Ghost of Yotei |OT| Jin there, done that

Are they locked though? I read that they aren't locked behind bosses, but locked behind weapon masters? Even remember seeing a video where someone was like (minor spoiler) "if the game is too difficult, don't attempt any of the main bosses until you acquire all weapons from the respective masters"

Also you can actually beat every single boss and playthrough the entire game without acquiring other weapons. Haven't seen anyone do that yet (and probably won't for sake of avoiding spoilers), but it's a dev quote.



I meant shots fired at AC shadows. If 7 is your threshold for purchase, then 6 is not worthy of your purchase right?
I can enjoy 6\10 if they have at least 1-2 fun aspects.

I enjoyed forspoken for what it was, a 6\10 with fun, fast, traversal and magic infamous kinda gameplay, even if both traversal and combat weren't as good as infamous (if it wasn't clear, i'm very partial to infamous and fun traversal in open worlds)

Shadows was a strange case, i don't think i can score lower than a 6 because it's a not like a broken game but i didn't had that much fun with it, combat was particularly dreadfull after like 10 hours.
I think i had more fun with another 6 like atlas fallen just because combaf was straight up more fun.
 
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Shadows was a strange case, i don't think i can score lower than a 6 because it's a not like a broken game but i didn't had that much fun with it, combat was particularly dreadfull after like 10 hours.
Understood. Also why I could never get myself try it out. It has some ingredients that I enjoy, like Japan setting, open world, stealth action and graphics. But without a strong narrative hook and/or excellent combat, I'll not even bother. Backlog is just too big... I was able to get through HFW only because the story was at least mildly interesting and combat loop (outside of melee) was excellent. Otherwise, no amount of graphics would have pushed me over the fence.
 
Are they locked though? I read that they aren't locked behind bosses, but locked behind weapon masters? Even remember seeing a video where someone was like (minor spoiler) "if the game is too difficult, don't attempt any of the main bosses until you acquire all weapons from the respective masters"

Also you can actually beat every single boss and playthrough the entire game without acquiring other weapons. Haven't seen anyone do that yet (and probably won't for sake of avoiding spoilers), but it's a dev quote.



I meant shots fired at AC shadows. If 7 is your threshold for purchase, then 6 is not worthy of your purchase right?

EDIT: Ah. I think I get what you mean...
To unlock each weapon master you need to begin its respective boss questline and visit his region first.
 
To unlock each weapon master you need to begin its respective boss questline and visit his region first.
I read some people already having the double katana pretty early, so they just went directly to the master?

I prefer this way, having everything immediately woud make the game another botw\tokt were they give you all the cool toys in the first 2-3 hours and then you have 50+ hours of minor discoveries.

I don't want all 5 weapons in the first 5 hours, i want to earn them.
 
I read some people already having the double katana pretty early, so they just went directly to the master?

I prefer this way, having everything immediately woud make the game another botw\tokt were they give you all the cool toys in the first 2-3 hours and then you have 50+ hours of minor discoveries.

I don't want all 5 weapons in the first 5 hours, i want to earn them.
Yes, the double katana master is in the first region.

The thing is you don't earn them. You can grind away at brutes and shield soldiers for eternity and it won't really change a thing, but then you can go to each boss questline, start it, go to the weapon master afterwards and unlock it.

There's no "earning weapons" here it's just the progression being wonky imo.
 
Yes, the double katana master is in the first region.

The thing is you don't earn them. You can grind away at brutes and shield soldiers for eternity and it won't really change a thing, but then you can go to each boss questline, start it, go to the weapon master afterwards and unlock it.

There's no "earning weapons" here it's just the progression being wonky imo.
I don't know how the system work, i was just saying that i prefer where a game doesn't give you all the cool toys in the first hours, discovering a new weapon type should feel like quite an achievement.
 
I have actually rented the game, I guess I couldn't resist in the end. I think this is definitely a better option for those who don't feel comfortable supporting it with a purchase

I am installing the disc now, it's taking 45 minutes which is crazy. I dont understand why this is so slow but then again, I barely play on console.

Anyway I will post impressions later 👍
 
I have actually rented the game, I guess I couldn't resist in the end. I think this is definitely a better option for those who don't feel comfortable supporting it with a purchase

I am installing the disc now, it's taking 45 minutes which is crazy. I dont understand why this is so slow but then again, I barely play on console.

