![]()
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https://en.wikipedia.org/wiki/Dunning–Kruger_effect
So PS5 backwards support isn't guaranteed.... but PS6 support is guaranteed because.... we just say it will?
Hard believe honestly. The gap between a 15W device and 160W device is significant.
This is a you problem though, not a product problem.We have been against that wall for a while hence why I was not really looking forward to a mid generation console to begin with. It makes launching a true next gen platform only 3-4 years later at a lower price very complex (some people may wait for PS6 Pro at a premium price to get what they expected initially).
Still, kind of for the same reason Pro consoles leave a bit of a bitter taste in some people's mouth, there are advantages when you have a different expectation in devs' minds as you launch a new console.
I will be shocked if the PS6 has anything more than 24GB of GDDR7 RAM. People keep making the mistake of looking at RAM usage in a desktop similarly to that of a console. It just doesnt work that way. As far as total memory goes,- PS6 is likely to have considerable higher bandwidth RAM (and I still think 32 GB of it) while PS5 Pro could be considered a bit held back bandwidth wise… if they bet on an AI/ML angle they will need a fair bit of RAM dedicated to it and lots of bandwidth too (I think we can expect a non trivial effective SSD bandwidth, compression factor and base SSD raw speed included, boost too)
What if it doesn't have to sit under the cpu what if its like another 132 mb v cache die thats shared between the cpu and gpu like a controller and uses that ram when it need it
192bus (which translates to 768GB/s of bandwidth) using 32GT/s mem with 2GB chips can have only 12GB of RAM total. with 3GB chips that is 18GB total. You will need 4GB chips to get to 24GB of RAM. And that is assuming that between now and sometime in 2028, Micron, SK and Samsung start making 4GB chips. That's a BIG ask. Possible, but iffy.
Chiplets in large volumes are more cost effective from a yield standpoint.
Instead of throwing away a whole monolithic die on a costly 3nm node, as a 2-3 part chiplet design, only the bad chiplet part would be discarded. Resulting in a cheaper overall console.
So PS5 backwards support isn't guaranteed.... but PS6 support is guaranteed because.... we just say it will?
Hard believe honestly. The gap between a 15W device and 160W device is significant.
Yup.I will be shocked if the PS6 has anything more than 24GB of GDDR7 RAM. People keep making the mistake of looking at RAM usage in a desktop similarly to that of a console. It just doesnt work that way. As far as total memory goes,
If Sony improves the storage architecture that the GPU can access more data stored on the SSD directly and only use the GDDR7 for latency heavy data. We may actually see less RAM next gen.This is a you problem though, not a product problem.
The bottom line is that whatever the PS6 will be, it would be considerably more powerful than the PS5pro. To the tune of 80% - 100% more powerful. While the physical TF numbers may not say so, real world performce will. Because if anything is clear now, it is that just like we hit the sprite and polygon wall, we have hit the TF wall too. Where basing your conclusions of how powerful something is strictly based on its TF number would be myopic at best..... ignorant at worst. Even something as simple as having 3-4 times the cache within the APU vs the PS5/pro is enough to be a significant architectural difference.
But more specifically, this kinda concern is not even a real thing. There is absolutely nothing wrong with having a divergent product line. Just looking at the PS5... over 50M people bought it, likely knowing that the PS5pro would come to market at some point. It would be no different here. This notion that having one hurts the sales of the other is not a real thing.
I will be shocked if the PS6 has anything more than 24GB of GDDR7 RAM. People keep making the mistake of looking at RAM usage in a desktop similarly to that of a console. It just doesnt work that way. As far as total memory goes,
192bit translates to just 6 channels instead of the typical 8. which means a bandwidth of 768GB/s with 32GT/s mem. And as of today, GDDR7 chip production is only focused on 2GB and 3GB chips. Though the spec allows for up to 4GB and 8GB modules. But no one (at least not a mass market OEM), is going to want to use 3/4GB chips. Unless they are being used in premium flagship devices. System design would always prioritize memory bandwidth over memory capacity. Meaning, sony would sooner go with 8 channels and use 2 or 3GB chips, than go with 6 channels and use 4 or 8GB chips.
But lets run with rumor as is....
192bus (which translates to 768GB/s of bandwidth) using 32GT/s mem with 2GB chips can have only 12GB of RAM total. with 3GB chips that is 18GB total. You will need 4GB chips to get to 24GB of RAM. And that is assuming that between now and sometime in 2028, Micron, SK and Samsung start making 4GB chips. That's a BIG ask. Possible, but iffy.
Only time it really made a difference was PS2 and Xbox, that was a difference that attracted players to jump over.
2GB GDDR7 will be relatively cheap by 2027. Go with clam shell config (just like they did with PS4), 2×12=24GB, and then wait for 4GB modules.But lets run with rumor as is....
192bus (which translates to 768GB/s of bandwidth) using 32GT/s mem with 2GB chips can have only 12GB of RAM total. with 3GB chips that is 18GB total. You will need 4GB chips to get to 24GB of RAM. And that is assuming that between now and sometime in 2028, Micron, SK and Samsung start making 4GB chips. That's a BIG ask. Possible, but ififfy.
