Ghost of Yotei |OT| Jin there, done that

the game is noticably harder than the original, like by a big margin.

Nice to play.
Yeah this. On hard that tutorial boss was actually challenging. Gutted Atsu a couple of times. Too bad for him I just beat the Last Judge in Silksong last night and Im locked the fuck in. Went down in the next try.
 
Really enjoying my 2-3 hrs of gameplay so far. Agree with some other comments that the videos that at least I viewed prior to release did not do the game justice at all. Really a gem in terms of looks - a stunner (PS5pro).
 
About 3.5 hours in... Not enjoying this one nearly as much as Tsushima and I just replayed it 100% like 2-3 months ago.

I'm really disappointed by the map structure. Knowing that you can't go to any of the hills or mountains constantly on screen constantly is just brutally disappointing. There are no go zones all over the place and it's a massive bummer. I know "See that mountain? You can go there!" gets memed on a lot but this is "See that mountain? You can't go there... Or that mountain... Or that one...". This feels like a regression to some PS3/ 360 era open world design where there were technical limitations. I also just feel misled by the marketing showing all these valley and mountain shots now that I know they're unexplorable.

The game also just seems really unfocused. The card / spyglass system sounded interesting but in practice it's just a cluster of the same interaction activities (Hot springs, fox dens, shrines, etc) and a metric fuck ton of campfire spots in an open field. Skill points have also been turned into shrines (Painful groan). The experience could improve but I just felt like I was doing a lot of busy work so far. This could possibly be on me for not immediately rushing to the next zone to tackle another of the Yotei six but that doesn't feel right 3 hours in?

The story has also been lacking so far. At least in the original game the early side quests the game set you on started to flesh out the main story and Jin's conflict between being a samurai lord and being the ghost. So far in Yotei I've just gotten story beats of childhood memories and revenge over and over again. I'm really hoping the game has more to offer than that as it continues.
 
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About 3.5 hours in... Not enjoying this one nearly as much as Tsushima and I just replayed it 100% like 2-3 months ago.

I'm really disappointed by the map structure. Knowing that you can't go to any of the hills or mountains constantly on screen constantly is just brutally disappointing. There are no go zones all over the place and it's a massive bummer. I know "See that mountain? You can go there!" gets memed on a lot but this is "See that mountain? You can't go there... Or that mountain... Or that one...". This feels like a regression to some PS3/ 360 era open world design where there were technical limitations. I also just feel misled by the marketing showing all these valley and mountain shots now that I know they're unexplorable.
Okay, now that's an awful shame. I was always under the impression that all of this beautiful mountains and distant scenes were locations I could travel to, BOTW style.
That's really put me off now.
 
Okay, now that's an awful shame. I was always under the impression that all of this beautiful mountains and distant scenes were locations I could travel to, BOTW style.
That's really put me off now.
There is always gatekeeping.

Either you don't have enough stamina, or are low level etc. Thats how most open world games offer progression.

That said, from videos I am liking some open field visuals. But player is mostly just running through them. Not enough fun in my books.
 
Do enemies have harder pattern to read? Not asking for the 20 hits combo with 50 pauses inbetween to throw you off of elden or lies of p, but do they have less predictable moves ala rise of the ronin that had human enemies with patterns all over the place.

Tsushima was the only game that make me feel good about parries because enemies had normal, realistic, predictable attack patterns, did they "fixed" this?

People are saying combat feel harder so i'm wondering if harder patterns are one of the reason.
Having watched so many videos, it seems the enemy animations have changed quite a bit from yesterday after the day 1 patch. They are all blended well with smooth transitions, and feet not floating above ground or sinking under. Hard to tell RT improvements with the garbo streaming quality.

Can't play till tomorrow. Aaaargh!

I saw a video where i think i noticed an enemy getting hit many times and changing his stance into a wounded one where he was clear he was hurt, did i imagined this? I don't think i saw that in the promotional material before.

I wasn't focused on the video so i only saw it with peripheral vision, that's why i'm not surel
 
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Picked up this baby today!
 
Dual wielding is surprisingly fun. The game started off slow and it kinda sucks that I have no interest in the story but the combat is very good.

Also the game looks astonishingly good. Very crisp on RT pro.
 
Over 6 hours in and absolutely loving it. Dual katanas fucking rule. I like how stealth seems deprioritised as it was easily the weakest system in GoT. I really like how they expanded random activities now with additional bits of story attached, it does feel like rework of core tsushima bit wit additional depth.

My hype for legends 2 is literally through the roof
 
Over 6 hours in and absolutely loving it. Dual katanas fucking rule. I like how stealth seems deprioritised as it was easily the weakest system in GoT. I really like how they expanded random activities now with additional bits of story attached, it does feel like rework of core tsushima bit wit additional depth.

My hype for legends 2 is literally through the roof
What do you mean?
 
There hasn't been a single case where the game gave me a task or tutorialized stealth in any way so far. Perhaps it's still coming but just like GoT going from standoff to open combat feels so much better to play.
Even in tsushima you wait a bit before stealth is even a thing because jin has his samurai honor if i remember well.

P.s. but yeah not a 6 hours wait.
 
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Even in tsushima you wait a bit before stealth is even a thing because jin has his samurai honor if i remember well.

P.s. but yeah not a 6 hours wait.
I'm taking my sweet time, doing all side activities in the area... There is obviously a stealth skill tree with dual assassinations and all that jazz, but that's about it for now.
 
The combat in these games feels so good.
Meanwhile Ubisoft keeps insisting on that abomination they call combat.
It's farcical at this point.
 
I'm getting my ass handed to me by a fucking bear...

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Maybe it is possible but those bears are wide and before you can dodge roll (requires one skill point) it is really really hard to avoid the ramming attack with just the normal dodge (no roll).
 
Someone should sit the entire SIE marketing department down and make them watch someone play this game.

Fucking malpractice the way they handled the marketing for this game.
 
Just started this morning played about 2 hours and really impressed with the presentation, graphics and sound.
I wish we could control FOV and even on the Pro I think the image is a bit soft has some artefacting on it, its not as sharp as I was expecting.
 
Just had an awesome duel and then got jumped by 3 more enemies right after. Dual katanas are amazing. I went back to Ghost right before this and it's insane how much better the combat is here. Had me shaking my head. Maybe that game has better screenshots, but fuck this game is miles better overall. Ubisoft needs to hire someone competent for their next game.

Ronin_7 Ronin_7 you can turn that off. Press R3 to cycle views on horseback.
 
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