Anyway I will post impressions later 👍

Fail Empire Strikes Back GIF by Star Wars
 
I have actually rented the game, I guess I couldn't resist in the end. I think this is definitely a better option for those who don't feel comfortable supporting it with a purchase

I am installing the disc now, it's taking 45 minutes which is crazy. I dont understand why this is so slow but then again, I barely play on console.

Anyway I will post impressions later 👍
Goddamn Topher Topher got to you didn't he?

Welcome home!
 
Are you coming across enemies that require a weapon you don't have?

Nothing is required so far besides a bow if you want to use arrows. The spear guys are a little easier with dual blades but they weren't very hard with the katana. Maybe things change later.

So I'm an idiot, I thought I was having a graphical glitch. Turns out downing two flasks of sake back to back makes your vision blurry. Just walking my horse around feeling like Arthur Morgan looking for Lenny.
 
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Goddamn Topher Topher got to you didn't he?

Welcome home!

Like Gonzito Gonzito said, renting is a good option for those of us who weren't happy about stuff. But DavidGzz DavidGzz is right as well. Time does heal wounds.

Also, I really enjoy playing games alongside my GAF bros. Taking screenshots, talking about the story and gameplay. In the end, I'm here for game discussion. Not current events. Sometimes it easy to get lost in the latter though.
 
Are you coming across enemies that require a weapon you don't have?
From the streams I've seen, you absolutely can come across such enemies. And depending on chosen difficulty and if you are good enough and persistent enough, you can beat them without the required weapon (or skill) too. So in essence, nothing is "required". You will learn very fast if it's within your capacity or not. And if not, you can always come back after learning a new weapon or skill.

Like Gonzito Gonzito said, renting is a good option for those of us who weren't happy about stuff. But DavidGzz DavidGzz is right as well. Time does heal wounds.

Also, I really enjoy playing games alongside my GAF bros. Taking screenshots, talking about the story and gameplay. In the end, I'm here for game discussion. Not current events. Sometimes it easy to get lost in the latter though.

Absolutely. At the end of the day, we are here to play games first and foremost. The rest is all subjective and up to your individual levels of comfort.
 
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It's really insane how un-open world this game can feel at times when you peel back the illusion. This is a quick mock up and probably isn't 100% accurate but it's a good representation. Mount Yotei can only be explored as a series of sub-levels (Think shrine climbs from the first game but with a load screen)

MMGzwZE7dWhRjwmk.png
 
It's really insane how un-open world this game can feel at times when you peel back the illusion. This is a quick mock up and probably isn't 100% accurate but it's a good representation. Mount Yotei can only be explored as a series of sub-levels (Think shrine climbs from the first game but with a load screen)

MMGzwZE7dWhRjwmk.png
That's actually a problem i'm noticing in most open world games for years. They are all single player linear games in a sandbox. I still remember in RDR2 when the game tells you are drifting from the mission and the screen shows a "Game Over" if you don't go where the game wants you to.
The mission design has been stuck like this since the PS2/PS3 era.
 
The "time transitions" that happen when you find memories is impressive. You can activate these from different angles and the effect of the transition depends on the direction the camera is facing. I know this was a core selling point for A Rift Apart (and its not the exact same process here obviously) but the transitions were enough to make me spend 30 minutes triggering one of them so I could see how it worked.
 
That scavenger kid sounds a lot like the scavenger dude from the first game lol. Like a young version. Japanese Wirt. I love that every time I find him he's next to a dead body setting up shop. Hahahah
 
So, how does the combat and traversal feel? Are there a good amount of enemy varieties as well?

Tempted to grab this now since I have some money to burn. Obviously, this looks beautiful and the story is probably top notch.
 
Papito. He tries to skip games, but he loves them too much and always caves.
I see nothing wrong with that TBH. Gamers gonna game. Rest is noise. Being stubborn about social issues more than actual gaming makes you more an activist and less a gamer. Nothing wrong with being like that either, but you gotta choose your priorities.
 
Papito Miku, you are guilty as charged too 🤣
Oh for sure lol. I've been drowning in games so long I have scuba gear on.

I see nothing wrong with that TBH. Gamers gonna game. Rest is noise. Being stubborn about social issues more than actual gaming makes you more an activist and less a gamer. Nothing wrong with being like that either, but you gotta choose your priorities.
Well its the wrong thread to get into all that. But I don't have any issues with people playing what they want and enjoying their hobbies.
 