Phil's excuse that "11/10 games don't make people switch platforms" is a typical loser's excuse.![]()
It was its worst generation. What matters are (and Phil couldn't get his head around this) games. As demonstrated in the glorious early 360 era.
Obviously that discussion is not banned anymore. And I don't see (m)any Xbox fanboys around, MS killed most of them during this Xbox generation.
I don't see AMD catching up to Nvidia unless the 60 series is somehow worse than the 50 series was.RDNA5 is a pretty forward looking uarch. They have every feature Blackwell has and then some.
So PS6 is faster than a 5070 and 9070 but slower than a 5070ti and 4080?Dense Geometry Format (basically HW level Nanite): WO2025085121 DENSE GEOMETRY FORMAT WO2025085120 INTERSECTION TESTING ON DENSE GEOMETRY DATA USING TRIANGLE PREFILTERING
Streaming Wave Coalescer (out-of-order execution): US20250068429 STREAMING WAVE COALESCER CIRCUIT US20250130811 Spill-After Programming Model for the Streaming Wave Coalescer
Workgroup self-launch (reduced CPU and GPU-frontend bottlenecks): WO2025144455 LOCAL LAUNCH IN WORKGROUP PROCESSORS
Many improvements to RT cores (beyond current uarchs): US20250182377 CONFIGURABLE RAY/EDGE TESTING FOR CONVEX POLYGON GROUPS US20250200890 PRISM VOLUMES FOR DISPLACED SUBDIVIDED TRIANGLES US20250200865 RAY TRACING OF DISPLACED MICRO MESHES USING A BOUNDING PRISM HIERARCHY WO2025144454 SYSTEMS AND METHODS FOR DETECTING RAY INTERSECTIONS WITH DISPLACED MICRO-MESHES
PS6 looks around ~9070 XT and Xbox around ~5080
That's actually possible. Extremely unlikely, though.If Sony improves the storage architecture that the GPU can access more data stored on the SSD directly and only use the GDDR7 for latency heavy data. We may actually see less RAM next gen.
read post above... the clamshell design isnt as simple as it sounds. Its not just having more mem chips, its also have a far more complex PCB.2GB GDDR7 will be relatively cheap by 2027. Go with clam shell config (just like they did with PS4), 2×12=24GB, and then wait for 4GB modules.
People debating about the differences between the ps6 and ps5 pro. I personally think with those specs it ain't gonna be much powerful compared to ps5 pro its only gonna be stronger in certain areas like Ai or ML even if its going to be clocked at 3ghz to 3.5ghz with 45 CU's its still going to output the same teraflop performance to ps5 proSo PS6 is faster than a 5070 and 9070 but slower than a 5070ti and 4080?
MLiD claims he knows a lot more about the PS6 but isn't allowed to say much, and now claims that the ray-tracing performance is between 5 and 10x faster than the PS5 Pro. I suspect this will vary on a game by game basis but the uplift should be huge.
EDIT : I'm not as suspicious of this claim, I think Cerny gave it away during the PS5 Pro seminar when he said he expects several quantum in ray-tracing performance in the future.
If MLiD is to be believed, then isn't chiplet already confirmed? Would be nice to see Kepler confirm that as well as I still can't fully trust MLiD.
Same reason the series s has series X compatibility despite not having Xbox One X compatibility.
MLiD claims he knows a lot more about the PS6 but isn't allowed to say much, and now claims that the ray-tracing performance is between 5 and 10x faster than the PS5 Pro. I suspect this will vary on a game by game basis but the uplift should be huge.
EDIT : I'm not as suspicious of this claim, I think Cerny gave it away during the PS5 Pro seminar when he said he expects several quantum in ray-tracing performance in the future.
So PS5 backwards support isn't guaranteed.... but PS6 support is guaranteed because.... we just say it will?
Hard believe honestly. The gap between a 15W device and 160W device is significant.
Just MLID things.
Of course stuff natively running on more powerful hardware isn't guaranteed (PS5 games in full power mode), as opposed to stuff directly targeting Canis (PS6P games).I think he is saying it will happen because Sony will mandate it...but from a technical perspective it's objectively a wider gap than Series S and X.
Hell no. I agree about PS5 to PS6 but the PS4 is garbage. Games take way longer to load up, store is slow as hell, pretty much just using the OS in general is way slower and to slow IMO. Plus all games at 30 FPS? I don't know how anyone can be on PS4 still honestly.i feel I could have skipped the Ps5
I was just playing Bloodborne (runs the same everywhere) and it was fine.Hell no. I agree about PS5 to PS6 but the PS4 is garbage. Games take way longer to load up, store is slow as hell, pretty much just using the OS in general is way slower and to slow IMO. Plus all games at 30 FPS? I don't know how anyone can be on PS4 still honestly.
As long as parity is optional and not required then I'm fine with it. The parity requirement is what really fucked MS with the S/X debacle imo, but saying from the get go that some games may not see release on the Series S would probably have left it even more dead in the water.Now with PS6 they want to force devs (from the start) to make games playable on 6x worse GPU, this is exactly what MS did this gen with Series S and X but two times worse. Of course assuming that MLiD is right about this rumor and this is not just bullshit...