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This game is better than the first. I like everything about it so far. It's also much harder and you need to think things out.

Attention to detail is great. Noticed it first when your horse goes down a steep slope.
 
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So far, after the first ten hours, I'd say the plot and characters are not as good as Tsushima but the combat and open world is better. Not a massive difference either way and GoY has been very enjoyable so far.
 
It's really insane how un-open world this game can feel at times when you peel back the illusion. This is a quick mock up and probably isn't 100% accurate but it's a good representation. Mount Yotei can only be explored as a series of sub-levels (Think shrine climbs from the first game but with a load screen)

MMGzwZE7dWhRjwmk.png

If you look at the map screen, it shows all of the island but there are only small playable sub-zones which is super disappointing. I remember one of the directors saying it was about the same size as ghost of Tsushima and by god now I believe it.

I mean the game plays well and looks well, but this so disappointing.
 
If you look at the map screen, it shows all of the island but there are only small playable sub-zones which is super disappointing. I remember one of the directors saying it was about the same size as ghost of Tsushima and by god now I believe it.

I mean the game plays well and looks well, but this so disappointing.
Tsushima was plenty big enough, imo. Bigger isn't automatically better
 
Man, I had no idea about Expert HUD in GoT!
  • Removes enemy health bar and stagger bars
  • Removes all other directional/projectile indicators
  • Shows your own health only when you get hit
  • Reduces the size of those colored glints so you can actually pay attention to the enemy moves and telegraphing instead of reacting to colors
  • Removes artificial glow on pickup items. You can still make them visible if you are looking for pickups with touchpad swipe up
  • No UI screen effect during standoff
  • Button prompts for pickup still maintained so you know what you can interact with
Sounds perfect to me. Combine that with disabling the golden bird and I would actually play the game very differently in both exploration and combat!
 
Worked overtime today so I just got to play the first 45 minutes.

Game is gorgeous. Looking forward to playing some more tomorrow.
 
It's really insane how un-open world this game can feel at times when you peel back the illusion. This is a quick mock up and probably isn't 100% accurate but it's a good representation. Mount Yotei can only be explored as a series of sub-levels (Think shrine climbs from the first game but with a load screen)

MMGzwZE7dWhRjwmk.png
So you are telling me you cant go in these woods left and right? :messenger_hushed:
 
If you look at the map screen, it shows all of the island but there are only small playable sub-zones which is super disappointing. I remember one of the directors saying it was about the same size as ghost of Tsushima and by god now I believe it.

I mean the game plays well and looks well, but this so disappointing.

It feels like it's smaller than that to me. Just looking at the Yotei Grasslands and that being the largest zone... I dunno. It's probably similar if you get down to square footage or something technical.

Maybe I'll feel differently about it as I go through the game if the other zones have more interesting terrain. It's just a really negative first impression considering the scale was the one thing that excited me in the trailers and the opening zone is a large field surrounded be what is basically a fence.
 
So you are telling me you cant go in these woods left and right? :messenger_hushed:

You can not.. There's a few real trees to act as a visual buffer but then you essentially run into a thick patch of vegetation / trees you can't go beyond. Welcome to immersive games in 2025.
 
You can not.. There's a few real trees to act as a visual buffer but then you essentially run into a thick patch of vegetation / trees you can't go beyond. Welcome to immersive games in 2025.

It was the same in GoT. I prefer this way rather than in AC Shadows where I couldn't see a thing when moving through the massive aounts foliage. It was more annoying than immersive, imo.
 
It feels like it's smaller than that to me. Just looking at the Yotei Grasslands and that being the largest zone... I dunno. It's probably similar if you get down to square footage or something technical.

Maybe I'll feel differently about it as I go through the game if the other zones have more interesting terrain. It's just a really negative first impression considering the scale was the one thing that excited me in the trailers and the opening zone is a large field surrounded be what is basically a fence.

There was some noise about the game having the same budget as Tsushima, and building large worlds is expensive.
 
I've played about 3 hours so far. This is basically kill bill but with samurais and it has been very enjoyable. It didn't set my world on fire, but I didn't expect it to. The Japanese dub is pure quality and I'm surprised to find Atsu to be rather likable.
 
Please note: I've deleted a few posts already. This thread is the OT for discussion of the game. It is not to be used to extend discussions of the previous threads that were closed. Posts of that nature will be deleted and the user will be banned from the thread.

Thanks.
 
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